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Exetrius

Eurobricks Dukes
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  1. Hello guildies! I'm proud to present to you the Nocturnus Settlement Index, a reference guide to, as the name implies, basically every city, port or town that has been built in Nocturnus. It includes background info (architecture, demography and geology), and links to any build I could find for each settlement. It's a look into the past; it's the Nocty legacy; there are builds from the early days of the Guilds, from places and builders (almost) forgotten. It took effort on my part, but it has never been easier to explore Nocturnus beyond the summarised summary that is page 1 of the Nocturnus Guild Discussion thread, than it is now. So please have a look! :)
  2. @Megbricks Mother of B&P hauls...
  3. Correct! Both colours of visor and helmet were available when I ordered.
  4. This theme is a breath of fresh air! Sweet figures and good builds!
  5. Finally I have a lootshot to share, too!
  6. This is neat: http://www.newelementary.com/2019/02/bricks-pieces-jonas-highlights-january.html#more.
  7. Nocturnus - Settlement Index Description Nocturnus is home to an array of peculiar places, not in the last place due to its equally diverse population. This settlement index explores the many communities of Nocturnus, to aid those who seek to visit, trespass or find a place to settle in the Darklands. It may serve as a practical reference guide for building in or writing about a certain settlement. It provides a basic set of architectural, geographic and/or demographic background characteristics per settlement. Notes The described characteristics and features are an interpretation of what is seen and written in the build topic threads (in the first post). The given characteristics do NOT dictate what future builds of a settlement should look like; nothing is set in stone. What is considered in this index as a 'settlement' is determined by the sum of existing builds and lore; it is not defined by strict (build) requirements from the HSS. Settlements appearing on the map of Nocturnus automatically qualify to be indexed here. This topic will be updated to include more settlements, characteristics, builders, etc., based on newly posted topics. You can leave a comment below to bring new builds of indexed settlements under attention. The Map of Nocturnus Special Status Settlements Abyssian *Former Capital* Abyssian Castle is located at the centre of Nocturnian peninsula, in the Moruth Swamplands. It was the home of the late Guild Leader Lord Ssylirrlith and the throne of Nocturnus, before both were destroyed by the catastrophic explosion of the Orion Sphere. What remains of Abyssian is an inhospitably cold frozen ruin, surrounded by icy swamps as far as the eye can see. Once built on a cluster of rocks suspended above the swamp, a grey fortress with many octagonal towers, big decorative spikes, and chains. (Former) Population: Lord Ssylirrlith, lizardfolk, snakemen Roofs: Light bluish grey, dark bluish grey Builds found: 1, 2, 3 Builders: @I Scream Clone, @Ecclesiastes, @Exetrius Shadowmere *HSS Status: Hamlet* Large and ancient fortified city in central Nocturnus, built on an active volcanic plateau, surrounded by the Moruth Swamplands. Invaluable stronghold of the Nocturnian Resistance in the war against the Black Spire. Black, gothic citadel with many towers, arches and spikes, black city walls. Swamps, lava streams, blood fountains. Population: Vampires, undead, orcs, lizardfolk, minotaurs. Roofs: Bright red, black. Builds found - exterior: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 Builds found - interior: 1, 2, 3, 4, 5, 6, 7 Builders: @Lord Vladivus, @MassEditor, @Mike S, @TitusV, @SkaForHire, @Jorrith Regular Settlements Bás Dorcha Heavily fortified port city in the east of Nocturnus, near the sea. Features a castle tower rising high into the sky and wizard tower with an enormous crystal. Population: Humans, vampires? Roofs: Black. Builds found: 1 Builders: @Ecclesiastes Carakath Miners town in the Southern Rakath Mountains, once home to a fighting tournament with wild animals and children. Population: Humans, dwarves, orcs. Roofs: Dark red. Builds found: 1, 2 Builders: @Exetrius Fallen Angel Crater/geological depression in the Siccus Badlands. Mysterious place, reportedly surrounded by remnants of an ancient civilization. Purple water lakes. Population: Orcs Roofs: - Builds found: 1, 2 Builders: @-Carson Haupt-, @Exetrius Harbringer's Haven A village in the far north of Nocturnus. At the village lays a cemetery and a large vampire tomb. Population: Vampires, batfolk, undead. Roofs: Black. Builds found: 1 Builders: @Jorrith Kelra Labyrinths System of labyrinths, plugs the gap in the Rakath Range and forms the greatest constructed barrier for anyone trying to get to the heart of Nocturnus. Disorienting maze of overgrown stone walls of varying height. Population: Minotaurs, lizardfolk and lost travellers. Builds found: 1, 2, 3, 4 Builders: @I Scream Clone, @Windusky, @The Maestro Kyrrath Kyrrath, also known as the City of Purple, is a city located between the forest of Grimwood and the Kyrrath Mountains. Famous for it's half timbered houses with strange shapes, twists, and purple roofs. The terrain is mostly rocky, with purple and green trees and murky green waters. Roofs: Purple. Builds: 1, 2, 3, 4, 5, 6, 7, 8, 9 Builders: @jaapxaap, @Exetrius Lith My'athar Very large royal city in the depths of the underground. A major crossroad in the network of underground passages and lava chambers that spans Avalonia, Nocturnus and Kaliphlin. According to the lore, it is connected to a twin city in another dimension. Bright red and black gothic superstructures with lots of towers and bridges, with bows, spikes, stained windows and supposedly magical devices. State of the art knowledge of magic. Obsession with hunting and enslavement of 'strong' species and monsters, to add to the 'arsenal' of curiosities. Arguably the most diverse population in all of Historica. Population: Dark elves (Drow, the rulers), surface dwellers (i.e. lizardfolk, snakemen, half dragons, feline humanoids, orcs, wherewolves) and abyssal dwellers (i.e. humanoid bats, demons, elementals). Roofs: Bright red or black. Builds found: 1 Builders: @Angeli Merodaquinas Important stop for people who have crossed or are about to cross the Kelra Labyrinth or the Rakath Mountains. Half timbered houses (reminiscent of Avalonia), canals for transporting goods. Theft and other shady businesses are common. Population: mostly human. Roofs: Bright red or dark red, black. Builds found: 1, 2, 3 Builders: @Cij Daoke, @Exetrius Nestlands Embassy (Formerly: Kas'ret Vud) Fortified settlement at the southern edge of the Moruth Swamplands, founded on a granite plateau surrounded by swamp and red badlands, called the Blood Sands. Conquered, abandoned and re-inhabited countless times, currently under rule of Shadowmere, run by the allied Nestlands Clan from Kaliphlin as an ambassy. Thick stone outer walls, black gothic buildings, Kaliphlinian buildings, remnants of previous occupations. Magic installments. Population: Orcs, wherewolves, minotaurs. Roofs: Black, reddish brown, bright blue Builds found: 1, 2, Builders: @gedren_y Port Wrath A grim, dangerous harbor town in the Northern Rakath Mountains, lawless black market trading hub. Blood-red water in and around the harbor, reportedly cursed. Wooden and stone wharfs, taverns and trading houses in shades of grey, red stained windows. Skulls and spikes serve as decoration. Population: Minotaurs, orcs, undead, cyclopes, ghosts, tradesmen. Roofs: Black or dark red. Builds found: 1, 2, 3, 4, 5 Builders: @Dr Rod, @Captain Nemo, @Lord Vladivus The Reach Surface capital of the goblin empire, the southernmost city of Nocturnus, located in a narrow, forested river valley in the Rakath Mountains. Free standing houses of wood, small wooden watchtowers on poles and stone fortifications. Colourful, autumnal trees are interspersing the city. Population: Goblins, orcs, humans, dwarves, kozar. Roofs: Brown. Builds found: 1, 2, 3, 4 Builders: @Blufiji, @Brandon Stark Rockwail Ancient fortified city in the Boulder Bogs, heart of the Moruth Swamplands, founded on bed rock. According to lore, the entire fortress was carved out by dwarves, from a giant boulder. Shrouded in fog, protected by thick walls and a magic barrier, it is a secret and secure place. Worn and weathered walls, dark, narrow streets, diverse, crooked and leaning buildings, taverns, makeshift scaffolding above the streets. Vast underground network of catacombs and dungeons. Population: Humans, orcs, snakemen, frogmen, undead. Roofs: Dark brown, black Builds found: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Builders: @-Sunder-, @Exetrius Skavenport A port city east of Grimwood and the Kyrrath Mountains, where rats and men live side by side as merchants, craftsmen and farmers. Half timbered houses with odd angles and sharp roofs, narrow streets. Roofs: Black. Builds: 1, 2, 3, 4, 5, 6 Builders: @Jacob Nion Town of Illusion It's indicated on the map of Nocturnus, so it should exist, yet unambiguous and detailed records of the place seem to be missing... Population: - Roofs: - Builds found: Only this comment Builders: @Dr.Cogg Vacunani City built in a chasm thousands of years ago, of which the location is unknown. Hermetically sealed by elaborate stone gates. Possibly contains Nocturnus' most ancient and extensive archives. Population: Inani Roofs: - Builds found: comment, 1, 2 Builders: @Umbra-Manis Zotharith City at the edge of a swampland on the eastern side of the Rakath Range. Major magic development hub. City lies partly on rocky river banks, partly expands into the marshes. Home to a big magic festival. Small wooden huts/houses on poles in the swampy outskirts, extensive arcane energy collector network. Oriental features adopted from eastern Kaliphlin. Horned roofs. Population: Humans, orcs, mages. Roofs: Black. Builds found: 1, 2, 3, 4, 5, 6, 7, 8 Builders: @Exetrius, @jaapxaap, @Henjin_Quilones ----
  8. You're welcome!
  9. Well, if I recall correctly, they got strong backlash with early Bionicle stuff because it used actual names from the Maori culture, which was considered disrespectful exploitation of a culture. Since then they've made sure to never copy straight from cultures and myths for their original IP's.
  10. Whoohoo! Wolves are larger indeed, but also look at the head and it's shape. Wolves have larger heads relative to their body size than foxes (which I just learned trough this handy article: https://hubpages.com/animals/Canidae-Association-Dog-vs-Wolf-Jackal-Coyote-and-Fox ).
  11. The creator of Anatomini is perhaps the only person I know that may have put more effort in the promoting campaign of his project than @Bricked1980, haha! I'll keep my fingers crossed for him to get through the review stage!
  12. I suppose 'industrial' could be interpreted as a type of style; one that is more angular and intricate (greebled, if you will) than the more rounded and aerodynamic shape of the Space Shuttle, for example. From a different perspective, I'd say 'industrial' has more of 'corporate' than 'governmental' ring to it. 'Cutting edge' shouldn't be a problem to understand. Now, if you sum that up... Voilà, SpaceX! :
  13. If you look at the top shelf at 6:47 you get a pretty clear view of the big display model seen at the Nuremberg Toy Fair. I thought it might be a new D2C, but now I'd say that's unlikely since it is so exposed in the video. I looks more complicated and set-worthy than your typical piece of scenery build, or prototype.
  14. My LUG, BeLUG, has contacts with a number of external parties, where MOCs are being displayed for extended periods (a few weeks or months), including on a summer festival, in a museum, and in a LEGO Brand store. As far as I'm aware, only the LEGO store rewards the exhibitors for their display, in the form of a free big PAB cup and 30% discount on sets (some conditions apply), the rest is pure voluntary.
  15. ^I was put onto that track via an instagram comment.. By the way, it's funny to see tons of IG commenters trying their hardest to figure out whether this creature must be from Marvel, DC or Star Wars. Good call on the snakes, my bad!
  16. The moulded creature looks more like a wolf than a fox to me. It reminds me of the wolf from Princess Mononoke, and the one named Amaterasu from the video game Ōkami: The fact that we've just had oni and next wave focusses on samurai, makes ik more credible that this moulded creature will indeed appear in the Ninjago line. If true, that would make it the first moulded animal introduced in Ninjago! I call those bigfigs, not creatures. In the same way I consider Pythor a minifigure, and would never call him a creature. Everything is a creature; your personal definition just depends on how many distinct types you've already defined and substracted from it.
  17. Took me a while, but I found the statement that I vaguely remembered: "It's OK to count someone else's build (cough... Mike S.... cough cough), but at least 75% of your builds must be your own for minimum community requirements." - source
  18. I'll keep an eye out for those bowls next time I visit the BAM bar, I didn't know about the bulldog in there as well, good value for money!
  19. A promotional image of a new theme (shown at Nuremberg Toy Fair) is floating on the web. It show a teen/adolescent girl and boy, wearing street wear (hoodies, caps) and holding a smartphone up in the air, possibly taking pictures. The girl has pink dyed hair and a knitted cap, the boy stands in a kayak and has a hoodie over his cap. The background is nightly and there's a thunderstorm going on and furthermore shows a dark tower. I say this theme will be about young thrill seekers annex vloggers, who will look for and encounter ghosts, mythical beings (i.e. Nessie, Bigfoot), wherewolves, vampires, or even aliens. This can get interesting.
  20. The upcoming 75258: Anakin's Podracer includes the sorcerer lightning in trans pink. There aren't too many 'magic' elements in that colour, so that is nice. By the way, I've staring at the 75243: Slave I , trying to figure out what colour the 1x2 jumper and the two cheese slopes are (under the earth green 'fenders'). I immediately thought they are copper metallic, in my eyes they appear a little pearly; ever so slightly less opaque, similar to pearl gold or silver metallic. Or is it just dark orange, with a bit of photography or post-production colour variation? It would be really cool to have copper metallic bricks to build shrines etc with, that's why I'm bring it up here.
  21. Custom faces shouldn't be a problem, since this is a role building game and facial expressions are a very effective means of telling stories in LEGO scenes. And like you said, Brickarms is allowed (not in contests sometimes), so custom torso or leg designs shouldn't be a problem.
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