-
Posts
1,106 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Bart
-
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bart replied to Bregir's topic in Brethren of the Brick Seas
Well when you are building a Lego model you have to make compromisses sometimes due to the limitation of bricks, and this work around people only notice when you point them out. And I'll be on the look out for when you release the full images :D -
Nice work, hadn't seen a mason yet in bobs.
-
It's a fun story, I like the micro-scale island.
-
Nice job on a small Prio vessel, nice that you gave it an different style then the others, and I really like the sails.
-
I love your build, the stone wall, the wood beams filled with brick and plaster (what is the English name for that?) walls, the fine, the street. All works great together. And I can't understand why I never thought of building a door like that our of 1x# plates.
-
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bart replied to Bregir's topic in Brethren of the Brick Seas
@LM71Blackbird I personally may not be a fan of the Xebec design, but your build is a fine example of one, I do suggest moving the aft mast more aft and making it a bit shorter. @Elostirion Good improvement on sheer and tumblehome! And what was said above about the gun spacing. for an indaman compared to a military vessel. I like where you are going. @Legostone Raising the bar for the rest of us, aka setting a fine example of what is possible in bricks. @Mesabi You can get away with almost anything for a pleasure craft, but the mast placement is off. I'd suggest placing it way more forward, right in front of the cabin actually. -
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bart replied to Bregir's topic in Brethren of the Brick Seas
Actually just straight up sides are best for stability. tumblhome starts above the waterline. It has the same function as the angled armer of a tank. the diagonal cross section of the wood is var longer then the straight line, so the canonball is met with more resistance, but there is not more wood used in the building, so saved on material and weight but with a gain in defence. -
[COR-FB-Class 7 Ship] Quinnsville Shipyard Contract
Bart replied to LM71Blackbird's topic in Brethren of the Brick Seas
Yes, thank you.- 10 replies
-
- quinnsville
- corrington
-
(and 1 more)
Tagged with:
-
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bart replied to Bregir's topic in Brethren of the Brick Seas
Scaling based on minifig height being 1.80 usually messes things up (imho) because minifigs don't have the same proportions as a human (to wide for height etc) I usually use http://studs.sariel.pl/ for scaling, minifig scale is considered to be 1:38 to 1:40 (mostly 1:40) You could try widening it in the center area to get a more ship-shape. And if you want to challenge your newly found ship building skills sheer and tumblehome make it look less straight and slim. Sheer is a length wise curve where the bow and stern rise from the center. (increases seaworthyness) tumblehome is the decks getting narrower towards the top, the sides angle inwards. (better at bouncing back cannonballs) Bart -
[COR-FB-Class 7 Ship] Quinnsville Shipyard Contract
Bart replied to LM71Blackbird's topic in Brethren of the Brick Seas
Good work on the brick build stern and the increasing tumble home is excellent! But not to be nitpicking but isn't this a single deck vessel? thought the half/quarterdeck and forecastle deck didn't count in deck numbers. And what part is it that you used to connect the jibboom to the bowsprit ?- 10 replies
-
- quinnsville
- corrington
-
(and 1 more)
Tagged with:
-
Thank you @Bodi Stud technique at the bow? Do you mean the water? Or the snotted bow? Steal away! I can't say I'm not inspired by everything I've seen on EB/in bobs either.
-
I like it Drunknok, good representation of a quarry, all the squareness of the legobricks really gives a feeling of rockbricks being pulled out. excellent design on the track end stopper too.
-
Great shipyard, I especially like the outside of the building, and the sawhorse with saw placement. And excellent work on all the minifig placements. Bart
-
No attacking to be done from my side (yet) :P but more from the other side towards a SR vessel, anyway that will be worked out later. And as I understood the Adventure is run by people, instead of an algorithm like the Trade, so it should be good. As a clarification, the render issues on the water are not about this moc, that's another one, which is currently a bit side tracked because I really wanted to build a boat. This water is just made of light blue plates with white rounds at the bow, not really an issue for the render. Thanks for all the positiveness about the sails. Maybe you have seen it in the Shipwright thread, but I decided really early in the build on the posing. Which gave me some headages along the way, at one point I put it straight up to see if the rake of the mast was correct, as she is bow down a bit, so the mast looks vertical while it is raked backwards (braintwister while building) I personally feel that I should do that extra step on the posing because I'm using LDD, as a trade for the unlimited supply of bricks in every colour. And the compleet lack of gravity, which made those sails possible. The hull and masts should be possible in real bricks though, might need some reinforcements here and there under the deck, and the rigging in actual string to keep the boom and gaff up. Bart
-
Thank you @Bregir Then I'll just license her as my own. Bart
-
Thank you all The sails are different shades of white. Gaff tops'l and Jib are "white". Main, staysail and flying jib are "white glow" The render makes white creme in this case :/ also the render had ALOT of thinking to do on those sails, the hull and water rendered in a quarter of the time it took to render the sails. The companionway idea came to me when I was looking over the build I'm doing of the Hydrograaf(the big steamer in the signature), where I used some similar technique for the skylights. Yes clear water would, but that would've required me to build a full hull, which I didn't intended, I wanted a waterline model. The 'easy' light blue was a move that I liked myself very much. I'm really happy with how the sails turned out. Especially the mainsail, as that was hard to do, because the boom and the gaff aren't in the same plane, so I had to twist while making the bellowing. I doubted about the studs, but I think they add to the effect. -------- I've got a question about licencing. As I'm a Sea Rat, does that mean this automatically becomes a Sea Rat ship? And I do have to license it as an SR. Because the story I build this for, (I'll start an AMCRA with it) has this being a ship from Eslandola Although that might change to SR later in to it (depending how it develops) or does it not matter, just license it as SR, Bart
-
(believe it or not, but this is the first finished ship I am presenten on EB) I present to you the DMDR 6, a small cutter rigged ship, used as a dispatch runner: I used MSPaint to show some stays as that isn't really feasible in LDD. For pictures with (or without) you can check my Flickr (link in the signature), also some WIP pictures there, if you are curious about the hull shape. (Not a full hull but it continuous a bit below the water. Principle dimensions: LOA 58 studs BOA 14 studs Hull length 41 studs Waterline 35 studs Mast height above deck (not counting the spar for the gaff tops'l) 42 studs If you have questions like, what is she doing here, where is she going, who owns her, what does DMDR stand for. They will be answered when she docks :) All C & C most welcome. Bart
-
[COR - ML] Market Place in Mesabi Landing
Bart replied to Darnok's topic in Brethren of the Brick Seas
Great market Drunknok, I like all the variety. -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bart replied to Bregir's topic in Brethren of the Brick Seas
Yes that's how I ment the question @Drunknok Thank you. -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bart replied to Bregir's topic in Brethren of the Brick Seas
How does a ship's speed value translate. I understand it's a 0-6, so you can move 1 to 7 fields every MCRA turn, So text wise (for a story) is it okay to say a ship of speed 3, can sail from Bastion to Kings harbour (3 fields in the last mcra map) in a month or in less then a month. Or from Terreli to nova Terreli in two months. Bart -
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bart replied to Bregir's topic in Brethren of the Brick Seas
Not a bad start, but I would suggest looking into spar placements. oh and the yards can be wider, 1,5 times ship's width is a good starting point (adjust from there to what the eye likes) But if you add a third mast, just some shorter then the fore mast, the placement of the other two is good. -
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bart replied to Bregir's topic in Brethren of the Brick Seas
It's a stay-sail on a boom, it's not an uncommon feature on old ships, although virtually non existing on the bigger ships (frigates and such) most of us look at as examples. it safes on the sheet angle and length, you can just sheet it down, as a mainsail sheet instead of diagonal aft. It eases in tacking, and the foot (lower edge) of the sail stays at the correct tension. yes that matters ;) I haven't seen it on EB yet, I thought it was a fun thing to add. Although I must admit I haven't seen all ships here, and some archive gremlin will probably find one if they tried. About size, the odd angles I'm showing it do play tricks here I think. And it narrows towards the stern (it looses 4 studs in width), the widest point is actually before the mast. and the sides are only over 4 studs in length actually parallel. I'll try the flex-tube! I'm always forgetting about that one when trying to find rods of the size I want :D LDD shows then in mm length instead of stud length so that is a bit of a trial and error finding the correct size *waiting for the render to finish while you have idea's to enhance is..., well annoying. But I'm not complaining. Bart -
Shipwrights Guild Hall (WIPs, feedback, and advice)
Bart replied to Bregir's topic in Brethren of the Brick Seas
I've got a solution for the companionway, that I like. Also I'm working on the sails 4 out of 5 done, currently waiting for a render to finish to judge the colours and looks. Next is mini-figure placement, and water. (Different water then my water question in this thread before) But next pictures I'll post in a separate thread, of the finished build, there should be something left to be seen :D somewhere next week, depending on how it goes. (renders will take most time :O) blue render has a hard time with all the weird angles in this build I think. I've a question though, is this a class 2 or 3 ? Principle dimensions: LOA 58 studs, BOA 14 studs, hull length 41 studs, waterline 35 studs, mast height above deck 42 studs. When on 1:40 scale that would be LOA 18,6m / 61ft, BOA 4,5m / 14 ft, mast 13,4m / 44 ft. Bart -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bart replied to Bregir's topic in Brethren of the Brick Seas
Sure why not, as challenge I is closed and awaiting results, and challenge two isn't on the horizon yet (or am I wrong there?) so It'd be a perfect in between. I was reading your rules on the Merrynight mystery minichallenge, and saw that digital builds do not qualify as builds. But as I'm looking around in bobs nowadays there are quit some digital builders around. May I suggest a sub-category on the build part; "Best digital build" with a price equal to a third price? Or something along those lines. That might get you more entries and more fun. Bart