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Kodan Black

Eurobricks Counts
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Everything posted by Kodan Black

  1. The micro build is good, especially the hangar. The micro Wasp was very recognizable, not sure if you had planned a micro version all along when doing the original's shape or just got lucky. I like your entry door area, I might have extended the floor a few studs more just because it feels a bit cramped. The command console is well done, very sci-fi. The flipped over plate for the floor works really well. You've got a very captivating story going.
  2. Shouldn't the community as a whole provide feedback to help people get better instead of the opinions of a very small subset of builders? I'm by no means knocking the skills of our judges, but some of the builders who aren't judges have at least the same skill level if not better. In our internal chat we've been discussing that constructive feedback is lacking in AG. Part of it is that there are so many builds. Part of it is not knowing how people will take feedback. But overall if I got scored a 3 and the judges told me why that isn't necessarily going to help me get better. But if there are 5 or 6 comments from other builders on techniques to try or examples of other people doing things that I was trying I am likely to learn. You also have to factor in that with SoNE the judging component tends to be much more lenient on time. If it takes 3 weeks to get a score up, that isn't a big deal. I think with things already being a 1-2 day lag it will be tough for the judges to post comments on 45+ builds in a timely manner. What you'll end up with will be very brief like "small, mostly studs up" instead of the paragraphs BEaVER posts in SoNE. Right now this is a weekly build game and the more administrative tasks you add, the more burden on the judges. Already Bob is maintaining the planet map, the timeline, etc. I personally don't want the judging to take until Thursday and then have to scramble to figure out where to build as a reaction to the past week. And the more you tie a judge to a comment/score the more likely people are to take their issue to that person. Which inevitably leads to judges not wanting to deal with all the complaints. The system isn't perfect, but it is a good compromise between efficiency and quality. I've yet to see a build be 2 or more points off what I think it should score. 1 point comes down to rounding. I find it interesting to see people complain about the scoring while saying they want to get better. The score doesn't help you get better, the comments do. If anything I wish there was more constructive criticism, but I know that can be tricky as one man's constructive is another man's destructive.
  3. It is hard because we don't know what the criteria is. And of course my fear in knowing the criteria is people building to the score instead of to the spirit of the game. I'm an average builder and my scores have been average. I don't have the parts or time really to be a 6 or 7 builder. Probably not the skill either. And there are times I see someone get a point higher and I feel like our builds were similar, but its possible theirs was a 3.55 that got rounded up and mine was a 3.45 that got rounded down. I don't see a lot of people earning well above their build grade. For instance your first example of a 5 is pretty unfair. You took the first pic and said it was a 3 with a good story. But there were so many other pictures that contributed to the build that you seem to be skipping over to say it wasn't a 5. While I get that the scoring can seem off at times we don't know what exactly is going on behind the scenes. And I think generally you are talking a point here or there. Maybe a 3 gets a 4. Or a 5 gets a 4. That is down to personal bias and rounding at times. For instance, I know that there are a lot of people who want all builds to be totally smooth with no exposed studs, personally I think that studs are the iconic element that defines Lego. But I'm not going to be able to successfully lobby everyone to see it from my viewpoint. I just accept the auto deduction and move on or find another outlet for creativity. At the end of the day its an online game with strangers using a plastic children's toy. There is no money on the line. I'm here to make stuff, hopefully get some feedback and criticism, and enjoy the stuff others make. As long as I'm having fun I'll keep at it.
  4. Please transfer all my credits to Bob for the betterment of our glorious corporation.
  5. Hilarious story and pics. The plants with eyes: "Stop looking at me, plants" -- reminded me of Billy Madison. I loved all the hallucinations. I like that it was a smaller build, but so much changed from picture to picture.
  6. The Aphid, landing pad and mech are all fantastic. IMO it is fine to include somewhat real world events in your build. The Wilhelm character should be "dead ended" at this point anyway.
  7. Love the intro that progresses into the usual Dr. Long mode. Fantastic how you incorporated so many other builds, I think including pombe's was my favorite bit.
  8. That underground cave is incredible. The way the water flows through the build is just amazing.
  9. Great truck. Very DPW'ish. I like the back view you have on Flickr too.
  10. Cool scene, feels very clean. I love the attendant robot and the mech.
  11. Love the ship and landing platform. But why do I look so ... pale?
  12. Love the humor as ever. Glad you got a build in, neat little mech. I look forward to next week from you.
  13. Love that little ship, such a cool shape. Hey, biomass, awesomnium... you got something! Great shuttle bay too, lots going on.
  14. That transport rocks! I'm a fan of your story too, can't wait to see where it goes.
  15. Man, and I thought my vehicle for next week was big! That thing is huge! Love that little science area (and the cute turtle). Great use of space and the aircraft carrier top is well made too!
  16. Great huge vehicle! Feels very Hollywood. I like how you can look at any part and there are fantastic little details.
  17. I love how the face in the little portrait goes so well with his cluelessness in the story!
  18. Great mech and terrain, and those water inlet pipes are perfect!
  19. Great little base, but the landscape and lava are what really steal the show!
  20. Great story, but that landscape... Whoa! Love it.
  21. Fantastic story! I love her desire to kill aliens. Nifty little suit. Good thing we have Pombe looking out for us and "working" with other corps to promote peace.
  22. Good thing you explained the arrow, at first I thought the Octan fellow was rather... happy. I like the build, great height from it. Sad we won't be seeing any more builds from you for a while.
  23. Whoa, everything is awesome! Love the story and all the builds!
  24. I like all the tools and SNoT ceiling, but as others have said the crown of this build is the rocks behind the braces.
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