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2GodBDGlory

Eurobricks Dukes
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Everything posted by 2GodBDGlory

  1. I'd say it's not necessarily important--it could be, but it's entirely possible that it really doesn't matter what orientation it is, and they just wanted to get more of the new part out there
  2. Nice job! I especially like that elliptical one
  3. That is very nice! Good all-around, but that lifting arm is definitely the highlight!
  4. In Technic sets, yes, but these non-Technic sets here all have it in yellow: https://www.bricklink.com/catalogItemIn.asp?P=3673&in=S&colorID=3&ov=Y
  5. I'm pretty sure it's 2L frictionless pins in yellow, which have already been used in lots of non-Technic sets in yellow. I think he was just pointing out that it was the first time they've put the yellow one in a Technic set
  6. Thanks for sharing that picture! Now I understand what's going on there--quite interesting!
  7. That sure does look fast! I like those CV joints--very compact! Those LOTR rings are extremely useful; now that I bought a few I find myself using them a lot
  8. Another thing I've wondered about in relation to licenses is who pays whom. If Lego is paying John Deere for permission to use their branding, then it doesn't seem to make a lot of sense for them to bother with it. On the other hand, though, I don't see why that's the way the cash would have to be flowing. I don't see anything unreasonable in the idea that John Deere is paying Lego for the advertising aspect, in which case Lego would profit from including the license. I don't know which way it is in reality, though!
  9. I am excited to see how this turns out! I built a similarly large-scale snowmobile a couple years ago, though mine was a high-performance RC one with no bodywork, and there's definitely some interesting stuff you can do with them!
  10. I mainly just built the B-models for my bigger sets, like the Arocs, Extreme Adventure, and 8070 Supercar, though occasionally I'd do it for a smaller set too. In my opinion, the ones on small sets aren't able to differentiate themselves sufficiently from the main model to be interesting to build, while larger sets can have much more worthwhile B-models. Ironically, this is the opposite of the route Lego has taken recently!
  11. Good job! The white bars for the headlights look really good--have you tried making a variant using clear parts for the circular part of the headlight, though? It wouldn't quite be a B-model anymore, but that one little detail seems like it would do a lot for the appearance of that key part, so it might be a worthwhile option to add
  12. That's seriously impressive! Not only does it have a worm gear mechanism for moving the arm, but it has a complete linked bogey suspension! I love the way they run that 6L link over the top, and have it trapped between those bars to make a pivot there! It's also a good reminder that I was meaning to pick up one of those balls used as wheels to use in helicopter swashplates, as someone here demonstrated a while back.
  13. Huh, good eye! That's quite possible, and would be useful! It's also possible it's just sloppy box art, though. (Like the one SW battle pack people were complaining about, where the box art has rangefinders placed in the movie-accurate location rather than in the physically possible slot)
  14. Looks somewhat interesting--the rear axle looks like it has an axle and a micro V4 suspended on a basic trailing arm principle, but then that whole module appears to be jointed for pendular suspension as well. Then it looks like you can tilt the whole car in order to steer it?
  15. Looks decent enough for functionality, and the green is nice! More availability for those Daytona gears is nice, and the yellow 28T gears are interesting. I just hope that doesn't become the standard color for them!
  16. Not bad! Something about it looks a bit too "City" for me, but the grab-then-lift arm function should be cool, and having steering and a dumping "bed" as well at that size is pretty impressive! Also, it's got green!
  17. True, and it does look like a logical location to put a wave selector, right on the axle with that knob wheel stepper. Of course, the Yamaha system does include the orange fork piece, so it is still possible that that's it showing up there, but the standard one does look likely. At least the 2L driving ring and 24T clutch gear could easily show up!
  18. Nice job! It's fun to see electro-pneumatic MOCs like this, especially in that compact size!
  19. Well, it may be using the Yamaha gearbox parts, which would be a mild mechanical upgrade
  20. They're finally here! The space sets are unique at least, but not realistic enough for my taste. I'll tolerate them for about a year, but I hope they don't last longer than that. The Orrery, however, is an interesting and worthwhile model, I think! Maybe Lego will make my day and hide a 32T gear in there somewhere, but even if they don't use this opportunity to introduce one (as I strongly doubt they will), it's a cool, gear-heavy model! The McLaren is uninteresting, but whatever. The Kawasaki is probably my favorite set from the wave, but my big question is, can we tell if it's using Yamaha gearbox parts for its 2-speed? I've got one of these from an old garage sale lot: https://img.bricklink.com/ItemImage/PN/9/2346.png
  21. Alright, impressive! Yeah, I understand wanting the feel of driving a real car, even if it's not beneficial to performance! Some of the models I've found the most fun to drive have been ones with simulated manual transmissions, controlled from a joystick on the remote, even though they surely could have been faster without a transmission.
  22. Nice work! First of all, I'm happy to see a 1:8 car like this in light bluish grey! Mainly, though, I'm impressed with your plan to put a brushless motor setup in a 1:8 car, and especially the 4-speed you've got installed there. How did you manage to get a transmission to survive these levels of power and weight?
  23. Nice! That is very skinny. It looks like you've got bevel gears attached to the CV joints that then run out to differentials mounted behind the axle?
  24. Arctic Explorer Truck Functions: Drive (PF XL motor, I-3 piston engine, subtractor) Steering (PF M motor, subtractor) Torsion bar suspension Function selection (PF M motor, two-stage setup with directional gearbox, 4-output wave selector gearbox, and 3-output gearbox through the crane's turntable) Function drive (PF L motor) Blade lift Blade rotation Crane arm rotation Crane arm lift Crane segment lift Crane hook rotation Images: Video: Discussion topic:
  25. Here's my final presentation! This model was meant to be as complex and functional as I could make it, within the two requirements of the TC26 regulations, and my limited amount of white parts required for the contest (Well, required if you have even less orange, as in my case). In the end, I managed to pack eight RC motorized functions into a reasonably compact body and the contest's four-motor limitation, through the use of distribution gearboxes. Aesthetics: I was pretty happy with how the model looked, especially given how little white and yellow I have! There's nothing really fancy, just a basic body made using the panels I had available, but I think the simplicity works well, giving it a cute/chubby look, in my opinion. The use of yellow and red also helped a lot, I think, especially with making it fit into the color scheme of Technic's 1986 Arctic subtheme. I also added a lot of accessories, including a Technic figure (with a custom sticker on his torso to match the original Arctic ones), the fuel cans, shovel, fire extinguishers, and first aid kit from my 42069 Extreme Adventure, some spools of rope, a canister made from the obscure yet handy x186 gear reduction block, a snow brush, and a little V2 generator with a chain connecting the engine with the generator part. Functions: Drive/Piston Engine Steering Suspension Gear selection Gearbox functions: Blade lift Blade rotation Crane rotation Crane lift Crane arm segment Crane hook rotation Drive: Drive was done with a PF XL motor through a subtractor mechanism, with planetary hubs driving the front sprockets. There was also an I-3 piston engine behind the cab coupled to the drive motor, for that extra touch. Performance was satisfactory, and it was able to make progress in my snow testing, though eventually enough snow would pile up in front for it to have to reverse and try again. Steering: Steering was done through the subtractor using a PF M motor. Because I wanted a certain gear reduction, I ended up doing a weird subtractor design, with a 16:20:12:24 ratio on one side, and a 16:24 chain setup on the other side (though with a 12T gear stuck between them at a 1/4 stud offset for a little extra reliability). It was a little weak and slow, but still had enough power to work fine, though steering was a little challenging in my snow testing. Suspension: There was a basic torsion-bar suspension on each track, with four bogies able to oscillate. It worked quite nicely, I think, though having both sprockets touching the ground in typical snow groomer orientation did limit how much they could do. Gear Selection: Shifting through all the different options for the distribution gearbox was handled by a PF M-motor. First, it ran through a direction-sensitive gearbox using a worm gear (unfortunately too buried for any decent pictures of it without ripping a lot apart!). Using that, the motor would run a 4-output wave selector gearbox or my unique 3-output gearbox built inside of the crane's turntable. The 4-output controlled blade lift, blade rotation, and the crane arm, and then sent power from the fourth output to the second gearbox. The second gearbox controlled both joints of the crane arm and hook rotation. Gearbox functions: A PF L-motor ran all of the gearboxes, to run all their functions. Blade lift: The blade was lifted using a small linear actuator Blade Rotation: The blade was rotated using a 5L suspension arm moved forward and backward with a lever controlled by a worm gear. This solution was ideal because it wasn't affected much by the position the blade lift was in Crane rotation: The crane rotated rather quickly, but not too fast for control. Thanks to the gearbox inside it, and the lack of wires through it, it could be rotated infinitely! Crane lift: The first joint in the arm was controlled by a large linear actuator (as was the second) Crane arm segment: The second joint in the arm was controlled by a large linear actuator (as was the first) (Also, do we still call these ones large? I guess nowadays they could be called medium, but that would take some getting used to, and I'd rather just call the larger ones XL) Crane Hook Rotation: The hook could be rotated, using one of the most convoluted drivetrains I've built! (Two distribution gearboxes, a turntable, two joints in the arm, and two U-joints at its mounting) There were options for both a standard hook and a magnet one, using an old M-Tron-grade Lego magnet. Both could be used to lift accessories kept on the bed, and the other one could be kept on the bed when not in use. Hook rotation seems rare in Lego, but it was cool to add, and adds a significant degree of control over loads. Anyways, I'm quite happy with how the model turned out! Performance was acceptable, all the functions worked, and I even liked the appearance! The main downside was the complicated control for the gearbox, which required some finesse to operate, but I think it was a worthwhile compromise to include this much functionality! More pictures at: https://bricksafe.com/pages/2GodBDGlory/tc26-snow-groomer#
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