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[WZ18:E2, Desert King] The Second Attempt
MassEditor replied to Jacob Nion's topic in Guilds of Historica
Fantastic. The omnipotent Osric has managed to step up his own game, impressive! Excellent bombard, sufficiently crude enough to fully work in the setting. Great tower design as well. -
The Algus Saga: The Beacon of Dalig Ulv
MassEditor replied to MKJoshA's topic in Guilds of Historica
Very nice, the wood pile and snowscaping is awesome. So we are treated to more of these mysterious and disturbing events. I look forward to more!- 18 replies
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Al Amarj Island has long been a popular stopping point for pilgrims, tourists and soldiers seeking a quiet posting. Known as the Pearl of the Southern Seas, Al Amarj Island is located several miles offshore of the southwest Kaliphlin coast. The island has been occupied for hundreds of years, first by natives and then succeeding waves of colonizers. At first came the peasants fleeing strife on the mainland, but the soldiers and priests were soon to follow. Then merchants arrived to take advantage of the new market while the ruling politicians arrived soon after. Each group left their own mark on the island through its varied architecture. A temple built inside the island is a frequent stop. Since then Al Amarj has served not only as a pilgrimage and tourist site but more importantly as a headquarters for the High Council war effort. Protected by unassailable cliffs with only a single path to its top, the island is considered impregnable. Guarding its beaches and high officials are some of the finest warriors in all of Historica. In Kaliphlin's times of need the island has often been indispensable as a strategic location. In this terrible civil war, Al Amarj is again finding use as a command post and as a staging ground for espionage operations throughout the region. A select group of merchants, laborers and craftsmen are vetted to live and barter on the island. They cater to the tourists and pilgrims who visit the island as well as other fulltime occupants. Al Amarj has long served as an important strategic location for the High Council. (Telescope design by Gideon) War has never touched the shores of Al Amarj, and the island has enjoyed an uneasy peace while fighting rages on the mainland. But it appears as if Al Amarj will finally enter the war. Familiar faces foretell treachery on the island. And silently, in the dark of night, it seems the Desert King is preparing to spread his conquest even here. ---------------------------------------------- Hello! Really glad that, after four months, I'm finally able to share this with you guys! (So is my wife, who hasn't seen her dinner table in that time) I started this build in February before the civil war broke out. I know Cat. B is supposed to be in one thread, but I figured it would be ok to post this separately while I prepare a few of my other entries for that category. Plus, I'm afraid I'm gonna have to tear into this build a little bit for Cat. D. You can expect to see new photos and other details of this build when my Cat. B is completely ready. Can't really say how many pieces this is, but if you guess the exact amount I will give this MOC to you haha! Considering the luck I've had with transporting other builds, I was very surprised that this MOC held firm for a six-hour roundtrip on Arkansas' crappy highways to a LUG display in Little Rock. There I was interviewed by a television news reporter who featured my build on the 6 o'clock news, no doubt in between two stories highlighting Little Rock's very high murder and crime rate. This is how I imagined the headlines: "First, we'll hear an announcement by the Little Rock Police Captain on the escalating gang war in the city's north end. We also have a report on several arson-related fires in the downtown area, and why corruption charges have been filed against two Little Rock aldermen. Finally, at six o'clock, we'll talk to Patrick about his LEGO hobby." Anyways, thank you guys so much for looking, I really enjoyed this one and I hope you do too!
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The following WZ voting threads are now up: Warzone 18: The Battle for Eastgate Warzone 19: The Second Battle of the Wither Woods or Arcannon's Betrayal Just want to apologize too for the delay on the WZ19 voting thread, as well as to my teammates for my recent lack of participation, and to everyone in general for not keeping up with my comments on everyone's builds. The last three weeks have seen severe storms, 70mph winds, tornados and flash floods rock my area. In those three weeks we've had maybe five to seven days of electricity. Fortunately, the sun came out today for the first time in a long time so things are looking hopeful!
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- Category C
- Kaliphlin
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VOTING THREAD Warzone 18: The Battle for Eastgate Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: June 5 Warzone 18: The Battle For Eastgate Location: E2 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: Eastgate sits on the Red River, and sits on a grassy plain, with the Wither Woods starting just north of the city. The Red River was named for its red water due to the color of the soil of the Wither Woods, which was the main sediment picked up by the stream. The river is mostly slow moving, making it easy to traverse the river northward. However, the entrance of the river is guarded by the fortified Great Bridge, which is almost flanked on each side by two massive towers called The Guardians. (they sit just to the north of the Bridge) Map here Eastgate is considered a safe harbor for ships traveling east from Avalonia into the coasts of the Badlands. (Also vice versa, but the winds are more favorable west to east.) Furthermore, it sits at the mouth of the Red River making it paramount to the great timber trade (live oak in large quantities, the finest in the world) and some river trade from upriver. It is a mix of styles, having some classic European architecture, mixed with Mediterranean and Arabian because it is a melting pot of cultures. The quarries to the east bring brown and tan rock, while the quarries up river bring red rock, with Avalonia so close, rock grey in color is also sold in the city. The city walls are mostly tan / brown in color, but some of the newer structures are the now cheaper Avalonian grey. They are often whitewashed to make them stand out in the inner city. Not only is Eastgate a port, but it also has some of the best ship building facilities in the known world (due to the large live oak supply that comes through its port) with a natural bay that has been artificially expanded around four hundred years ago. The inner city, The Old City, which held out during the War of the Brothers is mostly large and older buildings, while the New City is unwalled and more houses and buildings made of timber. History: The wiki link above has more about the city’s history. One note here is that the Greater Eastgate Article and Resupply Company owns most of the town, and elects its leaders. GEAR and Eastgate both have standing armies, although they were largely winnowed down through the War of the Brothers. The city is in good shape, despite being sieged, as Dugal’s forces controlled the New City and Petera’s controlled the Old City – neither side made a successful move on the other, leaving little collateral damage to their home town. Mini-challenge: The only way that Eastgate’s inner city falls is if the Eastern Guardian Tower is breached. While it stands, no ships may get out to the Inland Sea or up the river to the Wither Woods. DK builders, the task is simple, depict the great Guardian Tower, and show your forces breeching it. HC: Defend the Guardian to your last breath! Both sides should clearly depict the tower, which overhangs the Red River, and their forces should be winning the battle. Special: Whoever has the “best tower” as voted on in the voting thread will be known as “The Tallest man/woman in Kaliphlin.” Restrictions: 32x32 Due Date: May 31st High Council Entries LittleJohn - Break the Door Down Bregir - You shall not pass! Desert King Entries Captain Braunsfeld - The Fall of Eastgate Umbra-Manis - Raiding the Towers Dr. Cogg - We build our own bridge Jacob Nion - The Second Attempt LordDan - Untitled Robuko - Attack from Above Special Voting Category! Whoever has the “best tower” as voted on in the voting thread will be known as “The Tallest man/woman in Kaliphlin.” Please place your vote in a reply in this thread.
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VOTING THREAD Warzone 19: The Second Battle of the Wither Woods or Arcannon's Betrayal Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: June 5th Warzone 19: The Second Battle of the Wither Woods or Arcannon’s Betrayal Location: C4 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. A few weeks past, the Desert King showed its honor by winning Al’Meter Cresentthorn’s favor in a series of honor duels. He made a decree stating that all trade would be with those allied with the Desert King until the Civil War was over. This infuriated the fighting class within the Cresentthorns as they had been long allied with GEAR Co, and Lord Dugal – a high council member. Their leader, brother of Al’Meter, Arcannon Cresentthorn tried to persuade his brother to try to stay neutral, but Al’Meter claimed he had given his word. Mini-challenge: Arcannon Cresentthorn has decided to go on the offensive for the High Council, in an attempt to win the region back for the High Council. His plan is to ambush those still loyal to his brother in the Wither Woods and hold them hostage until his brother capitulates. High Council builders should show their forces, allied with Arcannon and some of the other Cresentthorn Evles ambushing and trapping elves in the Wither Woods. The trick here is, that these are their brothers, and they want to use non-lethal methods to catch them. So, no killing! Desert King builders, Al’Meter has decreed that he is your ally, but now he calls on your forces to help him defend Stormsport. But again, these are his brothers and sisters causing this turmoil, so he wants you to use non-lethal force to capture these rebels so that they may be jailed for a few hundred years. Special: The best depiction of a trap will earn the builder the title of: “Greatest Trapper in all the Wither Woods.” Restrictions: 16x16 Due Date: May 24 High Council Entries Jakorin Swiftsword - Arcannon's Betrayal Bregir - Springing the Trap mrcp6d - A good old clotheslining! Desert King Entries Dr. Cogg - An Elf Motel Jacob Nion - Spies and Spiders \ Robuko - Elven Magick LordDan - Don't Step in the Circle Special Voting Category! The best depiction of a trap will earn the builder the title of: “Greatest Trapper in all the Wither Woods.” Please make post your vote in a reply in this thread.
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Great idea and brilliantly executed! Sweet job on the posing of those flying carpets and Pegasus!
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[G:A12, HC vs DK] Rising against opression
MassEditor replied to Bregir's topic in Guilds of Historica
Great scene Bregir, great colors and composition here. I have so many lime bricks and plates which I thought I'd never find a use for, but your build gives me some good ideas because the lime and brown combo looks very nice. The mob scene is nicely done too, and I will ditto Captain Dee on the excellent use of improvised weapons by the citizens. I'm afraid it will take more than a few lightly armed drunkards, however, to stop the Desert King at this point! -
Amazing composition and perspective here, I have to imagine this was very challenging to build and photograph this well. I think my favorite touches are the little splash of outside you can see through the window and the paper towel holder. Genius!
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Hey! I see me, or ME, or whatever! So cool to see Anfauglir as a welcome guest to Katoren, hope he's not causing you guys too much trouble! Wow, so great to see this all together! The various modules are fantastic on their own, but together they really create something special. With all the detail, color, and the great composition of this build, it is certainly one of the best cityscapes I've seen. Much like Blufiji's Reach MOC, I fell like I could easily - and happily - get lost in the streets of this Katoren build. Really excellent stuff my friend! Have to admit, I am very jealous of you and LJ having a hobby like this that you can enjoy together, and skillfully too. My brother only ever had a perfunctory interest in LEGOs when we were kids (maybe that's because I always hogged all the good pieces...). Anyways, you guys deserve a lot of praise for this. Excellent work! Ok, so I tried to identify as many sigfigs in this build as I could (That was a great idea, searching through this build for recognizable folks really helped me appreciate all the little details and work put into this!). So far, I have: Glorfindel Aymeri Anfauglir de Gothia & son Siedna Ruadh Erudhalion Lord Dan Gideon Ageven Tafik Regex Wyndor Dubbadgrim's character (can't remember his name) and, I think, Petera MacLean. I'm sure I missed some. Looks like Katoren is quickly becoming the center of the Historica universe!
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The Secrets of Treacleheim - Wyndor's Saga Part 29
MassEditor replied to MKJoshA's topic in Guilds of Historica
Fantastic continuation of Wyndor's saga, and the build is nice too! The chunks missing from the floor are a nice touch.- 15 replies
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What is Your Favorite Lord of the Rings Set?
MassEditor replied to Deathleech's topic in LEGO Historic Themes
Couldn't agree more! Dreadful is a perfect way to describe those films, and the sets just seemed wholly unimaginative. It's easy to see what these were all about: Money! As a felon, not sure if I'm allowed to vote, but I'd have to say my favorite was Weathertop. Just a nice, detailed little set that had some great parts and those awesome Nazguls and horses.- 36 replies
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- LotR
- Lord of the Rings
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VOTING THREAD Warzone 17: The Assault on Xersia
MassEditor replied to MassEditor's topic in Guilds of Historica
Yes, there is a very good reason: it was not added to the WZ17 thread. Considering the amount of activity here these days, it is difficult to try and scroll thru the forum to search for stray entries. They should be included in their respective WZ thread. Nonetheless thank you for bringing this up. Unfortunately I'm stuck using my mobile at the moment but I will try to correct this issue later tonight or first thing in the morning. Those who voted will still have the chance to recast. And after re-reading the description Kai is correct; there is only one title to decide - the Harnesser of the Great Light. -
Spectacular build! It is obvious one would need to see this in person to truly appreciate! Fantastic architecture and layout, though the empty spot in the bottom right corner is a tad distracting. Nevertheless, there are many details and techniques to like here. Great work!
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What a treat this was! Excellent builds, each more than deserving of its own thread and laud. Wonderful techniques all around, you certainly have an eye detailed landscapes and interior scenes. Really difficult to pick out a favorite here, but Unexpected Discovery has a stark and erie beauty to it that is particularly captivating. So many details to appreciate here, I think I will have to go back now to thoroughly enjoying these builds! Great stuff Digger, look forward to more of your builds! Have you considered joining the Guilds of Historica, I think you would find yourself very welcome there!
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- digger1221
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Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 24 Warzone 17: The Assault on Xersia Location: O17 Who Can Participate: Ulandus and Desert King (Unless High Council clears a path before the deadline) Terrain: Xersia is the capital of Ulandus. In size it rivals Petraea, Albion, and Cedrica. “The Heavenly City” sits at the end of the Great Ulandian Way to the far south of the subcontinent. Its walls have been compared to mountains, and its harbor’s defenses are said to be more numerous than ants. The architecture of the city itself is mostly classical (think Roman / Greek) with some mixes of Far Eastern Kaliphlin (See the warzone battle of Qarkyr for more specification of this style) within the city. The center city, or the Celestial Palace, as it is known to the locals, has separate white walls which are topped with see-through bulbs. The walls are ornate, and it is clear that they have never been breached. The palace is a large building, where thousands live and work. The famed Centurions of the 13 Legions all have a mini-palace within the Celestial Palace. It is the most heavily guarded city in all of historical. But no one is looking for a threat coming from the inside… History: The history of the Heavenly City, and much of Ulandus, is still classified from outsiders, even those who have newly sworn to protect her. The Heavenly City dates back to the founding of Ulandus as its own Guild some 1500 years ago, long after the sinking of the original city of Ulandus. Upon First Centurion’s Ascension to the throne, the city expanded rapidly. Ulandus began to sail ships around the world, waging wars in far off places that Historicans have never dreamed about. Xersia became a symbol of exploration and wealth for all of Ulandus, and the amount of exotic slaves they captured helped prove their role as an international leader. It was only with the Great Disturbance that First Centurion was able to fulfil the prophecy of rejoining the motherland, and since that time, every effort in Ulandus has been on that undertaking. But now… the Celestial Palace is threatened for the first time. The Desert King, using his strongest magic has pierced the protective bubble around Xersia. Exploding one of the funny see-through bulbs upon the Celestial Palace’s gate, the internal workings of the palace are now vulnerable to a transportation spell. Although very few people in Historica are powerful enough to open a gate large enough, long enough to allow an army through, the Desert King happens to have found a mysterious stranger with such capabilities. Exhausted from weeks of attempting to break protective shield of Xersia, the Desert King now turns to his new ally to cast the final spell. The reserve armies of the Desert King are called to assemble on a dark night, not told where they were headed. The Stranger appears before them, and before anyone can ask the identity of the archmage, a large portal opens before them. On the other side are the white buildings and ornate décor of a large inner city – the Celestial Palace. Each captain was instructed to break the seal on their orders at this point and head through the gate. Mini-challenge: The orders tell the armies to go to the center of the Celestial Palace, in fact, the center of all of Xersia and go to the Temple of Light. Within the temple of light they will find five large mechanisms that must be destroyed. They are not given a description, just that they would be immense objects, high guarded, and evident when seen. The armies of the Desert King were commanded to destroy these objects. Desert King builders: Depict the attack and destruction of one of these impressive objects. Remember, the relic should be impressive. You have discovered that these are emitters of magic that allow First Centurion to stay on Historica’s plane of existence. If you destroy one of these, then perhaps Ulandus will lose their great leader. First Centurion might even personally show up to defend the objects of power. Ulandus Builders: You have come to know that your leader is a supreme being from another plane. He has immense power, but what allows him to use it on Historica’s plane are the monoliths of power. If even one of them are destroyed, First Centurion loses power, and may be banished to his native plane, leaving your side without a leader. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. Special: Although First Centurion might show up in your battle scene, he cannot currently die on this plane. So, that means no killing him off in your battle scene! Restrictions: 32x32, with limited overhang. Due Date: May 17th Ulandus Entries: Kai NRG - Fight for the Thing! Garmadon - Defending the Important... Something! Rconn0 - Defending the First Centurion's Monument Desert King Entries: Captain Braunsfeld - Going Down in Flames MKJoshA - Magic Beyond Comprehension Jacob Nion - The Titan's Head Robuko - Army of Me Dr. Cogg - Nice Suit LordDan - Xersia in Flames (LordDan, if you want me to use the picture of the mage and portal, just let me know and I'll change the pic!) Special Category! Please write in a reply who you though won the title of Best Monolith of Power and Harnesser of The Great Light. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions! Some things you may want to note as you vote for this Warzone: Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. --------------------------------------------------- Also wanted to note, once again, that I am sorry about the different sizes of the pictures above. In the past I have tried my best to track down everyone's photos on their respective sharing sites, but because of the recent Flickr upgrade and my ancient Mac 10.4 OS, I can no longer grab BB Codes (or do much of anything else there).
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VOTING THREAD Warzone 14: The Battle for Qarkyr
MassEditor replied to MassEditor's topic in Guilds of Historica
Best trap to Robuko. I totally agree with you on this, and that's why I voted for Ulandus in this WZ, even though I was one of those who disregarded the requirements! I originally intended to do just that, but as I built my pagoda it just got bigger and bigger and I ended up not having any room for another structure. By that point I was running out of time and just had to go with it. -
[WZ14:F14, Ulandus] Who is getting chased out of town?
MassEditor replied to Garmadon's topic in Guilds of Historica
Wonderful build Garmadon, I thoroughly enjoyed this build and all the painstaking detail you put into this. Excellent job on the clash of cultures category, those Asian-style buildings are excellent. The hip and gable roofing on the building with the purple accents is very nice. I'm also really digging the interior scenes and the fig posing/battle scenes. The cloth cover over the tan building and the gold curtains in the foremost building are also very nice touches. A lot to enjoy in this nice build, great work!- 17 replies
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- Kaliphlin Civil War
- Ulandus
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Very nice tower design, the gold, sand green and white color combo is excellent! Love the armor suit too, as well as the action scenes. Very fine entry indeed!
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It's so wonderful to see you back over here, Cesar. You have an incredible talent for this stuff and have to admit, you are a huge inspiration for me and I'm sure many other builders here. You have a lovely knack for color, building styles and composition and it all mixes perfectly in this build. Like others mentioned, the water is just too cool. Love the tower too, and the trees, and especially the tree growing out of the tower! Good to see you again my friend!
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Lovely work here Dzoni, such an elegant and smooth design - which is nice to see considering this recent trend of over-greebling everything that rises out of the dirt. The staircase is particularly inviting, and I think the white color choice is excellent. Also like the various little details and texture to this build. Now, if we could just pull a Captain Braunsfeld on you and kidnap you into Guilds of Historica!
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Lovely build Kai, definitely among my top favorites of yours (as a lot of your other recent builds are!). Great looking in with some sweet details to enjoy. The roof and white/tan walls are particularly nice, and I like how you made it to open. Excellent chimney too!
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Oh man, this is just too cool of a counter! I hate to see Kai's excellent little inn go up in flames, but I guess that's what happens to those who cross the Desert King! I love how you kept this burnt, crispy husk so closely in style to Kai's build (like the opening feature, that totally gave me a laugh!). The burnt up figs/skeletons are a brutal but excellent touch. (It is funny how closely we think together at times, Jacob, as you will see with my counter to Garmadon!) Superb!
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[G:B12, U vs. DK] Sneaking into the City... with a lot of Noise.
MassEditor replied to Kai NRG's topic in Guilds of Historica
I agree, this is a top notch build and certainly one of your finest! The gold roof is brilliant (excuse the pun) but the whole wall is very aesthetic. The gold, white and light bley palette works very well. Great looking group of minstrels, though I am highly skeptical of their motives in our great capital. Such clowns have no place in the Desert King's city, unless it is to carry his chamber pot or clean his horses' stables. I guess I will have to see the other parts of this GA to find out more! Concerning that, I think it's awesome that you guys teamed up to create a coherent and collaborative story for this attack! I was also wondering when somebody would poke fun of the DK's Nocty flags (most of us are from Nocturnus, so I suppose it's no surprise!).