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  1. Here's my latest free build, enjoy. A city blacksmith in Kaliphlin. Not much interesting backstory to it. Overall View. From one side. From the other side. From the back, the smith prefers to sleep out in the open air on the roof. Forge area without the roof. Inside the shop. The smith's assistant tends to a costumer. Inside the smith's house. C&C is appreciated. Thanks for viewing.
  2. Some more Photoshop work! Desert Patrol by Henry Alekna, on Flickr Edit: scroll down to post #9 for a new one!
  3. The call had gone out from the Desert King; fighters were requested (more like ordered) to gather at Sultan's Gate for a crusade to rid Nocturnus of the Black Spire. There had been much debate in the Nestlands Clans High Ministry about whether to heed the Desert King's call. Not about opposing the Black Spire, but about joining the Desert King's forces beforehand. Ultimately it was decided that a small, token force would keep the Desert King's ire away from the Nestlands. The warrior group calling themselves A Flight Of Ravens volunteered for this duty. Beyond this, the priests of the Armored Eagle Goddess have decided that it would be an appropriate time preserve copies of the holy texts, pressed onto copper sheets, in a far off place. Somewhere upon the Great Escarpment would do nicely. The path to Sultan's Gate has the Nestlands Clans contingent passing through a barely dry wash near one of the latter battle sites of the Kaliphlin Civil War. Namses Setesh offered to guide Priest Ydreesur Albon to a shallow cavern where the holy text could be secured. Ydreesur had concerns about the layout of the cavern. Namses assured him that there was a moderate wall with a flat, north-facing side where the fiery portal could be represented. When all the texts were properly arranged, and portal represented, the cavern would be sealed by Namses with his recently acquired power. Raun McUrsgur has the dubious honor of driving the cart with its holy cargo. He is worried that this hump may just be too big to go over. Olik Funrirr is just vibrating with the thought of using his mage talents on some Drow flesh. Sorcha Dyrfyr is mildly irritated at Olik's bouncy demeanor. Fergus Kenzit has been singing songs of bed conquests, and his sister Nessi is about ready to knock him senseless. The cargo for this journey. The gold chest is the agreed upon taxes that the Nestlands Clans owed to the Desert King. Since the tax collector never showed up, it was decided that the taxes delivered this way would be advantageous. Particularly when the High Ministry wanted the Desert King to be mindful in protecting the southern Rakath from invasion. The large crate holds the painstakingly crafted copper sheets of holy text. The right barrel contains the orange paint for representing the fiery portal. The left barrel contains the oh so precious fresh water. The brown chest has a bunch of dried meat sticks, mostly mountain cat, and enough wax to fill the ears of the whole party. The wax was included because there was rumor that the Desert King was to make some "prophetic announcement", so the priests were kind enough to provide this protection from the usurper's demagoguery. --------------------------------------------------------------------------------------------------- Here's some more overall and detail thumbnails (including empty shots). Click to view larger. ------------------------------------------------------ CCC (Please!)
  4. The first part of the Elemendi Story: http://www.eurobricks.com/forum/index.php?showtopic=121423&hl=elemendi As Kha opened the door to The Maritime Inn, he was assaulted by a myriad of senses. Foremost of course was the combination of odors of roasting pheasant, stale ale and unwashed bodies. He turned and looked back quickly at the sign just outside the Inn, it was a clever combination of a smiling sailor aboard a ship. With a chuckle at the at pun the innkeeper used to name his establishment located on the southern coast of Kaliphlin a days ride northwest of Ras-el-Ahken but not quite to Mypa Stedor, Kha continued through the door into The Maritime Inn, or The Merry-time Inn as many of the locals referred to it. The interior was dimly lit, and heavy with smoke from both the fire burning in the hearth as well as the many patrons and their various pipes. The smoky odor was riddled with different aromas hinting of spices and weeds from all over Historica, but all of them were strong enough to be noticed. He looked to the corner where he knew his contact would be waiting. The Inn itself was built with a tall ceiling nearing twenty feet, with windows all the way up that look out upon the Great Southern Ocean. In the distance out upon the sea, Kha could see the darkened clouds that made up the vortex of The Void Tide a few miles off the coast. There seemed to be nowhere in the place where space was not used for something. There were barrels of all sorts of sundries or potent drinks all over, shelves and crates of other goods. Even the air space was used up with strings of lights, supports that held up Kha knew not, and nets of other goods hanging above the patrons heads. But there, at a table in the corner, and facing the door to see Kha when he entered was Masa. Masa is another member of The Resistance here in Kaliphlin, and Kha’s co-conspirator in this current endeavor. Joining Masa at the table was what appeared to be a mercenary or some sort of adventurer that Kha did not know. “Masa, good to see you safe!” Kha said. “You as well Kha. May I introduce Jarrick of The Dragon’s Cape. He is the man I was telling you of that knows that which we seek.” Masa said with a sidelong glance to the closest table. It was a habit both Masa and Kha had seemed to fall into lately since the Desert King began hunting them both. “Hello Lord Kha of Ras...”Jarrick began. “Let’s skip the formalities and lower the volume.” Kha said and also looked around the gathering room. “I cannot afford to be known anywhere in Kaliphlin as it stands right now.” “Understood, well I suppose I should get right down to business then.” Jarrick took a drink from his glass, and Kha could smell the pungent odor of strong spirits as he tilted the glass. “I know what you seek, and what you need in order to supplant The Desert King. The are referred to as The Elemendi, and once were a common sight across all of Historica. They are race of beings with an affinity to the Five Elements.” “Five Elements?” Kha asked. “Last I knew there were four elements, and Revolword already tried to tap that power.” “Revolword was an amateur compared to the Elemendi. And yes, there are five elements. Earth or Stone, Fire, Water, Air and Life. Each of them has its own power, but when they work together, even more can be accomplished. Some of them can boost or assist the others. That is where the trouble started!” Jarrick paused again to take another drink. “Three thousand years ago, the Elemendi were all over Historica. They live for centuries and can tap these powers, but when they mate, it is for life and they never have more offspring than two. It was impossible, the mother would pass during the third pregnancy. I don’t know if it was some sort of divine limit placed upon them, or just the cost of the magic, but it was never recorded that three children were born from a coupling. As you can imagine, that power was craved by those in power. The elemendi themselves were never interested in politics, they seemed to garner a joy of life simply from helping. But, those in power always have resources, and those resources led to ways to control the elemendi. I don’t know the details, or how they did that, but that was when much of Historica was plunged into a dark time. Wars raged across the land and the elemendi were controlled by both sides.” Jarrick looked away as if seeing that faraway time himself. “The power of the elemendi was tremendous. The five elements each meant so much more than implied. Water, the ability to manipulate any liquid and control all of its properties. The ancients used it purify water and help with agriculture, but once the wars started, new uses were found. Freezing the blood of victims too weak to resist, creating great fountains of ice and water that were used as weapons and so on. Fire, the ability to manipulate heat and flame. Once used to provide heat and food to the masses, it was turned to a burning inferno of destruction and death. Air, once used to aid in transportation, was then turned to be a razor focused tempest of destruction. Earth was used to terraform and mine for needed items in colonies, became an earth shattering force of destruction. Once the warmongers took over, they soon learned the elemendi could also control metal and used that in so many destructive ways it couldn’t even be recorded well enough to lend merit. Finally, the Power of Life, used originally to grow plant life and heal, it was distorted to its opposite and used to snuff out life and harm rather than heal. “The cost of the magic and its destructive properties began to take a toll on the elemendi and they began to die off, unable to rebuild their population. They were lost to civilization, wounded and retreating to where they were believed to be extinct.” “But they are not, you are implying?” Kha asked. “No. They are still around, but in such small number and in such fear of abuse that they remain hidden. But, there is man who lives deep in the Rakath Mountains who has some elemendi under his control. He is known only as a collector. He has spent lifetimes collecting races from around the world, and he has some of them in his keep.” “How do you know?” “I have made contact with someone who has escaped from him. I was given first-hand account of what transpires there. He has rows and rows of cages and prisons full of creatures only known in imagination. What is worse, he is intelligent and creative. He has bred different races, just to see what it would beget. Some of them have been bred with the elemendi and have gained some sort of control over the elements. Not to the extent of a pure bred, but he has found a way to produce their magic to some degree without being limited to two births.” Kha exhaled and leaned back. Looking over at Masa to see if he believed this tale as well. “That is horrible and incredible at the same time,” Masa said. “If that is true, those poor souls lead a tortured life and need to be freed no matter what!” “And, they could be a great ally in our cause against the Desert King.” Kha added. “But, I agree. We need to help them out, and once free we need to share our plight. If they are sympathetic, we would welcome their help. But, we cannot force them.” Masa looked Kha straight in the eyes, and Kha could see the emotion there. He knew that his friend was as hard as steel, but could see the empathy for these poor souls. As he watched, Masa’s eyes darkened and they both turned to look back at Jarrick. “I am glad to hear that you both understand what is at stake.” With that, Jarrick tapped the floor four times with his boot. The front door of the Inn opened, and immediately everyone turned to see what had seemed to swallow the light. Kha was speechless as he saw what appeared to be at least a 10 foot tall cross between a man and an elephant enter the Inn. His girth was large enough to match his height as well, and he was heading directly toward Kha and Masa. They exchanged glances and began to set themselves for trouble. Jarrick, just chuckled and set down his drink. “This, gentleman is Bronos. He is the one I was telling you about. Bronos, introduce yourself.” “Hello gentlemen, my name is Bronos of the Mastadoni tribe. I assume that Jarrick has told you of my origins.” His voice was surprisingly gentle for a beast of his size, yet still sounded as if it were coming from down a hallway that amplified and deepened its tenor. “I was born from a Mastadoni in captivity with the collector. My mother was bred with a Water Elemendi and I am what resulted.” “Bronos….it is a pleasure to meet you! I think we may be able to help…”, Masa turned to Kha and saw the same look of awe on the face of his friend.
  5. The Company of Lord Theodore Bruin has heard the call from the Desert King. Much like all the other mercenary companies that gather at Sultan's Gate, the so called "Teddy's Bears" are hoping to gain both gold and glory from the upcoming crusade. Travelling down from the North these Mitgardians need to pass trough some rough terrain before reaching the land of Kaliphlin. The company consists of three divisions, the knights, the footmen and the archers, all resourceful and reliable soldiers commanded by the respectable Lord Bruin and his counsellor. The company is of course also bringing their loyal mascot, the brown bear Boo. For the Desert King's Nocturnus Crusade Mini Challenge. /Etzel
  6. A powerful and mysterious mage who fought in many battles during the civil war travels towards Sultan's Gate with his newly trained dragon to fight for the Desert King once more. This is for Ska's mini challenge.
  7. My entry into the Desert Kings challenge, opposing the Desert King. The second MOC down is the one I am entering. On his way to visit his friend Eredhalion on Peregrinus, Lord Parimere and a band of his High Council supporters have been captured by a band of the Desert Kings soldiers. Intent on transporting him to the capital for trial for treason against the Desert King, little do the guards realise, they are the ones who are now being hunted. As they approach the Akhenaten delta, the Desert King’s forces are caught in a surprise attack of Lord Parimeres friends and fellow High Council supporters. They managed to free Parimere but are unable to free the rest of the prisoners before the Desert King’s soldiers rally and repulse there attackers, forcing them to flee into the delta. As the convoy approaches Petrea, part of the force of guards departs to swiftly travel ahead to bring news of there coming, the tables are turned and the remaining guards are sent fleeing to the capital by a group of cavalry. Little do they know that the force of cavalry is made up of only three war horses, the rest are steads borrowed from supportive locals, and are just used for intimidation. Anxious to save his honour, the captain of the cowardly guards exaggerates the size of the cavalry, leading the new ruler of Kaliphlin to send his forces to capture a large force of cavalry. Little does he know that the ‘large force’ has already returned there mounts to there local allies. They have already returned to Castle Parimere, hidden near the inland sea.
  8. A free build for Kaliphlin! This was one of the funnest builds I’ve done in a while, and I quite like how it turned out; particularly the bright color scheme. Inspiration from Mark of Falworth’s Seaside Harbor: Link More pictures here: Link All C&C appreciated
  9. This is my entry to the Desert King's Nocturnus Crusade mini-challenge Changing Allegiance (again) The notorious mercenary company "The Arkbri Falcons", under the command of Ediz Falconi, were fighting for the High Council during the Kaliphlin Civil War. They have however decided that at the moment joining the forces of the Desert King presents the most likely prospect for hoards of gold at a moderate risk. Mounted on camels, the Arkbri Falcons are now following one of Kaliphlin's ancient paved roads on their way to Sultan's Gate. They will meet up with forces from all over Kaliphlin to support the Desert King in his crusade to return Nocturnus to it's rightful rulers. Falconi leading his troops.
  10. Residents of the Kaliphlin city of Petrea know where to go when they want to earn a little coin or find locate that hard-to-find item, The Andus Tradehouse and Bazaar. The bazaar is famous for its wide selection of goods and local cuisine. The tradehouse also serves as the headquarters for several merchant guilds. For the residents of this great city, the Desert King's reign has brought unprecedented peace and prosperity. Trade with Nocturnus has increased immensely, creating new markets for Kaliphlin goods and bringing in many unusual and interesting goods from the Darklands. ----------------------------------------- Hey guys, long time no see! You may have seen this on my Flickr page already, and now, finally, here on GoH, where it really belongs! I've been doing a ton of building for Nocturnus this year (which you haven't seen here either... yet) and I needed a break time in the desert. Thanks for looking!
  11. This was a collab build with Isaac, again made for the Ye Old Merry Battleground display at BrickFair Virginia. We took a lot of inspiration from Mark of Falworth’s castles, particularly Falworth Castle. The castle split in half for transport, and the portcullis actually works via the crank at the top. I would like to claim UoP credit for the following: Architecture: SNOTted tile stonework Alqalea Manor is a lovely castle that serves as the home of Lord Alnabil. More pictures on Brickbuilt Thanks for looking, all C&C welcome
  12. A lone Algus sets his foot upon Kaliphlin sand... and the transformation has begun. Before long, it's a full-fledged attack! The nearest garrison rushes to protect... but will they be in time? Even the Algus have a sweet tooth, though! Well, I finally got a chance to try out the crack sand technique - figured it would be necessary to keep it from having a beach look. In retrospect I don't think that color blue was quite right for under the ice and it would have been nice to make the fortress a bit less rectangular (but since it was already late afternoon by the time I got to that point I knew I had better not try anything fancy!). Building the Algus figs was fun however! Thanks for looking!
  13. Merchants Street, Barqa was a bustling street full of traders, merchants and hawkers. Now, after the civil war the street is comparatively lifeless, with few customers. Many stores are slowly declining and some of the very smallest have closed for the immediate future, their proprietors and staff picking up what work they can elsewhere. The few exceptions to this are the purveyors of food, clothing and weapons. The arms trade however is now beginning to go into a decline now the civil war is ended, most of there trade is now with rich travellers from other guilds. This portion of the street contains the Merchants Hall, an Arms and Armour retailer and a purveyor of clothing. Thanks to Gideon for allowing me to build in his city.
  14. The Barqa merchants hall is a hub for the rich (and not particularly famous) merchants and traders of Kaliphlin, who still remain prosperous after the disastrous civil war. Also an entry into the CCC XIII.
  15. I actually built this a month or two ago, but just realized I hadn't posted it here yet. Aymeri grew up as a desert nomad, traveling the deserts of Kaliphlin with his parents, Darrid, and Auriol. Their tribe often stopped at different oasis' to resupply their water and take care of the animals. The men stand guard, and set up camp while children help water the livestock, and the women tend to the babies. Aymeri: Lots more pics here: Link C&C welcome
  16. Despite the ravages of the civil war, there are a few secluded nooks where it is still possible to lead a peaceful life. C&C welcome as always!
  17. The next installment of my Tales of the Past series! Parts One, Two, Three, Four, Five, Six, and Seven, for those who are curious. Part Eight is below. Justice! The plea rang in Kalaflar’s ears. He stood bareheaded before the grave. First his uncle – then Gascoyne – now his adopted father – who was this black knight, that he hunted him and all he loved down with such relentless persistence? Kalaflar’s eyes narrowed, his lips tightened. Whoever he was, he must be found – caught – brought to justice! With the force of his resolve he swung around and the gravel spurted out from under his feet as he strode off to make his way in the world once again. Overview: I know the last two have been pretty small, but hopefully I can step up the size for the next part of this story! I did enjoy using my olive and dark green for this one though. Comments are welcome!
  18. Below is a transcript of Ageven's speech on the occasion: “Fellow Kaliphlinians! Our country has been decimated. War has torn its lands and harried its people. The Desert King has hit hard with his merciless fist. The only hope of survival seems to lie in quiet submission. Many act as if resistance would be suicidal. “Are you a brave people? Or will you sit in your cushioned ivory palaces in Petraea and watch your liberties be swept away and only a few meager handouts be given you in return? Will you shut yourselves up in your narrow castles and ignore the pleas of your few countrymen who continue to hold out for freedom? Will you bury your heads in the remotest sands and congratulate yourself that whoever else falls, you are safe? You are not safe! I tell you, you are not safe! The tyrant pretends amnesty, he offers bribes, he whispers sweet promises. He only wishes to rout out a few pestilent trouble makers – then a glorious reign will be ushered in under which prosperity will flood – what? Whom? Not the average person, not the hard working merchants, not the careful barons – the beggarly flatterers, the court gossips, those who know how to further their own interests by smoothly buttering up the disentombed mummy that pretends to lead us! “And for the rest of us? What is left? A land ruined, a country shattered, a world that is falling apart. The worst brutally push their way to the top, and we – are we willing to stand by and see a corrupt monarchy lord it over us and our children? “Does it matter if we are willing? Is not hope gone? Are not things so far advanced that there is no possibility of stemming the tide? “Fellow Kaliphlinians, so far I have come with a message of despair. Now I point to our only terrestrial hope! Stand up, brave men of the south! Stand up, you barons that for so long have held onto your right to govern yourselves in lawful council! Stand up, you merchants to whom the right to traffic freely is literally food and drink! Stand up, Kaliphlinians all! “Let not party names distract us. The land of the south is one. If we do not hang together, be assured we shall all hang separately. Ulandian or High Councillors, we fall or stand – as Kaliphlinians!” A roar of applause followed the outburst, and then Ageven cried out, “Sultan’s Gate must be sacked!” Note that the highly political tone is reflective of Ageven’s in character sentiments. I personally, of course, know that the nominal rule of the DK in Kaliphlin is irrelevant… at least, more or less, except in so far as it attracts/repulses members. Had fun getting a few good quotes in there. Finally got around to building this! I believe it's the first time I used that floor technique - quite tile intensive but it looks pretty good! Thanks for checking the MOC out!
  19. A mystical magician approaching the solitary spire he calls home, to study the stars, read his books, and do magic stuff! Greatly inspired by the fabulous artworks of Péah. Normally I try build original completely compositions, but when I saw his work I just had to build it, it's so beautiful, and I'd love to build more of it! peahart.tumblr.com/ This is my main exhibit for the upcoming Auckland Brick show this weekend and Brickcon-NZ the following weekend, been tinkering with it for several months now, it was worth doing well I think :) unfortunately some bricks cough*lugbulk*cough haven't yet arrived which I would have loved to use, but you can't have everything can you? was a very fun build with some cool techniques and (what I think) is an awesome colourscheme, the ground is flesh and those accents are light and warm yellowish orange, I think? I finally found a use for all that medium azure i accidentally bought last year! :D Enjoy everyone! David www.facebook.com/davidhenselLego
  20. Adair

    Fate

    A free-build for the Guilds of Historica and a continuation of the story of Adira Magdeburg. Please check here: http://www.eurobricks.com/forum/index.php?showtopic=117072 and the ones before it for backstory. This is also a cross-over with gedren_y, so please go check out his fantastic builds! Long Live the Kaliphlin and the High Council! The humid climate of the Nestlands was usually not very appealing to most Kaliphlinians, but to Adira it felt like heaven. The freedom this land brought her people was worth a thousand discomforts, though her own mind remained trapped in anger. And after the frigid cold of the mountain path behind her, the warm weather wasn't so bad. The people of Estolad weren't the only ones who had fled to the Nestlands, apparently. A large population of refugees already existed on the southern face of the mountain of Edst Nol where the people of the Nestlands had prepared housing for an occupation that never came. They, for the most part, gladly welcomed the refugees, among them, meeting them on the path coming down from the pass with blankets and food. Adira wandered among them, trying to help, but for the most part being ignored. She refused to show any emotion except concern, but on the inside her anger and hurt did nothing but fester and grow. What have I but the love and trust of my people? If they do not trust me, what reason have I yet to live? Yet the answer always came back with equal resonance, cold and ruthless. Revenge. The Desert King has taken everything from me, even my two most trusted friends. I will hunt down Sirhan until there is no place left for him to hide. Then I will kill him. The sound of someone standing silently behind her reached Adira's ear but she refused respond. She did not, however, walk away. Let them bring their complaints somewhere else, I no longer govern this people. I am a useless appendage. “Lady Magdeburg. I have heard of your loss, and bring you the condolence of my people. Please except any help we can give you and your people.” The voice had a slight Nestlands accent, but was still recognizable. Adira had met the Nestlands Minister of External Affairs Aturl Prndrn when she was first deployed in the Nestlands as a Guerrilla not even a year ago. “There is nothing you, or anyone can do.” She turned. “But thank you none the less.” Aturl nodded slowly. “If there is nothing to be done, then what does the Lady of Estolad plan to do?” Adira smiled sardonically at the title. “Bring my enemies down with me.” “A noble aspiration. And this will heal you?” The Minister asked. Adira paused, considering. Finally she spoke. “A shattered vase can not be mended, but it can stab the one who broke it.” Aturl was silent for some seconds. “I wish I could go with you, but since I am tied down here I will help you all I can. Tell us what weapons, disguises, and food you will need, and we will supply them as best we can. And when you wish for solace, come to the Nestlands. Perhaps your people will have you back.” To be continued... The build. Those on Flickr saw this several months ago, but I finally have been able to use it in GoH! Yay.... Also, please check out Gedren's builds: http://www.eurobricks.com/forum/index.php?showuser=14064 Expect my next post in roughly a week or two (most likely the latter). Soli Deo Gloria & Sola Gracia!
  21. A free-build for the Guilds of Historica and a continuation of the story of Adira Magdeburg. Please check here: http://www.eurobrick...howtopic=116423 and the ones before it for backstory. You are a coward. You can not even die honorably. You ran from death! The words played over and over in Adira's mind, forming a cadence with the pounding of her feet on the rough mountain path. The wind bit into her, but that pain was trifling in comparison to the bitter pain of these words. After all, what had she ever lived for but courage and honor? And now she was running like a frightened hare, running as much from her defeat as from the death or torture that awaited her back in the valley. Finally her legs would carry her no farther and she halted, leaning on one of the numerous pine trees along the road. People passed her by, making for the pass to the Nestlands, but none of them made eye contact. They knew she had failed them. They knew she continued to fail them. But Adira did not care anymore. She had no pride left to protect. She was bled dry. Slowly she removed her cumbersome outer armor and laid it at the side of the road. It was of Mitgardian make, some family heirloom. As soon as she took it off she felt refreshed, no longer protected, but at least free to move around as she was used to. “Lady Magdeburg.” Adira tensed. She knew what she would see when she turned, but she did not want to face it. Why can't he just leave me alone, like everyone else? Slowly she turned and stared at Havers defiantly. “What is it, Captain Havers?” Havers returned her stare levelly. “There are still people in the town down there. We must do what we can to rescue them.” Adira sighed. “The town is lost. They will die there or in the mountains.” “That is NOT true!” Havers' voice was emphatic, almost desperate. Adira took a step back from the fury in his eyes. “Some might escape! What can we do but try?” Adira studied him coldly. “Who is it that you can not find?” Havers glared at her, groping for words. “Me Lady!” Adira spun around, her face red from her altercation. What she saw didn't please her. Adelwight, occupationally a goat-herder and a member of the town Council, stood on the path, armed with a heavy battle-ax and flanked by two young men similarly armed. Behind him stood a square, thatched, and carved log house that she now realized must belong to him. He had been the last deciding vote in making her ruler of Estolad, but he had been very hesitant. Now he would speak of her failure, and probably not in pleasant terms. The man's eyes were grim. “Where are me and me sons needed most?” Adira was taken aback by the question, but quickly regained her composure. “Wherever you most wish to die.” Adelwight let out a laugh that sounded almost like a bray. “That'll be right here, next to th' home of me fathers, and right where the flea-bitten varmints can find us!” It took a moment for Adira to understand what she was hearing. This man is staying here to die when he could probably escape with his family. Why? No. She refused to think of the answer. Instead she posed an indirect question. “What of your young ones? Who will take care of them?” The man's old but fierce eyes turned on her, and she saw immediately that he knew what her true question was. “Me Lady, courage has nothin' to do with charging into the middle of a fray, and all to do with standing where ye have always stood, even to death. We're doing this for our land, every tree, every hillock,” he paused, looking strait at Adira, “every person.” The patriarch leaned on his ax, staring out over the valley. “Ye still have a life to live, a people to lead. Protect me bairns, and all th' people of Estolad that go through that pass.” There was nothing Adira could say. These men were giving up their lives for a town who had spurned their council, and practically invited the enemy to their doorstep. They were giving their lives for her. A tear sprang from Adira's eye. Slowly she started up the path. She noticed that Havers was no longer behind her, but she did not care. Let him kill himself down there. If there was anyone left in that town they would be Desert King prisoners by now, but these few survivors still had a chance. She could help them. To be continued... The build. This build is approximately three months old by now, so most of you might have seen it on Flickr by now. I hope the story made it worth it, however. Back in the middle of the summer I decided I wanted to try something more Mitgardian (surprise surprise) so I made this. This also was posted for the Colossal Battle Contest on Flickr and brought to our County fair, where it won a meaningless little first prize sticker (along with half of the other open class entries. ). I hope to post the next installment, a crossover with Gedren, sometime this month. Soli Deo Gloria & Sola Gracia!
  22. "These are my tenants, and it's my job to protect them! I simply am not going to let any official come and..." "Yes, yes, we understand that. But you can't just..." "Why not? Aren't we strong enough - " "Excuse me, Ageven," Kha interjected, "but these Ruadh twisted pastries are just so delicious - Siedna, may I?" "Help yourself, Kha - they're there to be eaten!" "Thank you! ...go ahead, Ageven." "What was I saying? Oh yes - can't we take whatever they throw at us? What sort of knights are we, frightened off by a few dry bones?!" Ageven glared around. Aymeri glanced at his companions and shook his head doubtingly. "You know I'm as tired of the Desert King as you are, but let's be realistic here! He beat us the first time!" "Look," Masa interjected, "We just plain can't use brute force. You know that as well as the rest of us, Ageven." "So? Do we just sit back and whine?" Ageven snapped. Not being able to use force to cut the knots quickly always shortened his temper. "No." Masa lowered his voice to a mysterious whisper. "There are other ways." "Other ways?" The conspirators gathered round and put their heads together. To be continued... An overview of the build. Inspiration for the windows came from MKJ's recent BoBS build!
  23. Previously - Part 1 - Plots and Preparations "What a day! What miserable cold!" Malek complained. "Sir, it is 80 degrees." "Eighty! Such a chill!" The coachman shrugged. Mummies! His passenger presently resumed the conversation. "Are we almost there yet?" "There's our destination - right over that dune." "That place? I took it for a chicken coop!" The tax collector looked out of the gilt coach window, disgusted. "Guess there won't be too many taxes to collect here... but you bet I'll get a hold of whatever there is to be had." To be continued... A few more pictures of the build: The back of the carriage: Carriages are always fun and though at times this one was a bit of a pain on the whole it was an enjoyable building experience! Pretty happy with how it turned out too, though like all my other carriages, it was too big for the base! Thanks for looking! Comments are always appreciated!
  24. Previously: Part 3 Turning The Mark Now that they believed they had conclusive proof of Malek's treason, the Desert King authorized his execution. Since Malek was still abroad in Kaliphlin, an assassin was hired to finish him as quickly and quietly as possible. The assassin found Malek collecting taxes from vendors in a market, and positioned himself on the roof of a nearby house, tying up the lady who was sitting there. Gideon was walking along the bustling Market street, when he noticed a crossbow pointing out from behind one of the poles that held the flags. It was pointing right at the official just in front of him. With lightning reflexes, he dove at the official, knocking him to the side and out of danger for the moment. The ruckus drew Erudhalion's attention, and he quickly spotted the assassin. It appeared he wasn't the only one, as a formidable lady was already at the top of the stairs, and had her sword half-drawn. Realizing he had been spotted, the assassin turned and drew his sword, ready to fight. By now, the Captain of the guard had also spotted him, and was about to strike him down, but was too slow, as the woman had already disarmed the man. The guards quickly came, tied him up, and escorted him to the city jail. The official thanked Gideon, the Lady, and Erudhalion profusely for saving his life. The lady then offered to accompany him to a safe location in case any more attempts were made on his life. To be continued... Some more pics of the build: Lots more pictures can be seen here: Link C&C appreciated
  25. This build is for HSS Hospitality - Lodging - Inn. ---------- At the Blue Dolphin Inn of Ruadh, the mood is dark. The oppression of the Desert King is all anyone talks about. Downstairs, the proprietress constantly monitors for DK spies while guests enjoy the firepit and the bathing rooms. Upstairs, two prostitutes gossip outside the private rooms while waiting for evening clients. In the cheaper shared room, two Kaliphlinites relate their run-ins with the DK. The bathing room might be a place to cleanse and relax, but it is also a place to plot resistance. ---------- A recent trip to Japan inspired a lot of this build, including many of the interior details, like the futon beds, cushions, fireplace, and bathing rooms. The exterior loosely references Kinkaku-ji (the Golden Pavilion). The round tile wall technique is inspired by NiceMarmot, and JacobNion was an influence for the rough walls. I'd like to claim UoP credit for: Architecture: Wall Techniques (for the round tile walls) General Building: Interior Design Anthropology: Village Life
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