-
Posts
361 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by sm1995
-
So video never came, sorry about that .. Didn't really get a chance to get it done. But I was able to finish up the chassis! Never thought this day would come, given how easily I get distracted and move onto the next thing The axles and everything running suspension will get covered up by the seats. In pursuit of perfection I completely reworked the suspension. The initial mechanism was jerky and almost impossible to constrain properly. With only 6 studs of height to work with, it was a MAJOR headache coming up with a mechanism that was smooth and didn't give in under the weight of the car. The principle behind it is simple, but it wasn't the most obvious solution from the outset. The camshafts are connected to a worm gear that holds it in position. Finally, a little teaser of the re-worked front end (minus the splitter). Let me know what you guys think of it. I have a pretty good idea of how I'm going to shape the doors and the rest of the car, it shouldn't be that hard. The biggest obstacle right now..... is building seats. Turns out im incapable of building nice looking seats
-
I say get rid of the pushrod suspension and move the engine back. Pushrod suspension is undeniably cool, but those proportions are going to be hard to work with. Also I've never seen a front engined car with pushrod suspension..so I think it would be a worthwhile sacrifice in the grand scheme of things
-
Thanks for the feedback, it helps looking at it with a fresh set of eyes But it's true, it looks a lot less smooth, but they can't be placed horizontally because of how thin the fenders are. I suppose I can try out the long smooth panel at a slight angle, maybe that'll be the best solution here. I have extended the front overhang, Ill try out a different solution for the rear quarter panel and upload a short video, thanks!
-
Update time, IMG_6706 2 by Shu, on Flickr Took this picture a few days ago, and it really puts things into perspective. The proportions are ALL wrong and it looks rather horrible. The front overhang needs to be much larger, the glasshouse has to be moved back a few studs and the rear overhang needs to be shortened. But worst of all is how flat the rear fenders are (well, were..). It looks like a Ute or a pickup truck, awful. Thankfully everything is modular so addressing these problems wasn't too bad, I've extended the front overhang massively, and I've reworked the rear quarter panel. I think it looks a lot better now, especially when it's slotted into the chassis along with the rest of the bodywork. RearFender by Shu, on Flickr stay tuned
-
I can keep posting here, no worries Appreciate the interest guys! Indeed, it's just.. wild. I think the clear glass sides are an option, it comes painted black from the factory. But still, must be so disorienting when you're driving 100+ mph. My favorite crazy thing about this car is the fact that the spoiler is mounted from the top so the underside is smooth, just to achieve that extra tenths of a percentage in efficiency. Crazy indeed. makes me all giddy seeing the obsessive detail that went into this car Anyway, here's a short video of the paddle box+gear shifting mechanism for anyone interested. I had to change those camshafts on the left side to regular thin liftarms for it to work reliably, but it works well. I had to redesign it from the first time I posted it to refine the shift gates and the gear ratios. The first iteration had too much engine braking in first gear. You can also see my state of the art camera stand making an appearance
-
Dodge Viper ACR + Instructions
sm1995 replied to Lox Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It's fast and I like the rear end a lot! but I do have a few reservations about this model... 1. The front is too bulky and square, which is evident from the top blueprint overlay... Maybe try angling the light clusters with #3 connectors? Also I think it would help if the front end was a little simpler, personally I find it a little too busy. I think by having some oddly angled and smartly placed panels you can achieve the gapless look without so many pin connectors and liftarms.... 2. I'm not a big fan of all the 2L pin connectors over soft axles. I think it might help if you had naked flex axles instead, but ultimately this is your call since its your own design language. 3. The glasshouse seems a little off... I think its a combination of the top of the windshield being too straight and the bottom being too close to the middle of the car. Maybe try moving it by a stud or two and see how it looks? Otherwise it looks SOLID and the back is beautiful -
Thanks hahaha, and this is not the first time I've heard someone say that.. The styling of this car is pretty divisive to say the least. I personally love it, it's my favorite McLaren to date. That huge open rear deck and spoiler are just so cool IMO Anyway, in an effort to not bump this thread over and over again, from here on out I'll be posting progress on my flickr page. So anyone interested is welcome to follow me! https://www.flickr.com/gp/129602157@N03/744NMu Here's one last pic, testing out proportions Cheers!
-
Thanks everyone! I can imagine But I realized that combining the force-guidance system with a mechanism like the one in the Class used to switch between steering modes is a better solution here. I was thinking of having a panel underneath the car from which you can switch from race to normal mode, lets see how that pans out. Claas system: You were absolutely right, I redesigned the front end almost completely, the main issue was the angle of the of the light cluster and the flex axles surrounding them. The holdup from completing the build is the lack of pieces, I've been waiting for almost 2 weeks now for a shipment Unfortunately I only have about 2 more weeks to finish this before I start my new job and have almost no free time. As for an update, the rear 3/4 of the chassis is done, the gearbox is a 7 speed operating on the same basic principle as Jeroen's 8 speed gearbox (triggering a reducer gear between the gearbox and the engine on 5th gear) with the last gear blocked off. Nothing crazy. Cabin space is very tight, unfortunately, but given the Senna's barebone interior I can fit in some THIN seats like in the real car... But the real bad news is that there is absolutely no space for a DNR switch in the cabin. The real car doesn't have a lever and instead has buttons so in an aesthetic sense this is more realistic (this is just an excuse I know)... personally I don't think it's a big deal but I could make space for it by having fixed suspension, but I think this a terrible tradeoff because adjustable suspension is a cooler feature IMO. Beauty shot of bodywork resting on the chassis. You can see how low the suspension is in race mode
-
This is a cool little engine and it sounds great! however if I’m not mistaken I see two crankshafts there, so it’s mechanically incorrect..
- 20 replies
-
- 42083
- bugatti chiron engine
-
(and 2 more)
Tagged with:
-
Thanks everyone! As far as the chassis side of this goes, I've been toying with the idea of implementing adjustable suspension with a "race mode" and a "normal mode". Since this car sits ludicrously low in race mode, the clearance between the wheel arches and tires is tiny. This means using gears and axles to control the ride height simply does not work because there's far too much slack in such a system. I tried linear actuators but then the clutch slips before the suspension even moves. The solution is this very simple mechanical system where the top of strut is hinged to a lever which pivots to two different solid resting points, if that makes sense. those resting points are placed so that there's a ride height difference when switched between the two. It does take up a lot of space so I'm not sure if this will make it's way into the final model. I can already see there being lots of issues integrating such a system in the front with the paddle shifters and everything.
-
well, after building for about 3 days straight I finally managed to finish the front end of this car.. In a nutshell, it was difficult. There are crazy swooping lines everywhere, with so many little details scattered all over. I'm short of a few pieces so it'll be a tiny bit more "full" when it's completely done, EDIT - Just realized the middle vent is about a stud too tall, will lower that. Back to the drawing board.. IMG_2930 by Shu, on Flickr IMG_4018 by Shu, on Flickr IMG_0364 by Shu, on Flickr IMG_6242 by Shu, on Flickr
-
[MOC] Ford Focus RS 500
sm1995 replied to DugaldIC's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Incredible! In awe at how beautiful this is! bravo! -
[WIP] Bugatti Chiron 1:8
sm1995 replied to Leviathan's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Looks rather incredible, would love to see some rear shots as well.- 60 replies
-
- bugatti
- sequential gearbox
-
(and 3 more)
Tagged with:
-
I was going to add a final note to my post saying that despite all of my reasons, most of the time I just get carried away because I love doing body-sculpting Especially true in this case with the very interesting rear deck and spoiler. But what you say is true, that's certainly a problem that I have run into several times. Because most of the time I don't use blueprints, I just do it by eye. But I guess at the end of the day I build that way because I enjoy it, despite it not being the most efficient or logical way.
-
Thanks everyone! Well the way I go about it is that I first identify the area I think would be the hardest to model, I start there and establish a design “language”. For example is it going to be an “open” design or a closed one? Purely technic or a mixed approach? Lots of flex axles or none? I completely detail it out to see if my design philosophy looks good in real life. Then I follow suit with the rest and that’s why I do section by section. Maybe it is better to sketch out a rough framework initially and then detail it out, but I think sketching out proportions in itself isn’t that difficult; it’s details that set apart a mediocre model from a great model. just my 2 cents ? Just out of curiosity, do you also have a reason for building by sections?
-
Hola! The reason I named the topic what I did is because there might be some big changes coming up in my life, in which case I probably won't be able to finish this model. But I wanted to share my ideas with you all so I decided to call it a "bodywork concept" thread instead. (yeah silly, I know) I decided to start with the bodywork because IMO that is the most important part of any technic model (of an actual car). But this is entirely subjective so please don't get too upset :p I like how everything turned out so far, the rear deck was pretty tough to get down but I'm happy with the final product; everything in there is solid and constrained despite the crazy angles. The door is obviously under heavy WIP but I'm completely out of a lot of panels and liftarms so might be a wait until I get back to building. Constructive criticism is always welcome! Cheers Untitled by Shu, on Flickr Untitled by Shu, on Flickr Untitled by Shu, on Flickr Untitled by Shu, on Flickr Untitled by Shu, on Flickr
-
I'm genuinely lost for words, I think it's the most beautiful technic supercar I've ever seen. Excellent work!
- 426 replies
-
- robust chassis
- framework
- (and 5 more)
-
[REVIEW] 42056 - Porsche 911 GT3 RS
sm1995 replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Uwe is a mastermind, I have no doubt that he was able to recreate the rear steering modes perfectly as it is in the real car. It's interesting that Porsche decided against it though.. Edit : I seriously love how he did the headlight on the prototype thats second from the left. Edit 2 : Look at the tread on the tires of the one thats second from the right . So much want!!! -
Technic Photography
sm1995 replied to Werlu Ulcur's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
What a stunning picture! -
I agree wholeheartedly... and nope I don't think you're overreacting. however I disagree with you not liking a mix of studded and studless pieces tho :p I think that's the best way to go about makign beautiful bodywork...
- 68 replies
-
- Porsche
- Porsche 962 C
- (and 6 more)