Hinckley

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  • Birthday 10/26/1976

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  1. No. It's much more clever than I were giving you credit for. I didn't pick up that the Scummy act was to get investigated. I thought you were trying to attract the Scum's attention. You mentioned "traitor" in almost every post. I would advise Scum to never choose to act Scummy, but that is a smart move. I actually picked up on your Scum act and mentioning traitor and thought it was a good plan, until I saw how the Town reacted to you and, you know, lynched you.
  2. dead writeboard: https://123.writeboard.com/kxjfix8ddvxgq3miezefiz40 password: youredEd!
  3. OK, I'm home. @CMP @jimmynick @KotZ @Kristel @Fugazi @Trekkie99 @Pandora @Chromeknight @Darkdragon @Bob @fhomess @Tariq j @mostlytechnic Scum Role PMs (Traitor) PR Town Role PMs Non-PR Town Role PMs Traveler Role PM Night Actions Night Zero Scum chooses Blocker Town gets Inventor in addition to Investigator and Protector. Traveler receives first scroll from the host: "Traveler can target one player, that player will be given the option to reveal their role to the traveler. This will also result in the traveler being revealed to the targeted player." Day One Cadd receives the first scroll and decides to give it to The Traveler: "Traveler can protect another player. If you choose to give the Traveler the scroll, they will have the option to choose two one-shot Protector Actions if they reveal their identity to you." The Traveler must choose if they want one or two before using a one-shot protection. Night One Scum Coralaaze (CMP) kills Ronnan (fhomess) Successful Zandder (jimmynick) blocks Araveea (Fugazi) Successful – Araveea is unable to investigate Zandder Town Araveea (Fugazi) investigates Zandder (jimmynick) Unsuccessful – blocked by Zandder Marwyyn (Trekkie99) protects Nerrio (KotZ) Successful – has no effect Nancy (Pandora) gives one-shot Tracker invention to Coralaaze (CMP) Successful Notes: Night One goes extremely well for the Scum and makes it looks like they could walk away with the game. But, it's early. Araveea nails Zandder with the first investigation but she is blocked. Marwynn is protecting the Traitor and Coralaaze is on her way to being part of the foundation of the Town Block by receiving an invention from Nancy. I, of course, am wondering how all of this happened so quickly and wonder what can be happening behind the scenes. Day Two Eeyara receives the second scroll and gives it to The Traveler: "The traveler can choose one player to be immune from votes for one Day. The Traveler must choose the target during the Day of their choice and the immunity will not be revealed until the following Day." Notes: Fun fact. Technically, this reads that the one player was immune from voting. Had it been followed the way it was written, Luxxon (Kristel) would have technically lynched herself. Since I also misread my own mechanic with the Day Three scroll, this doesn't end up mattering, which I'll explain below. Night Two Scum Zandder (jimmynick) blocks Cadd (ChromeKnight) Successful – has no effect Coralaaze (CMP) kills Mazziko (Tariq J) Unsuccessful – Mazziko protected by Marwyyn Town Araveea (Fugazi) investigates Coralaaze (CMP) Successful – Coralaaze is Gorgon Marwyyn (Trekkie99) protects Mazziko (Tariq J) Successful – Coralaaze is unable to kill Mazziko Nancy (Pandora) gives a one-shot Blocker invention to Tameekys (Bob) Successful Notes: This is an incredibly unlucky night for the Scum. Their kill doesn't succeed and they are investigated for, technically, the second night in a row, this time successfully. Also, nobody has been lynched so they are behind in meeting their win condition. Day Three Zandder gets the third scroll and gives it to The Traveler: "The traveler can target a role to make it Loud for one night, The Loud modifier reveals to the player’s target that they’ve been targeted by that player, but not which Action was used. The Traveler can choose to additionally have a Double modifier, but only if they reveal their identity to the person who gives them the scroll. The Double modifier allows the Traveler to target a role and let that role be performed twice for one night." Notes: Fun fact on this scroll, too. I worded it to give the power of the double-shot to The Traveler. But then, because I'm not paying 100% attention to my own game and complicated mechanics, I tell Zandder (jimmynick) (when Luxxon (Kristel) uses it on Day Five) that he gets a double-shot modifier he can use when he wants. That's not how it's worded. The Traveler was supposed to have the power to make this happen when she chose. Had she been given that power on the Night she chose, she would've won that night. Fun fact 2: if Luxxon had been lynched on Day Six, I would've given her the win since I screwed up my own complicated mechanic. Traveler Uses "Loud Investigation" scroll on Marwyyn (Trekkie99). Marwynn is Oceanide. Marwyyn learns that Luxxon (Kristel) is The Traveler. Notes: What is going on with the Town's voting? I'm ready to punch somebody. It isn't until 2/3 of the way through Day Three that I decide to change the rule for lynching. Even though I know full well that there's a Scum reading from the Investigator, I'm not sure it's going to be revealed as Araveea indicates she doesn't fully trust me and doesn't seem to have any buddies in the Town yet. In the mean time, the Town is still not reaching a lynch, nor do they seem interested in doing so. The Scum is already behind the 8-ball which will put The Traveler behind as well. It does appear to me to be intentional, by some, to stop lynched from happening. I will be hard-pressed to change it back to majority lynch in any game going forward. Lynches have to happen for the game mechanics to work. I think I may even have a rule for ties where the first person to reach the most votes would be the one lynched, not sure yet, but the point is, this greatly annoyed me. In the end, Araveea was able to discern that Coralaaze had been going hard after Eeyara (Darkdragon) and knowing Coralaaze was Scum, took the risk that it wasn't an attempt to keep distance and revealed the investigation result to Eeyara. This also, somehow, got Araveea off the Scum's list of possible investigators. Furthermore, on Day Three, Coralaaze decides it's not worth it to try to reach the Traitor, because they wouldn't be able to believe who might claim (although the only way to test it would be to kill that person, so why not? For that not to be a win-win, somebody claiming Traitor would have to be someone who would know they'd be protected...hindsight...) but decides to try to contact The Traveler instead. Coralaaze does so by telling The Traveler to do the second part of the Day's Scroll. The Traveler is told each day who gives them the scroll, so Luxxon (Kristel) immediately discerns that Zandder is also Scum. And finally, the last thing that was unlucky for the Scum was that without a kill, the Town has a strong feeling the Traitor has been converted and has less reason to question investigation results...although, they eventually do so anyway. This was a busy day. Luxxon (Kristel) is starting to realize that in order to reach her win condition, she has to help the Scum, or at least contact them. They didn't want to give her the scroll at first and don't trust her...until they get caught by the investigator and decide they need to in order to have a chance at turning things around. Luxxon (Kristel), however, thinks that Marwyyn (Trekkie 99) is Scum and uses the (modified) Loud Investigator scroll on Marwyyn and finds herself connected to the Town protector. No offense to Trekkie, but Marwyyn is the biggest blabbermouth of the game (which often works in Town's favor, so not knocking it). So, it's an unlucky day for The Traveler as well as she is trying to contact the Scum but inadvertently contacts The Town. Last bit of bad fortune for the Scum is that Coralaaze decides to out the Inventor, Nancy (Pandora). This practically gave the Town a free investigation and verifies the most effective Inventor I've seen in a game. I love the Inventor role but I was nervous that it swayed the game towards the Town. Part of that was the great play of Nancy (Pandora) and part of that was the Scum's own fault by carelessly verifying her for the Town and solidifying trust for the Town block. Busy, busy day for the host. Note for future hosts: If you want to try something new, put yourself in the shoes of the players it is effecting and try to be ready for every question they will ask. I thought I had done this, but I hadn't. Night Three Scum Zandder (jimmynick) kills Mazziko (Tariq J) Successful Town Araveea (Fugazi) investigates Cadd (Chromeknight) Successful – Cadd is Not Gorgon Marwyyn (Trekkie99) protects Eeyara (DarkDragon) Successful – no effect Nancy (Pandora) gives one-shot Tracker invention to Araveea (Fugazi) Successful Tameekys (Bob) blocks Cadd (Chromeknight) Successful – no effect Notes: This is when it becomes clear how far the balance has swung towards the Town. The Scum didn't choose the Recall Traitor Action and now one of the original two is gone, leaving one on their own and a Traitor who can't do anything except be investigation immune. All of the Town Power Roles are still in play and Zandder (jimmynick) has no ability to stop any of them. The Town is quickly organizing and The Inventor, Nancy (Pandora), is free to arm the Town with powerful Actions. I realize at this point that maybe I should've chosen a balanced role to the Scum's Blocker instead of randomly drawing the role. Fun fact, I accidentally grabbed two roles out of the cup and went with the one on top, The Inventor. The one stuck to it? Bomb. Day Four Araveea (Fugazi) gets the fourth scroll and gives it to The Traveler: "Traveler can watch another player. If you choose to give the Traveler the scroll, they will have the option to choose two one-shot Watcher Actions if they reveal their identity to you." Once agan, The Traveler has to choose if they want one-shot or two-shot before they are able to use the Watcher Action. Traveler Luxxon (Kristel) reveals herself to Araveea (Fugazi) and receives two one-shot Watcher Actions. Notes: Poor Nerrio (KotZ). Poor Zandder (jimmynick). The Traitor, Nerrio (KotZ) chose the tactic of "act Scummy" to attract the Scum's attention and get recruited. This drew more of the Town's attention than the Scum's. The Scum were actually vocally hoping that Nerrio was not the Traitor. He was also not on their list of possible Traitor. A good tactic for the Traitor is to attempt to gain the Town's trust before they're recruited. Try to get investigated so the "Not Gorgon" result will come up and worm your way into the Town block. The Investigator may try to verify people they want to trust, so jump out in front and make yourself worthy of investigation. Added bonus, if you're looking like a Town leader, the Scum may try to kill you. And then problem solved, you're in the Scum team and can use an Action. Night Four Scum Zandder (jimmynick) kills Scabowee-wah (mostlytechnic) Successful Town Araveea (Fugazi) investigatoes Scabowee-wah (mostlytechnic) Successful – Not Gorgon Marwyyn protects Nancy (Pandora) Successful – no effect Nancy (Pandora) gives a one-shot Blocker invention to Marwyyn (Trekkie99) successful Traveler Luxxon (Kristel) watches Marwyyn (Trekkie99) Successful – Marwyyn is targeted by Nancy Day Five Nancy gets the fifth scroll and does not give it to The Traveler: "The Traveler can communicate with one dead player and ask if that person had a role. If they did, the traveler can see their Night Action results." Notes: The Traveler is offered a new win condition, if she chooses to take it. Instead of needing to achieve parity, she must now get it down to 3 Town–1 Scum–Traveler. She chooses this as her new win condition with the caveat that once she achieves it, she leaves the game. She's sitting on a mountain of Powers at this point and can bury either side she chooses once theI am not a fan of how this Town votes. We almost don't get a lynch...again. Seriously, what the fuck is with how this Town voted?? I would love to know what happened behind the scenes during this Day because about 5 different people could've potentially been lynched. At the very end of the Day they focus on Zandder, which would be game over and probably should've been at that point. Everybody seems to know who everybody is and the Town win is inevitable. This is where it seems, to me, that The Traveler is overpowered. However, it is also playing out exactly the way I intended. The Traveler was something new and different, yes, but had to keep a fair balance and work with the mechanics between the Town and the Scum. So the entire purpose was to keep a balance. It didn't happen the way I imagined, but what ever does? But she did use the tools she was given to swing the balance back from the Town and towards the Scum. At this point in the game, it was necessary to have her leave the game once the ratio was at 3:1:1 because then she could force a Scum win by mechanics technicality. The Town would've done it's job of discerning the final Scum but then unable to do anything about it and that is a bust to general fairness. Having an un-lynch and double kill all in one Night was all of the tools used at once because Luxxon (Kristel) is a conservative player who was meticulous in lining up her win and then setting it in motion only once she knew it couldn't be undone. This came as a shock and frustration to the Town. The game would've progressed differently had the powers been used by The Traveler earlier. I take full responsibility for setting it up in a way that the Town knew what she was capable of. I thought this was a good way to keep balance, having the players know what powers were going to The Traveler. She had the ability to steal scrolls if they weren't given. She had to guess who had them and then had a 50/50 chance to obtain it. She tried to steal the Day Five scroll but targeted Tameekys. She did steal the Day Six scroll but it didn't matter because she left the game. As it ultimately turns out, this role was an uphill struggle in this case. With the power of the Town building trust and creating a vast network of info behind the scenes, there wasn't much opportunity for stealth. I wonder how people feel about the use of day and night communication for the Townies. I did my first no-PM game with The Forest III and I know Chromeknight hated it. So, I didn't deny the PM ability this time. However, I'm considering doing it again in the future. Had a Scum team member made it into the Town block this wouldn't been a very different game, so I think it is either hit or miss if the behind the scenes PM-in is going to sway the balance between Town or Scum, but does that swing have a wild aspect to it? Again, all of the setups on mafiascum.net are put together with no communication between Town members, unless by Messenger or Masons, and the Scum can only communicate during the Night phase. I think the way we typically allow outside communication may benefit the Town. I continue to struggle with the idea of how to handle it when setting the game up. Maybe the Town will be allowed to communicate at Night only, and only if they lynch. As for a conclusion on the Traveler, I will definitely use it again and learn from the feedback and the experience I had watching. I have a new idea... Luxxon (Kristel) was having internet issues this Day. I was on the phone for family emergency so I missed the close of the Day, but got online just as Kristel was asking if she could still vote. It was still open anyway and I knew she intended to vote, so I allowed it. I would do the same for anyone in the same situation. Night Five Scum Zandder (jimmynick) kills Marwyyn (Trekkie99) Successful Zandder (jimmynick) strongman blacks Marwyyn (Trekkie99) Successful Town Araveea (Fugazi) investigates Tameekys (Trekkie99) Successful – Not Gorgon Marwyyn (Trekkie99) protects Tameekys (Bob) Unsuccessful – blocked by Zandder Marwyyn (Trekkie99) blocks Zandder (jimmynick) Unsusccessful – blocked by Zandder Nancy (Pandora) gives one-shot PGO invention to Marwyyn (Trekkie99) Unsuccessful – Marwyyn is dead Notes: On Night Five, I gave Zandder a one-shot Strongman Block. I had told Chromeknight (I thought I posted it in the sign-up thread) that the final Scum would not be given a block and kill, since it's apparently a huge controversy now. However, Zandder had such bad luck and there were all sorts of inventions and scrolls floating around out there I gave him a block. I should've given him a Strongman modifier for his kill but I was over/under-thinking it. This works out for Zandder as he was blocked by Marwyyn, of course, and had he just had a regular block neither one of them would've done anything and the Night would've been kill-less and the Day would've most likely ended on Day Six (which it probably should have). By then, the Town had Zandder in its cross-hairs and the Night Actions were lined up to test Tameekys (Bob) [and also protect him??] and Zandder (jimmynick) and the Town had definitely done its due diligence. But Zandder had The Traveler and the Strongman block up his sleeve. At this point, the Traveler is just prolonging the inevitable, so while I'm happy the balance was kept, it also just ended up delaying the inevitable, resulting in the dull Day Seven where the Town quickly reached the right conclusion. Araveea (Fugazi) tells me he wants to investigate Tameekys (Bob) even though Marwyyn (Trekkie99) is protecting him and I'm really wishing I could see what the Town is up to. Day Six The sixth scroll is given to Tameekys (Bob) who also does not give it to The Traveler: "The Traveler can target a player, and if they have a Night Action, the Traveler will take it and use it that Night instead of the target." Traveler Luxxon (Kristel) uses Un-lynch (Vote Immunity) scroll on Zandder (jimmynick) Notes: Hooray for the host reading his own mechanics (the scrolls) incorrectly. I'm slightly regretting hosting with all of the fuck-ups I've achieved. Tameekys (Bob) announces he has the scroll so it will be easy for The Traveler to know who to target for stealing it. Again, the lynch wagon is turned around halfway through the day. They want to kill The Traveler because she confuses them. Fine. I will leave it up to jimmynick to explain what was going on with him as far as any intentional rule-breaking to get penalty votes. I vaguely remember, in a past game with more passionate players, the walls crumbling down over somebody doing the same thing. Maybe when I was hosting? I didn't think much of this happening and that is partly because I was distracted and partly because somewhere buried deep in my brain, I really wanted the game to at least appear balanced. But, I think the tactic is underhanded, yet valid. In the end, after he voted for himself, I think it only served to put a bullseye on him. A tied vote would've given him further assurance he could get to the end by using the un-lynch on Day Seven, but then I bet people would've raised a stink over the lynch on Day Six with the penalties and self-vote. Then my game may have become an utter mess. It was really on the brink of that the whole time! Sorry! Night Six Scum Zandder (jimmynick) kills Nancy (Pandora) Successful Zandder (jimmynick) kills Eeyara (Darkdragon) Successful Town Araveea (Fugazi) investigates Eeyara (Darkdragon) Successful – Not Gorgon Nancy (Pandora) gives one-shot PGO invention to Araveea (Fugazi) Successful Notes: I have to be quick because I've been typing this for two days, on and off and the husband just got home with dinner. The Inventor has an interesting spot in the Night Action hierarchy. It happens last if her recipient is dead, but first if she's killed. So there. Interestingly, if The Traveler had been left in the game and they lynched Tameekys (Bob), and Zandder (jimmynick) targeted Araveea (Fugazi), Araveea would've survived with the PGO killing Zandder. I was impressed that Zandder stuck it out and tried to convince them he was Town and also with Tameekys (Bob) for handling the Adam-in-Ragnarok-3 role with a hilarious speech, and also congratulations for surviving and winning, a true rarity for you! I will have specific notes for each player and I'll reformat this so it's pretty. But I have to post it before I lose more productivity and family time here. Thanks for the great game, everybody! I really appreciate everyone digging in and playing their roles so well. Want to play another in 2 weeks?
  4. Hi! I ended up being much busier than I thought I'd be. I fly back in tonight at midnight, so I will post all of my stuff tomorrow. Love the discussion!
  5. Oh, I know. I had it planned from the beginning that if there was only 1 Scum left before there were only 7 players left in the game, I'd offer her the change in win condition. I think there were 9 players left in the game when Nerrio got axed for being Scummy. It seemed, from reading Kristel's ruminations, that she might have shared that with you or Foog had the paranoia not been hitting everyone hard at that exact moment.
  6. I'm on an airplane! I'd like to start answering some of these questions, but I want to compile all the info at once so it's not all randomly spaced out. I think trying to copy and paste all of the role PMs while sitting in the middle seat on an airplane would be a pain, so I'll do it in the hotel tonight or tomorrow morning. I can say, though, real quick, the Traveler win condition changed from having to create parity, to having to set the balance to 3-1-1 at which point, he would exit the game. Now, if he had achieved parity, he would've been allowed to stay. OK, she. I should probably stop calling the Traveler a he now. Anyway, I changed it after Nerrio was lynched because I didn't think it was fair for The Traveler to have that uphill fight and then added the caveat of her leaving the game at that point because she would have too much power, at that point, to screw one side over or the other. Lots of thoughts regarding The Traveler. Glad I tried it out. I think I will make some changes in the future. I'm glad Kristel enjoyed it! That is encouraging. I'm welcome to any feedback from anybody regarding the addition of this role.
  7. Anyone can post in this thread. Great game, everyone! The game is over! Congratulations survivors Luxxon (Kristel), Araveea (Fugazi) and Tameekys (Bob)! And also to the Oceanides (Town): Eeyara (DarkDragon), Nancy (Pandora), Marwyyn (Trekkie99), Cadd (Chromeknight), Scabowee-Wah (mostlytechnic), Mazziko (Tariq J) and Ronnan (fhomess)! Great job Gorgons (Scum): Zandder (jimmynick), Nerrio (KotZ) and Coralaaze (CMP)! Rules (Deviations from the EB standard Mafia rules are in bold blue. Modified clauses have been struck through.) 1. Each player will be given a character to play, who will be aligned with either the Town (Oceanides) or the Scum (Gorgons). To win the game, the Town must kill off all the Mafia, while the Mafia needs to kill off all of the Town, or nothing can prevent this from happening (see example role PMs below) Third-Party (neutral) characters have their own win conditions as outlined in their roles. 1a. This is an anonymous game and you may only post in your character account sent to you by the host. Be sure to check before you post that you are in your anonymous account and not in your main Eurobricks account. 1b. When communicating in private, you should not reveal you true identities to each other, either. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character. Similarly, unvoting is to be done in the format; Unvote: Character. No other format will be accepted. A majority vote is required to lynch a player. The player with the most votes will be lynched. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached. A majority being reached will not end the day. The day will continue for the full 72 hours and any majority vote that is reached can be overturned. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. Players may not target themselves. Unless otherwise noted in your role PM, players CAN target the same player two nights in a row. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the following day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. Similarly, you may not directly quote any communications that were sent to you by other players in the game. If you wish to reveal private communications, these must also be paraphrased. 5a. The Role PM is structured for every player in this way: Player: Your EB Profile Character: Character name Affiliation: Town (Oceanide) or Scum (Gorgon) or Neutral (Traveler) Role: [Either the details of a Night Action or] Vanilla. You have no ability. Your power is in your vote! Use it wisely. Win Condition: Either (You win when all of the Gorgons (Scum) are eliminated) or (You win when all of the Oceanides (Town) are dead, or nothing can prevent this from happening) or (Neutral's win condition) 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of the above rules will result in a vote penalty of half the required majority against you on your first offense, and the death of your character on your second offense. Violation of rule 7 will have a heavier penalty, including suspension, made at the discretion of the Games Moderator. A warning will be given upon our first violation of Rule 1. Do be careful when posting to ensure you are posting from the correct account. 12. There are no hints or clues in the day/night images. NPC Queen Tellia, Ruler of Thack Desteck King Naryyus, Dead King Kyrrio, King's Guard Ddewy, Queen's Guard —, Killer-for-hire Proochllooeros, Ocean Shaman Survivors Araveea, Master of Music Tameekys, Master of Agriculture The Alive but no longer playing Luxxon, Master of Music—Traveler—met win condition on Night Six The Dead Ronnan, Master of War—Oceanide—mudered on Night One Coralaaze, Master of Education—Gorgon—pew-pewed on Day Three Mazziko, Master of Labor—Oceanide—mudered on Night Three Nerrio, Master of Public Relations—Gorgon—pew-pewed on Day Four Scabowee-wah, Master of Invertebrate Relations—Oceanide—mudered on Night Four Cadd, Special Counsel to the Queen—Oceanide—pew-pewed on Day Five Marwyyn, Master of Architecture—Oceanide—mudered on Night Five Nancy, Master of Coin—Oceanide—mudered on Night Six Eeyara, Master of Negotiations—Oceanide—also mudered on Night Six Zandder, Master of Coral Protection—Gorgon—pew-pewed on Day Seven **Council titles are strictly for players to have fun with their characters. Further info, Night Actions, feedback and writeboards coming soon! Must. Sleep. Now.
  8. I will be wrapping things up this evening.
  9. Vote Tally Zandder: 3 (Tameekys, Araveaa, Zandder) Currently, Zandder will be pew-pewed. An indeterminate number of hours remain in Day Seven. Please vote via PM if you would like the Day to end early. The vote must be unanimous for us to end the Day early. Thank you.
  10. Ugh, I fell asleep. You may now vote. Let's have the day last 48 hours from this post, so I don't have to wait until 3 in the morning to conclude. Thank you.
  11. A huge thank you to Nancy, Luxxon and Eeyara! (I feel I may be getting an earful during the conclusion... ) I hope everyone is having fun!
  12. Players (in their anonymous character accounts) only please!!! Day Seven has begun. You may not vote in the first 24 hours. The day will last precisely 72 hours. ***Characters chosen for fake-out death scenes are chosen completely at random. Their involvement in the Night scenes gives no indication of their role or affiliation. They are simply for fun, nothing more. Rules (Deviations from the EB standard Mafia rules are in bold blue. Modified clauses have been struck through.) 1. Each player will be given a character to play, who will be aligned with either the Town (Oceanides) or the Scum (Gorgons). To win the game, the Town must kill off all the Mafia, while the Mafia needs to kill off all of the Town, or nothing can prevent this from happening (see example role PMs below) Third-Party (neutral) characters have their own win conditions as outlined in their roles. 1a. This is an anonymous game and you may only post in your character account sent to you by the host. Be sure to check before you post that you are in your anonymous account and not in your main Eurobricks account. 1b. When communicating in private, you should not reveal you true identities to each other, either. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character. Similarly, unvoting is to be done in the format; Unvote: Character. No other format will be accepted. A majority vote is required to lynch a player. The player with the most votes will be lynched. 3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached. A majority being reached will not end the day. The day will continue for the full 72 hours and any majority vote that is reached can be overturned. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. Players may not target themselves. Unless otherwise noted in your role PM, players CAN target the same player two nights in a row. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the following day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. Similarly, you may not directly quote any communications that were sent to you by other players in the game. If you wish to reveal private communications, these must also be paraphrased. 5a. The Role PM is structured for every player in this way: Player: Your EB Profile Character: Character name Affiliation: Town (Oceanide) or Scum (Gorgon) or Neutral (Traveler) Role: [Either the details of a Night Action or] Vanilla. You have no ability. Your power is in your vote! Use it wisely. Win Condition: Either (You win when all of the Gorgons (Scum) are eliminated) or (You win when all of the Oceanides (Town) are dead, or nothing can prevent this from happening) or (Neutral's win condition) 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of the above rules will result in a vote penalty of half the required majority against you on your first offense, and the death of your character on your second offense. Violation of rule 7 will have a heavier penalty, including suspension, made at the discretion of the Games Moderator. A warning will be given upon our first violation of Rule 1. Do be careful when posting to ensure you are posting from the correct account. 12. There are no hints or clues in the day/night images. NPC Queen Tellia, Ruler of Thack Desteck King Naryyus, Dead King Kyrrio, King's Guard Ddewy, Queen's Guard —, Killer-for-hire Proochllooeros, Ocean Shaman Characters Araveea, Master of Music Tameekys, Master of Agriculture Zandder, Master of Coral Protection The Alive but no longer playing Luxxon, Master of Music—Traveler—met win condition on Night Six The Dead Ronnan, Master of War—Oceanide—mudered on Night One Coralaaze, Master of Education—Gorgon—pew-pewed on Day Three Mazziko, Master of Labor—Oceanide—mudered on Night Three Nerrio, Master of Public Relations—Gorgon—pew-pewed on Day Four Scabowee-wah, Master of Invertebrate Relations—Oceanide—mudered on Night Four Cadd, Special Counsel to the Queen—Oceanide—pew-pewed on Day Five Marwyyn, Master of Architecture—Oceanide—mudered on Night Five Nancy, Master of Coin—Oceanide—mudered on Night Six Eeyara, Master of Negotiations—Oceanide—also mudered on Night Six **Council titles are strictly for players to have fun with their characters.
  13. Just finished the pictures. Uploading them now and sending out Night Action results. Anybody who waited around, thank you so much for your patience!
  14. Oh God, it's already been 30 minutes? Damn it! 30 more at most. So sorry!!
  15. Still working on it. Apologies to every host I've ever given a hard time about being punctual. Probably 30 more minutes.