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TitusV

Eurobricks Dukes
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Everything posted by TitusV

  1. This indeed feels a bit like a coup, looking forward to what this will lead to
  2. Are the results for challenge III already up? Edit: nevermind, I found them
  3. That's looking absolutely awesome narbilu!
  4. I would like to say more, but you made me run out on compliments for ships
  5. awesome build! Kabel's cutaway style is clearly recognisable, and give a clean feeling to the build. You also have a perfect colourscheme, and amazing stairs
  6. Hmmm, interesting! Looking forward to building and seeing others build for this!
  7. Awesome build, the stonework is great and I love the pillars combined with the very textured walls! Keep it up!
  8. What I can see looks very good, but as said before the image could be a tad larger. Nice start, that much may follow!
  9. Awesome technique, I think the dunes turned out very well, just as did the sky (tough we've seen that one before). Nice job
  10. Gods! That great rockwork would have been enough to make my jaw drop, and that was before I saw the interior: another superduperawesome MOC from the Snyder Studio's!
  11. lovely MOC, the walls are very Nice, I really like the furniture and the wooden tiled floor!
  12. great rockwork, awesome vegetation!
  13. Very Nice build, I especially like the first image and the wall-technique!
  14. Welcome to High Baron Vindavin!
  15. Welcome, en_zo! @Exetrius: great post, but a little remark: the Aestwäld Saga is as much Bregie's as mine, and even a bit LV's
  16. I'm back guys! Very impressive sigfig and soldiers Henjin! @Brandon: you can claim land yes, but I'm not sure about creating new isles... I hope to get something up tomorrow guys, hold on and sit tight!
  17. Great interview yet again MKJoshA and SK!
  18. Awesome vignette, my favoured part is the SNOT-rockwork in r brown, it looks gorgeous! The tree does the same
  19. Something just came to mind about your steampunk question: Get a look at the Skaveport Incinerator by Jacob Nion and one of Nion's KCW builds featuring a canon. I think that's about the border.
  20. Welcome! I'll try to answer your questions as good as possible, but the confirmation of a mod may be needed: 1. I don't think so, I'm sorry. Mithardian dwarves use some machinery tough. 2.Yes it is, I think
  21. I see what you mean, but wouldn't it then be better to have the gap as wide as the one on the second floor? A pity...
  22. Superduperawesome! Love it! Especially the interiors, and all the roofs! One minor detail tough: on the ground floor, little light bley peaks through the wooden sections. I think you can do better no, seriously, IMHO they distract a bit... But great job! Any chance we might see Nordheim Keep integrated in the lay-out?
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