Lord Buckethead

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About Lord Buckethead

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  1. The importance of the oasis to the running of the Mokolei Empire is never to be underestimated. They provide critical souces of water among the many essential trade routes of th empire, and more so are a welcome sight for many weary travellers. Historically control of an oasis has essentailly meant control of the trade route it lies upon. Indeed, one of the main reasons the modern Mokolei Imperial family rose to such prominence in the first place was their early recognition of the strategic importance of these locations, and their ability to levarge control over them. While war has not ravaged these lands for centuries, the current rulers have never taken these sites for granted and it is by royal decree that Imperial troops are to be stationed at any oasis around the clock. This serves several purposes beyond maintaing control over the oasis itself however. These guards protect the traders that travel these routes and that are vital to the many isolated pockets of the empire, as it has become common for bandits to prey on these often tired victims. Additionally, Imperial control of trade routes is often used as leverage above the many satraps of the empire, ensuring that it is difficult for one to gain an unfair trade advantage over the other. _______________________________________________________________________________________ Lord Fernsby's expedition was now in a precarious position. Whereas before, their journey was marked by cities, towns and settlements that were relatively close to each other making resupply a simple matter, the expedition was now advancing in to the heart of the empire. As they continued the land become more and more sparse in population, being replaced by endless seas of sand. Having been on the road for several days now, supplies were running low among the expedition. Had it gone on any longer water would have had to be severely rationed. Fortunately for Fernsby, by the good graces of the powers that be, a glimmering oasis was bestowed upon the sights of the expedition sparking feelings of relief and extinguishing a growing sense of anguish. However as they approached the oasis, three large and distinct silhouettes became visible. Initially Fernsby feared the worst...bandits. "Form up" bellowed the company sergeant as the sepoys rushed to formation. "Belay that order" yelled Fersby as he observed the three figures further. They were adorned in elaborate uniforms and their stature did not match that of bandits. These were soldiers, and not just local militiamen. These were Imperial troops. Fernsby ordered the majority of the expedition to hold their position, gathered a small party of officers and sepoys, and approached the oasis. As they got closer and closer to the strangers their figures became larger and larger. Fersnby's previous encounters with Mokolei troops had made him well aware of their impressive stature, however the height and physical strength of these soldiers dwarfed anything Fersnby had seen before, including the famed Corlander grenadiers. The Mokolei Captain paced towards Fernsby, as his entourage maintained their position, evidently sizing him up. He could ascertain that they were foreigners, but from where they came from he had no clue. "Who are you and what is your business here" he demanded. "I am Captain Fernsby of the Empire of Corrington" replied Fersnby, doing his utmost to sound as diplomatic as possible. "My expedition and I are here on diplomatic business, and are making our way to your capital". The Mokolei Captain grunted, "Ha, you have a long way to travel". "Indeed" retorted Fersnby. "Our expedition has been travelling for quite some time now. We are tired, weary and in need of water and rest. Will you permit us to supply and rest ourselves". The Captain adjusted his posture, proudly standing straight and proclaiming "This oasis is for the free and open use by all who peacefully wish to travel our lands", as he gestured his hand toward the glistening blue water and greenery. Fernsby remove his hat and bowed before the Captain, "Thank you kindly, we are much obliged" he replied as he motioned to bring the rest of the expedition forward. As the expedition began to resupply Fernsby continued in conversation with the Captain about his journey and future plans. _____________________________________________________________________________________________________________________________________________________________________________ Well it's been quite a while and I'm unsure many will remember me but here's a relatively low effort build from me. I've been wanting to build for quite some time now but life has sort of gotten in the way. I've been thinking about how I can continue given some of the restraints I'm faced with. First and foremost my AMRCA of which this is a continuation of the story. I'm afraid given the fact I can't consistently devote myself to lego I can't pretend it would be feasible for me to continue it, as much as I would have liked to. As such, allow me to apologise to @Bregir, @Ayrlego and @SilentWolf who all contributed to it. I know me pulling out isn't fair given what they devoted to it but I just don't see how it could continue. I can't ask you to wait for months (or years as is the case now) for me. Nonetheless I'm still keen to continue the story, which I intend to do through freebuilds. I will probably not interact with the EGS from now on, instead simply focusing on building stuff that interests me and continuing this expedition. Again, sorry to the aforementioned builders, I hope you at least got some enjoyment out of the AMRCA and if you want, feel free to join me on this leg of the journey. On a side note, this obviously leaves some inconsistencies in the overall story for the expedition, but I'll sort all that out later. In short this is sort of like a fast-forwarding of the story. I might fill in the gaps later, I might not. Not really in a position to make promises. Thanks for viewing ;).
  2. Lord Buckethead

    Factions - Introduction, Discussion, and Core Rules

    I have a question regarding how I construct my builds so that they may be scored. Apologies if it was actually stated in the rules and I managed to miss it. Am I able to use a few small builds to count as one actual build scoring wise. I ask because I have a build that I'm quite happy with for what it is, I just feel it's a little small to count as an actual "entry of sorts". I was hoping to maybe make a few builds of roughly equal size to count as a decently sized build. Would that pass? Thanks.
  3. Lord Buckethead

    (GBW) Phase 2 - Information & General Discussion

    My apologies, but I think I might actually pull out for this one. I've been inactive for many months, and while I'm trying to get back in to the groove of things now, I still see myself as fairly overextended when it comes to Lego. If I can't contribute builds, then I don't want to be taking up a space that can be filled by another player. Once again, I apologise.
  4. Lord Buckethead

    (GBW) Phase 2 - Information & General Discussion

    My bad, may I please take Nah-Hu (Nak-Hu) then?
  5. Lord Buckethead

    (GBW) Phase 2 - Information & General Discussion

    Hey there, I was previously apart of Refnor however I've been absent on Eurobricks recently. Would I be able to switch nations to Isla Sorna? Thanks.
  6. Lord Buckethead

    Fazia Country Residence

    Fazia family members are renowned for being somewhat paranoid, and who can blame them. As such they own a multitude of country residences, scattered across the Varlyrian countryside where they can plot without fear of retribution for their many indecent acts. This is one such country residence, owned by Giuseppe Fazia, heir to the family. It is guarded by one of the renowned Fazia guards, elite soldiers who pledge their allegiance to the Fazia family and to nothing else. __________________________ This will act as an entry into guild challenge 2B as this will not be my sig-figs primary residence. I hope you like my first actual build in GoH and I look forward to building more. By the way my sig-fig is the one in the slouch hat. Thanks for viewing.
  7. Lord Buckethead

    The Fazia Family (Varlyrio)

    The Fazia family is a family renowned in Varlyrio for being at the centre of a web of mercenaries and bounty hunters. While they present a friendly exterior and will never openly double-cross or betray anyone, they are one of the most cunning families in all of Varlyrio, doing whatever it takes to achieve their ultimate goals, whatever they may be. Nothing is below the Fazia's, provided it is done quietly and without a trace. Although the general populace is for the most part unsuspectful of the Fazia's, they have garnered something of a bad reputation among the Varlyrian noble families, and many are hesitant to do business with them. Fazia Family Members Alberto Fazia Alberto Fazia is the head of the Fazia family and is in charge of most of its operations. While still something of a scumbag compared to most ordinary people, Alberto is not as cunning or ambitious as his fellow family members and is much more focused on internal stability of the family, which the Fazia's are not exactly known for, many willing to stab their own family in the back for their own gain. While Alberto still has many of his days to live out, there are whispers that he heavily dislikes the top job, and rumours of early retirement have begun to circulate. Nonetheless, Alberto has managed to unite the Fazia family towards a common goal and for that he is most respected by his fellow family members. Giuseppe Fazia
  8. Lord Buckethead

    Book III - Varlyrio: Guild sign-up and Discussion

    Well I must apologise, I missed the part about not using the head of our family as our sig-fig and so unfortunately I don't have a vignette of him. I will however post his backstory and pledge my allegiance now. ____________________ Giuseppe Fazia is the heir to the Fazia family, a family renowned in Varlyrio for being at the centre of a web of mercenaries and bounty hunters. While Giuseppe's family is mainly focused on domestic affairs, ministerial roles and such, he is much more interested in expanding the family business to the rest of Historica. Despite their trade, the Fazia's aren't exactly known for their combat prowess, however unlike his family Giuseppe has no qualms getting his hands dirty and while not quite a master, is an adept swordsman.
  9. Lord Buckethead

    [SR - MCRA June] Negotiations

    Well Mesabi walked right into that one. This was a nice story to follow with some great accompanying builds. Should also probably thank you guys for not turning this into a full blown argument as you easily could have done. Best response you could have come up with.
  10. Sorry to hear, but I suppose that's just how it is nowadays. I hope to see you both back building soon, until then best of luck.
  11. Lord Buckethead

    [COR-AMRCA] Mokolei Expedition

    With renewed caution the expedition made its way deeper into the crypts. After some time the traps became more and more scarce until the expedition was unhindered by them. Tunnels sprang into every direction from the main stream, the expedition however, elected to stay as one. On the walls they found scribbles of text that resembled that of the Guelphian languages, in some rooms they found catacombs and in others places of worship. One of the scientists guessed that they had discovered one of the rumored underground cities that had been constructed by the indigenous population to shield themselves from Mokolei rule. A pair of Sepoys soon found out they weren't the first foreigners to find this archaeological breakthrough. It was unclear what had happened to the original inhabitants, but it was obvious that they were long gone. To be continued.... @Ayrlego
  12. Lord Buckethead

    [COR-AMRCA] Mokolei Expedition

    "Do you see him?" asked Fernsby. "No Captain, just sand as far as the eye can see." Replied Williams. "Hmmmm, do you think we'll make it before we get hit?" "I can't say for certain sir, but I shouldn't think so. The storm appears to be moving quite fast." "Very well then, tell the expedition to buckle down." Ordered Fernsby. _______________________________ The expedition clung on for dear life, anything that wasn't strapped down being blown away by the storm. After several hours, the barrage of sand finally lifted. Some members of the expedition had sustained minor injuries but on the whole the expedition was in fine health. The storm had however uncovered something. _______________________________ This is the start of our continuation of our expedition. I should first apologize for delaying it so long, we were all quite busy. I'll hand it over to @Bregir to continue the story. Thank you for viewing.
  13. Lord Buckethead

    [COR-AMRCA] Mokolei Expedition

    Post for events that occur in Tazelft outside of the expedition.
  14. After several weeks at sea, the Jawed's Fortune finally docked in Arlinsport on her first voyage to the New World. She had been purchased by Lord Augustus Fernsby in Tazelft as a way to earn doubloons to fund his fledgling society. The crew hurriedly unloaded her cargo in an effort to make her seaworthy for next month. ___________________________________________________________ Thank you for viewing my first BOBS ship build. Sadly i can't really take any of the credit for it as it's from a YouTube video I found by 'MOC YOUR BRICKs'. I of course made some personal tweaks to her but nothing too major. She will be a class 7 trade ship starting in Arlinsport. I would like to eventually make sails for her, but at the moment I'm clueless as to how to make them.
  15. Lord Buckethead

    Great Brick War General Discussion Thread

    I definitely wouldn't be opposed to a revamp. If I may I'd like to share some thoughts on the structure of this game. One of the things that's prevented me from building as much as I'd like in this game is time restraints on my part and how linear the game is, especially compared to other EB RPGs such as BOBS. One of the things that's great about BOBS is that you can always post a small build to further your characters story, within you real life time limits and part restrictions. That just really isn't possible in GBW, here we have campaigns and side builds (with other things like contract missions) which all feel really linear, I don't feel free to do what I want and it's not always possible to participate in a campaign (tims restraints etc.). Take this for example, in BOBS I didn't feel like I wanted to explore the New World, so I set up an expedition to discover southern lands all on my own accord. Whereas GBW seems like you have to build this in this location, there's not really much player choice. Now I'm not saying that GBW must become as open as BOBS, as has been mentioned before that will just lead to arguments. What I'm saying is that I think a little bit of freedom in GBW could go a long way in terms of boosting participation.