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Avalonian Countryside The beauty of rural Avalonia have few peers. From ripening fields to towering forests, the countryside is the heart and soul of the land. Local farmers have been tilling the earth for generations, and would like nothing more than to live out their lives in peace. However, the ambitions of greater men regularly disrupt these desires, and the young men sent to battle seldom return; some caught by the stray arrow or a sharp spear, while others are drawn in by buzz and adventure promised by the capitol. But for the people who get to live here in peace, there is no place greater. It's home. Have been wanting to build a more sizable representation of the Avalonian landscape for a while now. Tried to include different aspects of Avalonia, like fields, grasslands, moors and a few different types of forests. Hopefully it is an accurate visualisation of rural Avalonia This is my first time dabbling in microscale, and I found it both more fun and more challenging than I thought it would be. The main thing is that it allows for representing a large area with few pieces, which, with my current lego budget, is pretty critical. I definitely see myself building more in this type of scale. Thanks for watching, hope you enjoyed it! C & C always welcome
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Recently three GoH members (Myself, I Scream Clone and Frumpy) collaborated together on a build for a local Sydney show. Shadow Woods 06 by Dr. Rod, on Flickr The left side is by I Scream Clone, the forest by myself and the right side by Frumpy. The diorama shows a Nocturnus and Avalonian castle, separated by the "Shadowpath Forest". Location is the North west corner of Nocturnus, in the foothills of the Rakath Mountains. Will link to more detailed photos when available. Shadow Woods 03 by Dr. Rod, on Flickr Dr Rod
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After several requests, I have made an MOC of a Sherwood camp, including Friar Tuck and his faithful dogs, Marian, and another member of the Merry Men roasting a fish. The MOC includes: A hut covered in vegetation, with loopholes on the sides for archers, a table for eating using gold dishes, plenty of food in barrels and crates, and some tools and cooking utensils on the wall A campfire surrounded by rocks and places to sit, with a fish rack and a bipod for making stew The target, conveniently "borrowed" from the tournament grounds, with which Robin Hood split his opponent's arrow Three minifigures, as mentioned above: Friar Tuck, Marian, and another member of the Merry Men roasting a fish over the fire. Since Friar Tuck is such a difficult minifigure to design with existing Lego pieces, I decided to give him his characteristic look using a yellow sticker over the bowl cut hair piece (after deciding that painting made the hair indentations even more conspicuous). He is accompanied by his trusty dogs. You can see better pictures of the camp on Flickr at https://www.flickr.c...157659507712026. This is also a project on Lego Ideas if you like it enough to support it or share it: https://ideas.lego.com/projects/119057 I have always wanted to portray Robin Hood through Lego bricks. I hope you like it, and if not practical suggestions are always welcome!
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I just finished my second MOC revolving around Robin Hood, about Little John. This set includes a variety of Robin Hood-esque features and accessories, and 8 minifigs. Any feedback is much appreciated. This set is also a project on Lego Ideas, where you can read more details about the MOC: https://ideas.lego.com/projects/109893. I also figured this MOC could bring up some interesting discussions about BURPs and raised baseplates :) I have posted a few pics below. You can see these and other pics in higher res on Flickr: https://www.flickr.c...157655406990588
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Here is my third MOC revolving around Robin Hood. This one is about Marian, and is a lot smaller than the first two. This set includes Marian, Wat O' the Crabstaff, and Prince John. Any feedback is much appreciated. This set is also a project on Lego Ideas, where you can read more details about the MOC: https://ideas.lego.com/projects/110035. I have posted a few pics below. You can see these and other pics in higher res on Flickr: https://www.flickr.c...157656152613241
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Hello All! Been a while since I posted here, I have been very busy as of late. But I am back to MOCing again, and can't wait to get back to into GoH and regular MOCing. :) Here is my latest build, built for a collaboration for BrickWorld 2015. Enjoy! Robin Hood - The Merry Hunter My contribution to the Brick-Time Stories Collaborative at BW 2015. One of two Robin Hood creations for the collaboration. Eight builders, including Max Pointner, Ian Spacek, Matthew Oh, Lee Muzzy, Daniel Church, Ben Merrill, and Casey McCoy each built a scene from a children's picture book or novel. The scenes were constructed on bases made to look like books, and were arranged into a veritable library of illustrations at the expo. This creation portrays the classic Robin Hood robbery in the forest. I had tons of fun building this creation, I experimented with a very Mark Erickson style landscaping, and Erickson brothers' trees. :) Gotta love the Ericksons! :D To make it more artistic, I shaped the landscape that is popping out of the book in the shape of a bow. Thanks for viewing, and don't forget to check out the other creations of the collaborative! l Display OverviewSoli Deo Gloria! ~Matthew~
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Day 5: A Farewell to Kings There is unrest in the forest There is trouble with the trees For the Maples want more sunlight And the Oaks ignore their pleas The trouble with the Maples (And they're quite convinced they're right) They say the Oaks are just too lofty And they grab up all the light But the Oaks can't help their feelings If they like the way they're made And they wonder why the Maples Can't be happy in their shade There is trouble in the forest And the creatures all have fled As the Maples scream 'Oppression!' And the Oaks just shake their heads Night falls once again on Galidor, and the humans enter with their tools that bring death to the forest. Walter begins the night’s work by felling Hazel Hazelnut. Once on the ground, Walter remembers the Chief saying that this stump is to be removed. He sets the dynamite, lights the fuse, and then runs like hell. The explosives do their work, and where once stood a hazelnut tree, all that remains is a hole. Burt and Ernie get the honor of felling one of the largest trees in the forest. After hours of cutting, finally Waldorf Walnut falls to the ground. Mr Big Chief prepares to fell a smaller tree, but Burt interrupts him. “I’ve always wanted to try this!” Burt exclaims, as he takes a running start, then jumps into a flying ninja kick. As he picks himself up off the ground, he is amazed that it actually worked. Maggie Magnolia lies there, separated from her stump. The Elder Alder Alden stirs once again to find more of the beautiful trees gone from the forest. “It is with a sad heart that we must bid farewell to one of the kings of this forest, Waldorf Walnut. He was one of the oldest trees here, and a good friend. He was one of the staunchest Oaks as well. “It seems Maggie Magnolia is also missing. Her rings indicate that she, too, was an Oak. “And it comes as little surprise that Hazel Hazelnut has been removed, stump and all. I wish I could tell you that you found a Maple, but I am unable to. Time grows short. You must start finding some Maples. Go.” The NPCs: Elder Alden Alder Burt Ernie Mr Big Chief Walter The Players: Adelaide Apple, played by TinyPiesRUs Berty Birch, played by Dragonfire Bruce Spruce, played by Tamamono Chester Chestnut, played by Lego Spy Jack Pine, played by mostlytechnic Lassie Sassafras, played by fhomess Nash Ash, played by Zephyr Peter Cedar, played by badboytje88 Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley Sue Sumac, played by Bob William Willow, played by Scubacarrot The Fallen: Alastair Pear, played by Brickelodeon – Lynched Day 1 – Alignment Unknown Lauren Laurel, played by PirateDave84 – Felled Night 1 – Oak Buck “Dollar” Poplar, played by Mencot – Felled Night 1 - Oak Catarina Dogwood, played by adventurer1 – Lynched Day 2 - Oak Agnes Cyprus, played by JackJonesPaw – Felled Night 2 - Oak Vicky Hickory, played by Stickfig – Felled Night 2 – Oak Larry Larch, played by TheLazyChicken – Lynched Day 3 - Oak Clem Elm, played by Scaevola – Felled Night 3 – Oak Bobby Beech, played by Lord Duvors – Felled Night 3 - Oak Barry Cherry, played by jluck – Felled Night 3 – Alignment Unknown Hazel Hazelnut, played by Goliath – Lynched Day 4 – Alignment Unknown Maggie Magnolia, played by Calanon – Felled Night 4 – Oak Waldorf Walnut, played by jamesn – Felled Night 4 - Oak The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the voting members of the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8a. If you are a Tree Stump, you MAY (and are encouraged to) continue to take part in the Day thread discussions. Tree Stumps may not Vote, they may not use Night Actions, and they cannot be voted for or targeted at night. 8b. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation.
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DAY 2: FLY BY NIGHT There is unrest in the forest There is trouble with the trees For the Maples want more sunlight And the Oaks ignore their pleas The loggers enter the forest that night. At first there is relative quiet, then the raucous noise of a portable generator fills Galidor, as floodlights bring day to the inky darkness. “Hey boss, we’re looking for a pear tree, right?” calls Burt. “I found one right here!” “Aww, it’s just a sapling,” cries Ernie. “Well, a pear is what we came for, and a pear is what we’ll take,” says Mr Big Chief. “But boss, it’s so small and frail,” Ernie argues, why, I could almost reach out and pluck…” “OOOPS.” With surprisingly little effort, Ernie plucks Alastair Pear right out of the ground, roots and all. All that is left is a small mound of deep, rich soil where he once stood. “Well, I guess our job is done here,” says Walter. “Not so fast. It seems there are some other trees we get to take down tonight,” Mr Big Chief says. “We’ll fell them tonight, then come tomorrow to pick them up. Get to work.” The sounds of sawing and the bite of hatchets goes on through the night. It’s enough to cause the trees to stir, but not enough to wake them from their sleep. The following morning, Alden the Elder Alder calls the trees to attention. “It seems the humans have done their dirty work, and I must say, it is not positive for us Oaks. Alastair Pear has indeed been removed, but there is no stump left for me to examine. I cannot tell you his alignment. “In addition, Buck ‘Dollar’ Poplar was taken down last night. “Lauren Laurel has been felled as well. Both of their stumps clearly show that they are Oaks. “There is some good news, however. Since Buck and Lauren’s stumps remain, they can still speak, though it might pain them to do so. “So get to it, find me a Maple.” MOD NOTE: There are some rule changes, highlighted below, concerning Tree Stumps. Please review the rules. The NPCs: Elder Alden Alder Burt Ernie Mr Big Chief Walter The Players: Adelaide Apple, played by Tiny Pies are Us Agnes Cyprus, played by JackJonesPaw Barry Cherry, played by jluck Berty Birch, played by Dragonfire Bobby Beech, played by Lord Duvors Bruce Spruce, played by Tamamono Catarina Dogwood, played by adventurer1 Chester Chestnut, played by Lego Spy Clem Elm, played by Scaevola Hazel Hazelnut, played by Goliath Jack Pine, played by mostlytechnic Larry Larch, played by TheLazyChicken Lassie Sassafras, played by fhomess Maggie Magnolia, played by Calanon Nash Ash, played by Zephyr Peter Cedar, played by badboytje88 Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley Sue Sumac, played by Bob Vicky Hickory, played by Stickfig Waldorf Walnut, played by jamesn William Willow, played by Scubacarrot The Fallen: Alastair Pear, played by Brickelodeon – Lynched Day 1 – Alignment Unknown Lauren Laurel, played by PirateDave84 – Felled Night 1 – Oak Buck “Dollar” Poplar, played by Mencot – Felled Night 1 - Oak The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the voting members of the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8a. If you are a Tree Stump, you MAY (and are encouraged to) continue to take part in the Day thread discussions. Tree Stumps may not Vote, they may not use Night Actions, and they cannot be voted for or targeted at night. 8b. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation.
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This was my entry for the Merry Band category of the CCC XII. This is a scene from Walt Disney's version of Robin Hood. Robin Hood and Little John dress up as"fortune tellers", and make away with Prince John's gold and royal robes: All C&C appreciated
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This is my take on the 41174 Starlight Inn set that I picked up a few weeks ago. I'm normally not a big fan of sets and usually only sees them as parts pack but I liked the idea of this one. However, I didn't really like the use of some colours and wanted to use them more realistically, e.g. only green plants and leaves and keep the purple and pink for the interior. The structure is made to reflect the set with a kitchen and sitting room at the ground floor, and a bedroom and a balcony with a telescope on the upper floor, as well as the rounded window. No thought has been given to how this would go with whatever stories goes on at the Elves tv show, comics, books or whatever, I don't care about them at all. This is just my try to make a better inn that could go with the Elves minidolls. Thanks for watching! /Etzel
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A Failed Insurgency After the Ulandians occupied the Nestlands, insurgencies began popping up in an attempt by the locals to regain their land. After the Ulandians blocked an essential trade road in a dense forest in the region, a small group of cloaked local fighters attempted to retake the road. Unfortunately for them, the Ulandian fighting force guarding the route was prepared, and after a quick and one-sided battle, the guards were able to drive off the attackers. The Ulandians hold off the Nestlanders. An overhead shot of the skirmish.
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Here is my entry to Category C of Challenge III. Hope you enjoy the builds, especially Slowbelly Keep which was my big project of the year. And I tried some new stuff with it, including SNOT walled buildings with interiors. The events here take place just after my Category A build: link. Several dwarven clans had been given the mission of invading Avalonia from above ground while others advanced through tunnels. So far everything was going as planned for the dwarves. The groups on the surface used tents to set up temporary camps as they journeyed to the border: Thanks to Jonathan, Glorfindel now had a good idea of what the dwarves' plans were, but he still needed more specific information so that he could stop the dwarves before they crossed the border. Therefore he payed a visit to Kenan, the candlemaker in Hradheim, and one of the best sources of information in Mitardia: Hradheim was located just south of Amortug, which made it easy for Kenan or his apprentices to pick up bits of information about the dwarven invasion from dwarves traveling through the town. Kenan was able to supply Glorfindel with the routes several dwarven clans were taking to infiltrate Avalonia, and which clans were most in favor of the attack and which were just going along with the others. Realizing that quick action was called for, Glorfindel dispatched messengers to arrange a meeting involving Elves, Dwarves, and Men at the great hall in Fjollum, a city located almost on top of the Mitgardia/Avalonia border and often used for diplomatic meetings. Then Glorfindel himself led a group of calvary to capture the Anarfell clan leader, one of the staunchest supporters of the invasion: Surrounded and outnumbered, even the stubborn dwarves realized that surrender was the only option. After disarming the group, Glorfindel and his men escorted the dwarves to deserted Slowbelly Keep (rumoured to have been the cage of Slowbelly the dragon in ages past), which would serve as their temporary prison. After securing the prisoners and mounting a fresh horse, Glorfindel rode for Fjollum... See here for continuation of story. A section of the dwarven army had already reached Avalonia and moved into place to besiege Myrr Castle, a strategically placed stronghold vital to the success of the invasion. The dwarven siege engines were in place and they had already made good progress on a tunnel under the castle, when a dwarven messenger mounted on a warg charged in to deliver news. Fortunately the message arrived in time to prevent bloodshed. The catapult and ballista work, watch here: And you can see a video of the build process as well: And that concludes my Challenge III builds. C&C appreciated
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It is midday in the Forest of Galidor, and the loggers from the nearby village are busy eating lunch. Burt is enjoying a hot cup of joe, while Ernie eats the sandwich his wife made for him. Meanwhile, Walter is busy looking at a map of the forest, when something he sees strikes him as odd. "Mr Big Chief, can you take a look at this?" Walter asks. "Of course, Walter. What is it?" "We've taken trees from all over this forest, with the exception of this area right here" Walter says, pointing to a spot on the map. "Ah, yes. Take a look with these binoculars." Mr Big Chief hands the binoculars to Walter as he begins to explain: "We've tried sending men into that section time after time, and whenever they get close, they suddenly get disoriented and wander the wrong direction. Every time. Most of us oldsters think that part of the wood is haunted, or perhaps magical. The trees there do seem bigger and stronger than most," Mr Big Chief explains. "But it seems that is about to change. See, I received this note this morning, and it says that we will be allowed into that area tonight, but we may only take one specific tree, which will be pointed out to us later..." The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maplesneed to outnumber the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation. The NPCs: Burt Ernie Mr Big Chief Walter The Players: Adelaide Apple, played by Tiny Pies are Us Agnes Cyprus, played by JackJonesPaw Alastair Pear, played by Brickelodeon Barry Cherry, played by jluck Berty Birch, played by Dragonfire Bobby Beech, played by Lord Duvors Bruce Spruce, played by Tamamono Buck “Dollar” Poplar, played by Mencot Catarina Dogwood, played by adventurer1 Chester Chestnut, played by Lego Spy Clem Elm, played by Scaevola Hazel Hazelnut, played by Goliath Jack Pine, played by mostlytechnic Larry Larch, played by TheLazyChicken Lassie Sassafras, played by fhomess Lauren Laurel, played by PirateDave84 Maggie Magnolia, played by Calanon Nash Ash, played by Zephyr Peter Cedar, played by badboytje88 Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley Sue Sumac, played by Bob Vicky Hickory, played by Stickfig Waldorf Walnut, played by jamesn William Willow, played by Scubacarrot
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DAY 1: RUSH There is unrest in the forest There is trouble with the trees Standing tall over all the other trees in the heart of Galidor forest is the Elder, Alden Alder. As the trees rouse from their nightly slumber, he begins to speak. “My brethren, I am glad to see all of you well on this beautiful morn. I fear, however, that much darker days lie ahead. “As most of you know, the Maples have always been frustrated by the heights the Oaks reach. They feel that the Oaks block all of the light, and become frustrated by their lack of pure sunlight. “It seems the Maples have decided to take a more aggressive stand. I have evidence that they have contacted the human loggers, guaranteeing access to our sacred grove here at night. Their plans are to allow the loggers to harvest the Oaks at night, removing them and claiming the forest for themselves! We cannot allow this to happen! We must fight back. “I would call out the Maples right now, and admonish them publicly. But in my advanced age, I seem to have forgotten who among you are Maples and who are Oaks. Unfortunately the only way to tell for certain is for me to examine the ring patterns from a tree’s stump. “So here is what I decree. Each day you must talk amongst yourselves. Then you will vote for the tree you feel most strongly is a Maple. I will contact the humans and have that tree felled during the night, and in the morning I will examine the rings on the stump. Once we have removed all of the Maples, our forest will once again have peace. Yes, some wonderful Oaks may be lost, but our forest will be healthier in the long run for it! “So that’s it. Go, root out those Maples!” The trees’ leaves wilt slightly. It will be hard to watch their friends, their forest-mates, die a foul and horrible death. But the Elder’s words are not to be disobeyed. They sadly begin their task… The NPCs: Elder Alden Alder Burt Ernie Mr Big Chief Walter The Players: Adelaide Apple, played by Tiny Pies are Us Agnes Cyprus, played by JackJonesPaw Alastair Pear, played by Brickelodeon Barry Cherry, played by jluck Berty Birch, played by Dragonfire Bobby Beech, played by Lord Duvors Bruce Spruce, played by Tamamono Buck “Dollar” Poplar, played by Mencot Catarina Dogwood, played by adventurer1 Chester Chestnut, played by Lego Spy Clem Elm, played by Scaevola Hazel Hazelnut, played by Goliath Jack Pine, played by mostlytechnic Larry Larch, played by TheLazyChicken Lassie Sassafras, played by fhomess Lauren Laurel, played by PirateDave84 Maggie Magnolia, played by Calanon Nash Ash, played by Zephyr Peter Cedar, played by badboytje88 Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley Sue Sumac, played by Bob Vicky Hickory, played by Stickfig Waldorf Walnut, played by jamesn William Willow, played by Scubacarrot The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation.
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Walter Kovacs proudly presents his first Mafia Game: Unrest in the Forest I am looking for 23 players. If I get more, I will look into adding more roles. If I get less, I'll adjust accordingly. For those that have never played a Mafia game before, but are interested: feel free to sign-up. I will give preference to those who have completed at least one Mafia-school game, but if I'm severely short on players I will let Noobies in. My first game was a non-Mafia school game, so it is certainly is possible to play well in a big boy game without Mafia School. A few questions: 1. How many Mafia games have you played here on EB? 1a. If you have NOT played any games, how many have you read through? Have you ever visited and looked through Mafiascum? 2. Have you read the Rules (which are provided below for your convenience)? Are you prepared to follow them? 3. Do you promise to have fun, and treat the game as a game? The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation. EDIT: How the hell did that happen? I never hit post. I'll clean this up a bit, give me a few minutes. EDIT2: Dear God, this is bordering on ridiculous. The extra sign-up threads need to go away. Still no clue how this sort of thing happens.
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Next Chapter: The Tomb of Dar Askelohn Aeldric and Voraal usually took a circular patrol around the outskirts of Vanhorn, but this time they decided to take a different route. They traveled straight out west, on an old and forgotten road. They came across an old, ruined, and abandoned house which seemingly belonged to a Citizen of Avalonia. Though it wasn't necessarily abandoned, for the remains off the owner laid in a corner. Voraal peeked down a deep, dark hole in the flooring. He suggested to Aeldric that they explored it, for it seemed deep, and as if it held secrets down below. More Angles Below: The hole in the flooring: And the forests: I tried out a couple of different techniques for mini-trees here. The triple round 1x1 brick, and the dark-brown telescope.
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- GoHGuilds of Historica
- Forest
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This MOC was built by my 11 year old brother. The lord of the castle asked Kendrick to go on a hunt with him and Kendrick gladly agreed. Here they come upon a buck in the forest: The buck: Some hedgehogs heading back to their tunnel: He'd appreciate any comments and suggestions
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Hey all! This is my first Castle - themed MOC. I have always enjoyed this theme, as some of my first sets as a kid were Castle sets. After seeing many great MOCs and scenes from builders here, I thought I'd have a go at one. I decided to do a forestmen type creation, as they have always been a favorite LEGO faction to me. Anyway, here it is. This is the overall scene, built on a 32 x 32 base. And that's it . Thanks for viewing, and as always, C&C welcome. EDIT: More photos and full set on Flickr
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Everard Lodge Revisited by Mark of Falworth, on Flickr Everard Lodge Revisited by Mark of Falworth, on Flickr A collaborative build from Mark of Falworth and Brother Steven. Based on Mark's previous creation Everard Lodge. This is one of many MOCs we will be bringing to Brickfair Virginia this August. So be sure to come on by and see it live! :) Thanks for viewing and have a great day! ~Mark of Falworth and Brother Steven
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Just another quick freebuild (only noticed that the camera angle is a bit wierd ) Wanted to to try and improve the texturing for the grass on my builds, so hopefully I pulled it off. Also wanted to see if I can try and improve my trees I also wanted to attempt blood splatter and posing for the dead minifig, not sure if it worked All C&C welcome
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-The following Quest is for Chosen Heroes Only! If you'd like to join the game, please check out the FAQ section- Three new, inexperienced, but eager heroes meandered about the ever changing city of Eubric in hopes that one of them knew where the Apothecary was. There employer, the mysterious Kianu, was waiting for them in an alley behind the establishment. These three heroes were... The Party Deus Spiranius (Lego Spy) 23 year old male human Ranger Level: 1 Power: 4 Defense: 0 Health: 6/6 Ether: 0 Gold: 10 Equipment: Bow (WP: 3) Inventory: Potion, Smoke Bomb Darksten (Comrade Commander) *Party Leader* 35 year old Male Human Ranger Level 4 Power: 10 Health: 10/10 SP: 2 Gold: 25 Equipment: Crossbow (WP: 6); Sand-Worn Hide (SP: 2) Inventory: Potion x3, Remedy x2, Smoke bomb, Bedroll, Utility Knife (roleplay item), Grand Potion x2, Phoenix Essence, Ambrosia. Fang of Kos (roleplay item), Soma, Safety Blanket (SP: 1, protects from Afraid, backwear) Hoang Anh (hoanganhbeo) 20 years old Male Human Knight Level 3 Power: 7 Defense: 3 Health: 12/12 Gold: 105 Equipment: Steel Sword(WP:4); Shield (SP: 2); Safety Blanket( SP:1, immune to Afraid, backwear) Inventory: Remedy x3, Bedroll, Grand Potion, Poison, Sword(WP:3), Smoke Bomb, Soma Walking along the cobblestone streets, the party hears the hustle and bustle of early morning activity in the city. People haggling with merchants, children running about, horse hooves trotting along on the stone. It seemed like a normal day in the city for once. The trio finally make it to the Apothecary and head around the back, only for a curious sound to fill their ears: singing. The aria of a young woman drifted out of the back alley, and as the party approached they could hear it more clearly. "...Down along under Hill, shining in the sunlight, Waiting on the doorstep, for the cold starlight, There my pretty lady, River-woman's daughter, slender as the willow wand, clearer than the water?" As the party enters the alley they get a closer look at their employer. A young woman, no older than 16 sits on crate, her top worn and simplistic, but charming, and her hair as fiery as dragon flames. A small flock of animals gather around, seemingly listening to the young woman as she sings. At the first sign of the party, the critters dash off, seemingly disappearing. The young woman turns to the party, looking surprised. "Well, you guys are fashionably late." She jumps of the crate she's sitting on, and grabs her staff, only for the party to note that something was different about the girl. She was a taurian, a satyr to be exact. "Morning lads, the name's Kianu. I'm the one that posted the notice in the hall. I'm glad someone answered my plea, even if it could be me just overreacting. So, perhaps I should answer your questions before we head off? We've got a little bit of a hike before we reach the Murkwood." OOC: Wilkomennen, Bienunvenue, Welcome! For some of you, this is your first quest, others your second, so if you got any questions, or are a little confused, feel free to ask me. I'm here to make sure you guys get everything. As well, since this is your first quest, Lego Spy, let me explain how to interact with things out of battle. If there's a character you wish to speak to, an item you wish to look at or interact with, simply bold your decision, like so! Feel free to try it on some of the items in the background, or on Kianu herself if you wish to ask her something. Generally when asking an NPC a question, bold the question so your QM knows what you want an answer back to. Also, if I screw up or miss something, please let me know. I am only human, so I do intend I'll muck up some battle rolls or something or another. I went through your inventories and fixed a few things, but Lego Spy, how did you get that potion? If you bought it from the Marketplace, you should be down five gold. If someone gave it to you, that's okay too. I just need to know since your class starts off with a single smoke bomb, no potion included. You guys have 24 hours to confirm. Let's get started!
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Not much to say just a ranger in a forest http://www.flickr.co...04/10670521436/ Without the minifigure, http://www.flickr.co...04/10671082026/ The grey round 1x1 are there because when the minifigure is included it almost looks like a shadow...almost Any comments or criticisms welcome Moc on!
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- CastleVignette
- Forest
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Hello Radagast the brown? That guy with the bird poop in his face? -Exactly! ;) About one year ago Peter Jackson brought us the first Hobbit movie and i love it like the three Lord of the Ring movies. I'm especially a fan of the nice landscapes and great settings. Not at least they are phenomenal inspiration for MOCs i build and MOCs i will build. One of my favorite characters of the movie is of course Radagast. His outfit, doing and in particular his house are so strange and unique but that makes him so cool. My realization of this hut was build for the Bricking Bavaria 2013 in Munich and a i really liked the challenges this build gave me. And especially to solve them and find a solution. Like in the movie Rhosgobel is surrounded by trees, plants, a stream and several animals. The pictures couldn't catch every detail, but i hope you get a good view. ] For more and bigger pictures follow the links to flickr and MOCpages. Hope you enjoyed this little trip to middle Earth. Jonas
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***Updated pictures ***Added .LXF file - http://www.mediafire...15pccqmlrfh27uw ***Updated .LXF file (changed non-existant pieces, replaced rear "storage boxes" with safes, strengthened some areas) Behold the second ever LEGO Ultra XT 6x6 built to date haha You've seen it in 6-wide, now let's see how it looks in the mighty 8-wide! Features: -Opening doors -Rolling wheels -Colors -Made of plastic lol -There's a hidden floor compartment to stash dirty underwear: -Just to add a play feature, I made the top hinged so it can easily be filled with "water". -Ideally I'd use a 2x2 manget plate with magnet for the rear dump valve, but I can't find the magnet plate in LDD. -There's a 10-stud long, 2-stud wide, 4-plate tall compartment running down the middle of the chassis, great for storing shovels, pulaskis, fishing rods, hot mermaids, etc. -Not exactly sure what's supposed to go in that empty section visible from the top -Could easily make it modular, it would just take some strategic placing of tiles on the chassis. You might also like: Type-2 Ambulance http://www.eurobrick...showtopic=77140 Vactor 2100 http://www.eurobrick...showtopic=66784 I got certified as a Wildland Firefighter last year, passed with flying colors, but couldn't keep going because my stupid deviated septum makes it impossible to breathe when doing heavy labor. Oh well, another crushed dream for the bucket. :(