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About thetang22

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  1. Kingdoms & Castles Starter Keep

    I have that game, and your builds definitely look familiar to the game....good job. The weird thing - I found the game really addictive (as you mentioned) for about 2 days, then felt like I hit the ceiling for what the game offered. It went from quite addictive to "eh, I'll probably be ok never playing that again" in a very short period of time. Not many games do that for me.
  2. Lol - that actually went through my mind: "he has stubble, whereas the other is clean naturally they intend the stubble-wearer to be the bad guy".
  3. Submerged Ruins

    I can definitely get a Breath of the Wild vibe from it, and it's well done. The glass is neat, but looks so darn delicate that I'd be afraid of it breaking.
  4. I agree that certain ones are the most iconic...but for me - they are ALL iconic enough that if it even looks remotely like a Batman emblem, it may as well be one...because that's what I'm going to associate it with.
  5. Pretty much how I view it. Every time I would look at it, I would think of Batman...which would break my sense of immersion when dealing with a medieval/fantasy setting.
  6. They could make individual sections of a castle that exist on their own, or could combine them to make a bigger structure. They have already done this in a small way with castle gates being separate from the proper castle...just turn it up to 11 with more sets representing different parts of a castle.
  7. I was going to say the same thing. I think Griffon is one of the more requested faction mascots.
  8. Sounds like a spin on Monster Hunter (video game). I don't have an opinion on if that's good or bad, just that it reminds me of it. My only concern with something like this (as you sort of started going into) is that I would envision Lego taking that sort of theme in a vehicle-heavy direction, which is precisely what I don't want from a Castle theme. If they could do it more location-based, I'd be more interested. I don't mind vehicles altogether, but I do mind the way Lego has approached vehicles in the past several years. It seems they either go WAAAAY overboard with a ton of vehicles, with plenty of them being over-the-top concepts....or they recycle the same old handful of tired concepts from previous themes. There has to be a nice middle ground of a couple classic vehicles, along with a couple new vehicles (that are not too outlandish) , to complement a theme with several location-based sets (not to forget minifigure-based sets as well).
  9. [MOC] Hogwarts Castle

    I really like the dollhouse-like approach to the interior. Really gives it a "I can play with this thing" feeling, rather than simply being a showpiece.
  10. I agree. While those sets are always neat to think about, they are mega-impractical for a wide majority of people (even AFOL's). Since becoming an adult and getting out of my "dark ages", I have not bought a single set that was over $100, let alone the $200-500 range. I just can't justify that sort of spending with my disposable income. I have other hobbies I need to support as well, and Lego isn't my "main" hobby. However, if there were lots of sets in the $10-50 range, I could justify several of those. And if there was a really special set that was $100+, I might consider it.....but I wouldn't even come close to touching the $200-500 price range. It just isn't going to happen, no matter how cool and desirable the set is.
  11. To be fair, "magic" can be used as an excuse for ANYTHING in fiction....even the examples you provided as being Steampunk. Magic isn't exclusive to medieval fantasy fiction. Harry Potter is a great example of that.
  12. Within the realm of fantasy entertainment, Steampunk has always felt like a small niche style when compared to the powerhouses like medieval fantasy and sci-fi. I've always thought it was best when subtly integrated into medieval fantasy, rather than trying to be the main attraction by itself.
  13. Just gotta say that I agree with pretty much all of what you just said. We've all thrown out tons of great ideas over the years, and these remind me of some good ones that many of us could get behind. Wolfpack, anyone? I've been working on a Lego RPG'ish boardgame for use with friends and family (think of the map image linked earlier)...and the Wolfpack were going to be a faction that was located IN the main city. They would represent something similar to a thieves guild...a collection of people down on their luck that secretly organized to bring some balance of power back in their favor.
  14. Marketing is a massive part of the success of any product (overall promotion: printed, commercials, internet, media tie-ins like games and tv shows, etc...). When you give classic Castle a bare-bones approach to those things, it's going to struggle in today's environment. And then when you give Nexo-Knights the full-on treatment of all those things, of course Nexo is going to do better. I'd be willing to bet if you completely reversed the marketing approach of those 2 sub-themes, you'd likely see results indicative of that switch. Give a new classic Castle theme the "Big Bang" approach: give it some factions with a few named individuals within their ranks...give them a tv show, give them a video game, commercials, internet promotion, etc.....and you'd likely see sales result quite comparable to how Nexo did. And if they released Nexo with the minimal marketing that classic Castle traditionally receives, the theme would likely do about as well as classic Castle did last go around.
  15. I still don't understand why they don't just make something inspired by World of Warcraft, or Dungeons and Dragons. (key words: "inspired by") Those sorts of brands still have pretty mass appeal and would fit within the Lego Castle genre. There are many, many, MANY other successful examples of entertainment that follow in the same stylistic footsteps as these examples. Castle, as a stylistic theme, is NOT irrelevant with the youth of today. Anyone who tries to suggest otherwise is simply wrong. There are way too many examples of entertainment out there that prove that idea wrong. You can find countless examples in video games alone, which are more popular with kids than Lego is. This isn't to say that kids don't also like other things too, or possibly even more, but that's why Lego would always have multiple themes going at the same cater to the different interests of customers.