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Murdoch17

Eurobricks Grand Dukes
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Everything posted by Murdoch17

  1. Thanks. I couldn't wait to build this, so I went ahead and found a replacement torso for the new one and built the ship. Thus, the first post has been updated with the new pictures!
  2. "The Crash at Crater Canyon (part 1)" is a thrilling two-part episode of the 1950s / 60s TV series Woody's Roundup. In this episode, Jessie the yodeling cow-girl is knocked out by Prospector Stinky Pete, as she had discovered Pete's plans for Sheriff Woody and the town he protects via the mine tunnels under the town filled with dynamite and nitroglycerin, set to blow up high noon the next day to destroy the town in a giant sinkhole. Jessie is then placed unconscious on a steam loco which is uncoupled from it's train and sent hurtling uncontrollably through the wilderness to Crater Canyon, where it will meet the Cannonball passenger train on the bridge. (Thus destroying the only fast way to town and keeping Jessie out of the way for the town to explode with Woody saving Jessie and not in town to stop Pete's plan.) Naturally, Woody rides out on his horse (Bullseye) to save Jessie,who has at this point woken up and discovered the throttle lever missing and steam loco's brakes disconnected. This episode ends with this scene above: Jessie reaching for Bullseye and Woody while both trains are barreling towards each other and certain destruction, while the timer on the clock in town square ticks ever closer to noon. What happens in the next episode will never be known, as the show was pulled from the airways as the film office where the future episodes and unfinished scripts were kept burned to the ground, destroying all the un-aired episodes. It is assumed, though, that Woody rescues Jessie, stops the town from exploding, and jails Pete all before the credits roll. The real scene takes place on my Eads bridge with engines 2 and 3, plus the passenger train for the latter loco. The yellow steamer is not even finished: the side not shown is missing one wheel and moving piston and was carefully staged to hide this fact! The story behind the picture is 100% fake, as the Woody's Roundup only exists in Disney / Pixar "Toy Story" films. (specifically the second one) I tried using every to make the story sound believable for that era of TV it was set in, such at the middle 1950's to early 60s when Howdy Doody and Westerns in general were very popular. What do you guys think?
  3. Those buildings are looking great so far, can't wait to see what the next part is!
  4. Slight bump: Added new pictures for my updated freight train with yellow 4-4-0 steam loco. That steam loco's parts have started arriving, and should be built in real life soon, with pictures ti follow. Also, the ghost soldiers in the new Silent Mary PoTC (set 71042) would work well for CSA soldiers from the American Civil War. I might just have to get a few of these with the old sheriff hat's from the LEGO Movie theme to make a Confederate prisoner in the my fort's jail cell.
  5. Sorry for the late responses, but thank you guys for your support. the first post is being updated as we speak with new models and pictures, such as this modular Eads bridge, finished in St. Louis right in the middle of the Western period. (1874, to be exact).
  6. ..and now, the launch tower is done! (sorry for the two day bump)
  7. (Sorry for the almost a year-long bump)! The first post has been updated with new pictures, new LDD file and edited text. With the release of the new light bluish-gray space torso the the CMF series 17 rocket boy costume, I can finally finish my retro rocket.
  8. The girder bridge was my first bridge attempt, and was used on this ramp below. The ramp has video of it working here. (This ramp predates my finished Eads bridge and has since been removed.) I also have no intention of making a wall (sorry!), as the table setup is not permanent and can change easily at some point.
  9. Thank you both for your suggestions and compliments. The bigger wheels @timtosino and rounded trailer end @Only Sinner have been added to the pictures and LDD file. The first post has been updated to reflect that. Thanks again guys!
  10. As you can see in the main post, the bridge has been built and is now added to my 8 1/2 by 6 foot layout. This setup also features Barretts Station, the General Motors "Aerotrain" and a couple of 1920's-style "Adventurers" related builds, among a heck of a lot of other stuff.
  11. This is version two of set 8486 (Mack's Team Truck) 1950's style semi truck. The model can seat one mini figure at the wheel, and features headlights, license plate, and bigger wheels. I also rounded out the front of the trailer per suggestions from Eurobricks forum members @Only Sinner and @timtosino. Thanks guys! As it is now, the cab portion reminds me of the truck from the 1970s suspense movie "Duel". (if you haven't seen it, look it up: It's Steven Spielberg's first film and is awesome!) The trailer no longer has opening sides, but it does have two opening rear doors and folding stand for when the cab pulls away. Speaking of the cab, the roof of the driver's compartment comes off and both doors open. The driver of the truck. This truck is going to go on my mid-century trains and town layout, and should be built in real bricks eventually... at that time I will update this with real pictures. Here is the file for truck, trailer and driver: LDD file If anyone is curious what the version 1 truck looked like, here is a picture of it to compare to the new one. The older version is NOT in the LDD file!
  12. This is the Mach 5, the fastest looking (and driving!) white-with-red paint scheme car ever devised. It is piloted by Speed Racer (son of Pops Racer, designer of the car) in the original Japanese anime, (Mach Go! Go! Go!) and all subsequent TV and film adaptations. The car seen here was inspired by set 8158, (Speed Racer & Snake Oiler) from the tie in to the Speed Racer film from 2008. Needless to say, the film did horribly and flopped about as hard as the crash of the Mach 6 in the film. Anyway, as my parents were fans of the original 1967 TV show, I bought the set way back in 2008 to make my own Mach 5 model. The many stickers killed any joy of putting it together, and thus ruined any chances of me touching the set for almost a decade, albeit digitally only for now. The stickers have been eliminated in place of carefully placed red parts to make the hood "M". Doors have also been added, and rear trunk latch .... though the trunk doesn't open and does not fit any mini-figures or pet monkeys. The dual exhaust / tail-lights are new, and so are the Speed Champions wheels in white. The car seats two figures comfortably with even more arm room thanks to the opening doors. I couldn't think of a way to put the "5" decal on the side of the car though. The young and energetic driver of the Mach 5, Speed Racer. Both the hair and printed helmet are included in the LDD file, with the hair off to the side of the car. Speaking of LEGO Digital Designer file, here it is: Speed Racer and Mach 5 file. This file is 100% build-able in real life, and will be made by me eveventually. When that happens, I'll update this thread with real life pictures. Comments, Questions and Complaints are always welcome!
  13. Thanks Captain! (Sorry for the bump, but this build should be ordered soon.... I think.)
  14. This model was originally inspired by two sets: 7498 (Police Station from 2011), and two police cars from set 71016 (Kwik-E-Mart from 2015). I modified the station to have modular floors so you can access the inside easier. (these sections are all grouped separately in LDD as well) I also combined parts of set 7744 (2007's Police Headquarters set) into this model to make it like even better. However, their are three of this part in black missing from the model for the slanted windows. The bottom floor features a waiting room with a large TV, receptionist's desk and the garages for the two patrol cars under the jail cells. The second floor is the booking office and what will be desks / evidence containers. The third floor features a water cooler and coffee machine, along with detective offices. It will eventually feature a interrogation room. The jail cells open up both at the same time via a sliding panel. Their are also two escape routes via the toilets as seen above. The car is from set 71016, and all but for two differences is stock from the set. The roof has and light-bar been modified to allow for the cars to fit in the garage, and a licence plate added to the front of the each vehicle. The car features room for two officers side-by-side and one detained criminal behind the security barrier. The roof is removable, plus the doors and trunk open. The reason for building these models as they are is my town needs a police station, but I don't like the 4 wide cars they have in the CITY theme. I found an file of a police station sitting on my hard drive from 2013, just waiting for a car to be added to it. Then I remembered the Simpson's police car that was released a couple years back and the rest kinda fell into place.You can download the LDD file for the station and two patrol cars at this link here. As usual, comments, questions and complaints are always welcome!
  15. This bank was originally designed for the Western theme as a two story open-backed model. I then decided it would look better as a regular town model and thus I added a rear half and third floor. The model opens like a dollhouse on a hinge, and locks shut on a Technic pin, just like most of my buildings. The more modern-looking truck model is a modified version of the 2014 set 76015, Doc Ock Truck Heist, with the bulk of the changes inspired by Flickr user eurotrash48903, or Eurotrash as he is known he on EurobBricks. The truck is already built in real life, but it is included in the LDD file as well. When the building is built in real life as well, I will update this thread with pictures of it in real bricks instead of in digital screenshots. The bank should feature printed 1 x 1 letter tiles in various spots: the top of the building below the clock should say "1892" while just above the front door should be the word "BANK". Inside the building on the lower floor is the three teller windows and loan officers desk. The middle floor features three counting tables and tow vaults. (those vaults are the same as the one in set 10217, Diagon Alley) The upper floor features the bank manager's office with filing cabinets and three chairs. The rear of the building. This truck was inspired by Eurotrash and his own MOD of the set to be 7 wide. I didn't change it quite as much as him, but I did follow his lead in several spot, such as shortening the frame by 2 studs and getting rid of the ridiculously over-sized original wheels. The roof and front have been strengthened and a door added to the rear, as their was none before. One mini-figure can sit in the drivers seat. The LDD file for the both bank and truck is included in this link here. As usual, comments, questions and complaints are welcome.
  16. (NOTE: Since this is a Adventurers building for my town and not situated in a jungle, desert or something like that, I thought it would be okay to post it in the town forum. If the mods don't like it here, feel free to move it to the Action and Adventure forum.) This model was inspired by set 70912, (Arkham Asylum) from the LEGO Batman Movie theme and was built for Lord Sam Sinister, the main bad guy from the Adventurers theme. Whereas that set is only the front facade of the building, this model features two opening rear quarter sections to reveal the interior details plus a tower in the front above the front door. The model consists of three sections: the front half, the left quarter and the right quarter. The stylish car is modified version of set 70911, (Arctic Roller). The car model is about 8 studs wide (with a tiny 1/2 stud bit of overhang on each side due to the front rims) and 28 studs long in total. This model can fit one figure sans top-hat in the driver's seat and has space for a briefcase or top hat in the trunk. The rear of the mansion features rows of windows and a stone fireplace flue on the left side, plus a window on the lower left for the small dungeon. The model consists of three sections: the front half, the left quarter and the right quarter. Each section is connected to the next with two hinges and a small set of two Technic pins (one per side) to lock it shut. The front half of the building features a drawing room on the left side of the picture, a living room on the opposite side, and the bedroom on the upper floor, which also has access to the tower above the main entrance. The spaces below the stairs are a wine cellar / kitchen on the right with the large casks, and on the left is the dungeon for any do-gooder spying on Sam Sinister. The right quarter has the other half of the ground floor dining room and part of the kitchen / wine cellar, a couch in the living room and a phonograph in the bedroom. The left quarter features the fireplace mantle and flue (the year 1892 as stated above the fireplace mantle reflects the year of the house's construction) , plus one half of the dining room on the ground floor. The room with the bars on the windows is the dungeon for unwelcome "guests" of Sam Sinister. The car by itself is about 8 studs wide (with a tiny 1/2 stud bit of overhang on each side due to the front wheel wells) and 28 studs long in total. As a side note, the headlights are not clipped in the same way as the original set had, and are instead sandwiched in place with 1 x 6 plates and headlight bricks. The rear of the car features a license plate for Lord Sam Sinister and dual exhaust. The car can fit two figures sans top-hat in the driver's seat and has space for a briefcase or top hat in the trunk. EDITED 1/3/18: Added real life pictures and newly updated text. Of course, comments, questions and complaints are welcome, and a big shout out to @sander1992 who, among others, are helping keep the Adventurers spirit very much alive!
  17. This is the final version of the Eads bridge LEGO project. It should be built in real life by next week or the week after that. I am currently waiting on two more Brick-Link orders plus a LEGO shop-at-home (Bricks And Pieces) order to arrive in order to begin construction.
  18. off topic, slightly: What if the next Lego movie is a not a musical, but a space opera? Rough translation, speaker / user error, intentional vague to throw us off... the reasons are endless.
  19. First post updated with new LDD file and pictures, and some real life stuff added!
  20. That looks awesome! I'm glad the island hopper is getting some love too. It's a great set and one of the best seaplanes around, except for the new Creator one, which is now number one (on my list, at least).
  21. Thanks. I just received a lot of much-need help with the ends from a friend on Facebook, and have updated the pictures and LDD file as such. Does it looks better now?
  22. Thanks! That set you are referring to is number 7885: Robin's Scuba Jet - Attack of the Penguin. I had that set in 2008 and tried to make the sub into the Yellow Submarine at that time. My how things come full circle! They do don't they! I didn't realize it until you said that, but you are right. Maybe i should have named the sub "the Evil Unicorn", or maybe, to honor it's roots, "the Sinister Penguin"!
  23. This engine is modeled after the GE 44 ton switcher locomotive. Why 44 tons, you may ask? I give you the answer from the Wikipedia article on this loco type: This locomotive's specific 44-short ton weight was directly related to one of the efficiencies the new diesel locomotives offered compared to their steam counterparts: reduced labor intensity. In the 1940s, the steam to diesel transition was in its infancy in North America, and railroad unions were trying to protect the locomotive fireman jobs that were redundant with diesel units. One measure taken to this end was the 1937 so-called "90,000 Pound Rule" :[citation needed] a stipulation that locomotives weighing 90,000 pounds (41,000 kg) – 45 short tons – or more required a fireman in addition to an engineer on common carrier railroads. Industrial and military railroads had no such stipulation. The 44-ton locomotive was born to skirt this requirement. The loco is bi-directional, and doesn't have much to differentiate between the "front" or "rear" expect for the air horn and exhaust stack on one end in real life. My LEGO model lacks these, so it's only way to tell which is front is by the headlights: clear for front, red for rear. I am going to name this loco WFP number 7007. (WFP stands for Wabash Frisco & Pacific, which is the name of a 12 inch gauge ride-on railway in St. Louis, MO.) They don't have a real 44 toner there, but do have a Fairbanks Morse H10-44 (number 704) in the same color scheme, so I made this engine as a companion to the H10-44. In the spoiler tag below, you will find a real life picture of a 44-toner loco. (I got the picture from railpictures.net, It is NOT mine!) Just for comparison purposes, here is the H10-44 I was talking about. NOTE: The H10-44 is NOT included in the GE 44-ton's LDD file! The (updated) LDD file for the GE loco is available here. Build updated 3-14-17 with a better 44 ton GE unit, courtesy of Henry Durand over on Facebook's LEGO Train Fan Club. Thanks Henry! Comments, Questions, suggestions and complaints are always welcome!
  24. This sinister vessel comes with giant propeller, two seats inside the vessel for the brave crew, and a periscope for seeing your enemies before they see you! Help the evil Lord Ogel stalk and sink his nemesis, the Alpha Team, (plus his old foe Johnny Thunder) with his cutting edge submarine by firing torpedoes and diving deep to avoid depth charges. And when all else fails, rev up the engine to ramming speed and run through your enemies' vessels at top speed!* Remember: Run silent and Run deep! (*NOTE: Sub does not actually fire torpedoes, move under it's own power, or float on real water, though it will sink!) This is actually a recolored (and legless) version of the walking shark mech from set 70656. (garmadon, Garmadon, GARMADON!) I revised the color scheme to be suitably more evil and dark for Lord Ogel. I even added a single larger propeller to get more speed to the sub, though I removed the legs to make it truer to the submarine format. Oh, and the lower jaw still opens, though it is on click hinges now to keep it from flopping open. The rear of the sub. As you may have noticed, I truncated the lower real tail fin to make the ship sit flat on the table. This submarine features two lift away roof sections: one for the tail gunner, and the other for Lord Ogel himself to drive / observe the chaos he causes through the rotating periscope! I finished putting together the Ogel Underwater Base (set 4795 from 2002) that I received from my step-father's collection with a few additions from my bins for missing parts. I misread the instructions very early on and didn't notice until it was time to join the two halves together. I also ran out of parts on the rear near the rear half's revolving door, so I had to modify the model a bit to make it into more of a MOD than a straight-up set. Since the last time I showed this Evil underwater base MOD off I added inside walls, a better roof and built a couple of more figures for Ogel's Skeleton Drone army (who are now in gray uniforms, BTW). I also have given Ogel his ancestor Vladek's sword from Knight's Kingdom II, enhanced with an Ogelium crystal coating. Here we see the skull door in the open position. The ramp was my addition , and goes well with the door. Inside the base, which now is 98% enclosed to the elements. It sits in a air dome under the waves of the northern Atlantic ocean, midway between the UK and Normandy where the concealed island of Ogel once sat. (The island sank after an pre-emptive attack by Alpha Team left it crumbling into the sea.) The space chair and desk are for Lord Ogel himself. On his desk is a radioactive drone head used to mutate humans into skeleton drones. It's currently under a protective glass dome to shield others from it's effects. Here is the story I have written so far about Ogel and how he connects to my 1920's Adventurers stuff: Born in 1893 as the last heir of the nation that bears his name, (Ogel) William Joseph Ogel was determined at an early age to rule his country with a iron fist. He became Lord (emperor, in effect) of the country in 1910 and heir to his ancestor Vladek's mysterious powers. (today we would call this physic energy "mind control") However, his control oddly ended at the border of his country. Desperate for power, he devised a scheme to amplify his powers using a strange substance known then as Ogelium to be dispersed via an unknown method. (probably via the water supply) Thankfully, World War I intervened before he could enact his plan, and he scaled back his plans until 1918, when the war ended. He had stayed out of the conflict, and secretly built up his military in the process. In 1920 he lost his left eye in a accident with a small sample of Ogelium, after which William kept the glowing ruby-red socket behind an eye-patch from then on. Determined once more to take over the world on his own terms, in 1925 he contacted Lord Sam Sinister to get him objects of great supernatural power. This eventually led him to the un-named jungle island where he and Sinister actually beat Johnny Thunder and company to the treasure at the last minute. Determined not to share the treasure with anyone, Ogel greedily double-crossed Sinister and grabbed the "treasure" for himself and his army of mind-controlled soldiers. Sam then go into a sword fight with William, which William won, but at the price of his left hand. Afterwards, it was revealed the treasure William took was fake, and than Johnny and Sam had joined forces to blow up the temple after the fight. This was done to prevent William from returning and getting the real deal. Furious, Ogel replaced his hand with one of Ogelium and permanently removed his patch so that anyone could see his scarred eye. After having lost his country during a Great Depression-era revolution (started by Lord Sam Sinister in a grab for power which cost Sam his life) Ogel retreated to his island fortress, whereupon he plotted and schemed for around 30 years to regain his evil standing with the world. By the late 1950's, he had gained the notoriety of a urban legend, a myth mothers told their children to scare them to behave. But certain world leaders knew he was real, and still alive due to an mechanical encounter suit to keep him physically fit. After firing a nuclear rocket at the moon in 1965 to announce to his demands for world conquest (or else!), he was the subject of the newly-formed Alpha Team mission, which, helped by an aged Johnny Thunder, sank Ogel and his entire military base to the deep ocean depths. In 1972, he reemerged from the depths using nuclear-mutated sea life to try to conquer the world once more, and was again stopped by Alpha Team. In 1978, he tried to freeze the world solid, in an "If I can't have it, neither can you" scenario, only to be stopped by Alpha team's leader, Agent Zed. In the process of fighting Zed, Ogel was finally defeated by destroying his encounter suit, revealing the frail, 85-year old man inside. Ogel's final act was to take a fatal does of Ogelium, killing him nearly instantly... but not before detonating a remote nuclear device, destroying Zed and much of Ogel Island. ....rumors persist, however, of a clone of Ogel running amok in the world, trying to regain his evil place in the world as late as 2009.... Comments, Questions, Suggestions, and Complaints are always welcome! EDIT 12/8/2020: added the shark sub to the first post!
  25. looks very good @sander1992! I really love what you've done here, it inspires me to build more adventurers things... maybe a yellow submarine in black / dark bluish gray instead of yellow, like this Bat-sub (not mine!):
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