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2GodBDGlory

Eurobricks Dukes
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Everything posted by 2GodBDGlory

  1. Do you have plans to continue writing updates? I'd love to see how the build progressed!
  2. That looks impressive, and is very nicely presented!
  3. Wow, the rotating destination signs are really cool! It might be an awfully long bus ride between some of those destinations, though!
  4. 14T gears, yay! I think that's my favorite/most underrated part!
  5. There definitely is an app you can use with the MouldKing units, and there is some programmability, but from what I see, it's really rudimentary with just timers, basically, and no remote control. This has me wondering if there's a newer version than what I have, though. I'll have to look into it!
  6. Wow, interesting model! I like that you put more effort into the bodywork than a typical trial truck has I'm a bit confused by the suspension, though. It looks more like a double-wishbone suspension set on an angle than a proper tatra suspension. Is that right? If so, why did you choose to build it that way?
  7. Yeah, those don't look ideal, so if what you have is working, that should be good!
  8. Wow, well that's big! The radar mechanism is definitely cool, and performance does seem impressive for the size!
  9. Cool project! I remember hearing that a larger layer height for 3D prints was stronger, because you have fewer joints to break. Do you think implies that using a smaller nozzle also makes a weaker print? I'm not sure, but if it does, I'd think a project like this would need strength over precision. Not that I really understand what you're doing, but it's a thought I had! As for hiding photos, I assume you're talking about the spoiler feature? If so, it's activated by a little eye icon at the top of the text box. I'm not seeing it on mobile right now, but it's at least there on PC
  10. Neat idea! The trailer will definitely be a cool addition You know, I'm not sure how easy this would be to do, but once the contest is done, you could always build a new cab modeling a real-world truck, and use all your accessories and chassis along with that! That's only true until one of the legs hits the ground, though--after that, it'll naturally be easier for it to deploy the other leg. It might look a little funny if only one leg moves at a time, but I think otherwise it'll work fine
  11. Ooh, nice! And cheap, too! I recall you saying you were going to sell it at cost, and that price definitely reflects that! Also, I recently finished reading the ebook, and found it quite educational! I've built a few basic Lego clocks before, but the book introduced me to much more advanced things than I knew existed!
  12. Cool! I don't recall any situations where I needed a centrifugal clutch, but if I did, something like this would work well! Maybe with LPEs?
  13. Truck-Mounted Forklift Functions: HOG Rear-wheel steering Knob-operated front wheel 90 degree turning (Sideways drive mode) Knob-operated mast sliding (Forward and backward) Knob-operated mast lift Knob-operated mast tilt Knob-operated scissor-fork-extend mechanism Manual fork side-to-side sliding
  14. Wow, that is really interesting! I have a hard time imagining what I'd use that for, but it's really neat! (Also quite a clever MOC with the torque wrench. I was impressed by the click mechanism for it, and thought, "if only it ratcheted, but I guess he couldn't fit that in such a small space." To my amazement, though, it did have a ratcheting mechanism after all!)
  15. Ooh, very cool! I'll have to remember that! I think I've done that before--was that just from 2018 on, or was it a one-off design before going back to a larger one?
  16. It's been a while since I thought about that! If I remember correctly, kingpin inclination is similar to caster in that it relates to the angle of the steering axis, but instead of being tilted in the front-back plane, it's a tilt in the left-right plane: So in this picture, the red line would be the kingpin inclination, while the blue line would be vertical. Note that the wheel is tilted at a different angle than the steering axis, because the camber of the wheel is different than the kingpin inclination. Is that helpful?
  17. Oof, that's rough about the battery! I hope my 6.0 hub holds up better than that...
  18. Oh, to clarify, I just meant that while I've seen RC models like you linked, I've never seen display-focused builds modeling what those robots look like
  19. Interesting models! Building RC combat robots out of Lego was something I was aware of, but building models of those robots is a niche I haven't seen before!
  20. Nice job! I really like the execution of the auto-clutch mechanism! I've always thought of that as being a cool mechanism that's impractical to implement, but your mechanism looks very reasonable!
  21. Nice progress, and I look forward to seeing more! But (gasp!), why does your Australian truck have a Michigan license plate? ;)
  22. Oh, and just so you know, @DonTomasino, Eurobricks doesn't really host images, so you'd need to host it somewhere else, like flickr or Bricksafe, which is a bit annoying, but it's how the forum works
  23. No, there's not really any realistic way to model a full Geneva mechanism with Lego. For one thing, not only does a Geneva mechanism advance the output by a specific number of degrees each rotation, but it also holds the output in a fixed position whenever it's not moving, so it works for a gearbox like this much more nicely than a stepper would
  24. That's pretty cool! It definitely would be useful for Lego gearboxes, like you demonstrate there, though I'd be more likely to aim for an all-Lego solution for most models with gearboxes
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