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2GodBDGlory

Eurobricks Dukes
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Everything posted by 2GodBDGlory

  1. Very cool! I'm mostly familiar with these kinematics from Delta 3D printers, and they're just amazing to watch!
  2. You sure are fast at finding info on new sets! Thanks for sharing
  3. I strongly second this question! It would be really neat if they made a new acute angle connector for that--I don't see any simple way for them to make that angle otherwise, and I'm not sure if something complicated would be strong enough for the application. I wonder if the issue is that these wheels are safely generic, while if they made something more realistic looking, people would start expecting it to be exactly realistic to the specific car, and would complain. In a way, these wheels are so bad that they're neither accurate nor inaccurate; they're just an abstract wheel. If they tried making something more specific, it would set expectations for accuracy unrealistically high. @Auroralampinen, if you just want to copy-paste something, 42205 Chevrolet Corvette Stingray should be fitting with the usual formatting standards. Thanks!
  4. Yeah, that'd be good if you could do that, @Auroralampinen. You'll just need to edit the first post and change the name. Thanks!
  5. I don't see any problem with doing that--I reverse-engineered a model myself recently. Obviously, you can't claim the model as your own, but in my mind, the cost of buying instructions is to compensate for the work that went into creating the instructions, not for the right to enjoy the model itself. Plus, I doubt builders would care, since it's such a small minority who would go to that effort. And has been mentioned, it's totally unenforceable--once you post pictures of something online, you don't really have any say over what people build based off them.
  6. That's fun to do an engine like that! Though I'd argue it might be a W9 variant, similar to these historical W18s? https://en.wikipedia.org/wiki/W18_engine (These Ws had only three banks of cylinders, as opposed to the four-bank ones that modern Bugattis had. I'm not sure why they get the same letter!)
  7. Cool model! I like the brick-built body, and it's cool to see someone using the RC unit. I can't say I've seen that since Buwizz came to popularity, so it's neat to see it here!
  8. Wow, lots of pretty cars! Almost too much to digest. I really like the mechanicals on the Citroen Ami 6, with the unique suspension, and the neat shift linkage!
  9. I think this image here has the clearest view of these new suspension arms. It's hard to tell if there's anything weird attached to it on other sides, but I'd say there's basically just a 3L beam with a towball socket on the end, which should be super useful!
  10. So it's probably only off by 1/16th of a rotation, or a half-tooth
  11. That's a nice LBG parts pack! Not too many new parts, but it's nice for those panels to be more accessible. I actually haven't gotten any of those tractor tires yet, so that could be a good parts pack to pick up sometime!
  12. Hmm, interesting! One one level, this looks rather uninspired (unless there's impressive mechanics inside), but at the same time, it's less stickered than the BMW, and less weird-looking than the Yamaha, so I'd consider this to be possibly the most attractive one yet. It is at least mildly interesting for it to have a V engine, with (maybe?) longer connecting rods and scale?
  13. Ooh, that looks very cool! I didn't know that existed, but now I'd love to read it! (Though not enough to actually buy one. Maybe I'll get lucky and find one at a library!)
  14. Hmm, I'm not really aware of anything more advanced than Isogawa's books, other than the Unofficial Lego Technic Builder's Guide. That's too bad that the second edition is out of print! There's a few copies in the $60 USD range on Ebay, but at least the first edition is still readily available at low prices, there and on Amazon. Honestly, I'd likely just get another copy of the first edition. Were there really significant changes to the Technic parts lineup between 2012 and 2016? I don't think there was anything huge that really affected Technic building strategy in that time period, so I think the "newer" aspect of it isn't that relevant. IIRC, the other additions were the chapter on 3D printing and the chapter on planetary gearing, but the core book is still about as relevant as the 2nd edition. Now, a future 3rd edition would, I feel, add a lot over the older ones! The transition to PU electronics, the introduction of rotary-selector gearboxes and additional clutch gears, and the massive explosion in new parts the last few years, would mean that any future book would have significant value added to it over the older ones
  15. I've done something similar, grinding flats onto the output shafts of stepper motors, to allow for tightening 3D printer extruder gear grub screws onto them. It worked well for me there, but obviously it's a much lower-speed operation
  16. Interesting solution! I can see that working well for lighter-weight models, like you've been building, but probably not for large, heavy models
  17. Very fun! I love large-scale, detailed car models that actually have enough speed to make them fun to drive
  18. Well, I'd guess it would be a situation where builders who understand the limitations of the part would be able to use it properly and usefully, but less experienced builders might have unrealistic expectations of its strength, and put it into situations where it would break.
  19. Right, I remember seeing the 4Runner; so now the plan is to fit that body on this chassis. Fun!
  20. Ooh, I like that idea a lot! Can't say I've seen it before.
  21. Nice job! Are you planning to build bodies for both the FJ and the 4Runner, or just one?
  22. PyBricks is really the ultimate existing solution to this. It requires programming to set it up, but it allows for fully offline remote control with either PU train remotes or Xbox controllers directly connected to hubs. I'm also pretty sure they have support for multiple hubs (they were showing off a Liebherr crane fully controlled by an Xbox controller, for example l
  23. I'd say just keep tweaking values until you find something that works well for your printer. Unfortunately, this often means that you can't use designs shared by other people, and have to design things yourself. One thing I've done fairly often is export obj. files from Stud.io part designer for printing. Typically I can't edit these to change pinhole sizes, but at least pinholes can often be manually drilled out afterwards. (Axle holes would be more of a problem)
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