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Elostirion

Eurobricks Counts
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Everything posted by Elostirion

  1. Nice MOC, great technique about the darts.
  2. Fantastic ship. The colouring almost fits our nation, but looks great as is. Nice minifig posing and a very clean presentation. Looks great overall.
  3. Very clever idea. Very well designed MOC. Absolutely fantastic presentation. Amazing entry overall.
  4. The action scenes are really a great addition and complete your entry ver well - amazing that you went the extra mile!
  5. Sorry, but, if you really give me that choice: 8: Románova 13: Fontonajoland
  6. Perfect atmosphere. Nothing at all to criticize about the building. The process comes over really well. Great work! I think though the green ground might have needed some love. A small brush at one place, maybe a bit of undergrowth at the side of the mill. Maybe a little dirt on the ground. At least at the backside where noone is working. Also the green slopes at the back irritate me a little bit, dark tan or even brown might have been better to depict earthy-slopes. But then again the waterwheel shows so much detail and the small wall around it looks great and all, that I come to the conclusion that the lack of details on the green is on purpose, to keep the whole thing clean as it should be in a working environment.
  7. What's most fascinating is that, standing like the high tower it is, it is probably within the small size restrictions of the challenge. Impressive. Also it's great, absolutely great to look at. The map is perfectly executed, but that sinking ship is just more than beautiful. It's perfect. Amazing work.
  8. Absolutely incredible. Taking all that effort to fully MOC two ships in that quality is amazing! And the Piranha is definitely unique and fantastic in itself. Great. My only criticism is that it doesn't look too much like a battlescene. e.g. have some cannons firing (with some orange or sth. shooting from them), some wood splintering, some minifig posing. The ships themselves, though: Stunning! How much would an Eslandolan have to pay for the right to license that nice ship as his own?
  9. You manage to keep rather simplistic MOCs look fantastic. Pontelli has become such a lovely city, great job, really!
  10. You nailed the style of Stormhaven, great job!
  11. Great to see Brickinson survive. The way you disassembled his minifig to show the swimming pose works out really well, great job. What is once more amazing is to see you go the extra mile of adding a swimming competition winner's ceremony just for the fun of it. Gave me a smile, thank you!
  12. Great story, and nice to see you pick up your 4A entry. Great to see three well-executed MOCs instead of only one. Compliments the story nicely. I really like the atmosphere and overall appearance of that micro-fleet-MOC.
  13. Incredible. Stunningly beautiful. Must have been really difficult to MOC this between microscale (where you just take one or two bricks for a house) and fullscale. And the result ist just so beautiful!
  14. Ok, so if that's the case: Has ANYONE done this so far? I mean come on. In theory the idea of hidden island stats that can be discovered are great. But if noone does discover them there is no point at all! Also please keep in mind that the account balance sheet, great as it is, still has lots of minor bugs and detail deviations, which makes this kind of tracking even harder... My suggestion would be that stats are revealed to at least the specific member, or better to the whole nation at least, once they first come into effect. That still requires try&error, but being able to acquire the knowledge without stupidly detailed numbers-tracking-research will add fun to the game. Currently it's just absolutely useless. I also like Maxim's idea as an alternative approach: MOC some research MOCs like geologist or a farmer who investigates the soil. Just don't make this GAME overly complicated, as it should still be a game after all.......
  15. Great teaser pic! Still wondering whether it's a watchtower or a ship, but I assume the latter and am looking forward to it!
  16. Yeah, I got this concept. But who tells my that my banana plantation yields 30% more?
  17. Great approach to water indeed, especially if there is only little water to be seen (like in that MOC) it is a really promising approach. Great to see your story continued. And nice rockwork as well, by the way!
  18. Very clever idea and execution. But man, I love that pier of Pontelli! Those facades are absolutely gorgeous. The style really matches perfectly with what we have seen so far on Nellisa: Colourful caribbean houses, yet still it manages to diverge from Nova Terreli and develop a very own appearance. Fantastic, I can't praise that enough!
  19. Fantastic microships and a great representation of that scene. Your simplistic brick-built backgrounds have become kind of a trademark and work out wonderfully well once more. Excellent work on defending our fleet!
  20. Great way to develop that storyline with your collab. I really like that idea and execution as a whole. Both those final scenes are well done, and the night effect comes over nicely, though I think a small lantern on the ship could have incresed the effect further.
  21. Lots to like here. The ocean with the waves and the beach are actually my favourites, due to their perfect simplicity. The artillery tower gives a great small fort, and the dolphin is another great ship. Adding some grass plants, some round 1x1 in dark grey for stones or even a crab or two on the beach would have de-sterilised the MOC a bit and would have added more life and variety. Very nice scene overall, my favourite part is that you actually managed to fit 3 possible ship-/property-licenses into this small MOC - so Eslandolan... ;-)
  22. As usual you turn up big for the challenges, Ayrlego. Just all around fantastic. The way you took the photos makes it rather incredible that you stuffed all three MOCs on such a small base. Wonderful. If I had to pick a favourite it would be the tavern. The office is fantasticly executed (love the windows), but nothing special. The jungle looks like a deep, full jungle, although it's only like 10x10, which is incredible. But the colourscheme and atmopshere of the tavern are very unique and fascinating. Great work. However the tavern is also what could be slightly improved in my opinion: * that there is nothing but white background behind the windows disturbs a mit. You could make the tavern 1 brick shorter and add some stained glass (like in hte offices) behind the window-grids * is the guy under the staircase the drunken guy or the bartender? Not sure. If he is the bartender he could need some more... bar around him. Else a waitor/waitress would add some extra life * the floor and especially the tables are a bit too clean for a shady tavern and might need some more detail to come to full effect But that is nitpicking. An overall absolutely fantastic entry from you!
  23. With all those new islands and their secrets - when will the secrets of the last islands be revealed in real stats, at least those that have been explored so far?
  24. Very creative apporach to an educational property, and lots of effort have gone into that MOC - fantastic work! I think I've already told you that your improvements over the last month have been absolutely incredible, but this one I am quite sure is your best work so far. I love how you went some extra miles to cover all those small details as well (like the backside of teh book, or the facade of the house). I have been looking at your pictures to find any aspect that I could constructively criticise - and I haven't found any.
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