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Everything posted by Didumos69
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This empty topic reminds of an ancient saying: "A pinhole not used, is a pinhole put to waste." Don't worry too much @Aventador2004, you'll get a second chance. EDIT: Ah, the link is okay now. Still I would advice you to make a bricksafe.com account and simply paste links to images into your posts. The images behind the links will then be embedded into your post automatically.
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Does anybody know about other examples of third party tires for the Porsche rims? For my next build I want to have something that looks like this:
- 706 replies
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- wheels 3rd party
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(and 3 more)
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[WIP] Lifted Subaru Ute
Didumos69 replied to VKTechnic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Aha, that must be the reason. Overall it's a very cool build with extraordinary suspension .- 36 replies
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[WIP] Lifted Subaru Ute
Didumos69 replied to VKTechnic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Looking great although I have a few remarks. I see quite some pinholes along the sides of the hood and the roof. Can't you replace the outer liftarms in the hood with #1 and #2 connectors? And maybe something similar in the roof? Other things: The vehicle seems to sit a little deep in its rear suspension making it lean slightly backwards. Also the roof seems to lean backwards. These two things take it a little away from the Subarute feel imo.- 36 replies
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Help on digital building
Didumos69 replied to Kmuffin's topic in Digital LEGO: Tools, Techniques, and Projects
I always make use of LDD when designing my builds, because I like its ease of use and its strictness towards collisions. However, if you want your design to serve as a base for instructions, then you're better off with Ldraw, or at least the LDR-file format. I tried LDCad and Stud.io, but they both don't perform on my laptop. I want the 3D-interaction to be very responsive. LDD works great (with minimal rendering effects) on my laptop. Btw, I use Bluerenderer to make renders directly from LDD-files. -
Technic Portfolio Site
Didumos69 replied to Lipko's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great idea and impressive portfolio! I use the OP of my bread crumbs thread for this, but this is more accessible. You could add a link to this portfolio in your signature. I didn't read everything, but one thing I noticed is that you write Lego. LEGO itself always uses capital letters. -
[MOC] Aston Martin DB11
Didumos69 replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Read the most recent pages of this thread and you'll know. -
[TC11] Bison
Didumos69 replied to agrof's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very elegant and promising bot! Very smart how it can roll over and carry on as if nothing happened. Your presentation images are very cool too, as always. Side note - just because you were involved in my WIP thread - when I remove the dashboard, seats and engine from the chassis of my rugged supercar, it can also ride upsidedown . -
[MOC] Aston Martin DB11
Didumos69 replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I agree with this too. This is not the place for a real comparison. I guess I am just being excited to hear from @brickhank about his building experience just like he shared his Scorpion building experience with us. No need to compare the individual models. Now let's get back on topic. -
[MOC] Aston Martin DB11
Didumos69 replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Well, starting a war really isn't my intention, but if it would turn out that way it may not be a good idea after all. It's just that I know @brickhank built the Scorpion too and I'm interested to know the differences in building style. Not to judge which one is better, just a side by side building experience comparison of two great MOCs. -
[MOC] Aston Martin DB11
Didumos69 replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Please tell us about your building experience afterwards and how this compares to Crowkillers Scorpion. -
[MOC] Aston Martin DB11
Didumos69 replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's were the 90 degree limiter sits, so that must be it. I wouldn't change the yellow color frivolously . -
[MOC] Aston Martin DB11
Didumos69 replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Congratulations @Jeroen Ottens with this excellent MOC . I may not build it, but I sure hope to see it some day! If i'm not mistaken Jeroen uses colorcoding in his build - yellow for the shift train. I bed the yellow #2 connector is the one needed for 'one of the 3 limiters' . -
Thank you very much for this great compliment! It would be an honor to end up in your 2017 list. A big thank you to the community too, for pushing me in the right direction on several occassions. Even at this stage: Seeing the first sketches from @HorcikDesigns helps me to make some subtle improvements to the body (see image below). This was my main objective: to bring about something reliable and fool-proof rather than flash (I perceive flash as 'overly present'). The entire build has been put together in a way that even after a rough treatment, you don't need to tighten connections or fine-tune gears to avoid friction.
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[WIP] Lifted Subaru Ute
Didumos69 replied to VKTechnic's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I love how this is coming together . I also like the absence of flex axles, they would be too sloppy for this otherwise rugged build.- 36 replies
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More interesting things can be found for the close-to-the-original non-motorized model. The gear sequence fix is a nice one, but it has also been reported that this fix increases the already present friction in the gearbox. To fix all severe flaws it could be worthwhile to look into the unofficial errata. If you want to go even further, you could also take a look at my ultimately playable version of the Porsche.
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The groups do not match the building steps, they represent individual mods. I think the best approach is to follow the manual and use the LXF-file to see what needs to be modified. This may still mean you sometimes need to make one step back to make two steps forward.
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Wikipedia 2084 "...it was only after his photo-realistic period that @Blakbird started to explore more abstract art forms, which eventually led to the ever-present prismism movement..."