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I don't know if this is the right thread for this (yes, I'm one of those guys that doesn't look beyond the Technic forum), but I really think it would add value to Eurobricks if we could embed 3D views on our digital design files stored in for instance Bricksafe. Just like this. What do others think?
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Ramadhan is an Islamic month, it’s a special month where every muslims are fasting. It already started about 2 weeks ago so maybe it’s a little late to celebrate it but it’s not a problem right? As a celebration, I created an interior scene. So this is what I came up: Peaceful Ramadhan... by Kamal Muftie Yafi, on Flickr It was rendered using Blender via Mecabricks..
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Hi everyone, My name is Jeanne and I work at Sketchfab, the leading platform to see and publish 3D content. We have a community of 900k artists who posted a bunch of awesome LEGO 3D models. I would be curious to hear your thoughts about showcasing LEGO models in 3D. Do a lot of you use LEGO 3D design softwares (like Ldraw or LDD?) to build your MOC? It is really easy to embed our 3D viewer everywhere online - like a Youtube video - and I'd love to make that happen in eurobricks as well! (If an admin reads this message, he/she can contact me directly to make it happen)
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Creating Tiny Turbo MOC is a great way to design a LEGO Car, it's small and you can add so many details on it. I've done some Tiny Turbos MOCs, so here it is... Let's start with my very first Tiny Turbo creation, Orcar: Orca Car: Orcar by Kamal Muftie Yafi, on Flickr The second one, a Hatchback Racer: Hatchback Racer by Kamal Muftie Yafi, on Flickr Then get low with this Slance, Slammed or Stanced Car: Slance by Kamal Muftie Yafi, on Flickr Got into a concept theme, a Concept Buggy and it's ready for Off-Roading! Concept Buggy by Kamal Muftie Yafi, on Flickr And lastly, a Concept Semi Truck: Concept Semi Truck by Kamal Muftie Yafi, on Flickr Okay, that's just some of my Tiny Turbos creations, hope you enjoy it! You can see some information about these models in my Blog!
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LEGO NEO Fighter, inspired by TIE Fighter from Star Wars movie. Called NEO because this model using NEXO Knights part, and I cut the NEXO to NEO. NEO Fighter by Kamal Muftie Yafi, on Flickr Some more Information in my Blog!..
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I'm back with a new (digital) MOC, LEGO Mini Modular: Book Museum. Book Museum - Main by Kamal Muftie Yafi, on Flickr More Images and Information in my Blog!
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Yes, a classroom is the place for learning! Even though learning could be anywhere. I created an LEGO interior scene of classroom, this model is at minifig-scale. This model was mainly inspired by LegoJalex’s Classroom. Since that is a big built, I tried to make it small and more simple. Classroom by Kamal Muftie Yafi, on Flickr I used a unique technique to make the four-legged chair. I forgot where I got that chair design. If you know, please put a link in the comment, I just want to credit the builder.
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[MOC] Post-Apocalyptic Car from 31014: Power Digger
KamalMYafi posted a topic in Special LEGO Themes
An alternate from 31014: Power Digger set, a Post-Apocalyptic Car. It's an old MOC actually, but I've made a new render of it... Post-Apoc - 31014 Alt (with Instruction) by Kamal Muftie Yafi, on Flickr I’ve created an Instruction for this model, if you’re interested to create this model click here for the instruction (it’s free!). -
From (another) rib of Blueprint, another program was born! I hereby offer you: BrickyFab upload your LDD models to Sketchfab. How it works: Just open the program, load an LDD model , enter your Sketchfab API, add some descriptions and tags and click Upload. Features: Single click interface, remembers your key and tags. Share your models around with Sketchfab fine embedded visualizer (works in Facebook too!) etc Requirements: Java8 (revision 8u40 or better) A Sketchfab account Lego Digital Designer Disclaimer: Use at your own risk, i decline any responsability for anything that may happen to you using the program. Donation: Should you like the program and you feel like, you can donate any amount of money here: https://www.paypal.me/msx80 thanks in advance! Download: Download the latest version here! Screenshot: See some 3d models here! Changelog: 0001: first release!
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Here, it is set in the 'Turn Of The 1990s' when they first bought their floral print lounge suites, a mahogany bookshelf and cocktail buffet but before the fireplace had a stone surround built and when the brick arch/skirting were painted peachy pink! The 1x1 headlight brick makes a great TV set! I really do miss these good times at their former residence! Dating from the Late 19th Century, it also had three bedrooms, a small kitchen that had a swing out counter that allowed access to underground wine storage, a large backyard and a swimming pool! Here's what the living room looked like prior to my day of birth! And after the refurbishment:
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Hi all, I've started to use again the 3D printer after a big time it was unused (I had to re-align it and still has some work to do). Thinking about a model of @Evans (a large steamer in 12v style with old 12v medium size wheels - those of 7750 , but in black), I tried to recreate the original 12v medium wheels design and I also tried to go further, enlarging them to 37mm size. The new wheels feature 10 spokes as the original old wheels, angled at 36° each. I used Tinkercad since it is easy and more than sufficient for my projects. And this is the result ,printed both in black and red (red filament is new - I have to understand why there is black filament residual - I'm still a total noob on 3D printing ). I printed on a medium quality setting for the red ones. The black wheels were printed on draft setting. The filament I used is PLA - a medium cost one but it works fine. The red color is somewhat between the red one used for new Large wheels and the old red of the 80s. I think there are darker and lighter red filaments, but it's really difficult to tell if the printed result will be of the correct color (the raw filament color is quite the same as the original Lego wheels, but once printed...they are a bit brighter). I used a pair of normal red wheels (the ones used on wagons - like in 7720) I removed the original wheels, kept the "red axle" and used it with my 3d printed wheel. Then I locked again in place the red pin on the black wheel holder brick - and that's all. I'll post here all my experiments - there's a lot to improve! If you have any ideas or suggestions - feel free to comment! Ciao! Davide
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[MOC] Intergalactic Girl, NCS LL-6929 Starfleet Voyager
Horlack Bricks posted a topic in LEGO Sci-Fi
She didn't have her ship, so ..... Intergalactic Girl, NCS LL-6929 Starfleet Voyager From : - LL-6929 Starfleet Voyager - Intergalactic Girl from Minifigurines Series 6 ....with some angle techniques, reactors in Brickbuild and decals. Build with LDD and Stud.io. Intergalactic Girl, NCS LL-6929 Starfleet Voyager by Horlack, sur Flickr- 7 replies
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Hello! This is my first tenement house built in Studio app. Building is modular; walls, roof and rest can be simply removed, so you can easy arrange interiors :) Also street is modular, in my opinion that approach give a big capabilities. I hope you enjoy it, I spent 2 weeks on that MOC :) Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr Tenement House by Ryszard Bosiak, on Flickr
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What I want to do: Create a 3D pdf instruction for my now, wip ponsse buffalo dual. What I know: This creator here is the only known person (to me, after much research) to have made 3D pdf lego instructions and there are some things I can infer or have gathered. 1. He is using adobe acrobat, and every piece is its own mesh, individually textured. This leads me to believe they are meshes exported as colladas, which are akin to fbxes which are both just a collection of textured 3d objects. 2. I would need to seperately export a collada for each step, and identify which pieces have been added in each step. This is where I am lost. I feel like there must be a more efficient way to do this. His 3D pdf file is hardly over 10mb, from what I recall, which is much less than what one would expect from so many bundled meshes. There must be a better way that i do not know of. Secondly, the issue of defining what pieces have been added. In lego instructions, they have red outlines around each newly added part to help them stand out from the others. There are two ways I can see being able to do this: The first, and arguably more complex way, is to create a custom material in studio for every colour used in the model for it to have its own outline when exported for each step. The other alternative i can think of, is longer and more tedious, but probably easier to figure out. First one would put the collada in blender, isolate which meshes in the collada are new, and apply a node texture that creates coloured outlines. (I dont know how this would be done but someting this simple should definitely be possible with blender's node system). I hope I have made my situation clear, and any insights would be greatly appreciated.
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Hello all! Be warned, large images will be in this thread. Please be amazed and hopefully the moderators will be too :D ------------------- First time posting here, so howdy. lol I have already been infecting your discord channel before I even became an official member :P A little about me before I start what this topic is about: I work on building the instructions for installing curtain wall & storefronts as an real life job. So I work in the 2D & 3D architectural industry for a living. And I use Blender as an addictive hobby on the side. Go figure. My goal is to start making 5+ minute animations in only a 3D environment, as while I do have legos, I don't have the space for a full on film studio. I hope to enjoy a long stay with everyone here! I love to share my trade secrets to 3D modeling if your ever interested! ----------------------- On to my topic now: Please see below my work so far making 3D Lego animations. (I apologize for not obeying the 800px square) Thanks all, I will be updating this regularly! T_D
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Hi there, I've put my latest python code which can convert letters, text and font data into Lego builds on github - you can find it here...https://github.com/pennyforge/Leg-o-letters Enjoy Oh..Merry Christmas!
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Hi to all! I'm Sergi, from Barcelona and I'm a 3D student. I was make a fake advertisement about Lego Minecraft The Village. Enjoy it ? Lego Minecraft The Village
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This summer I acquired a 3D printer, and it only just recently crossed my mind that I could make parts that I've been wanting - even those that don't exist yet. This will be the thread I throw all that into. For the first post, here's my first version of the standard straight track: First, I started off by drawing the track profile, using the dimensions I found on the L-gauge wiki: http://l-gauge.org/wiki/index.php?title=Track_Geometry I used Autodesk Fusion 360 for the modelling portion (it's free to students, makers, hobbyists, and businesses making less than 100k USD a year!). Then, I extrude the profile out by 128mm to get the 'blank' for a piece of straight track: I then make another drawing on the top of the base which represents the ties present on the Lego track: Finally, I take every other section of the blank and extrude them downwards to the bottom of the blank, this time using a 'cut' operation instead of a 'new body' operation: I now have something that looks quite a bit like a piece of Lego track! It's obviously missing studs, the snap-together connectors, and the cutouts on the ends of the rails. However, it will do for a first print test. I then export from Fusion 360 as a .STL and load that into my slicing program of choice, Cura. I'm looking at the model in the layer view after applying my 'strong' settings - this lets me see the model layer-by-layer and I can see how it should look. I can also see a cross-section by using the slider in the upper right: Here we're seeing the interior of the rails, but not the ties. Here we can see inside the ties, as well as the supports - these are temporary structures that will be removed once the print is completed. They hold up the overhangs in the model that may otherwise sag or distort excessively - I'll need to change the support orientation before I commit to a print for better results. Unfortunately, it's too late at night for me to kick off a print - I know the time estimate given is somewhat of an underestimate, so one of these very basic track pieces will actually take a bit over three hours instead of the two and a half that's given by my slicer. I'll be doing that tomorrow.
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Good Day! Since first seeing Technic figures in a catalog back in 2005, I really wondered whether there was a female version as well. Unfortunately , as we know , there are none. This problem is solve-able either modifying an original lego part (which will decrease the number of those in existance) or making your own. As a purist almost , I would choose the second version. I was surprised that no one has done this before (there is a broken link to a japanese website where someone done that in 2000's, but no pictures to be found anywhere), I took my free time to make a quick mock-up. First step was to get the torso and head into my 3D program - Autodesk 123D - from LDraw. That was done using LDView (place part in x=0, y=0, z=0 and export the file containing it through LDView as an .stl). Next was the chest, which was done using a few spheres, lofted surfaces and tubes (I tried not to exagerrate the size too much, just for it to be slightly notice-able). Luckily there were mannequin's side & top-down shots for inspiration. Next I exported this hair piece and scaled it up to approximate size & placement. Please note that I'm a noob at 3D modelling, and my "art side" is non-existent (for me it would be easier to draw a mechanical piece as a blueprint rather than a human being), so I would love to hear any suggestions and ideas. I do eventually plan to upload the finished model to Shapeways, but I can send it via e-mail. Question: Do you think the "reduced"? waist (as the one printed on minifigs) is necessary? Images:
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Hi everyone I'm a regular on Eurobricks but this is the first time I've posted anything in the digital building forums. I've recently started to design MOC's using Lego Digital Designer and this is my first creation... All the images were rendered using Blue render which I like because it's fairly fast and incredibly easy to use. I was quite happy with these images but then I saw a few other renders that people have created online and am blown away by the quality of them. Some of them are so good that it's hard to tell they aren't built from real bricks. Can anyone suggest to me, the best software or method of rendering images from models created in LDD. I've tried POV Ray but am not that impressed with the results. Even in top quality the renders seem to have a fake looking sheen that makes them look artificial and almost as if they've been shrink wrapped in plastic. It also takes hours to render the images on my PC using POV Ray. I've been pouring over other threads in the forum and have read a lot about people using Blender. As far as I can tell though the only way of getting LDD models to open in Blender is by converting them to LDraw files first. When I tried this though it messes up a lot of the bricks in my model. Similarly I tried importing them in to Mecabricks but this messes up any bricks that have printed elements on them. Does anyone know of another way of getting LDD files in to Blender directly without it messing up the models? From what I've seen, Bluerender seems to be the most user friendly option for creating renders. I read somewhere on here that a "Sunflow" patch had been created for Bluerender which gave a more realistic result with better detail and the Lego logo on each stud. When I followed the link to download this though it redirected me to a different site, so I assume this patch has since been removed. So I'd be very grateful if anyone could suggest anything I can do to make my renders look more realistic or suggest any other software or methods that might give a better result. Thanks!
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Hello everyone 1- I hope this subject is in the right place. 2- Sorry for my bad english I think you all have at one time or another during a construction, wanted to have a room that does not exist to carry out your project. So, you've probably imagined several over the years. 1- I imagined myself to create several in recent days (others to come) You can find them on Flickr HERE you can react on what you see. 2- Would you like to propose some already, in 3D or other? I opened a group for: - the techniques, - tutorials - new coins 1 month ago on Flickr HERE 3- Do you have any ideas? => Could you describe by embellishing an image that you would like to have? I can try to create on request if my limitation 2D (photoshop) allows it. By the way for your information, I also realized baseplates that are on Flickr. I would like your opinions, your reactions, your proposals ... TYVM Some exemples:
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Can you call this LEGO?
Ulrik Hansen posted a topic in Digital LEGO: Tools, Techniques, and Projects
I could not find a discussion on this already so here goes: I am a professional freelance LEGO artist. My fondness for the LEGO System developed partly because of the challenge and restraint of the system. When ever something is called LEGO, that is what I relate it to. I sometimes see some pretty renderings of so-called digital LEGO builds on places like Flickr, and they are promoted as LEGO builds via LEGO groups. The problem is that these builds are often rendered with parts in colors that those parts have not been released in, and thus the build might as well have clone parts in it. That's when it does not belong in a group sharing things build with the LEGO System anymore. People doing this, could just as easily call it something else (Brick Art or something) and everything will be totally ok with me, but calling it LEGO is just misleading, frankly cheating. What do you guys think? Here is the latest example using a Slope 45 2 x 1 with 2/3 Cutout in Trans-Black for the windshield. I have nothing against the guy, but calling it LEGO just because LDD was used... Perhaps the problem only really lays with the groups accepting these contributions. -
Greetings, LPub3D 2.0.13 is released. You can download from sourceforge.net or check for updates in your existing installation. Interesting fixes are the ability to switch part occurrence (times used) in the PLI between per step and per submodel on called out and submodel pages; the ability to insert one-to-many non-faded models (e.g. with alternate attachments/views etc...) when fade step is on; and new meta for pages size including the standard identifier - e.g. A4, Letter, Legal etc... and print/export performance improvements. LPub3D 2.0.13.834.2 Features and enhancements ------------ Fix: Logging options added to Preferences (r832) * Select logged attributes and logging levels. Fix: Prompt search directory settings reset (r831) * Prompt to inform that the search directories have been reset after the search directory reset button is clicked. Restarting LPub3D is not required. Also changed menu items "Reset 3D Viewer Model Cache" to "Change Temp File Cache" and "Reset Image and Model Caches" to "Reset All Caches". Fix: Inconsistency between part counts in submodels and part counts in call-outs where multiple instances are involved (r829) * For submodels, the PLI part counts reflect only one instance of the submodel, even if multiple instances are used in the same step. The instance count is correct, and the BOM has the correct total number of parts. With this update, sub-model pages displaying instance count now have a context menu option to display parts per step/page or not (total parts consumed by the number of instances indicated. Previously, for callouts, you have the options (see context menu) to display parts list per callout (one instance) or not. When you select no parts list per callout, the PLI will show all the parts consumed by the total number of instances in the callout. If you choose parts list per callout, the PLI is moved to the callout and only the parts for a single occurrence of the callout is shown. The idea here is if you have 5 occurrences of the called out assembly, you'll need 5x the parts total, but only 1x parts are shown to indicate what you need to build an instance of the called out assembly. On sub-model pages displaying the instance count, there is only one behaviour for PLI counts (the most intuitive) which is to display the parts list per step. This is intuitive because the primary role of the PLI is to show what you'll need to build an occurrence of the step shown - it is not the intention to mimic the BoM. Nevertheless, I added a context menu item to not display parts list per step and instead display total parts consumed by the number of occurrences of the submodel in the parent submodel/step. Fix: Page size and orientation processing update (r826/833) * Further industrialization of the print/export module. This update streamlines the process and realizes some performance gains. There are some key changes. Notably, page orientation and page size are now mutually exclusive. This means when switching from Portrait to Landscape, accompanying the orientation meta with a transposed page size meta no longer required or managed. Here is an illustration: Previous behaviour when editing a page size change required the following meta commands: 0 STEP 0 LPUB PAGE ORIENTATION LOCAL LANDSCAPE 0 LPUB PAGE SIZE LOCAL 11.0000 8.5000 Note that the page width and height have been transposed. Going forward, transposition of the page width and height when switching from Portrait to Landscape is automatically managed by LPub3D. NOTE: This update is NOT backward compatable. An accompanying transposed page size meta to indicate the switch from portrait to landscape as shown above will be treated as a new page size meta for that page. Consequently, using this meta to 'switch' orientation will actually result in NOT switching the orientation as LPub3D will automatically switch again the switched page size meta. If the user is only interested in changing the orientation, the proper meta command going forward will be: 0 STEP 0 LPUB PAGE ORIENTATION LOCAL LANDSCAPE To help with accurately displaying the page size identifier in the setup and context menus, the standard page identifier is now appended to the page size meta command. For example: 0 LPUB PAGE SIZE 8.5000 14.0000 Legal 0 LPUB PAGE SIZE LOCAL 8.5000 11.0000 Letter 0 LPUB PAGE SIZE LOCAL 5.8000 8.3000 A5 0 LPUB PAGE SIZE LOCAL 5.8678 8.3456 Custom Along with the width and height values, if the page size is non-standard, the identifier "Custom" will be automatically used. Additionally if an identifier is not present, the identifier "Custom" will automatically used. The page identifier is displayed in the Page Setup dialogue and Size/Orientation change context menu dialogue. Also, the LPub3D print/export function no longer needs to parse the model file to capture, in advance, page sizes. This capture is performed during the existing page parse and load functions and is exposed to the print routines during printing/exporting. This change was necessary to better enable mixed-size page export/printing where it is necessary to 'look ahead' to get the next page's size and orientation parameters in order to configure the printer engine before processing the page. Fix: Expand INSERT MODEL meta command behaviour (r825) * When using part fading LPUb3D will now process multiple INSERT MODEL commands rendering the CSI content at each command. For example, if the instruction document includes different model attachments, the editor can now include a non-faded image of the entire model with each attachment. Here is an example of he proper command sequence when used in conjunction with BUFEXCHG: 0 BUFEXCHG B STORE 0 //... default model content... 0 STEP 0 BUFEXCHG B RETRIEVE 0 BUFEXCHG A STORE 1 0 445 -46 -10 1 0 0 0 1 0 0 0 1 attachment1.ldr 0 STEP 0 LPUB INSERT MODEL 0 LPUB INSERT PAGE 0 STEP 0 BUFEXCHG A RETRIEVE 1 0 0 0 0 1 0 0 0 1 0 0 0 1 attachment2.ldr 0 //STEP These last 3 lines are optional when editing the model file. 0 //LPUB INSERT MODEL If they don't exist and fade step is ON, they will be automatically created by LPub3D 0 //LPUB INSERT PAGE Fix: The PNG output of a model with various page orientations is not correct (r824) * Cleared page buffer before rendering each page. Also corrected a typo causing page range to sometimes not work for image exports. Cheers,
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Hello! My first Lego mech. Light construction adapted to work in M-Tron complexes. Easy to configure - there is a possibility to quick change kind of arms. There is a number and type of machine on left arm - LM63 - Light Mech, number 63. I had a lot of issues during rendering, flex element was invisible after render, so I decided to remove that element and use other solution. I hope you enjoy it :) M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr M-Tron Light Mech by Ryszard Bosiak, on Flickr