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Bregir

Eurobricks Grand Dukes
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Everything posted by Bregir

  1. Looking forward to the results anywho, dG!
  2. I am amazed how the mount up mini challenge spawned so many great creatures, but that it also gave you the idea for this series of builds is just great. Can't wait to see the next instalment!
  3. This mini challenge is brilliant. So many good ideas and such great execution, this definitely included. I surely wasn't expecting this level of diversity!
  4. With this build I can hardly wait for what you come up with for the other guilds on your tour! And will of course be looking forward to seeing proper (aka Avalonian ;) ) builds from you again! Great build and great sense of action in the posing. Very Kaliphlinite feeling to the architecture.
  5. I like the snowy details on the roof and I think the base turned out great. However, what I enjoy the most is how you are using a story to tie all these builds together. Great job!
  6. I think this is the first entry posted for the 5th Avalonian task, and it really sets a very high standard! You will surely bring great glory to Avalonia. All hail Avalonia! :D
  7. Welcome, Jakorin - great intro build and sigfig. And Cesbrick - you set high standards for task 5 for the rest of us! That is one amazing Kickoff to the task! /Bregir
  8. Congratz, LD. Can't wait to see what awesomeness will spring from that! :)
  9. Welcome to the new members. I think those are some really solid entries, and I can't wait to see more builds from you. Further, with all this awesomeness, it really bugs me to be away from my bricks! At least it's due to holidays:P
  10. A shame you didn't get this in in time for the GNAR challenge! I think it could have helped tip the scales in Avalonia's favour! Great build
  11. Phew! I had the impression he was someone important.. ;) On another subject - that elephant is awesome
  12. Nice build! I really must say you have improved a lot already - that base is really well built. Only thing is, I would have preferred to have the trading going on on the base too. And I will echo the others in praising the wagon too. Looking forward to following this story! /Bregir
  13. A question - After the Revolword wars, didn't Historica reinstate the king in Cedrica? And in that case, shouldn't he be doing something to handle the things happening in Nocturnus and Avalonia (and the other Guilds, when we get that far... I might have missed something. :)
  14. Aha! Bigger build = MOAR POWAH! *orders great big bulks of grey bricks and quits job* Power... Power!... POWAH! *Cough cough* - Great task!
  15. Great build - and am I right in expecting we will see this is full scale later? :) Took me a while to figure out that the odd thing in the lower right was a compas! Great detail!
  16. A few questions for task 5: 1) If your sigfig's fortress/stronghold is smaller than what would fill out 32x32, you could fill out the space with landscape or sorrounding buildings, etc? 2) Should this be open to all guilds, like task 4?
  17. Great to see and updated map (is it updated on the first page too?) Task 5 seems like quite a mouthfull, but I am certain we will see some great entries all around - over time. /Bregir
  18. I would like to apply for: Agriculture and Zoology crop farming raising livestock For Drakeshome Manor
  19. Ser Beorthan seeks recognition of the Trifork in the annals of The Royal Cartographer's Guild of Albion. Categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard and Orangerie Drakeshome Manor The mill of the Trifork Orchard and Orangerie** [*]Agriculture - Livestock: Farm*, Cattle/Horse Ranch , Swineherd, Sheepherd, Fishery Drakeshome Manor Shepherds Hut** [*]Nautical: Harbor , Shipwright , Quay , Fishery*, Ferryman, Harbourmaster, Lighthouse, Waterlocks The Trifork River Port The Twins [*]REQ - Military: Keep, Barracks, Tower, Gatehouse, Castle, Fort, Rampart, Towers and Chain Mechanism Ramparts of New Town The Great South Gate The Twins [*]Religious: Chapel, Monastery, Temple x 2, Shrine Aslanic Temple (Credits to Mike S) Temple for a God of War [*]Medical: Apothecary, Herbalist, Infirmary, Physician [*]Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern Tavern and Ale Trader [*]REQ - Hospitality - Lodging: Inn, Stables, Coach House The Crown Inn [*]REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason, Lumberjacks, Warehouse Lakeside Lumberjacks The Trifork River Port [*]REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower, Marketplace. Kaliphlinite Market [*]Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer [*]Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill [*]Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter, Ale Merchant Tavern and Ale Trader [*]Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House [*]Scholars: Observatory, Alchemist, Philosopher, Astrologer, Academy The Avalonian Academy of Commerce, Economics and Social Studies [*]Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre [*]Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse [*]Other related builds: The Lakeside Quarter Progression Hamlet - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. 10/5 categories, Recognized Village - Hamlet, 11/8 categories. Pending recognition Town - Hamlet, 2/2 Craftsmen buildings, 2/2 Agricultural categories, 2/2 Hospitality categories, plus 11/10 categories. Pending recognition City - Town, 0/1 Administrative, 11/14 categories. Port - Village, 1/1 Nautical. Pending recognition. **Entries to the husbandry minichallenge
  20. So - finally got my freebuild up: Drakeshome Manor, home of Ser William Drake, and one of the main suppliers of livestock and grains to the Trifork. Brick on!
  21. Drakeshome Manor | Bregir | Avalonia Assuming Power | Bregir | Avalonia
  22. Greetings, Historicans I am working on putting my lands on the map, and in that process, I have built the farm presented below. I am quite happy with it, but as always, landscaping isn't my strongest side. I have tried photographing in the sun, which I think turned out reasonably well. I am still new here and eager to learn, so please let me know what you think. In the lands of the Trifork, in Avalonia, near the border to Kaliphlin and the heartlands of Historica surrounding Cedrica, even peace is unruly. Living outside the protective walls of the Trifork itself is risky at best, with Outlaws from several lands, mercenaries between hires, as well as all sorts of shady types roaming the lands, on their way by the busy roads that links so much of Historica. Consequently, the few who dares, and even fewer who succeeds, are bound to reap great benefits off the lush riverlands. One such man is Ser William Drake, recent heir of Drakeshome Manor, a fortified countryside mansion in the midst of some of the most fertile lands of Historica. The entrance to the manor is at the foot of the stone tower, through a heavy, iron hinged oak door under a strong stone arch. The small windows of the tower are barred with sturdy metal bars, and it is evident that only a determined and well-equipped enemy will be able to breach its way into the manor. From the battlements of the third floor of the tower, the defenders will be able to rain arrows and stones unto anyone daring to try, delaying the attackers for long enough for reinforcements to arrive from the Trifork. At the back, two residential wings rest upon the stone barns, in which the cattle and pigs are kept safe from the elements. Drakeshome is one of the main producers of beef, dairy, and pork in the area, selling their wares almost exclusively at the markets of the Trifork. But Drakeshome Manor delivers more than livestock, as its fields on the lush riverplains have some of the highest yields of corn, grain, and turnip. At harvest, volunteers in great numbers arrive from the Trifork and beyond, helping to bring the invaluable foodstuffs home. Below a few more pics: The build is modular, to allow access to the (sparse) interior. The tower also comes off. Here the base of the build with all modules removed. I would like to claim the following UoP Credits: Agriculture and Zoology three of: crop farming raising livestock Further, this should count as Agriculture - Grains and Produce and Agriculture - Livestock for the HSS task. C&C more than welcome.
  23. I concur. It would solve the issue of making sure builders are posed against someone on a similar skill. However, how do you ensure the challenged part is willing to participate?
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