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Gideon

Eurobricks Fellows
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Everything posted by Gideon

  1. No worries NM, I'm more than happy if the standards are set high! And since I've advocated hard judgement its very fitting I get judged hard myself As for the subject, now it's time for the second part of this where I ask how I should improve this build (which I won't since its already dismantled) or what I should improve to the next build to earn the certification "geography: desert"
  2. I'd happily approve the claim for credits for those trees if the faculty thinks that there is some slack in the time limit
  3. Great magic effect, I especially love the first picture
  4. A cheap solution for good lighting is photographing outside Just avoid direct sunlight.
  5. Nice facade gedren_y, looking forward to more of that! Congratulations sir!
  6. The top view looks really good, I like the topology in green in the lower left corner and the vegetation along the water I agree with SK however that the water and mud should have been lower than the surrounding ground. Good that you included a picture instead of a slide show (which is just black on my phone)
  7. Oh, I missed that limit! In that case the window technique surely is my weakest claim and should be removed.
  8. Just create a signature figure ("sigfig"), and post a picture of that fig along with a description and a short (or long ) backstory of your sigfig in the main thread of the guild you want to join! (looks like you are aiming for Nocturnus so that would be here then)
  9. Wonderful micro castle, definitely one of the better I've seen. Great job!
  10. Very nice work! I'd love to see more pictures, not least something showing the whole MOC Clever corner technique moving those cheese slopes one stud outward to make them match almost perfectly, I might borrow that sometime
  11. Very nice build, I especially like the windows and their frames! And the color scheme of the whole build is also very good
  12. Definitely +1 for General Building, Microscale.
  13. That's modest, I'd happily grant you credit for still water there as well. Anyway, +1 for the fishing!
  14. No discussion on that point from my part! +1
  15. For the University of Petraea's Doctorate of Historica Program I claim the following advance credits for this build: Desert [geography] Sand dunes [landscape design] Total: 2 credits Write +1 if you approve, or a motivation/suggested improvement if you think this build did not deserve one or more of the credits
  16. For the University of Petraea's Doctorate of Historica Program I claim the following advance credits for this build: Advanced windows and window frames [architecture] (for the SNOT arrowslits with brick "arch" above) SNOTed tile stonework [architecture] (for SNOT tiles used as texture in the walls) Minifig posing [general building] Total: 3 credits 2 credits Write +1 if you approve or a motivation if you think this build did not deserve one or more of the credits Edit: Removed one credit because of too many advance credits claimed
  17. The long awaited anouncement! I will start by claiming advance credits for the following builds: Repairing the Walls of Petraea - certifications: Advanced windows and window frames [architecture] (for the SNOT arrowslits with brick "arch" above), SNOTed tile stonework [architecture] (for SNOT tiles used as texture in the walls), minifig posing [general building] = 3 credits 2 credits RTD Venom of a Red Scorpion - certifications: Desert [geography], Sand dunes [landscape design] = 1 credit Edit: Removed one credit because of too many advance credits claimed, removed desert from the scorpion build.
  18. Good to hear that at least, I guess that means you will be around in the community still as well? Good tracking thread NM! I already started a post there, how do we handle when participants like me are claiming credits for recent builds? For example when I decide what to claim in my builds, will people head over to their respective threads and approve or disapprove those claims? (in my case since they already are dismantled, disapproving will result in me retracting the claim since I obviously cannot improve those points and reshoot) I would btw advice you to put a link to the discussion thread in the tracking thread first post (I did for example not find that very easily when I wanted to write this so I wrote here instead because I'm lazy )
  19. Builds Repairing the Walls of Petraea - certifications: SNOTed tile stonework [architecture] (for SNOT tiles used as texture in the walls), minifig posing [general building] = 2 credits [Approved] Collecting the Venom of a Red Scorpion - certifications: Sand dunes [landscape design] = 1 credit [Approved] The Fighting Pit of Mophet - certifications: Round walls and towers [architecture] = 1 credit [Approved] Barqan City Guard Barracks - certifications: Military camp [military science], Advanced windows and window frames [architecture], life in Kaliphlin [anthropology] = 3 credits [Approved] Kaligem card - certifications: Microscale [general building] = 1 credit [Approved] To Ambush an Ambush- certifications: Tree (1/3) [Landscape Design], Dense foliage [Landscape Design]= 2 credits [Approved] Swamplands Tower - certifications: Advanced SNOT [Architecture], Sideways rocks [Landscape design], Still water [Hydrology], Swamp [Geography] = 4 credits [Approved] Recruiting a Cyclops Tribe - certifications: Roofing 1/3 [Architecture], Wooden walls [Architecture], Tribal scene [Anthropology], Life in Nocturnus [Anthropology] = 4 credits [Approved] Nordana Castle, Gatehouse - certifications: Fortifications [Military Science], Movement-enabled [General Building (Other Techniques)] = 2 credits [Approved] Nordana Castle, North Tower - certifications: Tree 2/3 [landscape design], studs up rocks and cliffs [landscape design], flowing water [hydrology] = 3 credits [Approved] Nordana Castle, Great Hall - certifications: Stained glass [general building] , Life in Avalonia [anthropology] = 2 credits [Approved] Mitgardian Trade - certifications: Shipping by sea/water [Trade and Law], Logging [Agriculture and Zoology], Oceanside or river scene [Geography], Snow and ice [Landscape design] = 4 credits [Approved] Sultan's Gate Town Houses - certifications: Roofing 2/3 [Architecture], City Scene [Anthropology] = 2 credits [Approved] Sultan's Gate Main Gate - certifications: Roofing 3/3 [Architecture], Caravan / Shipping by Land [Trade and Law] = 2 credits [Approved] Kaliphlin Desert Cavalry in Action - certifications: Battle Scene [Military Science], Desert [Geography], Tree 3/3 [Landscape Design] = 3 credits [Approved] Opening the Gates - certifications: Half-timbered Tudor style [Architecture], Roof rakes [Architecture], Raising livestock [Agriculture and Zoology] = 3 credits [Approved] Treating the Sick - certifications: Interior Design [General Building] = 1 credit [Approved] The Lighthouse of Barqa - certifications: Waves [Hydrology], Lighted Builds [General Building] = 2 credits [Approved] Streets of Barqa - certifications: Marketplace [Trade and Law], Arresting Criminals [Trade and Law], Music [Culture] = 3 credits [Approved] Arkbri Irrigation - certifications: Crop Farming [Agriculture and Zoology], Countryside scene [Anthropology] = 2 credits [Approved] Transporting a Valuable Load - certifications: Grasslands [Geography] = 1 credit [Approved] Ice Fishing in Mitgardia - certifications: Fishing [Agriculture and Zoology], Underwater [Hydrology] = 2 credits [Approved] Duel in the Sacred Forest - certifications: Forests [Geography] = 1 credit [Approved] Trial of Haxtarus - certifications: Courtroom [Trade and Law] = 1 credit [Approved] Ice Worm in the Sand - certifications: Brick-built animal 1/3 [Agriculture and Zoology] = 1 credit [Approved] An Arkbri Fortress Falls - certifications: Battle Scene [Military Science] = 1 credit [Approved] Snow in Kaliphlin - certifications: Brick-built animal 2/3 & 3/3 [Agriculture and Zoology] = 2 credits [Approved] Burning the Tar Pits - certifications: Forced perspective [General Building] = 1 credits [Approved] Claimed credits pending approval None at present. Σ credits claimed, pending approval = 0 Approval progress: Architecture [Approved] roofing [3/3 Approved] Roof 1 [Approved] Roof 2 [Approved] Roof 3 [Approved] [*]wall techniques, three of: [Approved] 1x1 round plate walls SNOTed tile stonework [Approved] half-timbered Tudor style [Approved] Wooden walls [Approved] [*]round walls and tower [Approved] [*]roof rakes [Approved] [*]advanced windows and window frames [Approved] [*]Advanced SNOT [Approved] [*]Landscape Design [Approved] Trees [Approved] tree 1 [Approved] tree 2 [Approved] tree 3 [Approved] [*]flowers and dense foliage landscaping [Approved] [*]studs up rocks and cliffs [Approved] [*]two of [Approved] sand dunes [Approved] snow and ice [Approved] extreme environments sideways rocks [Approved] [*]Hydrology [Approved] four of: [Approved] still water [Approved] waves [Approved] flowing water [Approved] waterfalls underwater [Approved] [*]General Building (Other Techniques) [Approved] minifig posing [Approved] interior design [Approved] forced perspective [Approved] microscale [Approved] one of: [Approved] lighted builds [Approved] movement-enabled [Approved] mosaics, stained glass, or complex SNOTted floor designs [Approved] brick films [*]History MOC1 MOC2 MOC3 [*]Military Science [Approved] battle scene [Approved] siege [Approved] fortifications [Approved] military camp [Approved] [*]Trade and Law marketplace [Approved] manufacturing one of: [Approved] caravan / shipping by land [Approved] shipping by sea / water [Approved] [*]two of: [Approved] arresting criminals and/or jail [Approved] courtroom [Approved] governing body (king, council, etc) [*]Agriculture and Zoology [Approved] three of: [Approved] crop farming [Approved] raising livestock [Approved] fishing [Approved] harvest time logging [Approved] [*]brick-built animals (3 or more) [3/3 Approved] animal 1 [Approved] animal 2 [Approved] animal 3 [Approved] [*]Anthropology [Approved] two of [2/2 Approved] city scene [Approved] village life countryside scene [Approved] tribal scene [Approved] [*]life in Kaliphlin [Approved] [*]two of [Approved] life in Avalonia [Approved] life in Mitgardia life in Nocturnus [Approved] life in Varlyrio [*]Geography [Approved] four of: [Approved] mountains or cliffs ocean-side or river scene [Approved] forests [Approved] swamp [Approved] desert [Approved] grasslands [Approved] [*]Culture pick 2 of the following: Theater Music [Approved] Art Degrees: Bachelor of Anthropology Bachelor of Landscape Design Bachelor of Architecture Bachelor of Geography Bachelor of Hydrology Bachelor of Military Science Bachelor of Agriculture and Zoology Bachelor of General Building (other techniques)
  20. Whoa SK, that looks extremely interesting! Can't wait for more and better pics
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