Jump to content

kbalage

LEGO Ambassadors
  • Posts

    1,834
  • Joined

  • Last visited

Everything posted by kbalage

  1. Lol, I saw the same ad a dozen times :) Great build, love it!
  2. Here's my video about both the A & B models. Fun fact (besides the somewhat unnecessary but still present black bush) : The B model uses 2 LBG frictionless pins but the A model only has one, so the second one comes from the spares. I can't recall any other Technic set where the B model used the spare pieces.
  3. As far as I know you can only get the description that comes with every release. If there's a bug that you are aware of then the best way is to report it through Customer Services.
  4. Sure, feel free to share it anywhere :) I also have a page describing the Powered Up ecosystem in general, worth to check for someone who's not familiar with it. And here is a YouTube playlist with all my videos related to Powered Up, including tutorials, tests and more.
  5. I'd put the motors probably in a separate topic, but can stay here as well if the title is changed to "BuWizz products" or something similar :)
  6. @astyanax is this model published (the original build) anywhere? I'd love to use it for reference during the build.
  7. You can run 2 buggy motors from one BuWizz unit in normal mode and/or if the motors are not fully loaded, but in high and ludicrous mode if you want to use the full potential of the motor then it is very easy to reach the limits.
  8. Can you run the buggy motors at full power from the PU ports with an adapter, is there any difference from this perspective between the 2 port types? This way it'd be possible to use a PF servo.
  9. Not a nice move I have to agree, but if you check the terms it is actually highlighted there: In addition, if you wish to share feedback with us about product selection, pricing, ordering, delivery or other customer service issues, please do not submit this feedback through a product review. Instead, contact us directly. They want people to submit a review based on a product they actually bought, and not their general opinion about the pricing or something else. There's a reason why a lot of online stores only let you submit a review with some kind of proof of purchase.
  10. The speed and accuracy of that control is somewhat questionable, and with BC2 we'd have the benefit of controlling multiple devices of different types (e.g. Mindstorms hub + Technic hub) from the same interface.
  11. If the Android app needs a Bluetooth connection then it'll require location services, this is the case since Android 6.0 I think.
  12. Or we will get a PU-USB wire that can be connected directly to the phone & the app. Too bad it'd use 50% of the available ports
  13. Lol.. It could be released with Powered Up motors as a LEGO Technic Control+ set :P
  14. Because there should be dozens of people working on every set from several departments, e.g. set designers, people creating instructions, testers, package designers, quality control etc. Adding a single "department" (which should be like 2-3 people max) for Control+ development responsible only for a few specific sets per year should not increase the overall HR cost significantly. If there's anything that justifies the increased price then it's the electronics which is traditionally not manufactured by TLG. Just take a look at another line that has a companion app, like Hidden side. Every set needs a "profile" so there's added development cost, but these sets are not more expensive than the simple City ones with a similar piece count.
  15. @Gimmick well I don't think either that the quality of the work has anything to do with the costs :) But I highly doubt that in general the sw development costs would affect the price of the set.
  16. Well I'm pretty sure there's a team responsible for the Control+ app and they create the code, the GUI and implement the functions for each profile. I don't know who actually decides what controls & functions will be used for a specific set but that's kind of irrelevant here, for the buggy there were several bad decisions made.
  17. What would be the point? I need to run a few more tests and I need extra hardware for them but I highly doubt that there are any "hidden" features.
  18. Another test with the buggy, this time a motor swap. I was really curious to see what would be the difference in performance with an XL motor. Well the results were quite surprising, and not necessarily in a positive way:
  19. Hopefully not, considering how "sophisticated" the controls are in the Control+ profile of the Off-road buggy.. TLG should actually sell it with a discount.
  20. I really hope a similar (lack of) functionality as 42125 will be limited to the January car releases. Let's stick to 42110 Defender as a reference :) January 18+ vehicle -> shelf queen October 18+ vehicle -> playable with tons of gears doing stuff inside
  21. I wouldn't expect a source being indicated for an obvious leak... I did not watch the video above but if there's anything extra compared to the FB post that should be only speculation.
  22. The actual source of all that was this post I guess.
  23. @KevinMD I guess it was controlled externally because the valves were operated manually. If you check 42080 for example the pneumatic system itself does not need too much space. @2GodBDGlory the rotation sensor itself does not take too much space, but it is necessary to control the valve efficiently. I guess it does not need absolute positioning like the L/XL motors, but at least relative positioning (like the Boost Medium motor) is needed.
  24. @TeamThrifty if pneumatics are used for the appropriate functions then it can work ok. In a tracked vehicle you can use 2 motors to drive the tracks directly. 4 pneumatics functions with 4 motors for the valves, 1 motor to drive the pump, and if there're 2 hubs then there's even 1 port left for a pressure sensor just for fun (NXT had that, can be done). I found a video in this EB topic, a 10 year old construction but works pretty well I think:
×
×
  • Create New...