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Autumn

Eurobricks Citizen
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Everything posted by Autumn

  1. I don't know if it was OP's intention, but I find it rather hilarious. "Port Royale" is nothing more than a guy behind a desk in charge of the smallest island imaginable. It is a bit bare though which seems to be the consensus. I'd love to see it fleshed out a bit more.
  2. Adding some smaller companion islands is a nice idea, but they say they're close to exceeding the piece count for small entries so it would be tight. After seeing some of the entries using forced perspective it really makes me want to use it in a build of my own as well! I've never thought of using that technique before, it's clever.
  3. I didn't notice it before either until you said something. It must be a reference to TLG's obsession with inserting frogs into everything these days. It adds some colour but no idea what it is besides a frog.
  4. Of course. It's your build, don't do anything you don't want to.
  5. Maybe he needs to visit Steve's Hand Emporium.
  6. I really don't mind the shark or brick separator. I like the way they've been worked into the cliff and the contours around them are nice, it brings some variation into it. They do stand out but it's not a bad thing in my eyes. There's even a hat in there.
  7. Whoops! That makes sense! In that case I would just stick with the square brick, it works fine.
  8. With Lego. Something like this was what I had on mind: https://www.bricklink.com/v2/catalog/catalogitem.page?P=27256&name=Wave Angular Single with Bar End (Lightning Bolt)&category=[Energy Effect]#T=C or https://www.bricklink.com/v2/catalog/catalogitem.page?P=6126b&name=Wave Rounded Straight with Bar End (Castle Dragon Flame / Seaweed / Water)&category=[Energy Effect]#T=C You might be able to use some transparent elements to attach them to the floor and look like they are suspended. Only a suggestion though.
  9. Seeing the ship split in two is certainly interesting, but I can see why it didn't work out. There's not a whole lot more it could have added to the final build. You made the right decision not to go down that route. I do like the idea of a diorama of the ship's final moments and it captures the chaos and destruction very well. Using those elements (I don't really know what they are) to simulate water splashing or explosions is clever. If there is one suggestion I could make, is maybe set the ship at an angle so it's not parallel to the border. Pointing it just a few degrees in another direction could make the scene look a bit more dynamic.
  10. This is a very well composed scene with nothing too fancy or over the top, and like others have already said the background is the main draw here. The colours you used are perfect and very nostalgic. I'm not too sure what could be changed or improved upon, it sounds like you've already taken onboard some feedback. I'm usually not too keen on loose pieces like the plumage and horns around the shore. I feel like you could still achieve a similar effect using tiles or slopes. I think the shark fin is acceptable as it is, but this element in dark bluish gray could still work https://www.bricklink.com/v2/catalog/catalogitem.page?P=35787#T=S&C=85&O={"color":85,"iconly":0}
  11. There is on very big flaw in this very small build, and that is the officer's chair is far too close to the edge of that sandy slope. If he leans back to relax after a hard day's work there is a high risk of him falling backwards down that slope and getting wet. I also agree that he needs a palm tree or something for shade. Maybe he got sunstroke and that's why there was a misunderstanding. This man needs better working conditions!
  12. The volcano in the background is definitely my favourite part. It's not necessary but it really adds to it. If the main complaint is the overabundance of vegetation and you say it pushed the part limit to the max, then might I suggest removing some and then using the available parts to modify the shape of the island to something more interesting than a perfect circle? As far as I can see it's just four quarter-circle plates but using different angles and sizes and shapes could improve it.
  13. You've use a lot of interesting things to achieve this. The black handle for the anchor is simple but genius, and the blue skeleton leg is funny but also clever (although that part doesn't exist in blue in real life). Not entirely sold on the hats being used as jolly roger flags, they still look like hats to me. I'm also not so sure about the brown fence pieces being used as netting, they seem to take up too much space. I can't think of a better alternative but if this was my build I would leave them out. As for the micro Steve, I like the round one best as it looks more visually appealing than the square one in my opinion. The other two are less versatile: the tile can only be place between two studs and the slope can't be attached to anything. Also, why did you use the really old version of the 1x2 round brick without the groove and hollow stud?
  14. Lol I like dark Lego humour like this! You have a good imagination! Has Steve thought of expanding into the leg business as well? There is definitely a market for it. I like how it gets darker and more macabre the lower you go. The underground tunnel / sewer to transport their victim is a good inclusion and there is some nice decay detailing in the cutaway beneath them, and I like the slime monster. Little odd addition but they add some more humour. Also noticed the clever technique to create the roof. I agree that there needs to be some blood or something in the lower floors. My main gripe is that the flooring in the shop doesn't work well as a floor to me, or at least all the floors should be more consistent, with all of them using the same method.
  15. Now the economy is going to be flooded with fake sand red bricks! That's actually really cool. I have known about dying bricks before but it's usually dying white or trans clear bricks. Now I'm wondering how to make sand purple.
  16. It's a fun little mad scientist kind of scene. I think you have the essence of it down and the machine is kind of whacky with just being two wooden tubs. All the coloured vials (and skull) give a sense of what unnatural purposes this room is used for. There's not a whole lot I would change except maybe add some sort of energy element to imply the clones' creation? I'm assuming the one in the machine is the original so maybe add some energy trails from each clone leading back to the machine and add a little more visual indication of what is happening.
  17. This one is really nice and I like the video showcasing it being built. The minimalism is executed well, it looks like something from a Nintendo game. The shapes are all pretty much perfect and the towering islander statue on the top brings it together. I think the way you created the building and a unique angle for the roof is creative but I don't like how it all sits loosely however. I can't really think of a better way to achieve the same look though.
  18. I'm quite enjoying it. Normally I don't visit or post around here a whole lot but it's encouraging me to do it more.
  19. The environment you photographed it in is definitely unique and I like it a lot! I'm a bit more cautious with my Lego than that, but so long as it wasn't dragged through the dirt! I also like how you seem to have mostly used only classic Lego elements from the 80s and 90s, really going for that old school look! Someone mentioned using slopes at the front of the ship and I would expand on that a little and say that there are quite a few unnecessary angles that could potentially be eliminated. At the front again, you have the corner of a red plate sticking out beneath the light gray diagonal brick. The black railings above also look rather jagged.
  20. I had hoped to forget all about those 4+ figures. It's still a clever way to use one, wouldn't want to mess with him! I like the way you made the pier with headlight bricks, especially the one subtly loose board. The water gradient technique looks really nice too, the only thing I think you could do to improve it is create some motion in the water by using slopes to make waves. Some trans clear pieces to simulate splashing around the posts would look good in my opinion. Also I agree that there should be something dangerous in the water to up the ante, like a giant squid!
  21. I like the stereotyped idea of him being stranded on the smallest possible desert island with a single palm tree! That's the kind of Lego humour I appreciate! Most of the things I would have critiqued have been said already. The gap in the middle of the small island where there is water is a little strange to me, it would be better if you filled it in with sand or rock instead. Is it supposed to be a freshwater pond?
  22. No, I saw that. My last comment I was saying that you need the plate for more studs, but since the three plates clearly wouldn't work then the single large plate is the best option. The only way I can think of just from looking at it would be to reinforce it on top but then it would be too bulky. Bit of a shame you can't fit everything in but it still looks good as a whole and you nailed it.
  23. I don't know, I feel like I should judge a build on its entirety, not just a snapshot of a portion of it. I am a critic and dammit I will be critical. The edges look unfinished and not very clean. Something as simple as putting on a few slopes or curves could go a long way.
  24. Hmm, I can see what you were going for now in both areas. The vented slopes usually come across as mechanical to me, but that wasn't really my issue, it was more like how it seems an interruption of the ship's curves. As for the technic half pin, I didn't make the connection at first since I'm not familiar with the original set. I see the need to put something there instead of a flat surface to break it up, but I think there is a better method of doing it.
  25. You were one step ahead already! I think it might look better than being cut in half!
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