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Everything posted by goatman461
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great shaping and use of curves
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the crazy acid trip that is a pombe build is in full effect here. i like the video game vibe you get from the narrow base. the mech legs are a bit goofy but I never know how much of that is intentional because it always fits so well with your stories. they do look perfect jumping over the shark. the betsy may is really well done, i'm really kicking myself for forgetting to add the tumbler to the background of my build, i first forget to build the micro version, then was going to add it to the dialogue, but... damn. feel free to yellow hannibal in the future, and keep it up, you'll be CEO very soon
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great color scheme, i think the anti-studs do make a great texture but it's a bit overused. some smooth surfaces to contrast might have been really nice. the overall shaping of the building is very cool and the proportions between layers is perfect
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i like that flying octan "vehicle" (?) and you did a great job with the greebling thoughout
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nice shaping on the octan ship and great control console at the comm base, NPU
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Great layout and lots of fantastic details. I really like the robot, NPU. and the other vehicles and containers are really well done. I also like the lights you used, it all looks very appropriate for this type of scene.
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Location: The Fascini Cluster - E11 Tags: Spaceship, Land Vehicle, Military, Building A quick jump to the surface of Freegate led Octan's acting CEO, John Hannibal, on a much larger and more significant mission to welcome the Merchant Confederacy into Octan's family. Much of Hannibal's recent work would be much easier, as his pool of colonists exponentially rises. New colonists in greater numbers would mean trading networks could take the place of the Mercy Brandy's irregular supply drops. But with more colonists, other threats would present themselves. Zoid slavers, for example, would soon find these soft targets. It was this problem that Hannibal and Callahan were looking to solve in the Fascini Cluster. Most of Octan's pilots were experienced in taking long hauls across desolate space and making smooth landings in alien atmospheres; there had been little need for combat roles as Octan's dominance had always come from procuring more strategic market shares instead of stockpiling bullets. But there were several select pilots that Hannibal knew could lead combat detachments to protect the civilian convoys. After catching a ride on Long's Axle, Hannibal intercepts and takes on a delivery of tech heading out to the very outpost they seek. Their ride is a light space hauler used for navigating between asteroids. While not fit for the greater depths of space, this small rig is incredibly light and therefore maneuverable in the vacuum of space. They will not be able to go far, but their pilot's outpost is just outside of the regular rock formations of the asteroid field. [E11] Asteroid Short-Range Hauler - 1 by Ryan McBryde, on Flickr The outpost was chosen because of it's vicinity to the Fasicini Cluster. A solitary rock, the pilots would not have to compete with other asteroids immediately on takeoff. They could therefore set quicker and more accurate attack vectors, should the main station or outlying miners come under attack. Callahan chuckled a little as Hannibal told them where they were going, but he wouldn't say just yet what was funny. [E11] Asteroid Outpost - 1 by Ryan McBryde, on Flickr Finding the outpost empty, the two unload their cargo and inspect the Octan hardsuit they came to resupply. Their cargo was a number of new attachments that would allow their pilot to make more extensive repairs on-site. This current model was good for repairing scrapes in the hulls of both ship and habitat, but it would need finer implements to keep their ships active longer. [E11] Asteroid Outpost by Ryan McBryde, on Flickr Callahan was especially eager to see the inside of the outpost, so the two headed inside to wait for and discuss their pilot. The pilot, Ziggy, flies an O.S.F. 1983 Vandura, the Pentacle. It is a tight and highly maneuverable fighter ideal for the Fascini Cluster but vulnerable in open space due to it's speed. While quick to accelerate, the low overall speed of this craft make it easy prey outside of the asteroid belt. The extremely advanced Octan stealth technology, developed by Executive Pombe, can provide a great deal of protection from this, as long as the pilot can avoid drawing unwanted attention to himself. [E11] Octan Stealth Fighter - 1 by Ryan McBryde, on Flickr Before Ziggy even returns, the two have already agreed that he would make an ideal pilot to lead the security network on Crofter's Ridge, the first destination for the new colonists. However, Callahan insists: "But, you have to provide better accommodations for your pilots. First, I want them living with the colonists whenever possible. And second, don't make them live in a hollowed out piece of space-whale dung, like you're doing with poor Ziggy. John, there's a reason why this 'rock' is outside the main cluster... it's not a rock..." C&C appreciated.
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[O - F10] - The Consummate and Paramount Importance of Brevity
goatman461 replied to Kodan Black's topic in AG1 Archive
I agree. best build yet. very well framed. the walkway is fantastic, as is the tank, minifig posing is a little stiff, but those are the fun details you get to focus on when everything else looks so good- 11 replies
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Go Empire! Wow, thanks RoyalBrickCustoms and thank you judges. And congratulations Wick! Thank you Lucas for coming up with a great collab story and thank you Kodan for helping us bring it together. Looking forward to Ep. X!
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What credits? I'm broke
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Would anybody be up for a Ma.Ktober mini-challenge? For example, we all just plan Ma.K-style hardsuits for our Week 21 (10/26) builds.
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Bob, please transfer 126 to Mediumsnowman. Thanks.
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!!!!!!!!!!!!! holy crap this is awesome. the waving bars down the side look great. the engines look beautiful. and all of the ships and extra mech attachments are awesome. 7!
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great speeder and cool bridge
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cool ships. the tiles overhanging the platform really make the scene
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that poor Ororo laundry room, it never knew what was coming. Thanks for helping us with our stories, great collab.
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[SoNE Ep IX - freebuild 2] Going to Extremes
goatman461 replied to LucasLaughing's topic in Nar Eurbrikka Archive
fantastic interpretation, adaptation of the scene. just too bad LEGO doesn't make Vietnamese food (edit) or cigarettes- 10 replies
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great color scheme and amazing details on the building walls. I think some background removal would've gone a long way to making this feel more in-universe. as it is now, i think seeing the blue ground makes this feel like it's on the ground rather than part of a Coruscant city-scape. Can you post a link to where you got that opening scroll effect?
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Thanks guys
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[SoNE] Freebuild: Windusky's Log: Part 1
goatman461 replied to halixon's topic in Nar Eurbrikka Archive
i think you have the right idea for dbg angles in an imperial build, but you should follow through with the structure of them so they don't just look like accents to the room, instead, they are suppose to be utilitarian and functional. They almost look like curtains when they're just thrown into the wall. I would also focus on patterns in the wall and on the floor so it doesn't look too random. Welcome to the empire, your photography skills are great and it looks like you have a lot of potential. -
[SoNE Freebuild] Masters of Horror
goatman461 replied to goatman461's topic in Nar Eurbrikka Archive
thanks guys -
I think your camera angles and ability to show minifigure action scenes is really evolving. I'm hoping you'll post that micro frigate in the main forum, I'd like to see more of that.
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awesome as always, i really like how the platform turned out and i don't remember that great awning in the WIPs you showed me... that turned out fantastic. as i said before, the street layout is great. the interiors look really good, although I prefer sticking to a single greeble color, and the curve plate pattern you used on the dbg building is really cool.
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[SoNE Ep. IX] Operation Dark Star
goatman461 replied to Lord Vladivus's topic in Nar Eurbrikka Archive
this is one of my favorites and really looks like an industrial district on Coruscant. great work -
great details throughout, especially the sign in the right
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- episode ix
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