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Gideon

Eurobricks Fellows
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Everything posted by Gideon

  1. Great job with this, we are not seeing nearly enough elven builds in GoH. It gives me a certain Rivendell feeling, while still being firmly Avalonian. Many nice details there as well, favorites of mine are the little grey brick-built dome and the excellent bridge UoP +1 for all the credits (even though I would have liked to see a better picture of the sideways rocks I can forgive you for that because of the general awesomeness of the whole build ) A minor presentation remark from me as well: I think you should chose one of each picture from each angle to make public on flickr. The photostream gets a bit slow to navigate and the attention a great picture could have gotten is diminished if it has to be shared with 3-4 nearly identical pictures.
  2. Fantastic entry, I don't know how I missed to comment on this Anyway, I love the color scheme...especially the ground The half-planet with the insect-ish thing on top is also very fitting in the Nocturnus setting. Well done!
  3. For free-build point reasons I don't see that there should be any requirement on a build being 'canon'.
  4. Nice, best time of the year to take parental leave It wouldn't be possible to persuade you to build something GoH-ish for the Swebrick exhibition in November then?
  5. Flash is fine if you have some way of making the light more dim (like a softbox). I use flash all the time (since natural light isn't in abundance here in Sweden in wintertime) but I never point the flash straight at the build, instead I bounce it off a white roof which then acts as a kind of a softbox.
  6. I'm reposting parts of what I wrote in Robuko's thread: I envision Sultan's Gate to be located on top of a part of the great escarpment sloping just a little less, alternatively being partly collapsed so that a narrow and winding path finds it's way up to the top. This means that wheels are not feasible, you need legs to get up. Some beasts of burden like camels and mules might be able to make the treacherous climb up the path to Sultan's Gate themselves, but elephants or the larger or less sure of foot of the various Nocturnian creatures used by their traders most probably won't. So I imagine there's good business also in just transferring the goods from the bottom to the top of the escarpment. Maybe the makeshift transfer camp at the base of the path (at least partially run by the orcs now settled there) would be a possible addition to the Sultan's Gate CB? Mike S: As you say there should probably be at least one more "main gate" for traffic southwards out of Sultan's Gate. Since the north gate can use the escarpment itself as parts of it's defenses, this south gate might very well be at least as well fortified as the north gate?
  7. Sounds like a very plausible backstory! Some beasts of burden like camels might be able to make the treacherous climb up the path to Sultan's Gate themselves, but elephants or the larger or less sure of foot of the various Nocturnian creatures used by their traders most probably won't. So I imagine there's good business also in just transferring the goods from the bottom to the top of the escarpment. Maybe the makeshift transfer camp (at least partially run by the orcs now settled there) would be an excellent MOC idea in the Sultan's Gate CB? I also generally find it easier to make all details fit together into a more cohesive build if I have a lot of backstory, even if some of it usually is just in my head and not stuff I end up writing in the descriptions of the MOC.
  8. We are thinking similarly there. I envision this to be a part of the great escarpment sloping just a little less alternatively being partly collapsed so that a narrow and winding path finds it's way up to the top. This means that wheels are not feasible, you need legs to get up. I also think that some of the orcs settling below the escarpment are making a good business as carriers, competing with those traditional mule or camel transports?
  9. If Kaliphlin authorities would take such draconian measures against every troublemaker and dishonest merchant, there would be a lot less trade in the big ports of Kaliphlin. It seems like our justice system is much more refined than the "right of the strongest" Mitgardian justice? (this acutally sparked a naval counter-MOC idea for me, we'll see if and how it will turn out in real bricks )
  10. SNOTed ice looks very realistic (like cracks and bubbles found in natural ice), well done!
  11. Great idea, and excellent minifig posing!
  12. Sounds like I should unpack those ship hull sections I got from BL a few weeks ago, and keep a look out on the brickset Amazon guide if the LotR pirate ship is on sale some time Any Norwegian will testify to how that works. Pretty happy to live on the east side of our mountain range here
  13. Looking forward to that! Nice to see you back in full good old dG productivity btw I'm going on the nice Swedish paternity leave from April 1st for about 6 months, so even though I will be the one doing most of the household chores then I'm hoping to sneak in some more building time then between cooking and changing diapers
  14. I would like to claim the following credits: Nordana Castle, North Tower Landscape Design: Tree (2/3) Landscape Design: Studs up rocks and cliffs Hydrology: Flowing water Nordana Castle, Great Hall General building: Stained glass Anthropology: Life in Avalonia I'm also still looking for approval of credits on these builds: Nordana Castle, Gatehouse (1 more) Book II Challenge 1 A: To Ambush an Ambush (1 more) Book II Challenge 1 B: Swamplands Tower (1 more) Book II Challenge 1 C: Recruiting a Cyclops Tribe (1 more)
  15. Thank you all guys for your feedback! Yes, this operates by a string at the top...but as the bricks it's made of tend to rotate a bit it can get stuck...which except for that it looked good happens to be the reason I put a couple of larger windows above the gate so I can push it free when it jams I think I built it a bit too low, a minifig standing up straight might hit his head...at least if he has a pointy helmet like the guards here. Don't worry, there's a shot of a couple of sigfigs in another place which I intend to post as soon as I've come up with the story how to integrate them My castle is divided into four modules, which in turn forms one module of a larger "linear" medieval landscape community build our LUG Swebrick put together (there are some pictures on my flickr from it's first exhibition). It's going to be displayed at Lego World 2014 in Copenhagen Thursday-Sunday next week Actually I stole the idea from a fellow Swebrick member, and made some adaptions. In hindsight I think the bars should have been one plate closer together, maybe I will try that on the next portcullis I build I have used a wide white roller curtain behind and under the modules, and then pointed my flash at the white roof to use it as a "soft box" which gives a quite good distribution of the light. Using natural light is simply not an option in Sweden in February The hardest thing to shoot was the whole castle put together, which was too big for the backdrop so there's a ton of GIMP work to do on the background before those pictures will go public...
  16. This is the north tower of Nordana Castle, sometimes also called Nordana Hall. The castle is located in Avalonia and is the ancient seat of the earls of Norshire, from which Sir Gideon the half-elf has his human blood through his mother (as described in my character intro). Adjacent to the north tower are the kitchen and a storehouse. On this side of the courtyard is also the sacred tree, which has stood here since before the earls of Norshire built the castle and is also what the tree on their coat of arms is based on. Other guilds don't call Avalonians 'tree-huggers' without reason. Other modules: South Tower Gatehouse Great hall The small Klint river runs past Nordana Castle and acts as part of the moat of the castle. By the north tower the river is flowing rapidly down, to later calm down around the front of the castle. Sacred Avalonian tree. (Loosely inspired by the CMF Forest Maiden shield) North tower together with the gatehouse: For this module I'd like to claim the following University of Petraea credits: - Landscape Design: Tree (2/3) - Landscape Design: Studs up rocks and cliffs - Hydrology: Flowing water C&C welcome! Third module for my Swebrick Medieval community build castle, adapted for the Guilds of Historica setting. Edit: Picture of the whole castle finally uploaded to flickr!
  17. Nice brick-built boat! And I really like that window design UoP +1 for your claimed credits. A small word of advice: On the first shot, there is a gap under the roof which could have been hidden by choosing a different (for example higher) camera angle.
  18. Nice city gate! I like how you've managed to use light bley and still make it feel very Kaliphlin. I mean, just because we have a lot of sand above ground doesn't mean that we don't have strong grey granite in the ground to quarry in some places? My only cause for concern is that the city wall seems to be a bit on the low side, maybe something like the section of the wall above the gate would have felt less easy to scale on a dark night? UoP DoH +1 for the credits.
  19. I think one word for that is 'chevaux de frise'?
  20. Ok, sorry about the offtopic then. Please remove our OT posts as well if you wish.
  21. I think that their idea is that someone will click the links by mistake, which unfortunately is all too easy with clumsy fingers on a smartphone screen... Unfortunately I havn't found a way to report posts when using the mobile site.
  22. Many very nice details and a suitable level of ornamentation in my opinion. I also like the overall design with the large gatehouse and the buildings along the street hinting at what I interpret as a densely packed row of houses along the whole main street. Good thing I had only planned building the front of the gate, now we know what the back side might look like and the approximate size of the gatehouse. I suppose that there's a customs office in the gate so that proper toll is paid for the goods passing through (except for the large amount of smuggled goods of course )
  23. You're welcome! Please feel free to use the technique, since it's definitely not my original idea.
  24. Thank you guys, I really appreciate all the encouraging words...sometimes it did not feel worth it to put all this time into a single MOC instead of pumping out small/medium sized GoH builds. But the feedback I'm getting from you here and on flickr is really making it worth the hours Thanks! The reason they go well together is formostly that they were built together. I made the castle in four modules to have any chance of transporting it to the exhibitions we were going to display the CB however Right now it is in some cardboard boxes waiting to be shipped to Copenhagen on Wednesday. So if anyone is going to Lego World there next week you will see this in its proper context By the way, one detail was not possible to see in these pics in the first post: I made an attempt at making a spiral staircase emerging onto the roof (as I've myself had seen on the top of some towers at Conwy castle in Wales i visited during the time I was building this)
  25. I realized that the best close-up of the bridge was not ready to publish, as there were a couple of minifigs on it I'm saving that for potential story purposes Here is a zoomed-in version of a photo straight from the front, sorry about the substandard quality but I hope it shows what you want to see:
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