Bregir

Eurobricks Grand Dukes
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Everything posted by Bregir

  1. I believe we now have the makings of a great battle - I shall be looking forward to gm'ing this!
  2. @Keymonus and @CapOnBOBS I have looked into the missing ships, and it seems those crews have been ridden by venereal diseases, keeping them in port for this turn. (Or in other words, through the wonderful magic of highly complicated excel sheets, sometimes things get messed up, probably due to something I did) Whether you start them again in the original port, or where they were supposed to have gone is up to you. We have no record of any ungentlemanly Corries (Disclaimer: This statement may or may not exclude members of the... erhm... honourable WTC ), although any private endeavours to rid the seas of pirates seem a worthy cause!
  3. Bregir

    [OL-FB] The Liason Arrives

    I feel like foreign reports and artists are often rather unkind in their representations of our troops... Probably compensating for something... I like the forced perspective - it's an interesting way to create a landscape that is more curved. Perhaps playing around with more focus on the front for a more blurry background could improve the effect even more? Cool choice of colour, too.
  4. Bregir

    [ SR - FB ] The Cocovian Job : Part 2

    Should I be concerned?
  5. Bregir

    [OL-FB] Vive Le Roi!

    Cool concept and very evocative scene! Well done! :) Pressing "F" to doubt here, but it may help a bit nonetheless Eslandola has a sizeable force in seawatch expected to join in the battle - so yes, it would seem you are rather lost Check the coordination thread pinned for some more details. The OL battle plan sets it up nicely (top of page 2)
  6. Cool build, although the story does make me somewhat concerned as to what will happen next! I am particularly surprised to see how well that orange roof works. And that curved top finishes it nicely! Will this build be licensed in Port Raleigh?
  7. Just a heads-up to say that technically, the deadline for attack builds is two weeks prior to the mrca deadline, but we have decided to be lenient this time around, which has also been coordinated with Thaum, who is building the defense build. The sooner the better, though, for all parties, as we can then start to run the numbers!
  8. It looks like the coalition of OL, ESL, and COR will attack the Lotus around Seawatch soon, which means, per the land combat rules, that the Lotus will soon have to defend themselves. This means a player will have the opportunity to build a defence build for the Lotus, assisting them in their struggle. So if anyone would find that fun, take a look at the El Oleonda coordination thread and consider signing up for this build and start planning. (Of course, consider what the Lotus would IC know, so that one does not metagame by looking at the tactics proposed by OL to its coalition partners, etc.)
  9. Thank you all for the feedback. I hope I can find time to respond more in details, but for now, I wanted to add some links to the history leading up to the independence of the Commonwealth of Terraversa.
  10. @DeathCap The HMS Carolina has been licensed for the Crown of Corrington, and 60 dbs has been transferred for the build. It is also our pleasure to confirm the commission of (formerly acting) lieutenant Thomas Palmer as second upon the HMS Carolina. I also really like the moc and give it a clear for GoC. You have achieved a nice hull shape with the half stud offset increments in width, although it does give clear steps. For future builds, it may be interesting to experiment with hinges or perhaps bend bricks. Your rigging is nice too, although there are a few "irish pennants" (uncut loose ends of string), that you may consider removing for future builds. Overall, though, there are a lot of excellent details in the rigging, and this is a great brig moc! I wish her all the best in her adventures across the Brick Seas! She will serve the Royal Navy well!
  11. Bregir

    [GoC - The Merchant Marine] The Fara

    The ETTC has now licensed the vessel. And I just want to add that this is a beautiful brig, with a load of great details and excellent proportions. I am hard pressed to bring up any suggestions for improvement, as you show an excellent attention to detail in running and standing rigging, deck furniture, and hull. Absolutely lovely. (And a for GoC)
  12. I concur. ChatGPT may not have figured Mesabi out, but @Ross Fisher certainly has...
  13. Seems like the good count has done some excellent PR with Chat gpt, except for the Oleon part But still impressive. We must have made some impact! I experimented a bit with whether chatgpt could help make combat write-ups, and after inputting some information, it made some reasonable effort. It does require significant input (Ship types, etc.), though, so it was more for fun. I never ended up using it, but will keep an eye out going forward.
  14. Bregir

    [OL-FB-Troops] Jiangkai chasseurs

    Cool troops - and good explanation. I think this is an excellent example of a troop raising build.
  15. @Jeff of Clubs's build/story has two aspects, that ESL and COR will have to consider: A general treaty of cooperation in the war Can these conditions for cooperation be agreed upon, or does something need adjusting? I would suggest this is handled in parallel to point 2. An attack plan against the Lotus forces outside Seawatch I consider this 'almost' the attack build, but would expect both ESL and COR commanders to chip in with whether/how they will follow this plan. To speed things along after a long build-up, we will soon want the battle to commence. Will ESL and COR coordinate efforts in Seawatch or independently decide whether/how to execute Oleon's plan? If they do not sally forth from Seawatch, will Oleon be left to face Lotus forces alone (to take both glory, honour, and blame for the result)? And if neither ESL or COR moves, will OL be forced to retreat, and what will Lotus then do? The clock is now ticking, and if the Halosian forces do not make a move, the Lotus probably will... Carno is likely to maintain the defenses of Seawatch, unless someone convinces them to sally forth with the rest. I will bring this to the secret chambers of COR, and perhaps @Capt Wolf or @Garmadon will do so for ESL? It would also be most helpful if the committed troops and their numbers can be added, to make it easier for us as GMs, when the battle is to be decided. Time is ticking for Halosian forces - will they act before the forces of the Lotus Empire seize the initiative or perhaps get reinforced?
  16. To be clear, that was a very minor nitpick and just a suggestion for the future - I DO absolutely love this build. Particularly how you have created a interesting facade in just one colour!
  17. Excellent idea - and I always like to see more of the order! The gondola is nice, and I really like the Venetian look. Both facade and interior is excellent. Only minor gripe is the roof technique, which leaves some gaps. The story is amusing and interesting - excellent concept executed well! What more can one wish for!
  18. Remember, it is not a competition to complete it the fastest. You can make up your own story, within the setting of bobs. Like any roleplaying game or collaborative project, all you need to do is to respect the setting and the freedom of others. So of course, your character can do almost anything he wants, and other may react to it. You can play in NPCs of various kinds, and if you would like to use other people's characters, it is best to coordinate with them first. But your level of freedom is very high.
  19. Bregir

    [FB-OL] The King's Own Grapevine

    Beautiful semaphore! We've had a few in BoBS in the past and I always enjoy them. Your construction looks really nice, and it certainly qualifies for a small property.
  20. Excellent rendition of the inspiration pics, and an amazing build in itself. I like the story too, although Mr. Nash seems to make his way through the Colonies very quickly! (Personally, I prefer a bit more internal consistency in my characters' travels, but I have nothing against your approach.) The building itself is really nice, and captures that colonial industrial feel spot on. But to me, it is the inclusion of the landscaping around it that makes it stand out. It is something that is often hard to do with physical bricks, so I am really happy to see you go the extra effort here. A definite for GoH, of course!
  21. Nice vibrant and active camp scene with lots of little detail that makes it come alive. I am trying to figure out how the trees are built, but can't really make it out. A definite for GoH from me. Only one comment. Remember you are only awarded the titles after your builds have been reviewed, and I would also allow the faction to award you them, rather than claiming them yourself
  22. Bregir

    [OL - FB] Cemetery, Lavalette

    Cool story - makes for a lot of drama both to have a new brother, and to have the faith appropriate your lands! Excellent idea. I also think your cemetarybia well executed. I think it might have benefited from a more somber, darker green, as the vibrant light green looks a little out of place, but that is really nitpicking. I also like the various graves. And yes, this can certainly be licensed as a cultural property.
  23. Excellent landscaping, overall composition, and lovely little house. The waterfall is very cleverly built, and that technique for the roof works very well. Another highlight is the vegetation, which look very natural. Excellent use of colours all around! As per the rules, three properties built by one player can be licensed per month. Builds part of a collaboration with others adds the potential of a fourth, and partaking in royal Collab a does not count against the limit. Hence it doesn't matter who licenses the builds, only who builds them. However, remember that is only referring to licensing properties. You can build free builds, ships, story builds, troops etc. all you like, and I am always rooting for more story builds. And unlicensed builds can be licensed in later months when your activity is focused elsewhere, or you do not have as much property building capacity.
  24. I think we can all agree about this. I am simply asking that we keep a more positive and constructive tone, when communicating on this forum. I am sure this goes for all of us, and anyone can have a bad day, but this community should be a friendly and welcoming place to be, and we should motivate eachother.
  25. ...assuming you do not target us during that time, of course ;)