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  1. EDIT : It's no more the Panther 2 but the Tiger 6s, please scroll down for further information. Hello everybody. A few weeks ago I've started to build a German sugar beet harvester ROPA Panther 2 in 1:17 scale. Here is the fourth version of the chassis and its features (still far away from completion): 2 C+ Smart Hubs (first is for steering and drivetrain and second is for other functions - not finished yet) 2 C+ XL motors for drivetrain (front and rear axle aren't connected together) 1 C+ L motor for front axle's articulated steering 1 C+ XL motor for rear axle's steering Pendular rear axle Front hydraulics operated via 2 short thick pneumatic cylinders Automatic security levers connected to rear steering I'd like to make it fully working (put some bricks on the front belt to go through the whole mechanism and fall into the container), everything works except the cleaning section (no idea how it will work yet) So a lot of work still left to do.... Thank you for visiting! & Comments are welcome.
  2. ‘Backyard Pumpkin Patch’-built for the farms&fields-category of the Summer Joust. C&C always welcome! This was a fun build, I haven’t done this type of roofing before and Im pretty pleased with how it turned out. Take care ya’ll!
  3. Hello to all at EB. I present a small vignette as an excuse to build another old time vehicle. A rural farm scene completes the MOC. As usual you can find all my mocs on my flickr page here Until next time! Regards
  4. It might seem that the field of agriculture is not much affected by the boom of modern technologies, but it is precisely in agriculture that a rapid development of automation and robotization is expected not only in the processing of crops, but also in their cultivation. For this reason I have decided to build something different this time - namely an official autonomous concept of a John Deere tractor called SESAM 2. This one differs from other visions in particular by the possibility of attaching the driver's cabin and the ability to work both in a purely autonomous mode or be remotely/directly controlled from its cabin. In the field, the cab can be detached at the headland, allowing the operator to monitor and possibly control the tractor. The efficiency is further increased by the ability to work in a swarm, so it is possible to monitor or control several machines working in the same field from one cabin. Since the real tractor has a power of 500kW, I decided not to use just one motor to drive it, but two. In terms of shape, the so-called large angular motor is suitable for the model of this particular tractor, because it enables better use of space - i.e. the possibility of placing it vertically on both sides of the chassis between the axles, thereby freeing up space in the center of the model, which can subsequently be used for other functions. A central differential is usually used to compensate for the difference in wheel speeds of the front and rear axles due to their different diameters, however the disadvantage of this variant is that if one of the wheels of the front axle is not in contact with the ground, all the power of the drive system will go to this wheel and the model will stop. By inserting suitable gears, the speed difference will be equalized, so it is possible to replace the central differential with a fixed connection of the drive shafts of both axles. Thanks to the drive motors located on the sides of the central frame, it is possible to add a mechanical locking rear differential working on the basis of a centrifugal regulator in conjunction with another differential used to compare the revolutions of individual wheels (note: each of the output shafts of the drive differential is connected to the output shafts of the "control differential", but one of them utilizes higher number of gear wheels, so when both shafts of the drive differential are at the same speed, the "control differential" does not move) of the rear axle - if the difference in the speed of the two wheels is too high, this differential connected to the centrifugal regulator also turns, with a higher centrifugal force with the arms of this regulator will begin to lift until they are far enough away from each other that the surrounding parts prevent them from further moving away, thereby blocking the entire regulator. This will stop the "control rear differential" from rotating and close the drive differential. CREDIT goes to @JoKo, I just loved his brilliant idea so much that I decided to build a model around it My original design of steering included a gear rack, but it turned out to be inaccurate in practice, and the range of the wheels was greatly limited. Therefore, it was necessary to come up with a new concept - control of the steering connecting rod using a small LA. This solution is features in particular a higher force for controlling the wheels with a reduced engine load, greater steering angle, improved accuracy and protection of the motor in extreme positions thanks to the internal safety element of the used LA. In addition, the entire axle is pendular to achieve better offroad ability. The only pneumatic circuit uses a classic pump+switch combo: A Medium angular motor is used for the rear PTO. Since a variety of implements can be attached to the tractor and there is no space left to build in any speed gearbox I have decided to use not one, but two coupled PTO outputs, which differ from each other in their speeds. The front hydraulics is driven by another Medium angular motor, and sufficient load capacity is ensured by a worm gear. Similar to the front three-point hitch, the rear hydraulics use a worm gear, with the Angular motor replaced by a more powerful Control+ L motor, as heavier equipment is attached to the rear. When talking about lighting - John Deere is based in the US, where red turn signals are common, so it is possible to use the same LEDs for both tail lights and turn signals. Blinking is solved by software changing the intensity, where the direction lights flash in short time intervals with 100% intensity, while the rear lights only shine at half power. A small addition are two glow-in-the-dark stripes on both sides of the machine, which do not require any electric connection. All "autonomous" features are in fact a mere Mindstorms distance sensor. Schematic layout of mechanical functions: Schematic layout of the mechanical functions, including the respective motors (both HUBs are located above the front axle, due to which it is heavily loaded and, together with the powerful drive system, ensure exceptional traction capabilities): Complete tractor chassis: At first glance, it might seem that the shape of the selected tractor is simpler than that of classic tractors, but upon closer observation it becomes clear that even apparently flat surfaces are curved, slanted or otherwise modified. Designing the model is also greatly hampered by the lack of visual material. All searchable photos are just a snapshot of a certain part of a not-so-long video. This video, along with the minimal amount of information published, is the only source from which the LEGO model was designed. The chassis of the production 6R series tractor gave a slight idea of the dimensions, but the body design was purely based on my own experience. Since the cabin will often stand on the ground, I came up with the idea of equipping it with rubber pads, which not only dampen the impact when it is placed, but also provide it with better stability even on uneven surfaces due to higher friction. The interior is equipped with small details, such as an adjustable steering wheel collumn and armrest or a lockable storage space under the folding passenger seat. Various devices can of course be attached to this tractor - here is, for example, Rolland Rollspeed 7136 trailer: To the controlling app - on a mobile device (tablet) the Mindstorms application will be directly connected to one of two HUBs in the model, which will directly control the motors connected to this HUB, while on the other HUB a stored program will be run waiting for the start signals that will be forwarded to it from tablet through the first HUB and their mutual (HUB-to-HUB) communication. And for more convenient control, I also used the Sony Dualshock 4 game controller. Program streamed to HUB 1: 1) Control of rear and direction lights 2) Front axle steering 3) Sending a signal for HUB 2 - turning on the front lights with the brightness value "light brightness" (14) 4) Setting the value of the "sensor" variable needed for its activation/deactivation 5) Forward/backward control along with obstacle detection and emergency stop (15) 6) Sending a signal for HUB 2 – starting the PTO in one way 7) Sending a signal for HUB 2 – starting the PTO in the other way 8) Sending a signal for HUB 2 – starting the pump in one way 9) Sending a signal for HUB 2 – starting the pump in the other way 10) Sending a signal for HUB 2 - lowering the front three-point hitch 11) Sending a signal for HUB 2 – raising the front three-point hitch 12) Sending a signal for HUB 2 - lowering the rear three-point hitch 13) Sending a signal for HUB 2 – raising the rear three-point hitch 14) Setting the value of the "brightness of the lights" variable needed to turn them on/off 15) Setting the value of the "stop" variable for turning on/off the emergency brake Program stored in HUB 2: 1) Signal reception from HUB 1 – turning on/off the front lights 2) Signal reception from HUB 1 – lowering/raising the front three-point hitch 3) Signal reception from HUB 1 – lowering/raising the rear three-point hitch 4) Receiving a signal from HUB 1 – starting the PTO in one or the other direction 5) Receiving a signal from HUB 1 – starting the pump in one direction or the other Some dimensions: Length (without cab/with cab): 360mm/445mm Width (without cabin/with cabin): 180 mm/225 mm Height (without antennas/with antennas): 184 mm/218 mm Wheelbase: 160 mm Wheel track (front/rear axle): 136 mm/136 mm Weight: 2660 g (Without cabin); 3035 g (With cabin) Proportional axle load: Front - 55%; rear - 45% Load capacity of three-point hitches: Front - 626 g; Rear - 565 g (well, that's definitely interesting ) The model consists of a total of 2950 original parts, while I managed to build in the following features: • all-wheel drive (2x Large Angular motor) • automatic rear differential lock • front axle steering (1x C+ L motor) • swinging front axle • front three-point hitch (1x Medium Angular motor) • rear three-point hitch (1x C+ L motor) • auxiliary drive of implements (1x Medium Angular motor) • pneumatic drive of external devices (1x C+ L motor) • front and rear lighting (4 pairs of LED lights) • obstacle detection and automatic braking systém (Distance sensor) • remotely detachable cab with movable interior details • robust bodywork with easy access to control units Link to WIP topic: I hope this post has not somehow exceeded the maximum allowed length or anything like that Thanks for visiting & comments are welcome!
  5. Hello everyone! Today I present you, the module #4 of my Medieval Village! The fourth module of the medieval village is located immediately behind the windmill. At its base there is the road that continues from the bridge seen in module 2, a hill where there is a medieval farm, owned by a family of farmers and animal breeders. On the hill there is a vegetable garden with various cultivated vegetables and some rows of vines. A fence at the bottom of the base encloses a group of sheep and goats, while at the top of the hill next to the farm we find a large apple tree, delicious fruits for the horses in the stable of the farm. To the right of the base there are two cherry trees and a chicken coop. In the landscape we find some characters: the owner of the farm who watches his son while he is taking a nice nap instead of working! Then we find the shepherd of goats and sheep, the shepherd with the oxen and the hay cart and at the end of the road an alien tourist who came from who knows where to visit the medieval era! The farm was built with some particular techniques especially for the roof and other details such as the windows and the flower box. By lifting the roof you can see the internal details and the upper part is a barn with a cable to lift the bales of hay that can be operated via a wheel on the back. The greatest difficulty of this work was to create a natural landscape full of vegetation that blends perfectly with the other modules. I hope I managed to capture your attention! The 64x64 stud base is made up of 8,200 pieces. With this module the "green" area of the entire diorama is completed and the next big challenge will be to create the fifth module (on the right side). You can view all the detailed photos of the moc in this Flickr Gallery: https://www.flickr.com/photos/sdrnet/albums/72177720319257457 I hope you like my latest work and stay tuned for module #5! Comment are welcome. Sandro, SDRnet
  6. Hi, pleased to present the latest Æmiliabricks Lug work, a typical farm of our country. It required a long work and many buckets of pieces. This version is a work in progress as we still have to refine many details. Hope you all enjoy it.
  7. Well, it certainly wasn't easy but I managed to reverse engineer most of set 43217 - 'Up' house (seen above in spoiler) and add a back to it using just two box pictures. I added a back half and raised the build by a brick and a plate. Unfortunately, I just couldn't figure out the roof from the set or the original bay window. The former just got swapped for a brick-built roof, while the latter was removed and replaced with something simpler after much stress. The new rear half. It had it's issues trying to get everything to work. But it's good enough for me. The house folds open and even wraps around the chimney as much as possible. (The odd-size flue sticks out into the back half's space a bit) The lower floor features a living room, foyer, kitchen, and dining room while the upper floor features a bedroom. The first floor worked out well design-wise, but the second floor is an absolute mess due to all the supports / arches / beams needed to hold the roof together. Speaking of the roof, both sections aren't very pretty, but it works... at the cost of taking a whole bunch of upstairs space on the inside, as you can see. This vintage car was heavily modified from a model by BricksAA and these free MOC instructions over on Rebrickable. The car features a spare tire hanging at the back of the vehicle. The roof is removable to seat the three figures on the inside. EDIT 3/11/23: Car photos added! Thoughts?
  8. I know that I shouldn't start another build before finishing all those previous ones but you know, when you get an idea, you sometimes just can't resist... Well, this time it's an electric tractor - John Deere SESAM 2 (Sustainable Energy Supply for Agricultural Machinery) because I've realized that it would be useful to have something to pull a trailer full of harvested "beets" from my ROPA harvester. I've decided to build this specific one because I wanted something that no one has built before (presumably) and I find this concept quite interesting as well. The problem I've faced from the very beginning is lack of any documentation - I can only build according to the video below (and photos that are mostly from this video). All I know is that it is based on a 6R tractor and its cabin comes from some kind of a harvester. The idea si that it can work as an autonomous tractor as well as a classic tractor (well, you can attach a cabin ) I also wanted to try designing a model in digital form before ordering all those expensive green parts This is where I got: Powered by 2 Mindstorms RI Hubs 7 motors (already placed), a distance sensor at the front and 4 pairs of lights (front, rear and indicators) 4WD with central differential and automatic rear diff lock (@JoKo will know ) by 2 Large Angular motors Steering via 1 C+ L motor Rear PTO (1 Medium angular motor) Front hydraulics (1 Medium angular motor) Rear hydraulic (1 C+ L motor) Sariel's pneumatic pump with switch for power output Pendular front axle First prototype of the front grille: Cabin: The internals: I know, it's already quite crammed inside but as I've already built it IRL, I'm really satisfied with the result! Everything seems to work well, the drivetrain is efficient (thanks to batteries at the front it can easily pull heavy objects) The only thing that isn't that fantastic is the diff lock (as many of you definitely spotted even in the beginning) - it works well, however it's only useful when one of the rear wheels is lifted off the ground. I can only pray that the front pendular axle will always copy terrain and have enough traction at anytimes I hope I'll manage to make a few photos of the real thing this week. Thank you for reading & comments with any suggestions are welcome as always!
  9. *A Lego IDEAS submission* Frankie's Farm by Nick Jackson, on Flickr Welcome to the farm! This is a farm-themed freight train set that features the small diesel engine Shiro-chan. Shiro-chan v2 (front) by Nick Jackson, on Flickr There are three freight cars to transport cargo from the farm to your LEGO town. These are an all-purpose gondola, a tanker car, and a wood-paneled livestock car. Gondola (v2) by Nick Jackson, on Flickr Tank Car by Nick Jackson, on Flickr Stock Car (open) by Nick Jackson, on Flickr The farm consists of a barn with a loft, a mini tractor with a trailer, and a raised goods platform with a crane hoist. Barn Full by Nick Jackson, on Flickr Tractor (front) by Nick Jackson, on Flickr Farm Platform by Nick Jackson, on Flickr In the barn's loft there is a spot where a minifigure can take a quick nap next to the hay! Barn Loft by Nick Jackson, on Flickr Barn Open by Nick Jackson, on Flickr Drive the tractor and trailer to haul crates' worth of goods and supplies between the barn and the platform. The cargo platform has attachment points in the base which allow you to rearrange the ramps and staircase. The barn can also attach to the platform. For minifigures, there are two train operators, three farmhands, and an assortment of farm animals including cows, chickens, dogs and cats. Barn, Tractor, & Minifigs by Nick Jackson, on Flickr I built this digitally via Stud.io, but I have also built Shiro-chan (the engine) in real life. Depending on how the support campaign goes, I will attempt to construct the rest of the set. Not all of the parts exist (yet) in the colors depicted however. Thanks so much for taking some time to look at my project! **UPDATE** 6/28/22 So, I ordered some parts and set about building this in real bricks! I think the set turned out rather well! Can you spot the differences between the renders and the irl build…?
  10. *This entry has earned 20 XP* WAR IN THE OUTER RIM The Triumvirate has besieged a number of remote worlds, their most brazen attack yet. The New Republic must respond, but lacks the military strength to oppose the Remnant alone: the call for aid goes out across the galaxy, and the Freedom Fighters answer. Warriors from the Confederacy of Free Systems, Freedom Fighters, and New Republic commandos battle alongside each other on the wind-blown farmlands of Telos IV. Jun Kanda--former-Jedi Knight, former-bounty hunter, and current hero--leads them all bravely into the fray. STORY The Reflections of Admiral Yima BATTLE PHOTOS BUILD PHOTOS MINIFIGS Thanks for looking!
  11. Farm Truck Inspired by my childhood growing up on a farm and a cool idea to build a truck with an actual frame. Farm Truck by Fred Cleaver, on Flickr Farm Truck by Fred Cleaver, on Flickr This design also allows me to use a more realistic trailer hitch system. It would use this part for the trailer end. Farm Truck by Fred Cleaver, on Flickr Farm Truck by Fred Cleaver, on Flickr Farm Truck by Fred Cleaver, on Flickr The cab could be better as I had to make some concessions to create the attachment to the frame. The minifig actually adds a fair amount of structural strength when he's in the cab. Thanks for looking
  12. The path out of the orchard leads Sir Loth Strongarm by the family's produce garden, lush with crops. There he sees his granddaughter Yura, the middle child of his son Stenon, harvesting vegetables. Hard working, strong-willed and beautiful as her mother. She is of marrying age but, like her older brother, does not seem to give much thought to it yet. Granted, the current small Vale community does not have many potential compatible suitors. Another thing that might change with the return of Lady Eleanor, with the possibility of the return of some of those who left the Vale and the arrival of new settlers.
  13. Entry number four into the Colossal Castle Contest XVI. I built this house for another project, but figured I might as well enter it into the miscellaneous category. There is a full interior inside the house, accessed via lift off roof. I'll be using this build in a tutorial covering how to angle buildings on landscapes in the future - but it probably won't be posted until the CCC is done Many farmers have small homesteads in the tundra of Mitgardia. This particular family’s livestock consists of chickens and goats. You can find more images on Brickbuilt. Thanks for looking, and feedback is always appreciated
  14. So LittleJohn and Kai had a great idea to get a collab going and landed on the idea of showing Kaliphlin at work. As I wanted to expand Mophet to a proper town (or city...) I felt it was a great opportunity to get building. Noticed our guild had been falling behind a bit in the gold-standings but that will hopefully change in the coming month So this is the first in a coming series of builds showing the everyday life in Kaliphlin. Make sure you check out the other builders' MOCs which are coming along during the following weeks :) Starting out with something that every aspiring settlements need, a farm! This particular farm is located in the outskirts of Mophet and is growing Juz-albieta, a very nutritious plant which is able to thrive in the harsh deserts of Kaliphlin. It's sort of a mix between a potatoe and a carrot and is a base-food for many of the inhabitants of Mophet. The MOC shows a couple of farmers going about their everyday life, harvesting the crops. Hope you like the MOC as well as what's coming during this collab. Stay tuned, more is on the way :) As peace had returned to Kaliphlin, and the rebuilding was slowly coming along, life started to return to normal. Farmers were able to go back to their normal lives and do what they knew best, farm. The Arkbri river, which ran approximately 15-20 miles north-west of Mophet, had always been vital in supporting the otherwise dry land with water. A series of canals and aqueducts had been constructed (and recently rebuilt), which made farming in this climate possible. One such farm was run by a couple of brothers, the Hazans'. Like most living in badlands, they were grateful to still be alive given the turmoil that had ensued for the last couple of years, and looked forward to aid the people of Mophet with their crops. Going back generations, the Hazan family had been farming Juz'albieta. And they were mighty proud of that heritage. Their father had always preached the importance of being able to support one self, and the pride one can take in an honest days work, especially if that meant being able the feed the people around you. The younger brother Ma-hi enjoys the work a bit more than his brothers...
  15. Mit dem FENDT VARIO 1050 starte ich mal eine/meine kleine Landwirtschaftsreihe. Da LEGO nicht wirklich das Thema Bauernhof bedient, muss man halt selbst ran. Der "reine" Minifig-Maßstab lässt allerdings wenig Raum für Details und auch technische Lösungen wie Front- oder auch Heckhydraulik. Die hab ich allerdings geggenüber dem gezeigten Modell bereits wieder weiter verfeinert (mit Kranhaken und einem vorne und hinten passenden Aufhängemodul hab ich eine bespielbare Variante gefunden). Größenmäßig orientiert hab ich mich an den SIKU 1:32-Modellen, das sind gute Modellvorlagen. Wenn man die Haustüren des Minifig-Maßstabes mit zwei Meter Höhe ansetzt, erreicht das Modell genau die doppelte Höhe, also vier Meter (was auch dem Original entspricht). LEGO FENDT 1050 Vario Here is my first agriculture model: FENDT VARIO 1050. LEGO doesn´t present farm models, so i try to build them for myself. The minifig-scale is realy to small to install all the details and technical features, for example: front and rear hydraulics. The scale is nearly 1:32 like SIKU models. Great pattern for building with LEGO. If you take a LEGO door for two meters, this model is twice. The original is nearly four meters high. So it matches. (hope, you understand)
  16. Hi Eurobrick folks, I would like to present my first Mindstorm Ev3 creation: a combine harvester, which I named C-HARV3ST3R, following the Ev3 terminology. It is more than a year that the project was completed, and it stood for some time on a shelf before I finally made instructions (soon on Rebrickable). I then take the opportunity to present it here: It is remote controlled with the IR beacon, including steering and raising the unloader using the middle button. The header can be raised using a lever on the right side. There are two positions: when down (harvesting mode), the small wheels drive the reel. When up (driving mode), the reel does not turn anymore, and a lever push the touch sensor. The program can therefore "know" whether we are in driving or harvesting mode, based on the state of the touch sensor. The two modes differer by the following: in harvesting mode, the combine harvester drives more slowly and no reverse driving is allowed. In addition, a counter records how much we have harvested, a gauge (in %) is displayed on the screen at the top of the machine (where the actual tank is on real machines). When the tank is full, no further move is allowed and a "bip" is emitted. One need to either go in driving mode, or to unload the harvest by raising the unloader. In driving mode, the combine harvester moves faster and can move reverse (slow speed, emitting a warning "bip"). But a video is maybe better than words: Finally, just a few more pics: Hope you like it!
  17. Hi everybody, I present you the Wild Horse, a very huge creation of myself that many people would like to assemble, 1100 bricks and 75 cm long... Beside the Death Star, it's so... I don't know? WILD! https://ideas.lego.com/projects/bfba06f9-df7e-464f-93e7-226622d6e63e
  18. Hi everyone You may have seen my MOC modular buildings on here recently, The Queen Bricktoria and Brick Square Post Office. For my new project I've decided to build something completely different. This is also my first ever entry as a Lego Ideas project. "A roaring fire and a full head of steam, the old traction engine is ready for work!" I have created a scene set some time during the early 20th century. Farmers are working in the fields with their steam traction engine, affectionately known as "The Old Workhorse". The model includes a detailed mini fig scale traction engine, a wagon and various other accessories and mini builds. THE TRACTION ENGINE The main feature of the model is the traction engine itself. I've used a classic green and red livery with polished brass lining and details. There are several interesting parts used to create this engine including paint roller handles and mini fig syringes used to create the piping around the boiler and inside the cab. A system of cogs ensures that the flywheel spins around as the traction engine is pushed forward. A detailed cab interior includes steering wheel, controls and a firebox door that can be opened and closed to reveal the burning fire inside. The front wheel axle can be pivoted left and right. THE WAGON I've also included a wagon/trailer that can be coupled to the back of the traction engine and used to carry the various accessories included with the model. The sides of the wagon can be dropped down to provide loading access for the mini figs. There is space at the front of the wagon to hold tools and mini fig accessories. MINIFIGURES & OTHER ACCESSORIES Included with the model are 2 mini figs, a dog, a rat and several mini builds including tree stumps, logs and rocks. These are all designed to be carried and towed in the wagon. THE FINISHED MODEL The overall model contains 480 pieces. Here is a shot of The Old Workhorse, steaming past the buildings in my MOC modular street. LEGO IDEAS As mentioned earlier this is my first entry as a Lego Ideas project. If you like what you see then I really would be so grateful if you could please support my project on Lego Ideas, and help The Old Workhorse to gather steam. https://ideas.lego.com/projects/2a2ec583-9836-4868-8dc7-6b3bb0a2fe80 Thank you very much for taking the time to read this and I hope you like the model. Feel free to let me know what you think. If you'd like to see more pictures, there are many more on my Flickr page. Edit: I've added a new brick built version of the model on page 2 of this topic.
  19. Here ist my next modell: Zunhammer ZUNI-X-Trac, based on Claas SaddleTrac: ZUNI-X-TRAC Review promobricks
  20. It's almost that time of year again...time to bust some clods! I've been experimenting with different designs for a horse-drawn plow, and this is what I finally settled on. The field is just filler in my railway layout using whatever green and tan plates I had left. C&C welcome! Soli Deo Gloria
  21. *Your entry has earned 12 xp* Given the recent attacks on Muunilinst by state-sponsored mercenary forces, the Dantooine garrison of the Pentastar Patrol has been on high alert. Captain Pavay walks the local farmsteads with a few patrol troopers (both of whom forego the full stormtrooper facemask, per garrison policy). He greets the farmers amicably and makes sure everyone is doing well, answering any questions and assuaging any concerns. The Captain has been walking this track for a number of weeks now; the farmers are happy enough to see the man, who in their eyes has become something of a local sheriff. While the Pentastar Alignment is, at its core, an Imperial Remnant, there are many among its ranks who seek to create the Empire as it should have been: a strong government protective of its citizens, providing for a grateful populace with the strong arm of justice. No less authoritarian, but precise, intelligent, and benevolent, not cruel or wasteful. Pavay is one of these "visionaries," a term used distastefully by certain members of the cabinet. Whatever their opinions, the loyal citizens he protects know they have nothing to fear. MORE PHOTOS Thanks for looking!
  22. Benedict Thorpe had thought it might be hard to start a produce farm in Wullham, but the rich soils on the island of Panarium meant everything he planted thrived with only basic tending. He had planted extra carrots, onions, melons, squash, and wheat thinking not all of it would make it, but the vegetables seemingly doubled in number during the growing season. The result was he had more produce than he knew what to do with! As Thorpe stood pondering his good fortune, Corporal Newbury returned his dairy cow Elise who had wandered off down the track. Without many trees to be found on the island, the farmer used driftwood to build his garden fences. After Elise the cow was re-secured in her barn, the croaking of the frogs at the nearby pond helped Thorpe doze off into a nice nap. Licensed by Wullham as a medium vegetable plantation OoC: Wanted to try a SNOT base with darker soil colors, went with reddish-brown and dark orange, which are darker than what we commonly see in pirate builds. Also wanted to begin to establish a whitewashed architectural style for Wullham that incorporates little bits of the lavender color. I'm imagining fancier buildings will have slate roofs and more ornamental features.
  23. There are many small farms around Batuhan, in the northwest of Kaliphlin. At one, a farmer and his son put the livestock into the stables for the night.
  24. Last year i finnished one of my biggest and most serious project to date, and now after a long time i am trying to make first entry to this forum to reach more people with this creation, and gain some feedback too, have to say that thanks to some lego builders and also my nature i like agro machines, and in lego they combine look with functionality almost perfectly. Challenger MT965E This model was created to showcase me as a builder and the way i would like to go, along with instructions which may help me to gain some interest in future creations, this was the first spark to see if there is any further interest in agriculture stuff. The scale of tractor is 1:17-ish ...since wheels are a bit smaller around 1:19, overall the model is my first entry into scale modeling so i may learn more stuff along the way of future projects. It has basic functions as drive with XL motor, with manual locking differentials on both axles, steering is operated by two small linear acctuators powered by one L motor, then the rear hydraulic hitch is powered by M motor and PTO is propulsed by L motor. Instructions are made by myself, also there was quite a learning curve as a begginer in that kind of field, so there still may be few missing features and little bugs, but so far nobody had any major complains. Instructions can be bought at rebrickable: https://rebrickable.com/users/MK.Technic/mocs/ More photos: https://bricksafe.com/pages/MK.Technic.Creations/challenger-mt965e VIDEO:
  25. Hello, since my somehow succesfull moc the Challenger MT965E i decided to build more, and now in form of familiar Case ih tractor, i already builded bare chassis, this time i switched to servo operated steering instead of linear acctuators, videos of progress are here, if you have any ideas and recomendations, ill welcome them :) Current form PART 1 PART 2
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