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"The bard’s song tells a tale of a world long forgotten, Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. In that time, an orc named Gun-Dzar-Gan, suceeded in uniting the manu Orc-clans, and marched his army from the north towards the human villages of the south. The humans, opposed in their clans and tribes, needed time to gather their armies, while the orcs marched ever deeper into their territory. One they, they came at a river, wich we know as the Trifork, and, after the river, the human encampement. It was there, the Council of Elderlings decided they needed more reinforcements, and time to receive them. A brave warior, Relan, stepped forward and said he was able to defend the creek. Desperately in need of time, the Elderlings decided to accept his offer. And so Relan fought for a day and a night, and when the first light of the morning reached the creek, Gun-Dzar-Gan dismounted to slay him. But the time he lost, wouldn't be recuperated, the reinforcements of the human army arrived, and at the next battle, the Orcs were utterly defeated and the body of Gun-Dzar-Gan impaled." Fragment out of "Tales of Historica", by SkaForHire It is at this place Alric and Mariana decided to meet, and after a heartly greeting and the exchange of gifts, the treaty was proposed: "From now on, the Trifork and Drond's Feelds will be military allies, and respond to each other's call to arms. Once a year, we will let our soldiers train together so they can act more accurately in future momoents of need. No highwaymen, bandits or Drow can traverse the boundaries and expect to go in safety, as our troops will be allowed free acces to the other's lands. But this agreement also features non-military aspects: Trade will flow freely between our lands, and the boundary patrols will be used to patrol at our Kaliphlin borders. In case of famine or influenza in one of our lands, the other will hold nothing back to counter the disaster. ..." And after that "I, Lady Mariana of the Trifork agree with this proposal in the name of my husband." "And, I, lord Alric of the House of Drondil, accept this treaty to strengthen our bonds." They both signed the vellum with a scratch of their pencils. OOC: After all this text, i will just let you see the MOC, but i would like to claim UoP credits for Landscape design:sideways rocks and, if it qualifies, History (it isn't Kaliphlin history, but Historica's history, does that qualify?). And, yes, Relan got some dwarven blood, and yes, this is the treaty Bregir and I were talking about. Hope you like it, CC appreciated! The battle: The treaty: Gift from the Trifork Gift from Drondil Signing the actual treaty: Additional picture, figless
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Alric surveyed the great hall. This was the most important place in the whole county of Drond's Feelds. Once a week, it was here he spoke justice, and condemned men to be liars or men worth his aid. Alric on a judgements-day During times of war, it was here Alric and his generals planned their moves, and it was to ho this hall the rapports of his postal service over hostil troop movements were brought. The Hall during wartime But for now, the hall was empty. Alric hadn't been here since Garmaddon had used it. He had more important matters, but now the relations with his neighbours were improved an a start was made of the rebuilding of Drond's Feelds, he had time to clean up the Usurper's mess. When he reached the table, something caught his eye. He searched between old maps and messages about taxes, and found a dusted letter. When he red it, he was shocked: "Dear Lord Garmaddon, we are glad to hear you are becoming more powerfull. But we all know that once you are too powerfull, the lord regents of Avalonia will dispose themselves of you. SO my lord, the mighty Desert King, has a proposal for you. You will swear him fealty, and in return he will protect you and make you one of his generals. Inside the included flacon, a poison will reach you as sign of our goodwill. It dozes the pain, but after it's work is done, your pain is doubled, every time you take it. Use it well. Greetings, Lord Ambassodor of our King." Alric was furious, but then he saw another letter, dated from the day he arrived: "Garmaddon. Word has reached us of the return of Drond's heir. In a fight between you and him, no-one doubts who the lord regents will support. My mighty king doesn't want to offend them, so with this letter we declare that our support to you is no longer valid, and we excuse ourselve humbly toward lord Alric. Lord Ambassador" After reading this, Alric wasn't furious anymore, but excuses didn't make his father live again. But then he thought "what is, is, and having the Desert King apologized to him was more than he could have hoped for. And then: oh, Elyzabeth, I love you... OOC: My first attempt at a room, and i'm satisfied with it. Thanks to Full Plate for giving me the idea of making a room, and thanks to Adair for his staircase-design i could borrow. I'd like to ask UoP for snotted floor design additional pics The Drond's Horse floor design. Figless
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It snowed last night, which was strange for summer, even for Mitgardia. Erik was shoveling some of the snow off the path when Olaf saw the Beacon of Marek burning. Leaving the pea soup at the watch fire, Olaf grabbed a branch from the fire and lit the beacon of the Bay of Storms as he wondered if it had anything to do with the summer snow or the rumors of snowy white demons. Hopefully he'd see the beacons of Arcium and Daydelon light up soon in the distance. I'd like to request UoP credit for: Landscape Design - studs up rocks & cliffs Some more angles on Flickr, C&C appreciated!
- 24 replies
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- Mitgardia
- The Frozen Beyond
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A counter to Garmadon's F1 guerrilla. As most Historicans know, the Doctors of Historica at the University of Petraea are unrivaled at applying their knowledge to the betterment of Kaliphlin, but they hide perhaps some of their most impressive achievements. One of these are the great sun rays guarding the entrance to the Inland Sea. As a Ulandan privateer found out, there is no "sneaking" through the shelter islands to the Inland Sea. The great sun rays collect the intense Kaliphlin sun through a reflecting dish; then, through a series of lenses provided by the University, turn the sunshine into an intensely destructive ray of light and heat. The privateers' ship never stood a chance--especially since they were trying to sail (unsuccessfully) into the wind with a square-rigged ship! Garmadon!!!!! I spent probably an hour jacking around with this silly thing--after I built it! Unless you did something I couldn't figure out, nothing of importance is actually stuck to anything. Plus, me in my (clearly) infinite wisdom decided to more or less link the unstable ship to the extremely unstable tower with the death ray! I can't tell you how many times I knocked something down. Anyway, you can add me to the same list MassEditor is on. Also, I'd like to claim the microscale credit for UoP. C&C appreciated.
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Note to readers: if you're rushed for time, you can skip to the last paragraph. Siedna: Ah, good, we're all here. Council members, as you can see, we're joined today by Lady Akantha, at the invitation of the Alikos elders. Matteus: Okay, let's get straight to business. Ruadh must choose a side in this conflict. Look, I know y'all don't want to get involved, but we may not have a choice in the matter. The best defense is a good offense, right? Euphemios: That my be true in battle, Matteus, but I don't believe it's the best course of action for our community. Siedna: You'd prefer we remain neutral, then? Euphemios: The Tauri of the Alikos are not bloodthirsty like you humans! We wish only to follow our ways in peace. Together with the Atelier, Siedna, we have formed a prosperous and just community. Why would we leave it? Doing so would leave Ruadh exposed, and put us at risk of capture and slavery. Themis: Euphemios, you old coot, you know some of the younger Tauri are restless and eager to see the world, just like you used to be, before your muzzle turned gray. (Turning to Siedna) He's right, though. The Alikos will remain neutral. Siedna: Noted. And what of the merchants, Kristin? Kristin: As Euphemios said, Ruadh has been prosperous for us. Our success lies in following the Kaliphlin ideal of trading with all, equally and fairly. So long as it's profitable. (Grins for a moment.) Siding with a faction means, at best, loss of trade with the other factions. (Looks somber.) Look, Ruadh has been a place for many to start anew. Look at the Potters -- they came here from Mitgardia to escape strife. Why would we wish to bring it here? Why jeopardize a good life and good profit? Siedna: Thanks, Kristen. Seamus? Seamus: Regardless of the official Ruadhi stance, the Atelier must remain neutral. Sure, we train our artists to be good in a fight, but that's brawling. War and soldiering are another thing entirely. (Matteus nods in agreement.) More importantly, if we took sides, Ruadhi artists across the Guilds would be vulnerable to political attacks. In other lands, our welcome is dependent not just on our talents and geniality, but our disinterest in politics, local or guilds-wide. Siedna: I agree. Now, Lady Akantha, you've been rather vocal, working to persuade Ruadhis to side with the High Council. In fact, it seems you've been surreptitiously recruiting since you arrived in Ruadh. We'd like to hear your arguments. Lady Akantha: I wish only for the Tauri to continue to have the right to follow their ways as free people. The Desert King once enslaved us as beasts of labor. The Ulandians have subjugated an entire race;who is to say the Tauri will not be next? Only Flagg and the High Council have left us in peace. If the Tauri of Alikos remain neutral, they might be left alone, but what about their brethren throughout the Guild? Who will fight for them? What will happen to us if Ulandus or the Desert King prevails? We must protect our freedoms! And Ruadhi, as friends of the Alikos -- how can you risk them falling into slavery? Euphemios: How can you talk of fighting to protect our ways? Do you know nothing of our history, girl? As slaves we were used as beasts of war! And you suggest FIGHTING to protect our freedom to stay OUT of conflicts? Lady Akantha: (voice raised): Sometimes compromises are necessary! Surely you realize the ends justify the means! Euphemios: We WILL NOT have our culture compromised by lure of your exotic beauty, you hear me? We WILL NOT -- Themis: (inturrupts) Enough, Euphemios! (more calmly) Captain Corydon? What's been the mood in the Brute Squad? You'd know better than most how the younger 'Taurs are leaning; perhaps you could fill us in. Captain Corydon: Most of our troops agree with the Alikos elders, ma'am; they want to protect our home and our ways. There are few, what did you call em? Restless ones, eager to follow Lady Akantha. Siedna: And what are our defensive capabilities, Captain? Can we afford to lose anyone? Captain Corydon: Actually, ma'am, our troops have more than doubled, between new recruits and newly re-enlisted members who want to defend us. The Brute Squad is stronger than ever, ma'am, and more than capable of protecting Ruadhi peace. Those that want to fight for the High Council, well, to be honest, ma'am, I'd rather let 'em go. Don't want folks who don't really want to be here. Siedna: All right then. Lady Akantha, thank you for speaking with us. Council, it seems we're all in agreement. (Matteus rolls his eyes but remains silent.) I move we remain neutral and shore up our defenses. Short of closing the city, there will be spies and intrigue, but no violence or destruction will come to Ruadh. I also suggest we allow Lady Akantha to gather what forces she may. Active Brute Squad members must seek permission from the Captain to be released from their duties, so we don't become weak. All in favor? (A chorus of "aye" and hands raised.) All opposed? (silence) Ruadhi city council members, left to right: Captain Corydon, Brute Squad representative; Matteus Ruadh, founder; Siedna Ruadh, founder; Seamus Gallach, Atelier representative; Euphemios, Alikos Elder; Themis, Alikos Elder; Kristin Eriksdottir, merchant representative. ____________________________________________________________________________________ I'd like to claim UoP credits for: - Trade and Law: Governing Body (approved) Constructive criticism always welcome!
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Disaster Relief (Challenge IV Prelude, Chapter 16) Previous Prelude chapters: Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 In the wake of the Great Disturbance, there was a great diaspora of the resident population around Lone Mountain. After hearing the High Council's pleas to the people of Kaliphlin to not horde food and supplies, a few every day citizens decided to lend a helping hand. A few of Ruadh's wealthier tourists decided a relief effort should be made, even at the expense of their own vacations. They approached Ruadh's leaders, who declined to join or offer protection through the desert. In these troubling times, they said, Ruadh must keep neutral and keep close. Instead, foodstuffs and the loan of a wagon were offered and accepted. The would-be charitable philanthropists set off towards the Lonely Mountain, in the company of the (admittedly sup-par) mercenary they found to act as their guard. --------- Overhead view: I'd like to claim UoP credit for: - Landscape: Trees (2 of 3) (Thanks LittleJohn for the tree design!) - General Building: Forced Perspective - Geography: Desert.
- 19 replies
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- KaliphlinCivil War
- Ruadh
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Designed by students and funded by alumni, the Kennel of Ruadh is one of the settlement's architectural curiosities. The stained-glass canopy is a marvel of glasswork and magic, held together with enchanted githril. Here, the famed Belville mastiffs are bred and trained to serve as companions and protectors to Ruadhic artists. Locals just call it the kennel; tourists somewhat mockingly call it the Canine Cathedral. Lady Siedna and her husband Mateus pay a visit to the kennel. An artist teaches a puppy basic obedience skills while her friend looks on. Throughout the day, students muck out the kennels, a task made more difficult by mischievous young puppies. After filling the food dish with scraps, a student reaches through the fencing to play with a young pup. Meanwhile, an instructor attempts to teach proper grooming techniques to his distracted student. The kennel at sunrise. I'd like to claim UoP Credits for: - Architecture: Roofing: Roof 2/3 - General Building: Minifig Posing - Agriculture and Zoology: Raising Livestock
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Somewhere in Nocturnus . . . "The biggest bloodbath you can imagine! More than most of you will see in this lifetime!" So Ravaage's captain had promised. The people of the Iw-Ngem tribe had believed him, and enthusiastically signed up to join Raavage's forces. At first, they had been disappointed when they discovered the mis-communication about bloodbaths. Then, they were horrified by the dishonorable methods of their fellow troops. After the battle, though, the Iw-Ngem people were left in despair, as the Black Spire continued to destroy the land and people of their beloved guild, long after the fight had supposedly ended. In secret, the Iw-Ngem sent the young warrior Quchqal to pledge their loyalty to Lord Vladivus and his resistance. Quchqal still had a long journey before he reached Shadowmere, though he expected to run into scouts and distrust as he got nearer. Quchqal stopped in his tracks. He couldn't believe his eyes! A bloodbath! A true bloodbath! A thick red swampy spring, bubbling mysteriously just so, with delicious slimy black algae coating the banks -- Quchqal couldn't believe his luck. He hadn't had a proper bloodbath since . . . well. This must be a good omen, he decided; Set had sent him a sign he was on the right path for his people. He quickly shed his helmet and blade and prepared to dive in, clothes and all. Builder's notes: It was time for a quick break from the barren dry landscape of Ruadh! I hope Nocturnians find it pleasing. I'd like to claim UoP Credits for: Landscape Design: Trees (1 of 3) Hydrology: Still Water Geography: Swamp
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My Category A entry for the Men's side! Unfortunately, this will be my only entry to Challenge 3. During the Drow incursion in Avalonia, western Mitgardian army officials ordered hundreds of shafts dug to the bedrock for the early warning devices perfected by the Kaliphlinites (sand worms are a major problem in sections of the Siccus Badlands). These devices were drums placed at the bottom of each shaft that, when the ground vibrated, beat seemingly of their own accord. If one was near enough to hear, the alarm could be raised and a Drow sneak attack from underground would be far less sneaky. Although no Drow tunneled to Mitgardia during the crisis, the drums were manned again on Elon Chorian’s command to listen for Amortug dwarves tunneling in the opposite direction. This MOC was inspired by the Mythbusters episode where they test the rather dubious myth that in the middle ages Chinese military engineers used drums to sense vibrations in the ground caused by enemy tunneling. Apparently, it's plausible... Link Kaliphlinites, I'd like to claim UoP credit for: Landscape Design--trees (#3 for me) Flickr C&C appreciated as always!
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Before one can make mead, one must first have honey! Farmers on both sides of the Mitgardia/Avalonia boarder keep bees to pollinate their crops and produce honey. I'd like to claim UoP credit for: Landscape Design, flowers and dense foliage Flickr C&C welcome!
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Escorting a Valuable Load [Freebuild] In the grasslands of Kaliphlin there are bands of nomads who are known to sometimes prey on undefended merchants. So if the load you are transporting is valuable enough, there are good reasons to do like this merchant and bring a strong escort of your own light cavalry to be able to counter fast moving bandits. In some places along the roads however there are watchtowers where the authorities of Kaliphlin are trying to manifest their presence, but this tower looks strangely empty so the escorting riders are even more on edge here...well, not everyone. I'd like to claim a UoP credit for Geography: Grasslands.
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Since oil has proven to be an effective weapon against the Algus, the Council of Barqa has decided to set fire to a number of tar pits despite the economic implications. The black oily smoke has proven to be effective in deterring the Algus and reverse the effects of their weather manipulation, of which one effects are that it has been snowing in Kaliphlin. Together with the other measures used throughout Historica to fight the Algus, the hopes and prayers of the people of Kaliphlin is that these frosty invaders will retreat to their frozen hell in the north once again. I would like to claim the following UoP credit for this build: Forced perspective [General Building (Other Techniques)] Photo spoilers: The lighting of the fires was accomplished by using a blacklight and a long exposure time, as you can see in the photo below. Since using only the blacklight makes all the other colors strange, I also mixed it with a bit of flash illuminating the other parts. The hard part was to find a suitable mix between enough blacklight to light the fires and enough flash to not make all the other bricks too purple or blue.
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- Frozen Beyond
- Kaliphlin
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Previously: Part 6 - New Loyalties As Malek walks along the Kaliphlin coast, he looks around. It's been a while -- since before the war -- since he's been truly alone, without soldiers, without refugees, without the ugliness of war and its aftermath. Feeling the glorious Kaliphlin sun beating down on him, he takes another quick look around, then strips down to his bandages to enjoy the warmth on his ancient desiccated bones. Pulling a bottle of pine resin the Murphys had thoughtfully packed in his bag, he takes a swig, savoring the preservative soaking him from the inside. Malek couldn't stop thinking about his last encounter with his old Desert King friend. Malek had always considered himself a good and loyal servant of the Desert King, but somehow, he had found himself attacked by his own people, and defended by those he once considered enemies. The Kaliphlin people, High Council loyalists, had repeatedly shown more compassion and integrity than the Desert King. While it shocked Malek that, in the heat of the moment, he had actually uttered the words, "My loyalty is to the rightful rulers of Kaliphlin!", it somehow felt like the right thing to do. He had a lot of thinking to do, Malek thought, warm and drowsy in the warm heat of the sun. --------------- Notes: This build was inspired by the coastal dunes of South Texas, like those near Corpus Christi and Padre Island. The base consists of old Belville light yellow pieces. The tan and "medium tan" grasses are from Altbricks. I'd like to claim UoP credit for: Anthropology: Countryside Scene Landscape Design: Sand Dunes As always, comments and constructive criticism are very welcome!
- 15 replies
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- Kaliphlin
- To the Ax with the Tax!
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Previously: Part 4 - A Dangerous Twist When The Lady brought Malek to the Murphy house, the mummy eyed the mercenary couple dubiously. With their rough leather clothing and shaved heads, the Murphys looked rather disreputable. Hell, Mrs. Murphy even had an eye-patch! "Don't worry, Malek, they're smarter and nicer than they look, but just as tough. The Murphys will keep you safe. They're some of Kaliphlin's finest." ----- "What's the meaning of this? How dare you break into my home with swords drawn?" Murphy shouted. "Where's the traitor?!? We know he's hiding here!" The Desert King guard responded. "What traitor? Hiding where? Are you kidding me? Do you see this place? Where do you think we could possibly be hiding anyone?" The mummy guards harrumph, clearly disconcerted. "We had good intelligence he was here. Well . . . " They quietly left. A few minutes later . . . "The coast is clear, Malek! Let me give you a hand." Malek shivered. "That was the worst, coldest, dampest place I can remember! And this is a DRY well!" "Yeah, sorry 'bout that," said Murphy. "But no one would look for a mummy in the old well! C'mon, the wife has a bottle of pine resin the warm you up." "Oh! How thoughful! Y'all have been so kind to me!" ------ I'd like to claim UoP credit for Architecture: Wall Techniques: 1x1 Round Plate Walls. Comments and constructive criticism are always welcome!
- 16 replies
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- Kaliphlin
- To The Ax with the Tax!
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This build is for HSS Hospitality - Lodging - Inn. ---------- At the Blue Dolphin Inn of Ruadh, the mood is dark. The oppression of the Desert King is all anyone talks about. Downstairs, the proprietress constantly monitors for DK spies while guests enjoy the firepit and the bathing rooms. Upstairs, two prostitutes gossip outside the private rooms while waiting for evening clients. In the cheaper shared room, two Kaliphlinites relate their run-ins with the DK. The bathing room might be a place to cleanse and relax, but it is also a place to plot resistance. ---------- A recent trip to Japan inspired a lot of this build, including many of the interior details, like the futon beds, cushions, fireplace, and bathing rooms. The exterior loosely references Kinkaku-ji (the Golden Pavilion). The round tile wall technique is inspired by NiceMarmot, and JacobNion was an influence for the rough walls. I'd like to claim UoP credit for: Architecture: Wall Techniques (for the round tile walls) General Building: Interior Design Anthropology: Village Life
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With bands of Algus roaming Kaliphlin, there have been an increasing number of reports of strange weather. From some of the caravan routes, reports have even spoken of fairly deep snow! Many animals are perishing due to the hard conditions, so the Kaliphlin vultures are thriving. I would like to claim the following UoP credits for this build: Brickbuilt animal #2 [Agriculture and Zoology] Brickbuilt animal #3 [Agriculture and Zoology] To be continued... ...with the burning of the tar pits to repel the Algus. Unedited image, if needed for the judging:
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- Frozen Beyond
- Kaliphlin
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The Grand Lawn at Petraea University is an artful creation. Designed by Professor Oyal, and maintained by second and third year mage adepts; the Grand Lawn is a favorite of study groups and professorial lectures. Kaliphlin dignitaries have also been known to address their people in this idyllic place. --------------------------- Eight weeks ago: Minister Aturl Prndrn called together all the remaining Nestlands soldiers, mages and volunteers who served during the Revolword War. PU Overall by gedren_y, on Flickr They gathered in a circle at the northwest corner of the Grand Lawn, where the Kaliphlin and Avalonia walls meet. To the Minister's left: PU Gathering 01 by gedren_y, on Flickr The Minister's dedicated guardsman, Sdair Zuuree(gedren_y). PU Gathering 02 by gedren_y, on Flickr Aturl's longtime friend and companion, Namses Setesh. PU Gathering 03 by gedren_y, on Flickr Ehfrik Daffys PU Gathering 04 by gedren_y, on Flickr Munruh Kihllwhit, Icemaiden Ryssa Kend, and High Ministry Guard Shay Liih. PU Gathering 05 by gedren_y, on Flickr Hahndus Mohr and Ghuin Nol High Guard pikemen Ruhgd M'Goll and Alsor Frggsun. To the Minister's right: PU Gathering 06 by gedren_y, on Flickr Sdair's younger brothers (twins), Lohp and Wahl Zuuree. PU Gathering 07 by gedren_y, on Flickr Kynkayd Hernbolnd and one of Namses Setesh's loyal guardsmen. PU Gathering 08 by gedren_y, on Flickr Fleshmage Neord Bloodmane. PU Gathering 09 by gedren_y, on Flickr Neord's apprentice, Olik Funrirr. ------------------------- "Now that everyone is here," Minister Prndrn began, "The strongboxes from the High Treasurer came today. Payment to date for most of you is ready now." Much of the group began talking at once. The Minister silenced this with a wave of his hand. "For our good volunteers, along with to date pay, I have service extension and release authority," the Minister continued, "And for our official guards, I have some new orders." "Oooh, goodie," Wahl drawled, "Ah 'aven't been able ta get in sum good pr'ctice wit me bow." Aturl glared at Wahl before he continued, "Wahl and Lohp, you two are being transferred to Captain Shay Liih's command. The High Ministry has decided that the three of you are needed in Cedrica, to shore up the city's depleted defenses." "Dat's hogwash," Wahl replied, "Don' get me wrong, M'nstr. Ahv' been wantn' ta see Cedrica lihk ma bro, but da three uv us won' really be that much help." "Yes, but the Drow invasion of Avalonia needs watching. That's your real mission," the Minister cut him off, "Relations with the Nocturnians are strained since the Black Spire's forces control most of Nocturnus now. We have to appear as neutral as possible, that's where Neord comes in." "It's official now?" Neord asked. "Yes, you are officially the Nestlands Ambassador to the Ruling Government of Nocturnus," the Minister answered, "I hear that you have a residence ready to go." Neord nods and replies, "Lord Vladivus of Shadowmere has given me the use of a fortified house on the edge of his lands. I already have it arranged to my liking." "Wonderful," Aturl sighed, then asked, "Is your apprentice Olik ready to take over your duties in Cobalt Vale?" Neord looks over at the young mage, smiles and nods. "The two of you will need to head back to Cobalt Vale tomorrow, so you can make arrangements for your new duties," the Minster continued, "Ryssa." "Yes, Minister?" Ryssa replied warily. "The Ghuin Nol High Guard pikemen are under your command for the return trip," Aturl announced, "When you arrive, they will return to their garrison, but you will have to make the same preparations as Neord." "Then I'm?" Ryssa stammered. "Yes, the Nestlands Ambassador to the Ruling Government of Mitgardia," the Minister laughed his reply, "You, and those that go with you, will have a long sea voyage ahead of you. Lord Andrius Hierre will be shipping out from Berigora, on a voyage all the way to Thorshaven. There he'll help you make arrangements for offices, and an introduction to the Mitgardian Prime Minister." "Thank you, Minister," Ryssa mumbled, glassy-eyed. "Sdair," Aturl said, turning to his loyal guardsman, "I'm sorry to say that your payment will have to wait until you and I get to Lost Vega." "But, M'nstr," Sdair said cautiously, "Ah thought we wuz headin' home, too. Ya know I was plannin' . . ." "I know, Sdair," the Minister cut him off, "Your holy quest. When we get to Lost Vega, your pay to date will be ready, and you can leave my service. The casino heads there have assured me that they can get you to Sultan's Gate. There your Quest for the Egg can truly begin." "But M'nstr, I canna leave ya till yer safe home," Sdair argued. "Don't worry about me, Sdair," Aturl sighed, "I can arrange for guards in Lost Vega. Besides, I'm pretty good with a blade myself, remember?" "A'ight, M'nstr," Sdair conceded. "Ehfrik Daffys," the Minister continued, "I have to ask, are you ready for your release orders?" "Ah, weel, Ah wuz hopin' ta c'ntinuu wit Cap'n Shay Liih," Ehfrik replied, "Iffin she'll 'ave me." "I can sign extension authority over to her," Aturl agreed, "If she agrees. What do you say, Captain? Do you want him?" Shay Liih gives Ehfrik a considering look, then nods. "Done," the Minister decreed, then continuing down the line, "Munruh Kihllwhit, how about you?" "Ah'm of a mind ta see da ancestors' lands," Munru replied, "So, Ah'd lihk ta offer meself ta Miss Ryssa, here." Ryssa nods before Minister Aturl can even ask. "Alright," the Minister agrees, "Hahndus Mohr, you?" "Ah've seen ennuf warrin', but am willin' stay servin' yerself till ye see home," Hahndus answers, "Sdair's quest is a holy one, an' I wuldn't want 'im ta be worryin' 'bout you wiles 'e's on it." "Thank you," Aturl accepted, "And you, Kynkayd Hernbolnd?" "Ah'll be doin' de same as Sdair," Kynkayd said intently, "Da world need da Goddess sumthin' fierce, an' Ah mean ta do sumthin' about dat." Sdair gave a rare, wide smile and nodded. "Go on now," the Minister dismissed the group, "See to readying yourselves." As the different groups begin to form up, Namses Setesh sidles over to the Minister. "I and my guardsman are with you, my friend," he assures Aturl. The two friends embrace for a moment then head out. Sdair takes a moment to stop at Captain Shay Liih's group to say, "Ah hear dat Cedrica's got some verra old scrolls. Be lookin' fer some mention of da Egg, will ya?" "Will do," Shay Liih replies with a smile. It isn't long before the groups leave the Grand Lawn with purpose. ------------------------------------------- During the Nestlands meeting, there are still other things happening in the area. ------------ PU Catwalk 01 by gedren_y, on Flickr Above the Grand Lawn on the Catwalk, a newly ordained Priest of the Armored Eagle Goddess is demonstrating a ceremonial dance. PU Catwalk 02 by gedren_y, on Flickr His mother, High Priestess Miisha, looks on proudly while Professor Illam Shiek'spar composes some verse about the dance. PU Catwalk 03 by gedren_y, on Flickr An Avalonian nobleman's son is enjoying the spectacle, while his guardsman watches something in the sky with firm interest. ------------- PU Student 01 by gedren_y, on Flickr Inside, a student rushes back to her dormitory with her part of a scavenger hunt in hand. PU Proposal 01 by gedren_y, on Flickr Hopefully she won't run into J'on as he proposes to Nefer-Amun-Nut. PU Proposal 02 by gedren_y, on Flickr --------------------------------- Here are some shots of the build w/out the figs. PU WO Yard 01 by gedren_y, on Flickr PU WO Wall 01 by gedren_y, on Flickr PU WO Wall 02 by gedren_y, on Flickr PU WO Corner 01 by gedren_y, on Flickr PU WO Catwalk 01 by gedren_y, on Flickr PU WO Catwalk 02 by gedren_y, on Flickr PU WO Catwalk 03 by gedren_y, on Flickr PU WO Catwalk 04 by gedren_y, on Flickr PU WO Catwalk 05 by gedren_y, on Flickr PU WO Hall 01 by gedren_y, on Flickr PU WO Hall 02 by gedren_y, on Flickr (I am sorry about the quality of a couple of the shots. I have some better images of the figs on my Flickr photostream.) ------------------------------------------- Edit: I'd like to make the following Doctorate of Historica claim. Anthropology: Life in Kaliphlin - 1 credit
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Even though the Drow occupy much of Avalonia, and much of the rest is plague-stricken, the resistance movement against the Drow is strong. Many Avalonian spies work to aid the resistance by providing intelligence on Drow movements. Unfortunately, this little build was all I was able to get out for this challenge. Business travel is killing me... I'd like to claim the following for UoP: Architecture - roofing Architecture - wall techniques (Tudor style) Anthropology - life in Avalonia Flickr link to a couple more pics. C&C always appreciated!
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Old Elza the Sand Witch was cursed from a young age with powers ...or something, at least that's what I heard. Maybe she is just an old woman who lives alone on the outskirts of Eastgate. At least she doesn't have any cats. Requesting University of Petraea's Doctorate of Historica Program in the following Categories: Architecture: Roofing (roof 1) Round Walls and Towers
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Dear all, Hereby my entry for ch. II, Cat B, deGothias side. (Plague prevention) In the City of Brevis, in the heart of Avalonie, the old city walls have been manned and the gates are watched vigilantly to ensure no spreading of the plague. Further, keen eyes scout the outskirts for any sign of the drow. Only locals are allowed to pass through the gates, and patrols have been increased on the walls. Within the walls, life goes on as ever, the locals seeing to their chores and duties. However, the rumours of plague have left a tense atmosphere over the city. So far, no signs of the plague have been seen within the walls... However, something is amiss. Young Peter is feeling ill, which has left its mark upon the porch of the family's house inside the walls. His aunt Marian rushes to clean up the mess. Under the tense, nervous atmosphere, it takes very little to spark unrest. Distracted by a trader trying to force his way into the city, the guards fail to notice the gathering of an angry mob, spurred on by fear of the plague and the words of someone, who heard someone say, that young Peter may have caught sick with Plague. Armed with pitchforks, shovels and torches, they lay a temporary siege to the family's home. In the adrenaline rush someone throws a torch, lighting the haystack by the house,making the mob dissolve in seconds. As evening falls, it becomes evident that haystack and thatched roof does not go well with fire... EDIT: Sorry for photo quality. Comments and criticism welcome. Good luck all EDIT 2: I would like to apply for the following UoP credits: Landscape design - Trees. Wall techniques - Half timbered tudor style Anthropology - Life in Avalonia Anthropology - Village scene
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- Avalonia
- Chapter II
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After several months of construction, and a lot of hard work, the full barracks is finally complete. It comes with a full outfit of 12 soldiers, 2 Non-Coms and 2 Officers. Here it is in all of its glory. Here we see Lord Jakon, freshly arrived to inspect the facility, being greeted by it's commander. Here is a sergeant, surveying the yard. It was at this point that the dwarf realized that clearing snow with an axe would not be as fun as it sounded. The entrance, being guarded by two soldiers. Two mercenaries have decided to join up with a guild, and become legitimate soldiers. A sergeant is making sure that this new recruit is up to snuff. A soldier clears the roof of the armory/storehouse of snow. two logs, stacked, ready to be burnt. The inside of the top story. This is my axe, there are many like it, but this one is mine, my axe is my best friend... The inside of the bottom story, with two dwarves gambling. The bottom story with all furniture removed. The inside of the top story, with all furniture removed. Thats all folks! C&C please! UoP credits claimed: Architecture: Roofing Military Science: Fortification Anthropology: Life in Mitgardia
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- Mitgardia
- Free Build
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...So you see, that is why the moon gets smaller and larger. Any more questions? Yes. Is it true that the Duke is a vampire?!? Hmm... I hadn't heard that. Tell me about it! Ok, here goes... As the civil war raged in Nocturnus, Cassius set out with a group of his most seasoned comrades. As they made their way to Abyssian, they were slowly picked off one by one, by the native tribes, hostile environment and rebel soldiers, until only the duke was left. Just when he thought all hope was lost, he came up over a ridge and there he saw it. A castle, black as night, jutting up out of the ruby sea that lat in front of him. He wasn't sure which side the mighty fortress was allied with, but he knew he had no other choice but to head towards it. Besides, they had most likely already spotted him. He paused, gathered his wits, and began the trek down to the gatehouse. When Cassius got there, he was greeted by an opening portcullis. He saw no guards, so he decided to head towards the tower. When he got to the door, it opened. Inside was a pale man, dressed in ruined court dress. Welcome to my tower. I am Lord Shirl. Come in. You must be tired. To this, Cassius replied, "Yes, and I am parched. May I please have something to drink?" Of course. Follow me. They soon arrived in a room overlooking the walls. In the center was a raised pedestal, with a plain stone cup of some strange liquid in it. Cassius suddenly realized it was blood. "I hope you don't mind, this is all I have. I'm sure you'll grow used to the taste... After all, I sure have." Cassius tried to run, but was frozen in place. The vampire lord picked up the chalice, tipped back the Avalonian's head, and poured the liquid down his throat. Cassius felt a sudden peace. All his worries and desires slipped away, like fog in the sun. Hssss he though, the sun. How he hated it. "There, isn't that better? Now, return to your pretty green country. Don't worry, thrall, your master will join you soon... And then, you will create any army for me, and I will rule again!" So there you have it. We're ruled by a vampire. That's just plain stupid. Heck, that's stupider than the myth that Mitgardian ladies have beards! ~~~~~~~~~~~~~~~~~~~~~~~~ Whew! Glad I got that posted. This challenge has been a blast to build for, and I really enjoyed it! I'd also like to claim the following: Forced perspective Roofing #1 C&c appreciated!
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My category B entry: More pics, description, UoP claims, etc. tomorrow. I'm going to sleep... One of the many new watch towers the Black Spire forces have built to protect their newly controlled territory. This one, guarded by some ex-Varlyrion soldiers, sits on the edge of the Moruth Swamplands and protects a passage into the Rakath Mountains. This is my first foray into the world of round towers and I was also channeling a bit of SoccarKid's style with the odd bricks thrown in. I'm not completely sure the color blocking in the tower works, but at least it's Nocturnus-y. UoP claims: Architecture - round walls and towers Military Science - fortifications Trade and Law - arresting criminals flickr set C&C welcome!
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One of the oldest parts of the Contemplative Gardens was built by a gentleman named MacDubh. Like many, he showed up in Ruadh one day, stayed for a while, and then disappeared into the desert with no notice. MacDubh had unusual ideas; he seemed to think that all of Kaliphlin should be united under a single tartan, and couldn't be dissuaded from the notion, no matter how many times we told him that Kaliphlin aren't really interested in homogeneity. Undeterred, he decided that he would subliminally change our minds by incorporating his vision of a Kaliphlin plaid into builds across the Guild. Now, none of the travelling artists have seen this pattern anywhere else, but perhaps we're looking in the wrong places. At any rate, we enjoy this piece of the gardens he built for us. "The Contemplative Gardens: a collection of gardens and religious structures located in the southeast corner of Ruadh. Popular with locals, students, and tourists alike as a quiet, calm location, perfect for meditation and inspiration." from Ruadh: A Guide, coming soon to a forum near you The tree in the center is meant to be inspired by the Joshua Tree, native to the Mojave Desert. According to Wikipedia, most trusted of resources, it was named for its resemblance to a man reaching his hands up to the sky in prayer. Seemed appropriate. As always, feedback and constructive criticism are most welcome! I'd like to claim UoP credits for: Architecture: Round Walls (approved) Landscape Design: Flowers and Dense Foliage Landscaping (pending: 2 for, one against, one undecided)
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West Stedor has been renovated. The wall, gate and towers may look the same as the previous ones, now they are stronger and have a better foundation. All the buildings in West Stedor have been replaced and put on a higher level. Now the ground level functions as stockage room. Avalonia, Mitgardia and Nocturnus have their individual stockageroom where their members can store goods. There are also 3 Kaliphlin stockagerooms. They can be recognised by the heralds of Eastgate (for West Kaliphlin), Petraea (Middle Kaliphlin) and Qarkyr (East Kaliplin). The buildings itself are different shops. The red building houses a bakery and a cartographer. The darkblue house has a butcher and cooper in it and under the arches people can buy fruit. The dark orange building is well know for their smiths, stonecutters and painters (most of them coming from Ruadh!). The green building is the very famous "Horses Head Inn". Under the Inn are stables. Not only the white striped buildings are a citymark of Stedor, also the mozaic roofs made of dried flowers are known in every corner of the world. As major Historican trading port, Mpya Stedor has cranes to lift heavy cargo. (note: it really works!) In the Market Area you can almost buy everything!! Some good wine? Check! Or a new fancy cape? Check! Or you need some barrels to store your food in? Check!! Let's see what the Market Area can offer you: - Ale seller from Mitgardia - Baker - Butcher - Cape maker (with spinningweel) - Cartographer - Cooper - Fish & Seafruits - Fruits & Vegetables - Inn - Painter - Stonecutter making statues - Weapons - Winery There is also a fortuneteller telling you everything you want to hear! After walking under the huge Main Gate of Stedor, you are welcomed by a very vibrating Main Square. People are meeting eachother here or saying goodbye, adventurers are dropping a tear before leaving the city, ... It all happens around the fountain under the Statue of Liberty. Another very popular attraction are the Warrior Games in front of the "Champions Guild". Many famous Historicans are watching now a game between a Mitgardian and a Jungle Of Gorr Warrior. Lord Damaximus is standing on the balcony of the "Champions Guild" (aka Alleenridders Palace), having a nice view over West Stedor. In front of him, workers are building a small temple. And if all the activity makes you thirsty? Well go get a beer in the Horses Head Inn!! Under the "Horses Head Inn" are the stables of West Stedor. Easily recognisable by the Camel wall painting next to it. In the lower right corner, you see a part of the construction site. As MAESTRO needed more space, they have converted the West Gate into their Headquarter. Here their traders and soldiers come and go with goods and gold. Different views of the city I had many positive comments at Brickmania Limburg about this part of my city. I hope you like it as well :) Thanks for watching! C&C is ofcourse welcome! Maxim I Note: I believe I am the first one using flowers as roofing technique. There are in Hungary and Poland buildings (mostly churches) with mozaic in their roofs, making it very colourfull and extrely beautifull. Note 2: For the University of Petraea I like to claim more than 3 credits because of the size of the MOC (it are smaller 3 48x48 baseplates + 1 32x80 + 4 32x32 MOCs): - Architecture: roofing (the flowers) - Architecture walls: SNOT tiled walls (the camel and doors) - Architecture roofrakes (the white roofrakes of the Horses Head Inn) - Architecture Advanced windows (the fences as windows, the double windows, ...) - General Building: Movement-enabled (the crane on the docks and the crane of the workshop) - Trade & Law: manufactering - Culture : Art Note 3: West and East Stedor will be showed together at Brickmania Antwerp 2014 (15 & 16 November) as part of a huge (8x8 meter) castle lay-out, so be sure to come to there and check this out! Note 4: the pictures were taking during Brickmania Limburg. That's why the lightening is not perfect. Anyway, thanks to Lt. Hornblower & Sebeus for holding the black sail behind the MOC!
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- Mpya Stedor
- Kaliphlin
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