mrcp6d

Eurobricks Counts
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Everything posted by mrcp6d

  1. mrcp6d

    VOTING topic CDC1 Tale

    Louis of Nutwood: 1 point Henjin_Quilones: 1 point
  2. mrcp6d

    VOTING topic CDC1 Tower

    Ayrlego: 1 point Gideon: 1 point
  3. mrcp6d

    CDC1 Tower: Mitgardian Watchtower

    Thanks jtooker! I too wonder what this architecture would look like expanded to more buildings.... Thanks zoth33! Thanks buddy, I totally see what you mean. In fact, I used similar angular door jam similar shaping with a previous dwarven build!
  4. mrcp6d

    Prisoner Cart

    This is a really nice wagon! I think the only bit of this MOC that leans towards "comedic" as you noted is the height of the bench for the driver. If it was attached to the wagon 2 studs lower I think that would help a lot with the proportions.
  5. mrcp6d

    CDC1 Tower: Burj Thl'ath

    There's some great architectural work in this MOC and some clever parts usage adde51! Those grey armor pieces near the top of the coral tower in particular are both unexpected and perfect.
  6. mrcp6d

    CDC1 Tower: Oil Road Waystation

    Nice build Gideon! I like your approach to the challenge here with building a tower that is not the typical watch tower format and in doing so you also added relevant lore to the lengthy pages of Historica.
  7. mrcp6d

    CDC1 Tower: Mitgardian Watchtower

    Thanks! Thanks Grover! Yes, I was trying to keep all the rockwork horizontal here in general as I thought it would be the quickest/easiest/most parts efficient method to build out the base and I thought it look pretty cool as well. I do admit that the overhang got a little bit out of control for that section though! Thanks Louis! "for some reason the trees growing out of it don't bother me at all." That's fair! Until you mentioned it it honestly never occurred to me that trees as big as are here probably would have a tough time growing as I depicted.
  8. I'm glad you were able to squeeze this one in under the deadline MKJoshA! Your signature lavender foliage works well in the frozen landscape once again and I like the tower itself, making it look like it was truly cut into the cliff probably wasn't easy but it looks great.
  9. Cool tower! It definitely has that Nocty vibe but transported to Kaliphlin. The spiky plants also feel appropriately dangerous.
  10. Your color choices here are simply awesome mccoyed. The color blocking of those colors is on point and the overall shaping of the beast is just perfect. I really like how you incorporated the wheel well pieces too! I never would have thought of using those to ease the transition between body and appendage.
  11. mrcp6d

    CDC1 Tower: A Very Light-House

    Sweet take on the category!
  12. mrcp6d

    CDC1 Tower: Rook

    Perhaps the most awesome thing about this challenge is how it has pulled the old guard back into the Guilds for a while! As others have noted already, the sand dune technique is really cool--was the minimal elevation change here intentional? I'm wondering what that method looks like with a little more height change between each ring. As for the tower itself, it's certainly evocative of the chess piece and I really like the colors. Good to see you building in Kaliphlin again Si-MOCs!
  13. mrcp6d

    CDC1 Tower: Torre Orientale

    Instantly recognizable as Varlyrian!
  14. mrcp6d

    CDC1 Tower: The Last Eye

    I really like that tower! Using all those 45 degree slopes in the SNOT stonework to create really deep texture works really well here for my eye and framing everything with brown certainly adds that timber touch that reminds of the northern Guild's building style. As always, your rockwork is on point here as well. Great MOC!
  15. mrcp6d

    CDC1 Tale: Daemon's Throne

    Geez, this MOC looks like a movie set or something. Very imposing! You've definitely developed a personal style with your rockwork often incorporating striations of color and it's well done here as well. Some kind of crazy fit of inspiration or table scrap fiddling must have struck you with respect to the throne itself; it's just perfect!
  16. mrcp6d

    CDC1 Tower: Nocturnus Watchtower

    A very Nocty-like build here. I agree with much of the above regarding the foliage, the tree is great here with the red horns. I also think the tower is really great given the restrictions you imposed!
  17. mrcp6d

    CDC1 Tale: The end of Kaligem...

    The contrast between the tan of the surrounding desert + the about-to-crash-down waves and the white/green of the city really helps convey the action here--I wonder if that might have been further enhanced by swapping the black boarder for tan as well. I totally love your use of the 3-leaf stem pieces as palm trees. Going to have to remember that! Another nice MOC adde51!
  18. mrcp6d

    CDC1 Tale: The King Ascension

    This is a really cool build! Very atmospheric and the way you lit this is just perfect.
  19. mrcp6d

    A Right Knightly Adventure

    I like how bright these are Kai! The buildings certainly capture the spirit of the new blacksmith shop and scale it down into a more "classic castle" footprint.
  20. mrcp6d

    CDC1 Tower: Harburg's Southern Watchtower

    The handlebar technique for offset bricks is rather inspired SK. And, that little wooden section on the side is just lovely (they make reddish brown ingots????? ) as are the trees--they almost seem like a more detailed evolution of the flex tubing tree trunks that were everywhere a while back. I can't say switching the brickwork technique in the middle section works very well to my eye though. I might have kept the studs-on-top construction throughout.
  21. mrcp6d

    [MOC, freebuild] The City wall of Oxenfurt

    An awful lot to like here! Great way to make a hexagon tower, I'm definitely going to have to try it sometime. Love the flag at the top and the minifig posing too. Sweet little slice of a castle here.
  22. mrcp6d

    Castle gate of Brikn'eerd

    Great textures all around here. Smart usage of the log bricks for the door!
  23. mrcp6d

    Meditation...

    This is a cool MOC adde51. The salmon color and the azure play off each other very nicely. I admit to mostly loathing the "dump Lego on the table" techniques for water and flooring and whatnot--however I also admit that the pile of leaf pieces off to the left and around the back looks really good.