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  1. This was a collab build with Isaac, again made for the Ye Old Merry Battleground display at BrickFair Virginia. We took a lot of inspiration from Mark of Falworth’s castles, particularly Falworth Castle. The castle split in half for transport, and the portcullis actually works via the crank at the top. I would like to claim UoP credit for the following: Architecture: SNOTted tile stonework Alqalea Manor is a lovely castle that serves as the home of Lord Alnabil. More pictures on Brickbuilt Thanks for looking, all C&C welcome
  2. Avalonian Countryside The beauty of rural Avalonia have few peers. From ripening fields to towering forests, the countryside is the heart and soul of the land. Local farmers have been tilling the earth for generations, and would like nothing more than to live out their lives in peace. However, the ambitions of greater men regularly disrupt these desires, and the young men sent to battle seldom return; some caught by the stray arrow or a sharp spear, while others are drawn in by buzz and adventure promised by the capitol. But for the people who get to live here in peace, there is no place greater. It's home. Have been wanting to build a more sizable representation of the Avalonian landscape for a while now. Tried to include different aspects of Avalonia, like fields, grasslands, moors and a few different types of forests. Hopefully it is an accurate visualisation of rural Avalonia This is my first time dabbling in microscale, and I found it both more fun and more challenging than I thought it would be. The main thing is that it allows for representing a large area with few pieces, which, with my current lego budget, is pretty critical. I definitely see myself building more in this type of scale. Thanks for watching, hope you enjoyed it! C & C always welcome
  3. This is a counter to Kai NRG's build: link LittleJohn countered Garmadon's build here: link The design was based off of JKBrickwork's ballista and medieval ballista images. The ballista uses only official LEGO parts. Two twisted 'fishing pole' strings are what gives the ballista its shooting capability. The Ulander's fiery darts were proving rather devastating, punching a hole in the outer wall of Ras-el-akhen. But with each shot their ballista grew drier and more flammable, until as one of them lit the bolt for the next shot, the ballista burst into flame: Video: It shoots 18 inches, not counting the distance the bolt slides after it hits the ground . Otherwise, about 2 feet. I put K12 as the location in the title, to mirror Kai's post. I'm not sure if the attack was moved to a different location, as Ska has it listed for H5 in the guerrilla thread. If you see something out of order per the challenge rules, please let me know. C&C welcome
  4. Location: A06-Guinevere Tags: Exploration Job: Explorer My next mission for M.A.N.T.I.S. was to scout out Guinevere. I was told I would love it there, that it would be like a vacation... Suffice it to say, it's not my definition of a good spot to vacation, unless you like boiling lava and rock. Needless to say, I wasn't impressed, besides, the smell of sulfur did nothing to help my feelings of nausea. I grabbed a few samples of rock, (I'm sure the scientists back at HQ would have liked some of the black stuff, but I was going anywhere near that lava) and set off to try and find a part of Guinevere that wasn't 1000 degrees... More pics can be seen here: Link As always, C&C very welcome
  5. Spencer's Diary, 21 Junali, 3815 Midsummer's Day on old Terra. Funny, really, it's a fairly meaningless concept when you find yourself on a new planet every week, each with its own unique year and idiosyncratic seasons. But somehow this date always seems like a marker to me, a time to reflect on what has gone before and whether our path is taking us where we set out to be, or has somehow strayed into stranger regions than we thought possible. Some years this date was found me in harsh, hostile places - that lava moon back in the outer rim, or taking cover from solar flares on New Mercury. On days like that, you do wonder how you ended up there! But other times, just sometimes, you find yourself in a place of breathtaking beauty. This year's like that; at least from my initial approach, Arium Major seems like an unspoilt paradise. The cliffs that ring the globe where the ocean meets the polar continents almost looks like somethıng from Old Terra, before the wars and the environmental reconditioning. All in all, perhaps I am in the right place...
  6. Location: A06-Guinevere Tags: Vehicle, Building Job: Driver Start Log: I wasn't surprised to be stationed on A06, after MANTIS' successful infiltration of the planet, I knew that drivers would be needed to help gather gold. Some MANTIS engineers had quickly erected processing plants to separate the gold from rock. My task was to use the T-7 dumptruck to haul loads of gold to transport ships that then delivered it back to MANTIS headquarters. This mission I even had a co-pilot, Massi Editoro, who would man the truck's cannon in case of attack. MANTIS didn't take any chances when hauling gold, even dumptrucks received serious firepower. All in all, a pretty fun job, but the desert heat seemed to mess with my stomach... T-7 Dumptruck: Maintenance rover: The processing plant and dump truck actually work!
  7. Location: D02, Barker's Folly Tags: Exploration It's hard not to be impressed by the natural beauty of this asteroid belt, all the awesomnium ripe for the picking doesn't hurt either... I don't do many all LEGO scenes, usually opting for a complete 'model' rather than an immersive picture, so this was rather fun
  8. Let me present the first iteration of the Swebrick post-apocalyptic landscape! (I assume this belongs in this forum...?) More modules and exhibitions to come.
  9. Location: A06-Guinevere Tags: Exploration My first sight of Guinevere was of its rolling sand dunes. There appears to be rock formations protruding out of the sand, I'll have to take a closer look at them. This was a fun build, getting the rocks to stick out of the sand at an angle was a bit of a challenge, but I think it turned out pretty well. C&C very welcome
  10. Location: Lesser Drigo F02 Tags: Vehicle, Landscape, Piracy Job: Driver Start Log: After MANTIS' domination of A06, I was given a new highly classified mission along with Scorpio Starstriker, and Double D. Our job was to infiltrate F02, and deal as much damage as possible to Octan operations, whether that be through sabotage, piracy, or spying. We were dropped off on the planet with the new MT-X all terrain truck. After dropping the other two operatives off, I headed towards a canyon that Octan had built a base in. A few Octan robots seemed busy taking inventory of some supplies, I was a little surprised to see that the rumors of Octan robots doing all the work, were actually correct: Seeing as they were unarmed, I decided I could use a diplomatic approach: : You are not authorized to be in this space Hard at work, I see. Don't you guys ever get to do anything fun? I do not understand. Well all you guys get to do is move supplies, mine, and do physical labor. Haven't you ever wanted to drive a vehicle? Or actually get to carry a weapon? With MANTIS, I get to drive things like that sweet truck... We are not authorized to drive vehicles. Join MANTIS and you could be, we get to do all the fun stuff. You could even go into special ops if you wanted. That does sound more important than moving crates. We're in! Alright! We might as well take some of these supplies with us though, I'll back the truck up: Now hop in, and I'll show you what this truck can do! After convincing the bots to join MANTIS, I headed for the rendezvous point to pick up Double D and Scorpio. ... More pictures of the build: And the blast doors actually work! See them in action on (embedding it wasn't working properly for some reason )And just for fun, a group picture of my MANTIS vehicles thus far:
  11. Location: A05-Yallorn II Tags: Vehicle, Exploration Job: Driver Log Update: After operating the TR-2 Mining Rig, it was a welcome change to use the T-4 Buggy to scout ahead on planet A05. The individual front and rear suspension soak up even Yallorn II's mountainous terrain, and it's one of the fastest vehicles I've driven. The scouting expedition itself was mostly uneventful, I ran across a few small aliens, but they scampered off quickly. I made sure to keep an eye on them though, as harmless looking creatures often turn out to be anything but that. The T-4 Buggy features working suspension, and the ability to swap out modules for different missions. Weapons module for scouting missions: Cargo module: Secondary cockpit module: I tried to capture a rocky moss covered look to represent Yallorn II's mountainous landscape. C&C welcome
  12. This is my first module for my collab with LittleJohn. It was an interesting change to try a middle eastern style gatehouse, and I'm quite pleased with the result. The gates actually work and there's a full interior. Katoren's main gatehouse receives much traffic from vendors, nobles, and visitors heading into the city. Gates closed: There are more pictures here: link C&C welcome, and there's more of Katoren to come
  13. Hi everyone! Just thought i'd share my latest Architecture build, in case anyone in here would find it interesting. It's a scale model on Richard Neutras Lovell Health House, a modernist piece from the late 20's, based in California. A house which was also featured in the movie L.A Confidential https://www.flickr.c...re/16775803645/ best wishes -Mat
  14. Hi everyone, This is the first Star Wars MOC I post on Eurobricks. It is almost four and a half years ago I made a Star Wars MOC. I was an exhibitor at an event in the south of the Netherlands. The MOC is inspired from the scenes of Revenge of the Sith and the landscapes from Legoland Germany and Denmark. The landscape is 2 by 6 XL plates big and it has a lot of details. When I see landscapes of Star Wars, I see mostly Endor, Hoth or Christophsis. That is the reason why I wanted Kashyyyk. Here is the link to the pictures. http://www.brickshelf.com/cgi-bin/gallery.cgi?f=553473 Comments and/or feedback are welcome. It is the first Star Wars MOC in years. Sander
  15. This was my entry to the large miscellaneous category, of the CCCXII, over on Classic-Castle: The keep's interior: Lots more pictures here All C&C appreciated
  16. Credit for the tree design goes to Brother Steven. This is my second largest build ever at 64x48 (plus the border), and weighing over 21 pounds. It was built over a period of 8 days. There's a full interior, and the castle doors work. Sir Glorfindel attends a feast held at Darraor Castle, a Mitgardian fortress located near the Avalonian border, the feast was supposed to promote diplomatic relations between the two guilds, but not all of the guests seem pleased about this: View from a tower window: Check out all the details here: http://brickbuilt.or...raor-Castle.php Your comments and constructive criticisms are always appreciated
  17. Location: G04 - Fractor V Tags: Building, Vehicle While scouting out Fractor V, an Octan explorer came upon a tiny, yet highly advanced, alien civilization. He was going to get a closer look at some of the buildings when he noticed several hostile looking spaceships coming right towards him! Deciding a closer look could wait, he turned heel and ran. Lots more pictures on Brickbuilt: Link Thanks for looking, C&C appreciated
  18. Location: F04, Illustria Tags: Exploration, Land Vehicle, Vehicle Job: Explorer Explorer LittleJohn and special ops agent Massi Editoro scout out the rocky terrain of Illustria. More pictures can be found on brickbuilt. Comments always welcome
  19. Here is my build for Barracks Phase 2. It's a bit of an unorthodox training ground, but I thought it would make sense for Mitgardian warriors to be well trained in how to survive Mitgardia's icy climate. Also, this is my unofficial entry to the Natural Beauty category of the Summer Joust. The smaller pine tree is based off of mrcp6d’s design. Part of any Mitgardian warrior’s training is to learn how to survive for days outside in the frigid cold with minimal supplies. Snow shelters offer relative warmth during the night if well constructed. More pictures: link Your comments and suggestions are always appreciated
  20. This is one of 4 micros I built as prizes for the Guild Creation category of the Summer Joust. This particular model was focused on the landscape of Rauor. Rauor is just a fictional land I made up, and tried to develop the culture and setting of with these 4 micro builds, the rest of which will be posted soon. If you'd like to see more details about the Summer Joust, check that out here: link. Thanks for looking, C&C appreciated
  21. Here is chapter 2 of my story about Aymeri and the fight to reclaim Katoren. I’ve wanted to try a desert ruins scene for a while now, so this was a rather fun build. Inspired by Markus’ amazing build. I would like to claim the following UoP credits: History Military Science: battle scene After the council meeting, Aymeri and Tierri set to work gathering a few of their most experienced soldiers, and some supplies to set up the initial camp at the ruins of Kharab fortress, just outside of Katoren. Once they had all snuck out of the city bringing their supplies and some weapons, they travelled to the ruins, as discreetly as possible. What they found inside Kharab, however, was not what they expected. "Hey-ho, look'e what I got 'ere! One 'o them merchants in town gave me all this gold for them blankets we pinched off the last caravan," Rognir declared as he proudly displayed a bag of gold coins. "Ooh! Gimme the shinies!" Ahriss immediately replied, quickly getting to his feet and rushing toward the inviting bag of loot. "Get back, you, aye got this meself!" Rognir brandished his axe and Ahriss quickly stopped, though his eyes remained greedily fastened on the bag. At this, Khatir, who had been seated on a crude bench finally spoke up:"Shut up, both of ya! We'll divvy the gold evenly and if either of you tries to cheat, I'll slit your throat. So sit down, Ahriss, and let Rognir show us the gold." Seeing Khatir's drawn dagger, and his apparent readiness to carry out his threat, the other two quickly complied. Meanwhile, the bandit leader returned from his scouting of the nearby trade route. "No new caravans going by today, the road was pretty much empty, 'cept a few peasants... What are you doing with that scorpion, Karih?" asked Zaeim suspiciously. "Why, slicin' him up fer dinner 'o course! You 'ant me to save ya the tail?" the grubby cook responded. Zaeim's countenance quickly darkened, "I don't want any part of a scorpion you fool! Make something edible for once!" "There's no 'eason for you to get yerself upset, all yer shouting will scare Fa'ar, e's still learning to trust us!" exclaimed Karih, as he quickly stooped to reassure his pet rat. Zaeim's response was cut off by a cry from Qatie, the look out:"To arms! Soldiers outside!" Aymeri's group had made it to the ruins undetected, but were surprised to hear the sounds of voices from within. Aymeri and Tierri discussed what they should do while one of the soldiers cautiously peeked around the rotting door to see who was inside. "Looks like bandits," he reported, "I see 5 men." Tierri spoke up, "With the 4 of us, we should be able to take them by surprise and capture them quickly." "I agree, let's rush them together," Aymeri said, readying his bow. But just before they started their ambush, their plan was ruined by Qatie's cry of alarm. Realizing that a fight was now inevitable, the small group rushed ahead. When the first soldier burst in, Zaeim was already facing the doors , and so he quickly attacked with his huge scimitar. With a cry of alarm, Karih promptly hurled the dead scorpion directly at Tierri. The other bandits rushed for their weapons, their gold momentarily forgotten. The scorpion caught Tierri squarely in the face, momentarily stunning him. Karih didn't try to follow up the attack, but instead stooped to pick up his beloved pet rat, as Khatir, Rognir, and Ahriss rushed towards the fight. After recovering from the unexpected blow, Tierri hastily moved to battle Khatir, while Aymeri quickly directed an arrow towards another onrushing bandit. Zaeim brought a crushing blow down on his foe, who was barely able to block in time. Aymeri's shot smashed into Rognir's shoulder, knocking him backward and out of the fight. After recovering Fa'ar, Karih's only thought was to flee. Unfortunately, his flight sent him crashing into Ahriss. Zaeim's powerful blow had hammered the solider to the ground, and the bandit chief prepared his finishing stroke as Aymeri knocked another arrow and Tierri continued to struggle with Khatir. Qatie had been waiting for the attackers to move out from the archway enough for her to have a clear shot, and now she readied her crossbow and fired. The downed warrior tried to scramble backwards away from Zaeim's stroke, but Aymeri's final soldier leaped to his comrade's aid, plunging his spear into the threatening figure. In that instant, the crossbow bolt buried itself into the ground, barely missing the soldiers Aymeri released another arrow at the fleeing cook, and hit the man's calf, immediatlely halting the escape. Tierri had finally gotten the better of his opponent with a parry from his shield and quick counterattack, while the soldiers made sure Zaeim was vanquished. Aymeri however had a new foe. Ahriss had finally recovered from his run in with Karih, and whipped his spiked chain towards Tierri, forcing the warrior to block with his shield. One of Aymeri's men started towards the orc to start a flank attack, not noticing the downed bandit in his path. As he stumbled and fell, his spear battered into the orc's armor. Despite Qatie's ferorcious attack, Aymeri parried confidently with his dagger, then followed with a left handed uppercut. The punch sent the bandit reeling up against the wall. Thus the ruins of Kharab fortress were seized by Aymeri and his men after an unexpected dispute. Build pictures: There are some more pictures on brickbuilt. C&C appreciated, on both the build and story
  22. Thanks to de Gothia for letting me place this watchtower in Benoic. Having recently acquired quite a few dark green plates, I wanted to try a landscape in that color and chose to put a small tower/cottage combo on it. There is a full interior, though because of the small size the furnishings are fairly frugal. Both doors are functional as well. The corner stonework was inspired by Dwalin Forkbeard, the cottage was inspired by Legopard, the ‘gear’ mushrooms were borrowed from Captain Flint, and the tower windows were inspired by Gideon. Benoic has many stone watchtowers within its lands to provide warning in case of attack, and also as bastions of defense. This particular tower also has a small cottage to serve as living quarters for the soldiers stationed there. More pictures can be seen on brickbuilt. Thanks for looking, your comments and suggestions are always appreciated
  23. Here's my build for the 1st gatehouse phase in Age of Mitgardia. I wanted to experiment with ground texture, and was inspired by K.Kreations, and Brick Vader. A warrior sets out from one of Nordheim’s outer gates, headed into the tundra of Mitgardia. Gates closed: Thanks for looking, more pictures can be found on my website, link. As always, your comments and suggestions are quite welcome
  24. Here's my build for the second Gatehouse phase. I used a similar ground texture to what I did in my previous build, “Start of a Journey,” and tried a different stone wall design for the gatehouse. The warrior returns to Nordheim’s welcoming gate after a long journey through the clan lands of Mitgardia. More pictures are available on my website: link Thanks for looking!
  25. Dear fellow Brick Builders, long time no see. Due to some serious real life trouble my progress in rebuilding the northen part of the river has been slow. But finally the problems got fixed and I was able to continue with the important staff. My idea was to redesign the montains in a more natural looking way and to use a higher quantity of slope bricks. In addition to those new criterias a have decided to use only one colour. the first result has already presented here in the first topic. Today I proudly present the progress. This picture shows how I wish to continue. Here the elfen "village & forest" shall be build. More pictures are avaible at my Brickshelf folder.
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