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MagPiesRUs

Ragnarök Now 3: Confirmation and Discussion

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This is the end, beautiful friend.

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This is the end, my only friend.

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The end of our elaborate plans.

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The end of all that stands.

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No safety or surprise, the end.

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I'll never look into your eyes, the end.

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A solitary figure rode through the desolate forests of Asgard.

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She rode through battlefields, where thousands fought. She no longer had the powers to save them.

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She traveled day and night, through wind and snow...

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... Until she finally reached her destination...

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She prayed that there were survivors still left at this hall, once the home of a reclusive group of Norman warriors.

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As night drew near, she cautiously approached what appeared to be a gateway and knocked twice.

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"Who goes there?" a voice asked.

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"I am Kára, the last of the Valkyries. I come from Valhalla with news."

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"Enter," the man said. The door creaked open.

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"Welcome to the Last Meadhall."

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Characters (23)

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Canute Grey-Bush (CallMePie)

Canute is a simpleton. The only thing he knew in life was how to fight. To his credit, he did this very well. So well, in fact, that he quickly became the most feared Viking in Scandinavia. Tales of his brave deeds spread throughout Europe, and even beyond. His reputation as unkillable led many to believe he was not a mortal man at all. He lived to be an old man, but as much as he seemed to love playing the part of the wise old sage, he was still as ignorant as he had been in his youth. He enjoyed telling stories about his youth to those who sought his advice, but his anecdotes often had no relevance whatsoever. Canute became senile in his old age, possibly a result of one too many blows to the head. Despite his age, Canute never retired from fighting and continued to inspire dread in all those who stood against him.

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Pudding-Head (Hinckley)

The Pudding-Heads were a proud family of lowly swineherds. They became famed for their unexpected skill in battle and their strong connections with their pigs. Unfortunately, their simple minds made them vulnerable to the trickery of Loki. After two seperate betrayals, the Pudding-Head name has lost all it's prestige. No one willingly resurrected Pudding-Head. With its final breath, the great boar Sæhrímnir targeted its healing powers at one more powerful einherjar. This magic missed however, and hit the Pudding-Head's ugly family plot. From this grave came a single entity, known only as "Pudding-Head". This being is determined to right the wrongs of the Pudding-Head family. Though Pudding-Head appears to be repentant, no one can be entirely sure what's going on behind those dead, dumb eyes.

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Patrekr the Red (Palathadric)

Patrekr the Red was a wise and just king who ruled in Norway. Patrekr placed great importance on legacy and worked hard to ensure that his son and heir Cranebreinn would continue to bring prestige to his family. Patrekr's one vice was his pride. He could never bear to have someone as his equal in power. For this reason, he devoted his life to waging war against his rival Wary the Black. He even continued to squabble with him in the afterlife. Constantly vigilant, Patrekr slept with one eye open and a big axe. Unfortunately, Patrekr's paranoia resulted in an awkward situation where he killed his comrade Canute and his own son Cranebeinn. Wracked with guilt, Patrekr now suffers from night terrors.

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Cranebeinn the Redder (Chromeknight)

Cranebeinn was the son of Patrekr the Red and heir to his kingdom. Though he was groomed for kingship from an early age, Cranebeinn was never particularly interested in the job. Young and immature, he never took his royal responsibilities seriously. All he was truly interested in was battling. Acknowleging this as a worthy pursuit, Cranebreinn's father equipped him with the finest armour money could buy, and even took him to the battlefield. Cranebeinn always admired his father - up until the night he paid Patrekr a late-night visit and was subsequently beheaded. Over the course of Ragnarok, Cranebeinn has grown up, disillusioned with his family and rarely seeing them. Hot-headed and fiery, he strives to be a greater warrior than his father.

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Petrus Fire-Starter (Pandora)

Petrus was once a mercenary who sought wealth and excitement in the Varangian Guard. Though he was richly rewarded for his services, Petrus was disappointed at the lack of battling. Eventually, the mundanity of life wore him down, and he began to dabble in Byzantine alchemy to pass the time. He developed an obsession with fire, which helped to relieve him of some of his pent up tension. It wasn't long before he developed his own hand-held fire siphon, which was used to devastating effect against a Persian assault. However, with no enemies left in the area Petrus began to burn down city buildings. Petrus was subsequently jailed in a poorly lit dungeon, where he died. At Ragnarok, Petrus stands, flame-thrower in hand, as a beacon of light in a world of darkness. Petrus' deeds in battle were enough to inspire any man - provided they didn't get too close.

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Danr the Dragon-Slayer (Dannylonglegs)

Danr was a vain and boastful viking, which didn't win him any friends. Though he originally captained a fleet that operated in the Baltic, his crew tired of his grating personality and marooned him. He came to prominence in the kingdoms of Scandinavia ten years later after he claimed to have slain a great dragon during his hiatus. He traveled from hall to hall recounting his great deeds, and was greeted with great feasts and treasures by his hosts. Danr's stories were dismissed as lies by more skeptical audiences, but they enjoyed the entertainment nonetheless. Now as dragons circle the skies at Ragnarok, Danr is determined to prove his worth to any doubters.

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Dagstyrr the Fool (Darkdragon)

Dagstyrr was a young member of the powerful Danish House of Trausti. He showed great promise as a fighter, though he was known to have an explosive temper. Under the close guidance of his father however, he learned to overcome his rage and remain composed in battle. As a teenager, his family was laid low by the up-and-coming House of Bjalabolt, who usurped their titles. Most members of the House of Trausti were executed by the new order, but Dagstyrr managed to repress his emotions, convincing his captors that he was no threat. His act worked too well however, leading the Bjalabolts to appoint him as the new court jester. Dagstyrr was a lousy entertainer and for many years he was mocked and jeered at by the court. One drunken night, after one too many jokes about his hat, Dagstyrr finally snapped. Grabbing the nearest axe he could find, he jumped at the audience, slaying every Bjalabolt usurper he could find. He proceeded to take his act on a kingdom-wide tour. It was generally well-received, though some critics found the performance to be too macabre. They were subsequently killed, however. As a warrior of Ragnarok, Dagstyrr longs to be taken seriously by his peers. He has never considered wearing different clothes though.

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Petr Half-Troll (Piratedave)

Petr Half-Troll always aspired to be a poet, but his fellow townsfolk were put off by his growling and dark subject matter. Petr came to resent the people and started living under a bridge outside of town, where no one could criticise his work. As payback, he would harass anyone who attempted to cross and force them to pay a toll. One day, Petr halted an entire army who intended to cross the river and conquer the region. As they were unwilling to pay, Petr fought them off one by one on the narrow bridge, eventually routing them. As a result, Petr became the toast of the town, and feasts were held in his honour for days on end. Ever the party animal, Petr accepted the invitations - but only on the condition that he could sing his godawful poems.

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Mist (Mencot)

Mist was once a Valkyrie who served the einherjar at Valhalla. Each day, she would watch the einherjar eat, drink and fight, gradually becoming more and more envious of their lives. Mist abandoned her duties and left Valhalla, vowing only to return when she had become an einherjar herself. She traveled to earth and adopted the guise of a mortal, though she found it difficult to act as a proper human should. Once she had got used the basics however, she set about making a name for herself, using her superhuman abilities to smite foes all across Scandinavia. Soon enough, Mist was feared by all. As she was an immortal, Mist decided to fake her death in order to become an einherjar. Unfortunately, she was a terrible actor, and could never properly pull off playing dead. Exhausted from her extensive acting, she fell asleep that lasted days. Mistaken for a fallen warrior, she was brought back to Valhalla. Now Mist is giddy to finally be doing what she loves - eating, drinking and fighting.

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Toki (TrumpetKing)

Toki is an average nobody. A lost and demoralised human from earth, Toki stumbled by chance onto the Last Meadhall during his wanderings. Unfortunately he had nothing to contribute to the group, lacking in strength, courage, smarts or anything useful for a post-apocalyptic world. Depressed and broken by what he has experienced, Toki is usually the first to proclaim the doom of humanity and the futility of their mission. Nevertheless, he volunteered to join the expedition to reclaim Valhalla, perhaps in the hope that he may some day be of use.

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Kaupmad (KingoftheZempk)

Kaupmad was once a Norse trader, more gifted with his tongue than with an axe. When Kaupmad died, he failed to fit in with the great warriors at Valhalla. He decided his talents would be put to better use elsewhere and began work as a lowly seller of fish and furs. With the coming of Ragnarok, both resources were greatly needed by the Einherjar and Kaupmad gladly provided them. It wasn't long before Kaupmad became one of the richest and most powerful men in Asgard. Wealthy and gregarious, Kaupmad acquired an army of devoted followers and established his own prosperous settlement. As the years passed however, Kaupmad's buyers died off and he found his settlement isolated. Unable to sustain themselves, Kaupmad and his people took all they could and marched to the Last Meadhall, hoping to gain new partners.

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Lauga (Lady K)

Lauga was once a Norwegian princess. Whilst most of the menfolk were away on campaign, Lauga earned her place in Valhalla by defending her city against a viking raid. Despite her battle prowess, Lauga saw herself as a princess first and foremost, and enjoyed performing her royal duties. During the chaos of Ragnarok, Lauga remained composed and held onto her traditions. Ever optimistic and diplomatic, Lauga stands as a beacon of civilisation and stability to those around her. She also carries a MASSIVE axe. Just in case.

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Lambi (TheLazyChicken)

Lambi is the youngest member of the Last Meadhall. Born during Ragnarok, Lambi is unable to comprehend a world that wasn't dying. Though outwardly sweet and innocent, Lambi already knows how to swing an axe and isn't afraid of a spot of killing here and there. At the rate she is learning, she stands to be one of the most dangerous warriors in a few years.

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Tarr Egg-Chaser (Tariq j)

Tarr Egg-Chaser was a masterful cook from Sweden. After his death, Tarr was chosen by the gods to take up residence with the elite at Valhalla - mainly due to the food he'd provide than any true fighting skill. In spite of this, Tarr is useful in a fight. Ill-tempered, Tarr often takes out his frustrations on the food he prepares, though he's not opposed to taking it out on a dinner guest if they're closer by. He is sensitive about his food too, and doesn't take kindly to critics. Tarr remains the loyal cook to the band of surviving warriors, and can usually be heard shouting gibberish from behind his work-space.

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Munud the Strange (mostlytechnic)

Munud the Strange was once an alchemist who served under the Holy Roman Emperor, whom he had great affection for. Munud's unsettling experiments never won him any friends at court however, and he was eventually forced to flee the Empire under suspicion of witchcraft. From there, Munud offered his talents to a crew of travelling vikings. Though they accepted him as one of their own, Munud never truly assimilated and always pined for his home. Upon his death and arrival in Valhalla, the gods entrusted Munud with developing new weapons to use at Ragnarok. Preferring to keep to himself, Munud delved deeper and deeper into research and eventually lost his grip on reality. The final traces of his sanity vanished during the onset of Ragnarok, when he inadvertently blew himself and his life's work up in an overambitious experiment. Now Munud hobbles around, offering up ways to preserve the human race. After his "ten females to each male" theory however, few still listen.

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Agnar Skull-Smasher (Adam)

Agnar Skull-Smasher was once a Kievan noblewoman who decided to become a shieldmaiden in war. Wielding a mighty mace, she struck terror into the hearts of all who stood against her. Agnar was unflinchingly loyal to the Grand Prince, following him to her death. Her loyalty remained unquestioned at the tables of Valhalla, and was entrusted as one of the einherjar to fight a band of the mightiest of the frost giants at Ragnarok. Vastly outmatched, the attack was doomed from the beginning however, and few made it out alive. Of the few that did, Agnar proved to be the most resourceful and intelligent, and assumed command of the band of survivors. Agnar came to realise she was more suited to leading rather than following, and through blizzards and battles she united warriors who were long thought to have been lost. She became a powerful warlord in her own right, feared even among the giantfolk. As years of warfare raged on however, Agnar found her followers depleted. Realising she could not rebuild a world on her own, she lead her remaining party to the Last Meadhall, where hoped to find allies.

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Dar (Dragonfire)

Dar was a viking berserker, brave to the point of foolishness. In his final battle on earth, Dar charged at the enemy jarl by himself, caring little for the hundreds of guards who stood between them. When he made it to Valhalla, Dar singlemindedly trained to improve his battle prowess, believing that this is what let him down rather than his lack of brainpower. At Ragnarok, Dar took part in a doomed attack against a superior force of giants. His courage never failed him however, and he somehow made it out alive alongside fellow einherjar Agnar. With no one else to follow, Dar became the most devout follower of Agnar, who gathered and led a mighty army for some time. As winter descended upon Asgard, Dar chose to remain shirtless as a sign of loyalty to his leader. This was a mistake however, and Dar now suffers from frostbite.

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Tarben the Wise (Tamamono)

Tarben is the oldest living warrior left in the world. Once counted among the finest warriors of Valhalla, the years of Ragnarok have been unkind him. Sick and frail, Tarben can barely move by himself anymore. Though he is no longer of any use physically, Tarben's mind remains clear as ever. In addition to being a warrior, Tarben spent time as a priest and sage, making him a valuable advisor to his comrades. For this reason, the others attempt to accommodate him as best they can, carrying him from place to place in a makeshift bed.

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Brand (Brickelodeon)

Brand is a lesser fire giant from the realm of Muspelheim, the fire world. As Ragnarok drew on, the fire giants of Muspell rode out, burning the world wherever they went. Though at first pleased to deal out chaos and destruction, Brand experienced a crisis of conscience the further he delved into civilisation. Curious about humanity, he abandoned his comrades at the Last Meadhall and began to observe the customs of mankind. Eventually, Brand gained the trust of his new human friends, and was admitted into their small society. Though sedate for the most part, Brand is still prone to the rare bout of wanton destruction, as is expected of a fire giant.

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Jarl Name-Loser (jluck)

No one knows where Jarl Name-Loser came from. Even Jarl himself has forgotten. He surfaced shortly before the coming of Ragnarok, feral and unable to communicate with the Einherjar. He preferred his own company and resided somewhere in the wilderness, tricking any passersby for his amusement. When Ragnarok came, armies marched through Jarl's lands. Passing himself off as a kindly old man, Jarl preyed upon each army, turning them against each other and driving them out of his territory. He became much feared by men and giants alike, who feared he possessed magical powers. As wars raged on and his infamy became widespread, Jarl no longer saw any visitors. Bored, he searched out people to play with, bringing him to the Last Meadhall. Though a lover of all things chaotic, since Jarl was accepted into the group, he has become more attached to them than he'd care to admit.

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Jafri (Jackjonespaw)

Jafri is a newcomer to the Last Meadhall. Little is known for sure about his past. Jafri claims to be Thor's son, and believes himself destined to become the head god of the new world he will help to create. Some doubt his story, denouncing him as a conman seeking power and riches. However, Jafri's calm, charismatic and optimistic persona is often enough to assuage any doubts. Whoever he may be, he remains one of the more tolerable members of the Last Meadhall.

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Ragnvald the Troll (Ranger of the Forest)

Ragnvald is a fierce but dim-witted troll from the icy caves of Niflheim. Ragnvald lived in solitude for years until Ragnarok forced to search for a new home. Over the course of his journey, Ragnvald earned a fearsome reputation, terrorising villages and bridges and collecting tribute from them. Although Ragnvald enjoyed fighting puny humans, he recognised that their natural intelligence could be of use to him for his survival in an increasingly desolate world. He promised not to hurt any humans as long as they helped him find a new home, and he has since honoured his word.

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Lodmund the Dwarf (Lord Duvors)

Lodmund the Dwarf is a hardworking metalsmith who helped to provide the finest armour and weapons for Ragnarok. Stubborn and easily riled, Lodmund makes for poor company and has actively sought to limit his interactions with others to a bare minimum. Lodmund became deeply obsessed with his metalworking, but once the local ore ran dry, he was forced to seek a new home.

Reserves

mediumsnowman

Rules

1. Each player will be given a character to play, who will be aligned with either the Loyal or the Corrupted. To win the game, the Loyal must kill all enemy factions, while the Corrupted must outnumber all enemy factions. Neutral characters will have their victory conditions outlined in their role.

2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player.

3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage.

4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day.

5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage.

6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game.

7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on.

8. You may not edit your posts. Editing your post will result in a vote penalty on the first two occasions, and a mod-kill on the third.

9. You must post in every day thread. Failure to do so will result in a mod-kill or a replacement.

10. If you encounter a problem or have any further questions, feel free to contact me via PM.

Use this thread to confirm that you have received your role and are ready to play. Please also make sure to update your avatar or include it in your signature along with your character name.

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Eh? We still in Valhalla?

I've died like three times now. Can I get a Frequent Die-r Discount or something?

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Is Petrus Fire–Starter a NPC?

Look, I'm a Pudding–Head.

I found this photo of my ancestor Hervi in the Hall of Records:

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Corrupted?!! I can NOT deal with this! We're doomed, I say! Doomed!

Nonetheless, I, Toki, will remain brave!

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Mist be here, again. Lets take some mead and cast out those corrupted.

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Patrekr here. R-r-r-erk. *cough, cough*

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Dar here. Brrr, for some reason I feel cold...I wonder why? My hand is kinda grey as well :look:

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Look at my goatee. I am so manly and grown up. So much better a warrior than my father.

I sure hope so. He chopped my head off one time....on accident. :look:

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Is Petrus Fire–Starter a NPC?

No he's a PC, for he is I and I am he! I didn't mean that to rhyme.. :look:

I still have my trusty flamethrower. :cry_happy::wub:

I found this photo of my ancestor Hervi in the Hall of Records:

Tart. :tongue:

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Someone pass me another mead, it warms the soul in cold times like this. Kaupmad is ready.

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Agnar is here, and she's damn hungry. Someone point me to the roast, or do I need to smash a few skulls first?

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Is everyone having a good time and being good? Then more mead for everyone! Remember to be civilized and polite, we need to work together.....oh, and have no doubt that I can and will use the big axe I carry if need be! Princess Lauga first, Warrior Princess Lauga always!

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*Walks through the door leaving a trail of flame behind him*

Is it hot in here for anyone else? Do we have any sort of cooling system around here? No? I should have stayed on Jotunheim...

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It is I! Danr, the mighty Dragon-Slayer! I have risen once more to fight the forces of evil, and defeat the encroaching dragons!

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What exactly does a reserve do? :laugh:

It's not uncommon for someone to either not confirm or else need to drop out, your the next one up! Hopefully, we'll have a mafia school soon and can really get you and others involved.

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What exactly does a reserve do? :laugh:

You take the place of any player who has to leave the game. So, in the mean time, just watch and pay attention to what's happening. :thumbup:

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