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A selection of scenes and hangars for the presentation of tiny little space vehicles. Blue Bay by TenorPenny, on Flickr Blue Bay by TenorPenny, on Flickr Dock 7 by TenorPenny, on Flickr Dock 7 by TenorPenny, on Flickr
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Wun’Tux Bastion The Bastion is inferior to the Clanship in speed, armour and weaponry and costs 1.5 times the price to construct. On the surface, it is a poor choice of investment. And yet in recent times it has been at the centre of several Wun’Tux military victories. Wun’Tux BroodClans traditionally fought small-scale engagements with formations of their sturdy capital ships; they could only deploy Twinfangs from their largest, most valuable ships and saved such for large scale engagements (like their invasion of Illayko territory). Their fatal meeting with humankind changed all of that. In the beginning, the old tactics of the Wun’Tux were enough – early human explorers were unable to breach the armour of their opponents with fighter or capital-ship weaponry. As technology and tactics advanced, new options presented themselves with rockets, missiles and other explosives – including those fitted to fightercraft. The majority of Wun’Tux raiding parties operated without fighter cover of their own and found themselves extremely vulnerable to human squadrons, first and foremost Americans out of Highpoint. The Bastion was rushed into production by BroodClan Xylos. Xylos were one of the largest and most dangerous of the BroodClans but even they could not afford to have a carrier in every place at every moment. The Bastion was designed loosely around the frame of the Clanship but modernised and updated. The most important addition came to the craft’s aft; an external fighter rack. In the most simple sense, the Bastion allows cheap deployment of fightercraft to smaller engagements. It helped to level the playing field against human forces and beyond. More enterprising BroodClans found increasingly intelligent uses for the ship, e.g. when BroodClan Soulfront used the ships to successfully destroy USS Ranger in a coordinated ambush.
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Here is my last creation, a town in microscale. There are not advanced techniques but I've enjoyed building this. Microtown by FonsoSac, en Flickr Microtown by FonsoSac, en Flickr Microtown by FonsoSac, en Flickr Microtown by FonsoSac, en Flickr
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The B-20 Bearcat The X-33 Scimitaris an excellent dogfighter and interceptor; it serves with distinction throughout the US military. It lacked the ability to do damage to so-called ‘hard’ targets, such as capital ships and armoured structures. Tomcat-class Strike Fighters could carry a variety of warheads but were expensive and frequently unavailable. USEF engineers at Highpoint were tasked with plugging this capability gap. The designers created a purpose-built vessel; essentially two high capacity warhead launchers with a fighter-scale ship constructed around them. The resulting ship was as carrier-dependent as the Scimitar – and significantly less agile. Its increased bulk meant carriers could hold only three B-20s for every four Scimitars; a significant trade-off. And yet the ability to inflict such damage without putting carrier ships at risk was a seductive one to the new tactical thinking coming out of Highpoint. The project chairman, Vice Admiral Devonbrooke, took the first squadron on operation as soon as they were ready. Her flagship – the USS Ulysses S. Grant – was leading a small strike force deep behind Wun’Tux lines. Intelligence reports hinted towards a durillium mine on an old Illayko colony; a facility hardened against capital ship assault. Devonbrooke didn’t have the requisite force to overpower the defences and – even if she did – bringing one to bear make her plan obvious and allow the Wun’Tux time to prepare. The obvious answer was the B-20; the Grant’s compliment could slip by the anti-capital ship defences and neutralise the facility. The strategy was full of risk, however. The B-20s might not perform as in simulations. And even if they did, Devonbrooke knew she would have to deploy most of her fighter cover to escort them in. It would leave her carrier force in peril. Six Scimitars of the 466th Diamondbacks volunteered to fly cover for the carriers. Even with his knowledge, Devonbrooke struggled with the decision for a day and a half. In the end her Highpoint training won through; the B-20s were prepped. The Vice Admiral’s main force – with it’s scant fighter cover – proved too tempting for the Wun’Tux garrison. They launched the majority of their forces to engage, leaving a gap the B-20 strike force quickly exploited. By the time the reptiles realised what was happening it was too late – they had left only a handful of Twinfangs to protect their mining complex which were quickly wiped out by the human escort fighters and the forces they tried to bring back from their assault on the carriers were cut down as they tried to disengage. The B20s were able to deploy their ordinance with high accuracy, destroying the defences and evacuation equipment in one bombing run. With nothing left to defend and frightened by the potency of the new human ships, the Wun’Tux Clanships beat a hasty retreat. By this point, however, the main force was in no state to pursue. The USS Ulysses S. Grant was almost critically damaged, half of the Diamondbacks had been lost. And yet the day was won. The USS Gettysburg was able to approach, deploy marines to eliminate remaining Wun’Tux and rescue the facility’s slave labourers. The operation was a PR coup, an edited battle report was broadcast to human populations throughout the galaxy. The B-20 was made the star of the show but their pilots (from the 202nd Bearcats) dedicated the victory to the Diamondbacks. Nevertheless, the B-20’s nickname became shrined in legend; The Bearcat.
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Hi everyone! I wanted to share with you one of my favorite MOCs as of late, "Mini Battle for the Batcave" (illustrations by flickr user Omar + Kazumi Ovalle). I actually finished this back in August but feel Omar's illustrations made it "pop" even more. I designed the model with playability in mind, so it has 10 play features including: 2 separable modules (Wayne Manor & Batcave), glow-in-the-dark stars, Batwing with working missiles, Joker truck with hidden guns, secret door to Batboat dock, Bruce Wayne, Batman transformation chamber, jail cell, Batwing landing pad, snap-on "Bat Ramp." Other fun details include the trophy room and Batsignal. My main sources of inspiration were the Tim Burton Batman movies and comics, with a little bit of influence from the Animated Series. The Joker ice cream truck is a nod to one featured in one of the original LEGO sets. This was a lot of fun make. If you have any suggestions or ideas, let me know. In particular, I'm interested in making more microscale Batman stuff. What characters and or vehicles would you like to see? This playset is on LEGO Ideas and is a collaborative project between myself and Ideas users, omarovalle (Illustrations) and mreilly44 (Toy Commercial Video) I would add more pictures, but I think my friend's video does the best job of showing the play features in action. The first 40 seconds, or so, is the toy commercial. Hope you enjoy it as much as we did filming it!
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Microscale Tree Mini-tutorial This is a short tutorial showcasing a technique for building microscale trees. This technique was used to build most of the trees in my MOC Avalonian Countryside. The pieces needed are shown above. The centerpiece of the tree is the 6 stemmed plant piece (19119) which is essential for the design. The rest of the pieces are pretty standard, and some can be exchanged for other pieces. As seen on the 1x2 plate in the lower right, the plates need to have a little hole in the center column, as this will be attached to the stems. I believe the hole is pretty standard in pieces nowadays, but not sure for older pieces. First we put together the trunk. Nothing strange here, just attach the 1x1 round bricks to the telescope and put the plant piece on top. For the canopy we construct little building blocks that we will then hang on the stalks. These building blocks are easily constructed from 1x2 plates and a 2x2 plate as shown in the top right. We need three of these. We then proceed to hang these on the tree. They should hang on the 3 lower stems that are more horizontal. After hanging each part we will then secure it by attaching another 1x2 plate directly to the stem. This is done by inserting the stem into the little hole on the center column at the bottom of the plate. Our tree should now look as on the left. The next step is to add 1x2 plates to the top of the tree. These are again attached directly to the stems. I find they look best if placed in a kind of windmill pattern as shown in the center picture. We now have our completed tree as shown on the right. If all our trees look exactly the same, it won't look natural. So let's look at some modifications that can be made to break the pattern. Some of these modifications can also help if you are short on certain parts, or want to use colors that doesn't have certain elements. First some variations of the trunk. Instead of the standard telescope trunk, we could use technic connectors. It gives a thicker, straighter trunk, but is a bit more complicated to connect to your build. Another option is to use a regular bar, which gives a very thin trunk. We can also just use straight up 1x1 round bricks, and possibly mix in some 1x1 round plates in the mix. This works well if we want to do a tree with shifting colors, like a birch or similar. There are also endless possibilities to modify the canopy. Instead of building an anchor shape from 1x2 plates we can more round plates as in the top left. For colors like olive green we can't use a 2x2 round plate, but can instead use a 3x4 leaf element. The leaf is then hung from the top right hole of the leaf element. We can also just alter the orientation of the regular design, as shown in the bottom left, where we have put the anchor shape on the right side. It is a very small change, but still helps break the pattern. Also just want to point out that the 6 stem piece does come in different colors, so if you are building a canopy in dark orange, you may want to use a 6 stem piece in dark orange as well, as the green can sometimes be seen through the canopy. Some examples of what the finished trees may look like. There are lots of other ways to build trees like this, so just go ahead and try different things. If you lack a piece for something, just try replacing it with something else. It might just end up even better :) Happy building!
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Based off of "Perimeter", an RTS by Russian developer studio K-D Lab, Frame is a mobile city created to traverse the treacherous and ever-changing bubble worlds of Psychosphere. The city itself is but a tiny part of the Frame which also houses machinery to maintain base when on-world, as well as mystical Spiral, a device that allows inter-dimensional travel. Here are separate pictures of the city and the structures built around it: The City The Core The Core is a vital part of the base built around the Frame. It accumulates and transfers energy, collected from the world's surface, to the Frame. It also powers the structures that are not directly connected to the Frame when they are built within the colored zone around the Core. The Lab This is one of the laboratories that a player must build in order to access new units within the game. This particular one allows access for laser tech-based units. And here is a reference image, an in-game screenshot of the Frame and four Cores:
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TB-55The TB-55 by TenorPenny, on Flickr The TB-55 by TenorPenny, on Flickr The TB-55 by TenorPenny, on Flickr Sometimes old ideas are the best. The Russian TB-55 is a low tech weapon of brute force; a slow moving and heavily armoured gunship capable of devastating damage from its twin warhead launchers. The ’55 has outlasted many technologically superior ships and remains a potent force in the European Union navy. The ship is a giant compared to most starfighters; it has the lumbering pace of a giant to match. Even when it reaches top speed the ship is difficult to manovere and an easy target for interceptors and flak fire. And yet between the thick armour and its sheer potential for damage the ship well liked and well used. The design has barely changed since the Pan-Eurasian War in which it was used to siege and destroy Coalition fortifications and armour – one of the many reasons the Coalition chose to oppose the Union with hit and run style tactics over a slugging match. The post-War threats to the Union came in the form of alien species. Although the Oroso were able to avoid and isolate squadrons of TB-55s before they could do damage, the ship was found to be extremely effective against the Wun’Tux. Their durillium armour was very resilient against energy weapons but weak against explosives – the TB-55 was able to field an inordinate amount of such weaponry per ship; just three of them were capable of destroying one Clanship in two bombing runs. The vessel is decidedly old fashioned in design. A lack of automation means the ship requires three crew just to get off the ground. Outmoded sensors and electronics means it can be ‘spoofed’ by cutting edge jamming or stealth techniques. On the other hand, the ship is rugged and easy to maintain- it has few specialist components and repairs can be affected with salvaged equipment. This allows the ship great durability in the field. The European Union lost precious ships, personell and resources at Tordov V. The late Admiral Golovko’s successor- Vice Admiral Reyneso – favoured a less gun-ho tactical approach. She deployed wings of TB-55s to repel subsequent Wun’Tux incursions, successively blunting further offensives and giving the Union time to reorganise. TB-55 losses are common; the ship is big enough to be hit by flak fire and slow enough to be vulnerable to enemy interceptors. It has seen most success when deployed only once enemy fighter forces are engaged. The Russian 4th Bomber Wing (nicknamed the ‘Red Foxes’) worked alongside Grendel Squadron in the months following Tordov V using this exact tactic; the fighters would engage Wun’Tux fighter cover and allow the TB-55s to operate more freely. The Red Foxes chalked up an average of 1.5 Clanships per sortie.
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Early Warning Observation Outposts were constructed in response to the ever-expanding reach of Wun’Tux raiding parties. The stations are constructed in a modular style; the hub of the outpost contains an advanced sensor suite and the command and control aspects. The three ‘spoke’ modules contain living quarters and cargo storage. These modular components can be switched out in times of need – EWO Outposts can support hospital modules, ship maintenance and extra defensive measures.
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Location: G04 - Fractor V Tags: Building, Vehicle While scouting out Fractor V, an Octan explorer came upon a tiny, yet highly advanced, alien civilization. He was going to get a closer look at some of the buildings when he noticed several hostile looking spaceships coming right towards him! Deciding a closer look could wait, he turned heel and ran. Lots more pictures on Brickbuilt: Link Thanks for looking, C&C appreciated
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Dronta VIII A small jungle world on the Wun’Tux border, Dronta VIII was home to the biggest galactic slave market through the Second Age. The only races aware of its existence were those interested in doing productive business; external threats were considered unlikely. The responsibility for security was given to a Wun’Tux BroodClan of low standing – akin to latrine duty. It was a surprise to everyone, then, when a United States Expeditionary Force (USEF) Task Force jumped into the system and began an assault on the fleet in orbit. This battle was swift and one sided; American fightercraftmade short work of the picket ships and forced the remaining vessels – whose crews were mostly planetside shopping for slaves – to flee. A joint Ranger and Marine force made landfall at the slave market proper and engaged the shell shocked Wun’Tux warriors and various market customers with uncontested orbital support. This battle was almost as one-sided as the naval engagement and soon the market lay in ruins, the slaves freed from their pens. Dronta VIII is seen as both a military and PR victory for the US. Several hundred humans were freed alongside many other aliens. It helped to solidify support for the colonies at home and garner a little favour from alien races abroad. Following this incident, the market administrators became paranoid about security. They went on to host the further markets aboard large, mobile starships with the ability to evade detection. In this sense, Dronta VIII was the last of the static slave markets. The world is now home only to flora and fauna; the old buildings and slave pens overgrown but not forgotten.
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Here’s something for the french friends here. I found it in wikipedia when looking up the architectural term "intersection" (german: Vierung), because Cluny had two of them. Once cluny has been the biggest christian church of the world. To put it to LEGO was not a big deal, since much everything has 90° angles, but the microscale-result is very satisfying, well at least for me.
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I’d like to kick off with one of my (sort of) master pieces. At least some of my local LUG like it and it was displayed at our local LEGO store. It is a railway stop in Vienna, actually an underground-station of the line U6, but situated above floor level. The architect of the original building was Otto Wagner https://en.wikipedia...iki/Otto_Wagner, world famous for Art Nouveau (Jugendstil) in Vienna, Austria. It is my least „micro“-scale building I’ve ever built, the scale is approx. 1:100. I’ve tried to show as much detail as possible and it showcases each and every door and bench. Just in the wings I had to reduce the number of windows from 8 to 6, to keep the symmetry with the archs below. The roof rests like with the original building on the green stands, so they are functional even within my model. For the Nouveau-Art ornaments came mixel-teeth in quite usefully, as well as the round 1x1 mini-tiles. (klick to enlarge) Here’s a view into the building with the platform, therefor i removed the roof on one side. However, I did not add a train, because I’m more interested in architecture than in trains.
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Hi everyone, although this site has EURO in its name i’m quite surprised to find so many here from all over the world, which makes the pleasure to join in even bigger. I’m from Austria, from the very heart of Europe and not to be mixed up with the land of kangoroos from downunder ;-) Austria is most famous for Mozart and the Blue Danube (which is not blue at all). I live, as one quarter of all Austrians in its capital, Vienna, where I am member of the local LUG „LGOe“. Our german-written homepage, which contains also a forum, would be www.lgoe.at. I’m in LEGO since childhood with the common long time of (nearly) not touching a brick until the day, when my boy set foot into our world (2008). Then I started to rebrick my old sets, but in the meantime, with all the new parts that have come with the new sets, I became a MOCer. My favorite subject when MOCing became Microscale, since I don’t have a house and space to keep parts and buildings is rare. When LEGO started the Architecture-Series I decided to turn Austrian buildings into LEGO-Microscale, I usually try to minimalize as small as I can without losing the things that make up the special approach of the original building. Thus I try to keep the proportions but overdo some important details - but you will find out yourself when i post the pictures. Another microscale I started together with another man of my LUG is a Microcaletown called Teensietown, which has indeed a spezial mix of scales but all together it looks quite pretty and it is growing exorbitantly fast. I’m a denier of most modern time tools and have neither accounts on facebook nor flickr. I will share my pics only in this forum or the one of my Austrian LUG. You may have noticed, that English is not my mother’s tongue. When writing in English I use to do it in a sometimes all too poetic style, so please accept the poetic license in my very words. Thanx!
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Ever since LEGO has released the architecture set of the UN Headquarters it was my idea, to put the VIC also to that scale. As you can see in the pic this was a fair bit challenging to put up with the 120° angles between the 3 buildings and groundplots with nearly just curves. The biggest problem was the roof until i found the white technic discs.
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The Planewalker With their razor-sharp claws and alarming alacrity, the Wun’Tux are formidable enough opponents without augmentation. Their armoured Planewalkers only serve to make them more ferocious and intimidating. The Planewalkers look ungainly and awkward at first glance. Their odd angles and forward tilt give the impression the machine might tumble forward at any moment. But the Wun’Tux engineers are far from careless; the poise is maintained by a unique system of gyroscope-like devices, the centre of gravity so easily manipulated as to give the Planewalker a shocking straight-line speed. The ‘walkers are typically used to defend valuable locations (e.g. durillium mines) and to assault hardened enemy targets; the Wun’Tux are aware of the terror the sight of one can spark, however, and are not shy in using them to keep unruly slavesin line. BroodTribes are not shy of using the armour against other Wun’Tux, either; the ‘walkers often feature in the frequent bouts of Wun’Tux infighting. Planewalkers are usually piloted by the second-born of a brood; it is a position of respect and relative protection compared to third-born and below who tend to be deployed as foot soldiers. These walker pilots are talented but prone to arrogance and overestimation of their skills. Their ‘Shredder’ cannons inflict devastating damage on organic and lightly armoured targets, especially at short range. Their thick armour enables them to survive sustained exposure on the front lines. Their main vulnerability is from the air, although airborne attackers have their best chance of hitting a Planewalker if it is standing still; they are difficult targets when moving at full speed. The USEFpurposefully struck at defending walkers from orbit in preparation for the battle at Dronta VIII. The ‘Voidrunners’ (a group of ex-slaves involved in a guerilla war against the reptiles) have a way of disabling the gyro-stabilisers with a well-placed Improvised Explosive Device. This causes the ‘walker to malfunction, lose balance and often come crashing to the ground. This method, to the relief of Wun’Tux everywhere, not widely known. It is against Planewalkers that the Blackmane X-MM made its name; within the tight confines or an urban sprawl, the humanmechs were able to evade the Wun’Tux’s shredder cannons and close in for the kill. This remains one of the rare occasions on which Planewalkers were bested by another mech. WunTux Planewalker by TenorPenny, on Flickr WunTux Planewalker by TenorPenny, on Flickr WunTux Planewalker by TenorPenny, on Flickr
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Container Transport The Gurdergen are a race primarily concerned with trade and commerce. This container transport is one of their most common craft and can be seen in friendly ports throughout the galaxy. Its most recognisable feature are the four underslung cargo attachments which augment the internal cargo capacity. Various types of containers can be attached here via magnetic means; hazardous materials in particular are favourite candidates for external carrying as they can be easily jettisoned in case of contamination. The ship is unarmed and slow; it requires escort to keep it safe. The high volume of cargo capacity makes it an attractive target to pirates and other economic raiders.
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Someone in my LUG asked me to try Urbino - so here it is - dedicated to all Italianos who are on Eurobricks. Ciau!
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The Half Nova The Half Nova is a combat dropship utilised by The Long Draw Mercenary Company. It is named after the most risky bluff in a Gurdergengame of chance. The Half Nova is a strategy involves convincing one’s opponent that your hidden tokens match the visible tokens at the centre of the table to make a ‘Full’ Nova – when they do no such thing. A very high stakes Half Nova hand won the ship’s captain, Yllo, requisite funds to buy the ship and he named it in the hand’s honour. Yllo is a rare type of Gurdergen; a proverbial ‘adrenaline junkie’ (though his race lack the ability to produce the substance), he thrives on adventure over commerce. This risk-happy behaviour first presented in his gambling which went on to finance his education as a pilot and finally his pride and joy: The Half Nova. The ship is base to mercenaries of diverse origins; humans, Gnoboand Illayko. Yllo is known to take his ship into very hazardous conditions and his band of mercenaries are paid well for the danger they face, meaning the Long Draw attracts high quality and highly unstable individuals. The ship isn’t heavily armed; its main weapon the combination of speed and the reckless endeavour of its Captain. Its straight line speed is unrivalled by all but the fastest fightercraft and its suite of ECM and other countermeasures can ward off quick-moving agressors. It also features armoured airlocks for quick and safe infantry deployment and extraction. The Half Nova has its own landing pad on the Seven-Seven Gambling Rig on the Gurdergen homeworld; when not on mission the crew can usually be found there, spending their (very) hard earned currency.
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A table scrap turned into this. Maybe there'll exist a story some day. But for now, it's a tracked cannon staring forlornly out to sea. I do like to... by TenorPenny, on Flickr I do like to... by TenorPenny, on Flickr
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Dau III Dau is a five planet star system situated on the ‘east’ edge of human space. The third planet was discovered and developed by Blackmane Industries, mainly due to the rich veins of gold ore discovered close to its surface. Aside from being a precious metal, gold remains a useful element in electronics and power regulation. Eager to keep the place a secret, Blackmane kept the discovered world a secret until they had fully deployed resource gathering equipment on the length and breadth of the major ore deposits. Although this contravened several corporate laws and led to million dollar-pound fines, the cost to the company’s monetary reserves and reputation was far offset by the cash boost from Dau III.
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The Komondor-class Destroyer The Komondor-class Destroyer was one of the many military projects spawned to take advantage of the hike in European Union defence budgets following the disastrous Pan-Eurasian War. The ageing Bulk Cruiser required a modern, effective replacement. Sequential Defence Innovations (SDI) threw their hat in the ring in the form of the Komondor. The ship was presented as an ‘armoured destroyer’ and featured impressive defensive equipment, including overlapping armour plate and reinforced shields. It packed an array of conventional weaponry and modern command and control systems to boot. SDI, however, overspent on their budget and overran the fiscal controls placed on design briefs by the European Union. This made the ship very expensive a prospect; cost was the significant factor in the Union’s decision not to choose the ship as their first choice. Testing footage, ship specifications and other information had been leaked during the procurement process, though, and SDI found buyers through less official channels. The Gnoboare known to have bought at least one; the European Union found this out the hard way in a rather eye-opening border skirmish. SDI had fabricated and planted enough evidence of industrial espionage by Gnobo spies to escape punishment. A total of 20 were produced, mostly ending up in the hands of various Gnobo brigades, although – ironically – three found their way into the hands of the Free Brigades, an offshoot Union mercenary group. The ship excels in defence; it is ideally suited to holding the line against all but the largest capital ships. The layering of its armour plate and clever construction of bulkheads means it can keep on fighting even when under sustained fire. It packs adequate anti-fighter weaponry to hold off small-scale raids and attacks without fighter cover of its own. The ship’s flaws are revealed when its ability to attack are tested. It is one of the slowest modern capital ships; highly mobile opponents can flank, harass and otherwise escape its range too easily. This inflexibility is one reason the European Union opted for different designs, like the Bremen-class Corvette, instead.
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The LCS-08 The LCS-08 (aka The Washington-class) is a newer Americancapital ship brought into service following the tactical and technological advances of the Forth Age. LCS stands for Littoral Combat Ship – a term originally applied to small vessels able to operate closer to shore than most naval assets – denotes the ship’s ability to manoeuvre effectively in vacuum as well as atmosphere. The Washington is neither as agile as the Ankuror as sturdy as the Bremen; it occupies the ground between these two extremes. It fulfils a variety of roles within the USEF; anything from independent patrols to participating in larger fleet actions alongside Strike Carriers and the like. It is also used to transport VIPs and other assets through the lawless Rim territories – the firepower at its disposal is usually enough to discourage most pirates and raiders and it is quick enough to flee more powerful threats. The ships firepower consists of two ‘Starsnipe’ flak turrets, a medium-range photonic cannon and a rear mounted warhead launcher. The latter is unusual for the ship’s size – it gives the vessel the ability to engage targets at longer ranges and hidden from line of sight. The downside of the launcher is the limited ammunition; when it is out of missiles it becomes quite useless. This renders it unsuitable for prolonged engagements. It is these missiles which tend to give the Washington the edge against their most common foe – the Wun’Tux Clanship. The thick armour of the latter can be difficult to penertrate with photonic cannons; LCS-08s deployed on anti-Wun’Tux operations are equipped with ‘Havok’ armour piercing missiles to balance the scales. LCS-02s (prototype precursors to the 08) took part in the USEF Fleet Action at Dronta VIII, spearheading the attack on Wun’Tux ships guarding the slave market. They were subsequently able to achieve suborbital altitudes and launch accurate against Wun’Tux armour and fortifications. In more recent times, the Washington-class has been deployed alongside Taft-class Strike Carriers in extended operations in Wun’Tux territory. Typically the ships are outfitted with longer-ranged, ‘stand off’ missiles and able to discourage or soften up Wun’Tux targets before engaging. In worse case scenarios (e.g. a larger enemy presence than predicted) this stand-off capability can give USEF forces breathing room in which to retreat. Engineers at Highpoint have successfully modified the base design into distinct combat variants. The LCS-ASW (aka the ‘Rhode Island’ class) is perhaps the most popular. This version swaps the warhead launcher for a launchpad capable of carrying, arming and repairing a shuttle-scale ship. This is most commonly a Vaquero-class gunship; a well armed craft bristling with sensors. This ASW (anti-stealth warfare) variant is designed to detect and defend against stealthy foes; the main ones being the Hirudin. The gunship is able to act as spotter for the LCS but is also more than capable of engaging common interlopers (like Blackfins) independently.
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Summer House by TenorPenny, on Flickr A little experiment in parts usage and slanty roof work.
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Hi All, I haven't posted here for a while, but having just shown my latest endeavour at the Great Western Brick Show, I thought anyone who doesn't usually frequent Flickr might like to see the MOC. IMGP9984 by kaitain, on Flickr IMGP9966 by kaitain, on Flickr (Just some Christmas lights added to give a fantasy feel to the display). "Heroes of Heroica" is a 240x112 stud campaign map, featuring 16 different routes into the forest from the 8 beach landing points, 57 dungeon entrances (these lead to random Heroica dungeons) in the forested area alone, 3 multi floored "Dark Druid" towers, 9 villages where treasure can be sold and equipment/potions bought. A goblin fortress to sneak into, lots of different heroica monsters to fight, including new snakes, scorpions, and even Dragons. The entire build process is available on my Flickr photostream, and when I've sorted through the photos from the show, I'll upload those as well. The aim is for the game to be played co-operatively like any other RPG. The extra campaign rules are still a work in progress though. Regards Kaitain Edit: It should have been 16 routes off the beach, not 6
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