Tommy Styrvoky

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About Tommy Styrvoky

  • Birthday 02/27/97

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  • Interests
    Interest in building large scale military RC models and sometimes other stuff. Other hobbies include 1/35 scale model armored fighting vehicles, photography, 3D modeling, and cycling.


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    United States

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  1. I know it supports one gamepad, though I think there may be an issue with the phone being controlled by 2 gamepads simultaneously, then the app would need to differentiate between the inputs from the controllers. The app supports multiple Sbricks, though from my experience, it can lead to the app only sending signals to one of the bricks at a time. It would just be easier to have one controller per phone per Sbrick. You may have better luck getting a more direct answer from their forums.
  2. Aesthetics and Technics

    My stance is that I would like a good mixture of functionality and aesthetics. As if one attempts to fit too much complexity into a model, It can compromise the aesthetics greatly. However, it all depends on the goals of the original builder, were they wanting to model an actual vehicle, or did they want to replicate a function in a vehicle? As this will determine one's mindset for building. I feel that the lack of responses on some posts could be due to the commonality of topics found on this form, as one can see from the HOF, a large portion of models are cars, thus one may not see as many responses on those topics, due to them saturating this forum. As with these vehicles, the functionality is limited to what the real car can do. Then during these cases, differentiation between models will depend on their aesthetics, rather than the functionality, as if the functionality is identical, the aesthetics sets one apart from the other. I understand that everyone has their own niche of building subjects, however, more unique vehicles will receive more attention. If builders want to stand out, the functionality should be the main focus when presenting the model, though some viewers will just see the aesthetics at a glance, and that will sway their view.
  3. strv 103

    I would have liked to use pneumatics in my model, or linear actuators, though what I am suggesting is to use the gearing between the torsion bars from my model and the pneumatics attached to a linkage directly on the gears, to make it more like the real vehicle's suspension setup, as with the OP's configuration, all of the swing arms will move the same amount, due to the same amount of travel per cylinder.
  4. strv 103

    The L motor appears to be for a pneumatic pump, and the servo would be for the valve. As with this vehicle uses a hydropneumatic suspension. The suspension arms would have small pneumatic cylinders. as I wondered why the suspension swing arms are facing backwards instead of their correct orientation. I would suggest with this model that it will be underpowered due to the L motors, it would be easier to just easier to mount XL motors directly to the rear idlers, or use a 3:1 ratio, as it appears to be enough space for that between the sides of the hull. If the suspension arms were located as they should be on the real vehicle, this would solve the issues with space for the motors. And you could interlink the arms with a 3:1 gearing between the two, and only use one pneumatic cylinder per 2 suspension arms, however this would require a large cylinder instead. See the layout from the internals of my STRV. 103C below. Here's the progress that I got to on the file of it prior to giving up on it, as I wasn't impressed enough with the performance of the transmission, it resulted in lots of slipping, and the suspension was burdened too much by the weight. I have more photos of the rest of the model if you want, showing all of the internal and external assemblies, which I had intended to use for making the rest of the instructions with. Lego RC Strv.-103C by Tommy Styrvoky, on Flickr
  5. strv 103

    I have the Strv. S1, I can say it is rather unique to play with the siege mode, It requires some planning as to where to set up, and when to flee, though the speed is nice.
  6. Generic Contest Discussion

    Maybe a modular chassis design would work, as that would give people more flexibility on choice of suspension,transmission, and steering.
  7. I wonder if this would work as a solution, there is some part clipping in the digital build, though I think this could work.
  8. LSynth constraints visible in lpub

    Thanks, that works, I also works just to delete the LS.dat files from below show lsynth. I am also getting an error message when trying to hide the parts from the parts list, as I am substituting a part. Error 0 !LPUB PLI PART BEGIN IGN The substation line works, though I wish I wouldn't get this error, as every time I have to manually click it to proceed.
  9. I am working on instructions for a model that uses some LSynth constraints for power functions cables, and the constraints are visible in Ldview. How can I hide the constraints from the instructions in lpub?
  10. Strange Motor Noise?

    I have one of these motors, for some reason the circuit board split in half, and I had to bypass the resistor. It sounds just like my motor, they are kinda noisy with the gearing inside of them.
  11. I was just including the hub structure, it is missing the belt wheel and pins for both, though I thought this was a more compact design, and it would fit nicely in the hub.
  12. I was wondering with the hub design, isn't there issues with part collisions inside of the hub, as LDD won't allow that part to be placed inside. Maybe an alternative design like this would work the same function, but fit better? Maybe for gearing it you could use the turntable itself for getting some reduction. Another thought would be if you plan to use a sbrick or buzwizz, I think it would be possible to decrease the maximum power to the front motors if they are on seperate channels, thus the max speed being the same as the rear motors with the reduction.
  13. I added the structure of the supports below the cylinders, it was somewhat of a challenge to get the geometry to work correctly, but this is a rough setup, and I would like to make them thinner, as they are too thick for the scale, but this is due to the technic structure below them, I may have to transition to stepped tiles as opposed to the slopes that are currently being used. the model is already over 1000 parts, I suspect the finished model will approach 2000-3000 parts. Here's a revised version with thinner support structure.
  14. [MOC] Toyota Land Cruiser 80

    Great work, lots of interesting features in a compact package, the gear indicator on the roof is a rather good idea, as it is an easy way to determine what gear the vehicle is in. Also how well does the fourth gear work in the differential case, as it is floating, what benefit does it provide besides preventing the collapsing between the two outermost gears inward, and causing them to slip off of the axle? I may have to try using a 1x1 technic beam to replace the two half bushes in my differentials in the future, as I think that was one of the reasons why my last moc had issues with gear skipping in differentials inside the dual differential steering mechanism.
  15. Here's the current progress in designing the valve/cylinder bodies. For some of the parts I think all of the cylinders except the medium pressure cylinder will be round. Otherwise I will first tackle the exterior, and plan some of the internal structure along the process. The current scale for the model is 1/33, and it is 59 studs long.