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Commander Turtle

Eurobricks Citizen
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Everything posted by Commander Turtle

  1. Bob said the signatures aren't updated yet but the credits are there. We'll either see them soon, or when they're all refreshed next week.
  2. Oh my god, I've been playing it wrong the whole time!
  3. Dardanel, to clarify, are you planning on staying if there are changes made? I know you have said in the company PM that you intend to leave once your company debt is repaid. Personally, it does seem some weeks are more severe than others. Last week there were a lot of 6s and a 7, this week there's only a couple. I was expecting the two large vehicles from myself and Bob to be surefire 6s, as well as some of the landscapes from other builders. Is this random variation, or are there ongoing discussions between judges as to how strict scoring should be? I don't think anything this week needs taking down score-wise, but I'm surprised that some weren't higher. I quite liked the slightly inflated scoring from the past couple of weeks, it made each build feel more significant. Final thought: different people obviously value different things. I think a well-knit story is very worthwhile, and I don't think photography skills should be relevant at all. We all come to this with different beliefs about what makes a build cool or interesting, and part of playing this game is recognising that the scores aren't the most important part. Heck, the team sizes are imbalanced, the scores differing by a point or two are minor compared to that! Anyway, thanks to all 3 judges for being so prompt each week. It's still very fun playing as far as I'm concerned.
  4. 50 to the Nuck-El-Man
  5. I love the mail ship! Also good to see you're doing a real story arc. I look forward to seeing how this develops.
  6. Yes they have the same purpose. And in my initial plan, I wanted the cockroach to have a landing pad at the back, for small ships to land I hadn't thought of the comparison until Mccoyed said, but it's really interesting how we've come at the big vehicles idea from different directions. Yours is very sculptural and insectoid, while mine is meant to look strong and utilitarian. I'd love to see them next to each other. Also, good to see the Crimson Pilgrim again. One of my favourite MOCs.
  7. Nice playing with scale, and a smart use of yellowed white parts. I think we're both coming to this game doing solid builds without that many bricks at our disposal - we're not so different, you and I
  8. The landscaping here is very nice. You should pump out a Bluerender version of this to really show it off
  9. That's a great little mech! Nice weird plantlife too.
  10. Thanks a lot everyone, this is some really positive feedback! I should definitely pay more attention to his face. He only has "grumpy" and "very grumpy" expressions though so I sometimes forget! Glad you had a laugh
  11. Good lord, that's a lot of bricks! It's like, here's last week's build which was pretty chunky, and here's this week's build that completely surrounds it! It's nice seeing someone finally trying out the Kawashita logo too. It's awkward making a shape with 5-way symmetry in Lego!
  12. This looks good. Although I can't see much of the detail because of the filter on it. I'd really like to see a clearer shot of this
  13. Excellent ground work, and generally a very nice compact build. Good work
  14. Very funny, your stories are always a treat
  15. Nice job on their rover for sure. I like the other stuff but it would be nice to get a closer look - perhaps you could put some photos in spoiler tags when you've got several things going on? Anyway, good work all around.
  16. Lovely work. You've done a good job making the ground look interesting even in a single colour.
  17. There's some really nice texturing going on, good work. You should crop the images widthways a bit so you can display the model larger here
  18. Tags: Exploration, vehicle Planet: A08 Crentium [image heavy post - this is an involved model with a lot to show. Consider yourself warned!] After a long day's hiking, Commander Turtle and Dr. Killjoy make camp. "Did you collect enough samples, Dr. Killjoy?" "I did. By the way, call me Fabian." "Call me Commander." "..Yes, Commander." *rumble* "Did you feel that?" "What on Orinshi is that?" "Hi Commander! This is Noa." "She's massive!" "...Noa is our new robotics engineer, and she also has the training to operate the Landship." "Hello, Co-" "The Landship? Is that what it's called? It's so cool!" "Did you read the memorandum I sent you at all?" "Why don't I show everyone around?" "This is cargo hold, although we have created a small science bay here. On the left are the crew bunks." "This is the lead bedroom." "This is the driving seat. I will be your driver." "No, I will drive." "Commander, it requires a 10 week training course at the highest level." "Oh, nonsense, I've played videogames with bigger vehicles. How hard can it be?" "Oh hi, Commander!" "The control room lets us support you much better on missions. We'll be sending more drones too, as Noa is specialised in that." "This is the hanger crane with the Hummingbird Mk II." "The crane controls, you can do a full 360 with it. It should help with launching. And that concludes the tour!" "Excellent. Where the devil is Fabian?" "Aren't you a little cutie? Yes you are! You sure are!" The full Landship: Spoiler contains more shots that aren't from minifig POV! Plus commentary: Hope you enjoyed this! I certainly enjoyed building it!
  19. Gorgeous flying car! The use of multiple landscapes also works really well.
  20. Nice work Bob! Good to see you've had the time to build a little bigger.
  21. That makes sense, otherwise I'm pretty sure Koro would have killed Raven! I like the SNOT curves on the vehicle!
  22. Good work. I like the landscape, it makes good use of the space with a bit of variety that is sometimes lacking from these things
  23. Nice work! That's one killer mech.
  24. Very nice! I like the bricks behind the braces. Our second technology is ready to go
  25. Yeah, my understanding of Argentina is that they make it very hard to convert more than a nominal amount into other currencies. This means that shops can't buy shelves full of Lego, as Lego doesn't have a factory in Argentina and they can't import enough. So you're left with things taken through customs in small quantities and things smuggled in. It stimulates growth because some companies do set up their South American factories in Argentina, and money comes in faster than it leaves. It's a bold strategy and it's helped pull Argentina out of a severe depression, although I think the residents are waiting for it to end now!
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