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Everything posted by 2GodBDGlory
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General Part Discussion
2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
In my opinion, the most exciting part released since I got into Technic in 2016 has been the 35188 rotary shifter, because it allows for far simpler sequential gearboxes, without making the build process unduly simpler. However, it has the downside of having fixed geometry, meaning that we cannot build certain gearbox designs. In some scenarios, I find myself wanting different geometries, but Lego will almost certainly never make a slightly different version of the same part! Have any of you ever had problems with this limitation?- 5,465 replies
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- rant!
- Bionicle Technic
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I'm just wondering... Has there ever been this much activity on a topic in such a short time? It seems to me that this could be record-breaking!
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I'm glad that we can at least have the instructions for this set, if nothing else. I was more likely to try to build it out of my collection that to buy it outright, so I am glad that this set design was not entirely lost.
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BuWizz + Lamborghini
2GodBDGlory replied to moebiusfactor's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I just bought two of those Chinese buggy motors for $20 CAD, including shipping, and so far they are impressive. I think they have performance similar to the original Lego ones, but for a tenth or so of the price! Yes, they may be worse quality than the Lego ones were originally, but I feel fairly confident that they are better than 15-year old, used Lego ones, at any rate. One thing I tried to unlock more performance was buying a near-hobby grade electronics system. The whole setup (Remote, circuitboard, battery ,motor, and servo) cost me about $50, and has great power, but it is difficult to hook up to Lego, and even when you do, it is almost impossible to make a high-performance car, for the simple reason that the RPMs on the output axle are so high that a load will twist the axle in half. Not pretty. -
Do you think the higher voltage would eventually cause problems in the circuitry? I once hooked up a hobby 9.6V cell to a PF receiver, and the receiver didn't last long. Lego motors are supposed to take up to 12V (I have heard), but I don't know about control systems. If the PU hub can take it, though, that could be a very interesting high-performance solution! Good ingenuity!
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Your Best Technic Bargains
2GodBDGlory replied to Kumbbl's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I got a 42069 in a damaged box for $115 CAD--the original CAD price was $240, by the way. -
Wonderful job! The appearance is remarkable, and the functions are impressive, too! I especially like the motorized windows. I had wondered if it was possible, but thought it would be too difficult. Good job proving that wrong!
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I can't say whether or not it is possible for this gearbox to slip entirely, but I once built Nico71's similar CVT transmission and tested it in a 4x4. I found that in extremely difficult terrain it could slip, but it sure took a lot to get it to that point. Still, though, I am not sure how that happened. It looks like an interesting and original gearbox!
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I have found with many of my motors that the insulation on the wires at the points where they enter either the motor or the plug can wear down, causing servos to malfunction, and normal motors to stop operating. If this is the problem, trying different wire positions, and pressing the wire into the motor will likely make a difference. When this happens to me, I will open up the motor, remove the wire, cut out the bad portion of the wire, and re-solder it. However, when I try this on servos, I usually fail because of the four leads in a small space on the circuit board; perhaps a more skilled solderer would have better luck. Of course, you may have a completely different problem...
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The first suggestion could be worth trying, but I am unsure abho The first suggestion could be worth trying, but as for the second one, I actually started out with that part (albeit with normal tiles on top), but I found the diameter too small to get enough ratio spread, and it seemed less controllable. I am now starting to think about testing this gearbox in a large car model, so any help I can get will be appreciated! I will test with textured bricks soon. My design is a similar one to that bike setup, but mine adds friction to obtain a continuosly variable ratio spread, while the other design appears to have a number of fixed speeds. It is a similar principle though, and one that is interesting to see used practically. Thanks for the feedback! Cool to see the history of that design, as I had no idea it had been used before. I guess no ideas that simple are original these days!
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I agree, the ratio spread over the tire is a bit of a problem, but I could not achieve enough friction with the other tires I tried, and there is at least more surface area with this tire, hence more grip. I suppose its width also contributes to the rubber streaks that showed up on the disc. Another possible explanation for the slippage there is simply that there is more torque available to put towards slipping in that gear.