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M_longer

Eurobricks Counts
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Everything posted by M_longer

  1. What? Everything. F50 has smooth lines, for example take a look at your doors and that mess with slopes. Your model looks to be too high, and using those old Technic panels with system parts was not a good idea. Front part of your model is too narrow, and bumper should be higher. Anyway, have you used blueprints? Take a few photos of your model which will resemble shots from this blueprint and you will see what is wrong with it.
  2. Box on wheels. You have lost proportions, take whole cab apart and start again.
  3. Looks familiar ;) 56mm wheel cover(s) by Marek Markiewicz, on Flickr
  4. 6x6 Dish: http://www.bricklink.com/v2/catalog/catalogitem.page?P=44375b#T=C
  5. Have you considered using different parts for making the winch drums? Like 2x2 round bricks with 6x6 dishes?
  6. Yes, but overal shape and dimensions are similiar. Anyway, it is better to have that blueprint than nothing.
  7. You could se standard blueprints, becuase dimensions of the cab do not change in military version.
  8. Are you comparing your building progress with blueprints?
  9. Looks like box on wheels. And truck from this picture, that you have provided earlier, has much more details: Everything should be rebuilt, because your model does not match shape of real truck. The bumper for example is missing cutout with step right above the license plate. Mudguards should be at least 2 studs wider per side than the cab. And more massive.
  10. Because model could have mechanical flaws, which are not (or hard to see) visible on the pictures. But you can use deep links (click on your picture at BS gallery until in the adress field will be something with .jpg at the end) and show it immediately. But do not add it within [ img ] markers, if they are as big as this single picture you have provided. It is blurry, and could be much smaller.
  11. First, the Brickshelf folder is not yet public. Second, where is the video showing how it works?
  12. I have been using this software for two days and I am dissapointed. No easy way (actually NO way) for making bent hoses (and wires), almost no PF parts (and some pneumatic parts, like new long 11L cylinders are missing), program crashes every time after importing large files, handled by LDD and MLCad without a problem. I have tried using export options, but it seems that they don't work in my version :) There's no instruction software included, (after reading the manual) it seems that you can only upload your model to Bricklink's database and only after that someone else can use yor model to see building steps inside the stud.io. Nice thing is brick pallete, that can be extended to 3/4 of screen, after clicking TAB. There's also a search window right above the brick palette. Very convinient. Color selection is very cleverly made, you can hide colours that are unavailable for selected part, program shows which colours were already used in model, and usage of parts in no existing colours are prompted by exclamation mark on parts list. There's a model information available at any time hidden under "Model Info" tab, showing its parts list and physical dimensions (in studs, centimeters and inches). It also provides information about models weight(!). Parts in the buidling area can be placed in two ways, first, "Snap", works like LDD (bricks connect automatically), second, "Grid" works like in MLCad. You can specify angles of part right after selecting it, either by using "angle wheels" with predefined angles (45' each), or by specyfying it in the small window that appears near the "angle wheel" (55.8 for example). It does few things better, but after spending a lot of time with Ldraw package (and LDD as second building program), I am not interested in using this program in its current shape.
  13. There's an awfull rainy weather outside, so I have taken apart my Xerion and built... something. A wheel loader with a grapple for handling logs/pipes: I was trying to avoid "color vomit" effect, but unfortunatelly some parts come in only one colour. It has two manual functions (sterring and closing the grapple) and two motorized (raising/lowering the arm and moving the grapple). Motorized functions are powered trough two-direction gearbox (like in 42042) and can be controlled by two liftarms behind the cab. The movement of the arm and grapple is quite good (and managing to build it with only three small LAs was quite a challenge). I hope that I will manage to make a presentation before this year ends...
  14. Am I the only one who thinks that 31057 needs recolour and few additional parts?
  15. Rear arm asks for Technic panels.
  16. Your engine would be too big for the Porsche.
  17. There's nothing more annoying than starting a topic and showing nothing in it, you know?
  18. I was considering making one of the Mecalac machines, but I was sure that its complex movement could be only achieved with using pneumatics. You have proved me that I was wrong. Great model.
  19. It looks better, but lights still have wrong shape and you did not made that cutout.
  20. Well, I am sure that you would like to build both of them.
  21. Make both. Topics like this are pointless.
  22. http://www.bricklink.com/catalogItemPic.asp?P=15459 http://www.bricklink.com/catalogItemPic.asp?P=57515 http://www.bricklink.com/catalogItemPic.asp?P=32195b
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