-
Posts
2,675 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by 2GodBDGlory
-
General Part Discussion
2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yes! This is the day I've been waiting for! [EDIT] Ouch they're expensive!- 5,466 replies
-
- rant!
- Bionicle Technic
-
(and 1 more)
Tagged with:
-
[MOC] RC Telehandler
2GodBDGlory replied to legomarat's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow, it's amazing you managed to fit that much functionality into such a small, detailed body! Too bad there's no boom extension, but I can't imagine how you would add that without making it a very different model--I guess it would have to be much larger to fit an extra control channel plus the extension itself, so it's perfectly reasonable to exclude it. Again, I'm very impressed by the Technic functionality you got into such a tiny model, without making it ugly! -
General Part Discussion
2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That'd be nice to have available again!- 5,466 replies
-
- rant!
- Bionicle Technic
-
(and 1 more)
Tagged with:
-
[TC 26] Arctiv ATV
2GodBDGlory replied to Plumbum's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Welcome to Eurobricks! I really like the idea for that sequential bed operation, but it's hard to know how it'll work in practice. I'm pretty sure that at minimum you're going to have issues with the worm gear interfering with the LBG connector at the end of the axle next to it, though you can probably redesign it to avoid that problem relatively easily. Is the idea with that long axle next to it with bushes on it to have the worm gear engage with the bushes? I also think it might be quite a challenge to prevent the force of that shock absorber from making the worm gear skip over whatever it's engaged with (I'm not sure if it's the 8T gear on the bed or that axle, or both)--you might want to look into a more robust way of bracing the worm gear, or a weaker shock absorber maybe. -
I've made a fair bit of progress since last time! Mainly I've just built the main bodywork, which is simple, but I think makes effective use of my available white parts. (The LBG 3x11 panels on the bed and the DBG one on the roof will be replaced by white ones that are currently in my Geo Tracker MOC). It's got some LED lights, a roof rack, seats, and a bed area in the rear. I've also got the rechargeable PF battery installed along with two PF IR receivers. The only functionality added this time is an I-3 piston engine mounted just behind the cab and driven by the XL motor for drive (It was challenging to route drive to it, but I made it work!), and torsion-bar suspension added to the tracks. Next I'll have to work on the front blade and the crane arm!
-
[MOC] Beach buggy
2GodBDGlory replied to Jurss's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I love the suspension! -
Thanks! Yeah, those wheel covers are exact copies of the Ford GT ones (Just exported directly from Stud.io Part Designer). I do like those little Suzuki off-roaders a lot, so it'll be nice to see your Jimny! Yeah, I was pretty pleased with the rear springs! I actually did a much more minimal interior than I typically do, after noticing that the main models I was inspired by (stuff by RM8 and Madoca) kept it a lot simpler, and I think it was the right call.
-
Technic General Discussion
2GodBDGlory replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That is a shame! He's been my go-to for video reviews for a long time, because I appreciate the orderly layout where I can quickly find the information I'm looking for, and the subtitles that don't require me to have audio on. -
[TC26] Arctic Walker
2GodBDGlory replied to Seasider's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Looks unique and fun! -
Well, I've always thought there should be some unwritten rule among Technic builders that we would always build models of our real-life cars. However, it seems that this laudable piece of mental legislation has never been widely adopted. In an attempt to reverse this trend, I am pleased to present a Technic MOC of my real-life car, a 1995 Geo Tracker! So, for some context on the real-world car: In Canada, this car was sold under a dizzying number of nameplates, with Geo Tracker and Suzuki Sidekick being the most common, but Chevrolet Tracker, GMC Tracker, Asuna Sunrunner, and Pontiac Sunrunner were also used. Much of the world received it as the Suzuki Vitara, a name that didn't come to North America until the second generation. As a fun fact, the legendary Technic builder @Sheepo mentions on his blog that he does/did own a 1992 Suzuki Vitara, which would be essentially the same as this! Anyways, the real car (in the North American market) came with a 1.6L 4-cylinder engine, 3/4 speed automatic transmissions and 5 speed manuals, body-on-frame design, MacPherson strut front suspension, a coil-sprung 3-link rear axle, a 2H/4H/4L transfer case, and typically a removable canvas roof (on the 2-door models). Mine's a 2-door convertible, 16-valve, 4x4, 5-speed model, which is to me the most desirable configuration--I was very pleased to find it for sale near me at a reasonable price, because these things have almost rusted out of existence here in snowy/road salted Ontario, Canada! Anyways, on to the Technic model: The essential idea here was to build the kind of model that I could conceivably leave built indefinitely, which means a priority on appearance, reliability, and driveablity. I'm not planning on keeping it together, but I'm at least considering building it in Stud.io in order to have a record of it, so that should I ever gain enough adult responsibilities that I don't have time for regular building, I could rebuild it to leave it built. Aesthetics were a big focus for me in this model, and I'm very pleased with what I came up with! Perhaps unsurprisingly, I found that I actually enjoyed building bodywork when I took the time to do it well--inferior, rushed, work simply doesn't bring the same satisfaction. Anyways, I'm sure it's not up to the level of what some builders could do, but I'm prepared to say that this is my best-looking model ever! Also, note the 3D-printed wheel covers. I really wanted to use some kind of panel part for this, and the rear ones from the Ford GT fit nicely, but are only available in Dark Blue, so I printed a set in black, which I think really helped the appearance of the model. A little side-project that got added to it was the custom license plates. When I'm on the road, I always enjoy looking for license plates from different locations, taking advantage of the way that Canadian and American provinces/territories/states create creative, distinctive plate designs, in a way that I don't think is really replicated anywhere else in the world. As an offshoot of this, I decided to try custom 3D-printing license plates from a few different places in a 2x4 tile format, with the design being offset and printed in a different color. The three plates I chose to make were Ontario, the province I'm from, and the states of Oregon and Colorado, which I think have the most attractive designs out there: (There's no significance to the numbers and letters--these were simply what was on the cleanest pictures I could find online for converting to SVG for 3D modeling) Functionality includes: 4WD with two PF L-motors Steering with a PF Servo motor 2-speed transmission with PF M-motor and moving cabin lever Front independent double-wishbone suspension Rear three-link live axle LED headlights/taillights Opening doors, hood, and tailgate Removable roof Most of the functionality was relatively standard, though there were a few noteworthy techniques used. 4WD: The drive was pretty normal, with two PF L-motors running the gearbox at a 20:24 ratio (with 12T idlers in between), and then running the two axles at 1:1 without differentials, with 12T bevel gears in the front and knob wheels in the rear. The front gearing was rather weak, as I anticipated, but it was necessary to keep my desired suspension design in the front, and it didn't prove crippling to the model. There were also metal U-joints going to the rear axle, which could maybe have been avoided, but when I found plastic ones breaking and had metal ones on hand, it was a very simple fix to just stick them in. Steering: Nothing interesting here, just a Servo, a couple 16T gears, a rack, and some links. Transmission: I was quite pleased with how the transmission worked! It was a basic two-speed design with 1:1 and 1:3 ratios, the latter of which was using a cut-down (fake) 24T differential because I haven't been able to get my hands on the official 24T clutch gear from the Yamaha yet. Shifting was done by a PF M-motor which ran a small linear actuator, which rotated a lever with a "toilet-paper" panel on it, which engaged with the driving ring. It was a very robust system, and fit the space well! The linear actuator ensured that I had zero problems with it jumping out of gear. Suspension: The front suspension uses one of the new CV joint shafts from the Ford GT to create what I believe is the skinniest odd-width, fixed differential, three-pin hub-using, independent suspension possible, and one that is notably skinnier than anything possible before the Ford GT's release: It's also using disassembled shock absorbers to provide long travel in a small space: The rear suspension was a three-link design, and also had unusual shock absorbers, in this case made from towball pins, bars, and springs from Lego shocks: Both suspensions were quite responsive, with less friction than normal shocks create. The rear axle did have some rubbing on the plugs on the battery mounted behind it, which was unfortunate but not too bad. Opening stuff: The hood, doors, and tailgate opened. The doors had latches built into their handles, and the tailgate could be latched by rotating the spare tire (which had some friction on the "handle" above the license plate to keep it from moving) Removable Roof: The roof could be removed in three pieces: one above the seats, one large piece above the cargo area (or rear seat, but I didn't build one), and one small strip that runs along the top of the tailgate. The aftermarket hardtops for the vehicle typically come in two pieces like this, but with the part I had on the tailgate as part of a hatch coming down from the roof. The factory soft tops, like mine has, come in one main piece, but with a zipper for the rear window, which then stays connected to the tailgate during everyday use, like the beam I have on the tailgate in this model. I wasn't happy with the segmented look of the white roof, because it doesn't match the way my soft top stretches over the structural beam behind the doors, though it is realistic compared to a hard top. For fun, I also built a black roof, which doesn't match my car, but does blend in with that structural beam better. Anyways, I was very pleased with this model! I think it looked really good, it had some interesting techniques, and its performance was quite satisfactory, with good speed in high gear and good torque in low gear, and off-road abilities mainly limited by its stock-size tires and lack of lift. You can see more pictures here: https://bricksafe.com/pages/2GodBDGlory/1995-geo-tracker I made a special effort to get pictures in scenic locations this time, which isn't too hard when you're living right on the edge of the wilderness of Northern Ontario!
-
I'm fairly ignorant about how real-world track systems work--do you think the subtractor is actually more realistic? I would think that a typical system would be a single engine running a hydraulic pump, and then hydraulic motors running the tracks individually, which makes a two-motor system more realistic in that they'd imitate those hydraulic motors, but a subtractor system more realistic in that it'd simulate the single engine running the pump. Either way, this is more interesting, and allows for convenient control! As for making sure I get 90 degree rotations, I had thought about using PU electronics so I could program it, but while it seemed like it would have a good end result, I wasn't looking forward to the prospect of pairing a phone every time I wanted to testsomething in the build process! (I guess I could have used RemoteBlaBla for that, come to think of it). Because of that, I'm just going to be relying on precise control through a worm gear and watching the selector while controlling it to make sure I end up in the right gear.
-
BMW M4 GT3
2GodBDGlory replied to Lox Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very impressive looking! I like the adjustable suspension concept, and performance is quite impressive for the size! I'd also be interested in learning more about those custom wheel hubs you mention. -
I've got a lot of progress done on this model! The main frame is pretty much done functionally--I just need to add some suspension for the tracks and install a battery and IR receivers. After that I'll have to work on the crane arm and front blade and the bodywork. Anyways, I finished the gearbox, which is now a rather complex system. A PF M-motor first runs a direction-sensitive worm gear gearbox, so that when it drives clockwise it runs one output, and when it drives counterclockwise it runs a different output. These two outputs are two different distribution gearboxes, both of which are driven by a PF L-motor. First the L-motor runs through a normal 4-output distribution gearbox controlled by a wave selector. The four outputs of this gearbox include lifting and rotating the front blade (not implemented yet), and rotating the crane arm's turntable. The fourth of these outputs simply runs into the second distribution gearbox, the three-output unit built around the turntable that I showed in my first update. So in summary: The M-motor shifts the wave-selector gearbox when rotating forwards The M-motor shifts the turntable gearbox when rotating backwards The first three outputs of the wave-selector gearbox run functions normally The fourth output of the wave-selector gearbox runs into the turntable gearbox, which then controls three additional functions This makes for a total of six RC functions controlled through the gearboxes Also, the turntable gearbox is no longer shifted via the 4-bar linkage seen in the original video, but now by this eccentric mechanism: The other functionality is the driving and steering, which is done through a subtractor, with a PF XL motor being used for driving forwards and backwards, and a PF M motor being used for steering. Because this is a subtractor system, we've got different drive modes: 1. XL only, drive forwards 2. XL and M, drive forwards and steer 3. M only, steer on the spot It would probably perform better and be simpler with a basic two-motor drive system with one XL motor on each sprocket, but I've always wanted to build something with a subtractor, and I hardly ever build tracked vehicles, so this was a good opportunity to build one. I'm also using planetary hubs to drive the front sprockets, which provides a nice bit of torque. Anyways, I think things are going well, and the complicated gearbox has been made reasonably compact, so as long as it proves durable enough to run its outputs, I should be in good shape!
-
Glad to see some interest in the concept! Yeah, I remember seeing that 3-function design, but it looks very impractical! You're right, with a longer axle you could have an unlimited number of functions. With this specific design, I was limited to only three functions because I was maxed out with 7L half-stud liftarms, but I'm sure it could be redesigned to have more. You'd just run into more problems with the driving gear's axle bending and skipping gears, especially on the middle positions. I'm not having any issue with smooth shifting. Multi-speed transmissions would be more problematic than this, because all the gears you're meshing with are mechanically connected, so it might be hard for them to deflect a tooth. In this distribution one, though, all the gears are independent, so they can easily self-center themselves. The bevel profile helps a lot too.
-
[EDIT: Final presentation of the model added further down] Well, choosing a topic for this contest was challenging! The main issue was my very limited supply of the required orange and white pieces, which is really a self-induced problem because I don't feel like buying more parts! Anyways, I started going down the list of models seen in the Technic and city subthemes, with an eye for which types of models required relatively small areas to be covered by the primary color! I decided that the best options would be a helicopter, a snowmobile, or a snow-groomer type thing. I have been itching to build a helicopter, but the small scale imposed by my part collection wouldn't let me do much interesting, so I scratched that off. The snowmobile could be cool if I could make one with good performance, but I've tried before with stock Lego components, and didn't have much success, so I moved to my last option. This was mainly inspired by these two City sets (The latter of which I'm borrowing a name from): I assume it's some sort of snow groomer they're modeling, but the important thing for me is a relatively small cab to build in body color, a cool crane arm, and a tracked chassis, which is something I've never done too much with. With that in mind, I started thinking about functionality. Being limited to four motors, it seemed natural to allocate two motors two driving the two tracks, for reliability and power. (as I type this, my brain remembers subtractors. Subtractors are cool! I should build a subtractor!) (Anyways, subtractor or no, it'll be two motors for that). That leaves two other motors, and plenty of other things to control! With that constraint, I decided I should have one motor shifting a RC distribution gearbox to allow for multiple functions, and then use the fourth one to actually run those functions. The primary thing I wanted to motorize, though, was the crane arm, which needs to have rotation, at least two articulated sections, and hopefully a rotating hook to allow for fine control of loads. This requires three functions through a turntable, which is, of course, essentially impossible to do mechanically. I thought about mounting the whole gearbox on top of the turntable and just running shifting and power through the turntable, but that sounded bulky, and then rotating the turntable would end up shifting functions, which isn't ideal. In the end, I scraped up an old idea from some dark corner of my mind, and built this: It's a sort of sliding-gear 3-output distribution gearbox, but built inside of a turntable, so that it can be shifted and driven from the bottom, while having three outputs on the top. It might be a bit hard to picture, which is why I've got the video above to explain how it works. Anyways, that's all I've got done so far, and there's a lot of questions to answer yet, but I'm quite pleased with this concept, which should make for an interesting and functional crane arm. The big question, which I didn't really think until now, is how I'm going to power turntable rotation, which isn't one of the three functions in the gearbox. Of course, I also have been thinking about how I can control any front blade, so maybe a secondary distribution gearbox? It could be tough to control two gearboxes with one motor, though. Anyways, I'll be pondering these questions!
-
Well, in that case... Behold my entry! Ski This model of a ski models a key piece of arctic equipment, in a primarily white color, but with small orange splashes, making it a perfect entry for this contest's theme! Great idea! If I hadn't already finished my entry (see above), that would be a perfect way to get around my lack of white and orange parts!
-
[TC26] Arctic support train
2GodBDGlory replied to msk6003's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yep, that's definitely unique! It'll be cool to see what you come up with. -
Ok, so it was a clearance issue to avoid the 16:20 ratio. Makes sense! If it is a 2-1 spacing all around, though, I don't think this can be right: since it's usually a 28/8 ratio that fits in that space, right?
- 44 replies
-
- zerobricks
- 4x4
-
(and 4 more)
Tagged with:
-
Very cool! Interesting to see a 3-speed in there--I've got a couple questions about it. Why did you use 28T diffs instead of 16T clutch gears? It seems like it takes a lot of space and decreases strength, but was that just the only efficient way to get the gear ratio you wanted? Also, you said you've got both 24:12 and 28:12 ratios--how does that work? 24:12 and 28:8 would make sense for the same 2x3 stud spacing, but in order to get 28:12 you'd need some sort of unusual spacing. Is that correct? Looking forward to a video!
- 44 replies
-
- zerobricks
- 4x4
-
(and 4 more)
Tagged with:
-
General Part Discussion
2GodBDGlory replied to Polo-Freak's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Makes sense! I'll have to get myself some once they're available--probably lots of applications that aren't immediately obvious- 5,466 replies
-
- rant!
- Bionicle Technic
-
(and 1 more)
Tagged with: