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Didumos69

Eurobricks Dukes
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Everything posted by Didumos69

  1. As some of you may know I build mostly during early morning / lunch break hours. This is my early morning / lunch break office. Working on some final modifications and testing the instructions for my 'Hammerhead' rugged supercar.
  2. First open a bricksafe image - for instance one with 800x... dimensions - and copy-paste the link from the address bar into your post. The image will be automatically embedded. This will take a second. This post and the ones following should clarify things:
  3. First save the file in a folder where you have permisson. Then cop and paste the file to the program folder. You will get a popup too, but with the option to continue pasting. This is how it worked for me. Yes, looks great,
  4. Yea, it's too raked. I would also suggest to move the steering wheel closer to the seats. In real life a steering wheel usually hangs right above the front edge of the seat. Nice project, btw! EDIT: A bigger steering wheel would be nice, but no wider than 4 studs I think. The belt wheels are 3 studs. Maybe something like this could serve as inspiration:
  5. In the file menu of LDD you can choose 'Export model' and select 'LDraw-Files (.ldr)' before you 'Save'. This is probably what you did. For this export, LDD uses the ldraw.xml file that comes with LDD and is located in the folder where LDD.exe is located too (probably something like C:\Program Files (x86)\LEGO Company\LEGO Digital Designer). This file contains the conversion directives for LDD, but the stock file is no good and messes up your parts, especially when parts are rotated. To fix this, you should replace the ldraw.xml file in the C:\Program Files (x86)\LEGO Company\LEGO Digital Designer folder with the latest version that you can download in the OP of this thread. Now you can open the exported LDraw-File in Stud.io and choose 'Render from the ribbon'. Stud.io comes with POV-Ray (some parts are not present, for instance the Porsche hubs, rims and tires are missing). In the Render-dialog you can rotate, zoom and pan the view and select quality, light position and image size. Hope this helps! EDIT: This won't work when you import your LXF-file into Stud.io directly. You need to export it from LDD and then open the exported LDraw-File in Stud.io. Nice improvement! I like this color scheme too, it fits the Ultra4-temper. Maybe you could make the red arms in the back black too, so only the flanks and the spoiler would be red.
  6. First of all I would like to emphasize - without any doubt - that this model incorporates positive caster by design, which is generally regarded as a good thing. What you are referring to is not positive caster, but positive camber (just like what @PorkyMonster suggested), indeed caused by body roll of the car and slack in the parts. Anti roll bars would help, but when riding off-road you don't want too much leveling between the left and right compression. Another thing that helps - not that this should be added to this model, don't get me wrong - is to add active (or progressive) camber. This means that negative camber increases when the suspension is compressed and decreases when suspension is released. This can be obtained by having a shorter upper wishbone compared to the lower wishbone. Cars like Mercedes and BMW usually have highly active camber, which gives a lot of visually evident negative camber when the car carries a heavy load. EDIT: See also this video to see the effects of caster and active camber. Besides that, there is quite some slack in the parts, which will influence these angles, especially with all the forces that apply in turns. However, theoretically spoken, positive caster will give the wheel on the outside of a turn some negative camber and the wheel on the inside some positive camber, even without KPI. So the positive camber caused by body roll and slack in the video is already somewhat moderated by the positive caster. You can see the positive caster and its positive effect on negative camber in timestamp 0:23 of the video. EDIT: Added illustration:
  7. I love the cardan setup!
  8. Looking very nice with black top! Glad you tried. EDIT: I suppose some of the axles you painted black are hardly available in black. You could incorporate some black #2 connectors to get the same measures with even-length axles, which are widely available. Btw, I have an easy way to make POV-Ray renders from LDD designs in a few steps: Use LDD to export your model to LDraw-format (.ldr). To make this successful you need to download the LDraw.xml file here and replace the original as described in the same post. Load the exported LDraw file in Stud.io and choose 'Render from the ribbon'. Stud.io comes with POV-Ray (some parts are not present, for instance the Porsche hubs, rims and tires are missing). In the Render-dialog you can rotate, zoom and pan the view and select quality, light position and image size.
  9. Excellent! Sorry for that. We're working on instructions for my rugged supercar, that's what the video was intended for.
  10. I know it doesn't need a grill, but maybe some small headlights to give it a little bit 'face'?
  11. It doesn't need the stripe in the hood in my opinion. It somehow reminds me of one of my first sets, the 8845 Dune Buggy, but this one obviously is more advanced and looks better. It does make me want to see this with a black cabin / roof instead of LBG.
  12. This is coming together quite nicely! When it still was a chassis only, I could not have thought it would eveolve to have such great shapes. Very promissing!
  13. I second this. Just read the whole thread and I really like how this is coming along! On a side note, I also appreciate the fact that you are really making use of the WIP-idea. I mean you are actually trying to gain feedback to improve your build. Sometimes a WIP-topic is more of a uni-directional report. There's nothing wrong with that, but I like this better.
  14. While being completely occupied with my own MOC I finally took the time to look at some recently posted MOCs. This one really stands out. It indeed matches madocca's style. The compactness and elegance of the mechanics make me forget the negative caster. Great job!
  15. The construction inside appears to be friction-locked only. The three arms are likely to slide out of the 3-fold connector in the center over time, which will in turn cause the gears to slip. Better to make it form-locked.
  16. Al though Sheepo's geatboxes are well known and impressive, the master himself reports on correct speeds change ratios of 85-95%. I would personally never settle for such a high fault rate. There are better shifters out there these days that can be motorized quite easily. I know @DugaldIC has motorized a modified version of my shifter. Something similar should be doable for the shiftera in @Jeroen Ottens DB11. His 8-speed sequential is also a serie of a 4-speed and a 2-speed.
  17. At least TLG has a very fine explanation why the Bucket Excavator is so big. It's about physics... LOL
  18. Nice! I sure do remember. I can't wait to see more of them them!
  19. Did I miss something?
  20. Thanks! If I were to choose between one dollar or ten dollar, I'll pick one dollar a hundred times... LOL I hope you'll be able to build it - or part of it - someday!
  21. That makes sense. Here's the cuboctahedron excerpt from @DrJB's honeycomb. The difference with the tetrahedron-octahedron honeycomb is that @DrJB stacked the octahedra as Btw, great to see that we have come to a shared understanding in this matter . I like to think that if all these regular solids and there relationships weren't discovered already, they would have been now .
  22. Thanks! If I'm not mistaken, the gaps enclosed by your octahedra are in fact cuboctahedra, which would mean you can fill space with octahedra and cuboctahedra. I haven't red about that anywhere...
  23. I get it now. It would give a nicer picture, but it would yield the same infinite pattern if I'm correct.
  24. Can you share the LXF? I have trouble seeing what it actually is. It certainly looks interesting.
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