OK, I'm home. @CMP @jimmynick @KotZ @Kristel @Fugazi @Trekkie99 @Pandora @Chromeknight @Darkdragon @Bob @fhomess @Tariq j @mostlytechnic
Scum Role PMs
PR Town Role PMs
Non-PR Town Role PMs
Traveler Role PM
Scum chooses Blocker
Town gets Inventor in addition to Investigator and Protector.
Traveler receives first scroll from the host: "Traveler can target one player, that player will be given the option to reveal their role to the traveler. This will also result in the traveler being revealed to the targeted player."
Cadd receives the first scroll and decides to give it to The Traveler: "Traveler can protect another player. If you choose to give the Traveler the scroll, they will have the option to choose two one-shot Protector Actions if they reveal their identity to you." The Traveler must choose if they want one or two before using a one-shot protection.
Coralaaze (CMP) kills Ronnan (fhomess) Successful
Zandder (jimmynick) blocks Araveea (Fugazi) Successful – Araveea is unable to investigate Zandder
Araveea (Fugazi) investigates Zandder (jimmynick) Unsuccessful – blocked by Zandder
Marwyyn (Trekkie99) protects Nerrio (KotZ) Successful – has no effect
Nancy (Pandora) gives one-shot Tracker invention to Coralaaze (CMP) Successful
Notes: Night One goes extremely well for the Scum and makes it looks like they could walk away with the game. But, it's early. Araveea nails Zandder with the first investigation but she is blocked. Marwynn is protecting the Traitor and Coralaaze is on her way to being part of the foundation of the Town Block by receiving an invention from Nancy. I, of course, am wondering how all of this happened so quickly and wonder what can be happening behind the scenes.
Eeyara receives the second scroll and gives it to The Traveler: "The traveler can choose one player to be immune from votes for one Day. The Traveler must choose the target during the Day of their choice and the immunity will not be revealed until the following Day."
Notes: Fun fact. Technically, this reads that the one player was immune from voting. Had it been followed the way it was written, Luxxon (Kristel) would have technically lynched herself. Since I also misread my own mechanic with the Day Three scroll, this doesn't end up mattering, which I'll explain below.
Zandder (jimmynick) blocks Cadd (ChromeKnight) Successful – has no effect
Coralaaze (CMP) kills Mazziko (Tariq J) Unsuccessful – Mazziko protected by Marwyyn
Araveea (Fugazi) investigates Coralaaze (CMP) Successful – Coralaaze is Gorgon
Marwyyn (Trekkie99) protects Mazziko (Tariq J) Successful – Coralaaze is unable to kill Mazziko
Nancy (Pandora) gives a one-shot Blocker invention to Tameekys (Bob) Successful
Notes: This is an incredibly unlucky night for the Scum. Their kill doesn't succeed and they are investigated for, technically, the second night in a row, this time successfully. Also, nobody has been lynched so they are behind in meeting their win condition.
Zandder gets the third scroll and gives it to The Traveler: "The traveler can target a role to make it Loud for one night, The Loud modifier reveals to the player’s target that they’ve been targeted by that player, but not which Action was used. The Traveler can choose to additionally have a Double modifier, but only if they reveal their identity to the person who gives them the scroll. The Double modifier allows the Traveler to target a role and let that role be performed twice for one night."
Notes: Fun fact on this scroll, too. I worded it to give the power of the double-shot to The Traveler. But then, because I'm not paying 100% attention to my own game and complicated mechanics, I tell Zandder (jimmynick) (when Luxxon (Kristel) uses it on Day Five) that he gets a double-shot modifier he can use when he wants. That's not how it's worded. The Traveler was supposed to have the power to make this happen when she chose. Had she been given that power on the Night she chose, she would've won that night. Fun fact 2: if Luxxon had been lynched on Day Six, I would've given her the win since I screwed up my own complicated mechanic.
Uses "Loud Investigation" scroll on Marwyyn (Trekkie99). Marwynn is Oceanide. Marwyyn learns that Luxxon (Kristel) is The Traveler.
Notes: What is going on with the Town's voting? I'm ready to punch somebody. It isn't until 2/3 of the way through Day Three that I decide to change the rule for lynching. Even though I know full well that there's a Scum reading from the Investigator, I'm not sure it's going to be revealed as Araveea indicates she doesn't fully trust me and doesn't seem to have any buddies in the Town yet. In the mean time, the Town is still not reaching a lynch, nor do they seem interested in doing so. The Scum is already behind the 8-ball which will put The Traveler behind as well. It does appear to me to be intentional, by some, to stop lynched from happening. I will be hard-pressed to change it back to majority lynch in any game going forward. Lynches have to happen for the game mechanics to work. I think I may even have a rule for ties where the first person to reach the most votes would be the one lynched, not sure yet, but the point is, this greatly annoyed me. In the end, Araveea was able to discern that Coralaaze had been going hard after Eeyara (Darkdragon) and knowing Coralaaze was Scum, took the risk that it wasn't an attempt to keep distance and revealed the investigation result to Eeyara. This also, somehow, got Araveea off the Scum's list of possible investigators. Furthermore, on Day Three, Coralaaze decides it's not worth it to try to reach the Traitor, because they wouldn't be able to believe who might claim (although the only way to test it would be to kill that person, so why not? For that not to be a win-win, somebody claiming Traitor would have to be someone who would know they'd be protected...hindsight...) but decides to try to contact The Traveler instead. Coralaaze does so by telling The Traveler to do the second part of the Day's Scroll. The Traveler is told each day who gives them the scroll, so Luxxon (Kristel) immediately discerns that Zandder is also Scum. And finally, the last thing that was unlucky for the Scum was that without a kill, the Town has a strong feeling the Traitor has been converted and has less reason to question investigation results...although, they eventually do so anyway. This was a busy day. Luxxon (Kristel) is starting to realize that in order to reach her win condition, she has to help the Scum, or at least contact them. They didn't want to give her the scroll at first and don't trust her...until they get caught by the investigator and decide they need to in order to have a chance at turning things around. Luxxon (Kristel), however, thinks that Marwyyn (Trekkie 99) is Scum and uses the (modified) Loud Investigator scroll on Marwyyn and finds herself connected to the Town protector. No offense to Trekkie, but Marwyyn is the biggest blabbermouth of the game (which often works in Town's favor, so not knocking it). So, it's an unlucky day for The Traveler as well as she is trying to contact the Scum but inadvertently contacts The Town. Last bit of bad fortune for the Scum is that Coralaaze decides to out the Inventor, Nancy (Pandora). This practically gave the Town a free investigation and verifies the most effective Inventor I've seen in a game. I love the Inventor role but I was nervous that it swayed the game towards the Town. Part of that was the great play of Nancy (Pandora) and part of that was the Scum's own fault by carelessly verifying her for the Town and solidifying trust for the Town block. Busy, busy day for the host. Note for future hosts: If you want to try something new, put yourself in the shoes of the players it is effecting and try to be ready for every question they will ask. I thought I had done this, but I hadn't.
Zandder (jimmynick) kills Mazziko (Tariq J) Successful
Araveea (Fugazi) investigates Cadd (Chromeknight) Successful – Cadd is Not Gorgon
Marwyyn (Trekkie99) protects Eeyara (DarkDragon) Successful – no effect
Nancy (Pandora) gives one-shot Tracker invention to Araveea (Fugazi) Successful
Tameekys (Bob) blocks Cadd (Chromeknight) Successful – no effect
Notes: This is when it becomes clear how far the balance has swung towards the Town. The Scum didn't choose the Recall Traitor Action and now one of the original two is gone, leaving one on their own and a Traitor who can't do anything except be investigation immune. All of the Town Power Roles are still in play and Zandder (jimmynick) has no ability to stop any of them. The Town is quickly organizing and The Inventor, Nancy (Pandora), is free to arm the Town with powerful Actions. I realize at this point that maybe I should've chosen a balanced role to the Scum's Blocker instead of randomly drawing the role. Fun fact, I accidentally grabbed two roles out of the cup and went with the one on top, The Inventor. The one stuck to it? Bomb.
Araveea (Fugazi) gets the fourth scroll and gives it to The Traveler: "Traveler can watch another player. If you choose to give the Traveler the scroll, they will have the option to choose two one-shot Watcher Actions if they reveal their identity to you." Once agan, The Traveler has to choose if they want one-shot or two-shot before they are able to use the Watcher Action.
Luxxon (Kristel) reveals herself to Araveea (Fugazi) and receives two one-shot Watcher Actions.
Notes: Poor Nerrio (KotZ). Poor Zandder (jimmynick). The Traitor, Nerrio (KotZ) chose the tactic of "act Scummy" to attract the Scum's attention and get recruited. This drew more of the Town's attention than the Scum's. The Scum were actually vocally hoping that Nerrio was not the Traitor. He was also not on their list of possible Traitor. A good tactic for the Traitor is to attempt to gain the Town's trust before they're recruited. Try to get investigated so the "Not Gorgon" result will come up and worm your way into the Town block. The Investigator may try to verify people they want to trust, so jump out in front and make yourself worthy of investigation. Added bonus, if you're looking like a Town leader, the Scum may try to kill you. And then problem solved, you're in the Scum team and can use an Action.
Zandder (jimmynick) kills Scabowee-wah (mostlytechnic) Successful
Araveea (Fugazi) investigatoes Scabowee-wah (mostlytechnic) Successful – Not Gorgon
Marwyyn protects Nancy (Pandora) Successful – no effect
Nancy (Pandora) gives a one-shot Blocker invention to Marwyyn (Trekkie99) successful
Luxxon (Kristel) watches Marwyyn (Trekkie99) Successful – Marwyyn is targeted by Nancy
Nancy gets the fifth scroll and does not give it to The Traveler: "The Traveler can communicate with one dead player and ask if that person had a role. If they did, the traveler can see their Night Action results."
Notes: The Traveler is offered a new win condition, if she chooses to take it. Instead of needing to achieve parity, she must now get it down to 3 Town–1 Scum–Traveler. She chooses this as her new win condition with the caveat that once she achieves it, she leaves the game. She's sitting on a mountain of Powers at this point and can bury either side she chooses once theI am not a fan of how this Town votes. We almost don't get a lynch...again. Seriously, what the fuck is with how this Town voted?? I would love to know what happened behind the scenes during this Day because about 5 different people could've potentially been lynched. At the very end of the Day they focus on Zandder, which would be game over and probably should've been at that point. Everybody seems to know who everybody is and the Town win is inevitable. This is where it seems, to me, that The Traveler is overpowered. However, it is also playing out exactly the way I intended. The Traveler was something new and different, yes, but had to keep a fair balance and work with the mechanics between the Town and the Scum. So the entire purpose was to keep a balance. It didn't happen the way I imagined, but what ever does? But she did use the tools she was given to swing the balance back from the Town and towards the Scum. At this point in the game, it was necessary to have her leave the game once the ratio was at 3:1:1 because then she could force a Scum win by mechanics technicality. The Town would've done it's job of discerning the final Scum but then unable to do anything about it and that is a bust to general fairness. Having an un-lynch and double kill all in one Night was all of the tools used at once because Luxxon (Kristel) is a conservative player who was meticulous in lining up her win and then setting it in motion only once she knew it couldn't be undone. This came as a shock and frustration to the Town. The game would've progressed differently had the powers been used by The Traveler earlier. I take full responsibility for setting it up in a way that the Town knew what she was capable of. I thought this was a good way to keep balance, having the players know what powers were going to The Traveler. She had the ability to steal scrolls if they weren't given. She had to guess who had them and then had a 50/50 chance to obtain it. She tried to steal the Day Five scroll but targeted Tameekys. She did steal the Day Six scroll but it didn't matter because she left the game. As it ultimately turns out, this role was an uphill struggle in this case. With the power of the Town building trust and creating a vast network of info behind the scenes, there wasn't much opportunity for stealth. I wonder how people feel about the use of day and night communication for the Townies. I did my first no-PM game with The Forest III and I know Chromeknight hated it. So, I didn't deny the PM ability this time. However, I'm considering doing it again in the future. Had a Scum team member made it into the Town block this wouldn't been a very different game, so I think it is either hit or miss if the behind the scenes PM-in is going to sway the balance between Town or Scum, but does that swing have a wild aspect to it? Again, all of the setups on mafiascum.net are put together with no communication between Town members, unless by Messenger or Masons, and the Scum can only communicate during the Night phase. I think the way we typically allow outside communication may benefit the Town. I continue to struggle with the idea of how to handle it when setting the game up. Maybe the Town will be allowed to communicate at Night only, and only if they lynch. As for a conclusion on the Traveler, I will definitely use it again and learn from the feedback and the experience I had watching. I have a new idea... Luxxon (Kristel) was having internet issues this Day. I was on the phone for family emergency so I missed the close of the Day, but got online just as Kristel was asking if she could still vote. It was still open anyway and I knew she intended to vote, so I allowed it. I would do the same for anyone in the same situation.
Zandder (jimmynick) kills Marwyyn (Trekkie99) Successful
Zandder (jimmynick) strongman blacks Marwyyn (Trekkie99) Successful
Araveea (Fugazi) investigates Tameekys (Trekkie99) Successful – Not Gorgon
Marwyyn (Trekkie99) protects Tameekys (Bob) Unsuccessful – blocked by Zandder
Marwyyn (Trekkie99) blocks Zandder (jimmynick) Unsusccessful – blocked by Zandder
Nancy (Pandora) gives one-shot PGO invention to Marwyyn (Trekkie99) Unsuccessful – Marwyyn is dead
Notes: On Night Five, I gave Zandder a one-shot Strongman Block. I had told Chromeknight (I thought I posted it in the sign-up thread) that the final Scum would not be given a block and kill, since it's apparently a huge controversy now. However, Zandder had such bad luck and there were all sorts of inventions and scrolls floating around out there I gave him a block. I should've given him a Strongman modifier for his kill but I was over/under-thinking it. This works out for Zandder as he was blocked by Marwyyn, of course, and had he just had a regular block neither one of them would've done anything and the Night would've been kill-less and the Day would've most likely ended on Day Six (which it probably should have). By then, the Town had Zandder in its cross-hairs and the Night Actions were lined up to test Tameekys (Bob) [and also protect him??] and Zandder (jimmynick) and the Town had definitely done its due diligence. But Zandder had The Traveler and the Strongman block up his sleeve. At this point, the Traveler is just prolonging the inevitable, so while I'm happy the balance was kept, it also just ended up delaying the inevitable, resulting in the dull Day Seven where the Town quickly reached the right conclusion. Araveea (Fugazi) tells me he wants to investigate Tameekys (Bob) even though Marwyyn (Trekkie99) is protecting him and I'm really wishing I could see what the Town is up to.
The sixth scroll is given to Tameekys (Bob) who also does not give it to The Traveler: "The Traveler can target a player, and if they have a Night Action, the Traveler will take it and use it that Night instead of the target."
Luxxon (Kristel) uses Un-lynch (Vote Immunity) scroll on Zandder (jimmynick)
Notes: Hooray for the host reading his own mechanics (the scrolls) incorrectly. I'm slightly regretting hosting with all of the fuck-ups I've achieved. Tameekys (Bob) announces he has the scroll so it will be easy for The Traveler to know who to target for stealing it. Again, the lynch wagon is turned around halfway through the day. They want to kill The Traveler because she confuses them. Fine. I will leave it up to jimmynick to explain what was going on with him as far as any intentional rule-breaking to get penalty votes. I vaguely remember, in a past game with more passionate players, the walls crumbling down over somebody doing the same thing. Maybe when I was hosting? I didn't think much of this happening and that is partly because I was distracted and partly because somewhere buried deep in my brain, I really wanted the game to at least appear balanced. But, I think the tactic is underhanded, yet valid. In the end, after he voted for himself, I think it only served to put a bullseye on him. A tied vote would've given him further assurance he could get to the end by using the un-lynch on Day Seven, but then I bet people would've raised a stink over the lynch on Day Six with the penalties and self-vote. Then my game may have become an utter mess. It was really on the brink of that the whole time! Sorry!
Scum Zandder (jimmynick) kills Nancy (Pandora) Successful
Zandder (jimmynick) kills Eeyara (Darkdragon) Successful
Araveea (Fugazi) investigates Eeyara (Darkdragon) Successful – Not Gorgon
Nancy (Pandora) gives one-shot PGO invention to Araveea (Fugazi) Successful
Notes: I have to be quick because I've been typing this for two days, on and off and the husband just got home with dinner. The Inventor has an interesting spot in the Night Action hierarchy. It happens last if her recipient is dead, but first if she's killed. So there. Interestingly, if The Traveler had been left in the game and they lynched Tameekys (Bob), and Zandder (jimmynick) targeted Araveea (Fugazi), Araveea would've survived with the PGO killing Zandder. I was impressed that Zandder stuck it out and tried to convince them he was Town and also with Tameekys (Bob) for handling the Adam-in-Ragnarok-3 role with a hilarious speech, and also congratulations for surviving and winning, a true rarity for you!
I will have specific notes for each player and I'll reformat this so it's pretty. But I have to post it before I lose more productivity and family time here. Thanks for the great game, everybody! I really appreciate everyone digging in and playing their roles so well. Want to play another in 2 weeks?