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[WZ17: Ulandus] Defending the Important... Something!
Garmadon posted a topic in Guilds of Historica
The Ulandians beat back the invading Desert King troops for the important thing-a-ma-bob which supplies the first Centurion's power - or something like that! Nobody really knows how it works or what it does, but they sure are making a huge racket throughout Xersia because of them! The all-important whats-his-name!! My entry to WZ17... I thought an interior would look pretty nice for this one. Thanks for viewing, C&C are welcome!- 13 replies
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After winning their way into the city of Sultan's Gate with an impressive performance, the minstrels quickly found the point at which the great victory parade was to begin. Striking up their noisy tune, the minstrels began to livened up the parade, with the crowd gathered in the streets and rooftops cheering wildly - so much so, in fact, that the guard who had let them in was even starting to hope that he might get a raise! The Minstrels: Part one of the guerrilla. Credit goes to Marcu for the window and street design... to whom I now turn this over for the final part Thanks for viewing, C&C are welcome!
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- Kaliphlin Civil War
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Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 24 Warzone 17: The Assault on Xersia Location: O17 Who Can Participate: Ulandus and Desert King (Unless High Council clears a path before the deadline) Terrain: Xersia is the capital of Ulandus. In size it rivals Petraea, Albion, and Cedrica. “The Heavenly City” sits at the end of the Great Ulandian Way to the far south of the subcontinent. Its walls have been compared to mountains, and its harbor’s defenses are said to be more numerous than ants. The architecture of the city itself is mostly classical (think Roman / Greek) with some mixes of Far Eastern Kaliphlin (See the warzone battle of Qarkyr for more specification of this style) within the city. The center city, or the Celestial Palace, as it is known to the locals, has separate white walls which are topped with see-through bulbs. The walls are ornate, and it is clear that they have never been breached. The palace is a large building, where thousands live and work. The famed Centurions of the 13 Legions all have a mini-palace within the Celestial Palace. It is the most heavily guarded city in all of historical. But no one is looking for a threat coming from the inside… History: The history of the Heavenly City, and much of Ulandus, is still classified from outsiders, even those who have newly sworn to protect her. The Heavenly City dates back to the founding of Ulandus as its own Guild some 1500 years ago, long after the sinking of the original city of Ulandus. Upon First Centurion’s Ascension to the throne, the city expanded rapidly. Ulandus began to sail ships around the world, waging wars in far off places that Historicans have never dreamed about. Xersia became a symbol of exploration and wealth for all of Ulandus, and the amount of exotic slaves they captured helped prove their role as an international leader. It was only with the Great Disturbance that First Centurion was able to fulfil the prophecy of rejoining the motherland, and since that time, every effort in Ulandus has been on that undertaking. But now… the Celestial Palace is threatened for the first time. The Desert King, using his strongest magic has pierced the protective bubble around Xersia. Exploding one of the funny see-through bulbs upon the Celestial Palace’s gate, the internal workings of the palace are now vulnerable to a transportation spell. Although very few people in Historica are powerful enough to open a gate large enough, long enough to allow an army through, the Desert King happens to have found a mysterious stranger with such capabilities. Exhausted from weeks of attempting to break protective shield of Xersia, the Desert King now turns to his new ally to cast the final spell. The reserve armies of the Desert King are called to assemble on a dark night, not told where they were headed. The Stranger appears before them, and before anyone can ask the identity of the archmage, a large portal opens before them. On the other side are the white buildings and ornate décor of a large inner city – the Celestial Palace. Each captain was instructed to break the seal on their orders at this point and head through the gate. Mini-challenge: The orders tell the armies to go to the center of the Celestial Palace, in fact, the center of all of Xersia and go to the Temple of Light. Within the temple of light they will find five large mechanisms that must be destroyed. They are not given a description, just that they would be immense objects, high guarded, and evident when seen. The armies of the Desert King were commanded to destroy these objects. Desert King builders: Depict the attack and destruction of one of these impressive objects. Remember, the relic should be impressive. You have discovered that these are emitters of magic that allow First Centurion to stay on Historica’s plane of existence. If you destroy one of these, then perhaps Ulandus will lose their great leader. First Centurion might even personally show up to defend the objects of power. Ulandus Builders: You have come to know that your leader is a supreme being from another plane. He has immense power, but what allows him to use it on Historica’s plane are the monoliths of power. If even one of them are destroyed, First Centurion loses power, and may be banished to his native plane, leaving your side without a leader. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. Special: Although First Centurion might show up in your battle scene, he cannot currently die on this plane. So, that means no killing him off in your battle scene! Restrictions: 32x32, with limited overhang. Due Date: May 17th Ulandus Entries: Kai NRG - Fight for the Thing! Garmadon - Defending the Important... Something! Rconn0 - Defending the First Centurion's Monument Desert King Entries: Captain Braunsfeld - Going Down in Flames MKJoshA - Magic Beyond Comprehension Jacob Nion - The Titan's Head Robuko - Army of Me Dr. Cogg - Nice Suit LordDan - Xersia in Flames (LordDan, if you want me to use the picture of the mage and portal, just let me know and I'll change the pic!) Special Category! Please write in a reply who you though won the title of Best Monolith of Power and Harnesser of The Great Light. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions! Some things you may want to note as you vote for this Warzone: Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. --------------------------------------------------- Also wanted to note, once again, that I am sorry about the different sizes of the pictures above. In the past I have tried my best to track down everyone's photos on their respective sharing sites, but because of the recent Flickr upgrade and my ancient Mac 10.4 OS, I can no longer grab BB Codes (or do much of anything else there).
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Week Twelve Guerrilla Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 6 additional points. Each counter is worth 4 points. Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:K15, DK vs U], Non Special Due Date: May 24th, anywhere in the world. Zone: D7 Challenger: Jacob Nion What Faction can counter: High Council (One Counter Needed) Zone: B12 + B12 + B12 Challengers: Kai NRG + Garmadon + Marcu22 What Faction can counter: Desert King (Three Counters Needed) Due Date: June 6th Leftovers: Zone: K15 + K15 Challenger: Kai NRG + Garmadon What Faction can counter: Desert King (Two Counters Needed) Due Date: May 24th
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Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 18 Warzone 16: Shot through the heart… and Desert King is to blame. Location: C7 Who Can Participate: Everyone, love knows no bounds. Terrain and history: Sands End has been through a lot during the civil war. For the history and terrain of this area, see the prelude. Mini-challenge: The Battle for the Heart. After the fall of Northwall, the Desert King set its sight on the northern jewel of the North Road, the home of the present Guardian of the North Gate, Lady Phlici, the venerable city of Sands End. The troops of the north are wary. The Desert King’s men have been on a tear, but even they are a bit winded at the moment. Ulandus is hardly holding on to the region, and the High Council was still trying to make inroads as it looks like Queenscross will fall shortly. However, Sands end can be won in a different manner. Through the love of its leader. She is currently single, and smitten with one General Lat’ve, Third Centurion of Ulandus. But these are dire times, and a noble has to make the best marriage possible. There is a chance a suitor may come that offers a more promising union that will spare Sands End any more carnage during this war. Ulandus, fend off the suitors! Show Lat’ve keeping the heart of Phlici. (Lat’ve can look like any human male – or heck, throw in a new Ulandian suitor if the centurion is not to your taste.) High Council and Desert King, seduce or woo Phlici into a union which will keep her city safely allied to your side for the rest of the war. Remember, this is a competition for Phlici’s hand, and thus may (and should) end up in some direct confrontation between the three factions. All of which, if unarmed, are allowed within the gates of Sands End. (So if you are showing violence, there should be a good reason why it can happen within the gates – an alternative to this is that duels may be fought outside the gates) This is a two part build. You can also build it in two 8x8 max MOCs or one 16x16 MOC. For the challengers, it should be clear how you got Lat’ve out of the picture, as well as how your new suitor won Phlici’s hand. For the defenders of Lat’ve’s union with Phlici, you should show Lat’ve defending his love, and at one point finally getting Phlici to affirm her love for him and accept his marriage proposal. Restrictions: 8x16 times 2 MOCs or one 16x16, with limited overhang. Due Date: May 10th Special Note: Because of the story-intensive nature of this Warzone and the difficulty in transfering that in a succint way in the voting thread, I've only added the entries with no photos to this thread. Please take the time to check each of these entries out. There are some wonderfully funny, interesting and illustrated entries to this Warzone and you are sure to enjoy the effort! If there is any concern about this decision or if it seems to negatively impact voter turnout (and if that's considered a bad thing), I can come back and add your photos. Ulandus Entries: Kai NRG - Lat've's Long Day Dragonfire - Distraction Garmadon - The Duel and the Proposal High Council Entries: No entries? Desert King Entries: Captian Braunsfeld - I want to hold your hand Jacob Nion - Detour to Romance LordDan - Pointy Furniture is a Bad Idea Dr. Cogg - The Old Ball and Chain Robuko - Love is in the Air
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Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 18 Warzone 14: The Battle For Qarkyr (or The Battle of the Partisans) Location: F14 Who Can Participate: Ulandus and Desert King (Unless HC wins Warzone 13) Terrain: Qarkyr, the gateway to the Rakath, the Eastern Emerald, The Protector of the Ocean Gate, and former Capital of the short lived Dwarven Empire of Varnforge, is the fourth largest city in Kaliphlin after Petraea, Barqa and Queenscross. It sits in the Rakath Moutains, within the Qar-Akhen River Valley. A wall stretches across the valley to stop movement East and West without paying the tolls at Qarkyr first. Long a defensive position, the city has magnificent walls. The architecture is a mixture of Eastern Kaliphlin, and Far Eastern Kaliphlin, the two cultures merged along the most common pathway through the Rakath Mountains that separated them. The Far Eastern Kaliphlin architecture relies heavily on pagodas, hip and gable roofing, enclosures within large buildings, and wood is the main building material. The classic Kaliphlin architecture of East Kaliphlin (the land between the escarpment and the Rakath Mountains) is also prevalent here with domes, arches, towers, stone and mud buildings. The town is somewhat divided between the two cultures, with “The Ocean District” representing a large concentration of people of Far Eastern culture, and the much larger “Trader’s Quarter” which is distinctly Eastern Kaliphlin traders, mostly from Petraea. The rest of the city is pretty much equally divided. There is not a water shortage in the city, and it is famous for its lush gardens and parks throughout the city. History: Despite having a great wall to funnel in all travelers east and west, Qarkyr is as porous as a net. The corruption within its walls is ancient, dating back to when the Dwarven King Archbeard claimed the city as his own a thousand years ago. It was under his rule that the modern blueprint for Qaekyr’s orderly streets and plazas was laid down. The city’s walls were built first by the dwarf engineers, and they have never been penetrated since. Unfortunately, the trader section of the city, humans who had sworn allegiance to Archbeard, made the walls unnecessary. Archbeard’s nemesis, the Sea Goddess Calif – or at least someone claiming to be her – had a mighty eastern seaborne empire growing on the Eastern coast of Kaliphlin. She wanted the Qar-Akhen River valley as a gateway into greater Kaliphlin in order to continue her conquest. When her armies came to the walls of the city, her spies found easy access by bribing the merchants. They betrayed their new king, and he was murdered in his bed by assassins. Calif’s army slipped in soon after and took the dwarves by surprise. They fought to the last man, and not one dwarf survived that night. Calif rewarded the traders by giving them a quarter of the city – the same quarter known as “The Trader’s Quarter” today. However, Calif would not go on to take over the middle of Kaliphlin, as she too was betrayed. One of her new supporters, a trader named Mors’Qo brought her an emerald from one of the nearby mines within the Rakath Mountains. It was the largest emerald anyone in the region had ever seen. It was placed in a necklace for her, but when she put it on she was instantly transformed into a emerald statue. Mors’Qo had bought the enchanted emerald from a dwarf and had intended to kill the Sea Goddess to avenge Archbeard. His plan worked but her supporters through him into the deepest well they could find and sealed it. Her army was stopped, and many settled in Qarkyr, creating a bicultural dynamic that exists today. More recently treachery has played a part in Qarkyr’s history. It has only recently become known how the mighty city fell into the hands of the Desert King early in the Civil War. Its representative to the High Council, Ageven Deraim, Lord of Auner, is a staunch supporter of Ulandus. Likely many of the Far Eastern Kaliphlinites living in the city would have supported their representatives loyalties, but the Traders took quick action at the beginning of the war. Ageven had been preparing defenses back in Auner, when the trade faction opened the gates for a small Desert King force led by Regi Bar’nol. Regi became Lord of the city, and by the time Ageven made it back, there was nothing he could do with his small force against the mighty walls of Qarkyr. Mini-challenge: Ageven and Ulandus were not going to give up the city without a fight. The porous walls would help them as well. He began by bribing Desert King supporters to let his spies within the walls of the city. His spies made contact with the Ocean District, and began to put together a strike force. Soon hundreds of fighters had been smuggled into the city, and finally Lord Regi had caught on. The war in the streets had begun. The challenge here is to build a scene where the two cultures collide – in fighting and in scenery. MOCs should show both types of cultures within the city, as these battles are all happening between the walls of Qarkyr. MOCs should also show the distinctly different peoples of both sides brawling in some manner. There are very few regular troops in this battle – perhaps just commanders and a few footmen. Once side should be winning clearly in your depiction. Supporters of DK should be depicting the rich traders of East Kaliphlin as their allies, while Ulandians have the Far Eastern Kaliphlinites as their allies in this battle. Story and Challenge Addendum if HC wins Warzone 13: Now with Aymeri’s breakout complete, the HC forces have turned their sights on Qarkyr. Knowing that they cannot get their army into the city in masse, Aymeri turned to the tried tactic of bribery to get some of his men into the city. Being the latecomer to the battle, it was easy to see the people most neglected in this war of neighborhoods were the poor and underclasses. The High Council spies noticed something interesting about the lower masses, they had started to pick up on the High Council rhetoric “Viva la Republic!” Although this chant was created by the more privileged lords of Kaliphlin, it has become the chant of the masses. High Councilor Aymeri saw this as an opportunity, albeit dangerous in a time of lords and kings, he would give these people democracy, and thus bring them into the High Council fold – after all, his advisor noted, it works in Queenscross. The High council builders in this challenge take the rabble as their soldiers. They should depict a similar scene as the mini-challenge details, their MOC should show both cultures, but also show the poor High Council supporters doing battle with one or both of the other factions. Special Category: Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it. Restrictions: 32x32, with limited overhang. Due Date: May 10th Special Consequences: If High Council Wins WZ 13 and WZ 14, they achieve “March to the Sea” Victory condition, where they are awarded Zone F15 and G15. If Ulandus Wins, they secure G14 as well. If Desert King wins, they secure G13, as Ulandus has overstepped in its attack on Qarkyr, and the counter attack was brutal enough that they lost a zone. Ulandus Entires: Andrew Spader - Battle Raged Garmadon - Who is getting chased out of town? Kai NRG - It's a Trap! Rconn0 - Qarkyr Ambush Desert King Entries: MKJoshA - Under the Flowering Trees Brick Man Studios - A Disordered Street (No overall photo provided, please see topic for more photos) Umbra-Manis - Did you Hear Something? MassEditor - The People's Victory at Qarkyr WZ14 The People's Victory at Qarkyr Robuko - The Eye of the Tiger LordDan - Hail the Desert King! Special Voting Category! Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it.
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A mysterious stranger had appeared in Ulandus one day and had started to hand out bread from his cart to anyone who wanted it. When the soldiers arrived, having been informed by the people of the treacherous stranger who had been handing out rotten bread and picking the pockets of those to whom he gave it, all they found was a bunch of scarlet magnolias. The bold stranger - who came to be known as the Scarlet Magnolia - continued to appear in town, while the sides of his cart first changed to silver, then to gold, as he grew rich by robbing its inhabitants. That is, until the famed thirteenth legion arrived in town. Being told where the Scarlet Magnolia had last set up his cart, they headed off to pay him a visit, and once again they found nothing but flowers and the cart. But this time, the clever soldiers peeped under the cart and - voilá! - there was the Scarlet Magnolia, trembling in his boots!! And yes, some people have still not discovered that the bread he hands out is rotten! My counter to MKJ's guerrilla build. Thanks for viewing, C&C are welcome!
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- Kaliphlin Civil War
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Week 5 Guerrilla Challenges Week 5 Guerrilla Votes: (hold your horses here, I have to set up the voting threads) NOTE: I think some are missing, but if there is not a link in the “Category C Thread” I might miss the build! So make sure to record your attacks there. (And your counters please!) New Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 4 additional points. Each counter is worth 4 points. (This is the last week that the old points values will be used) Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:J13, U vs DK], Non Special Due Date: April 5th, anywhere in the world. Zone: K15 + K15 (Auner, worth 2 VP) Challenger: Jacob Nion + Robuko What Faction can counter: Ulandus (Two Counters Needed) Due Date: April 19th Zone: B8 + B8 Challenger: Garmadon + Kai NRG What Faction can counter: Desert King (Two Counters Needed) Zone: J11 Challenger: MKJoshA What Faction can counter: Ulandus Zone: L15 + L15 (Boreasport, worth 2 VP) Challenger: Brick Man Studios + Umbra-Manis What Faction can counter: Ulandus (Two Counters Needed) Due Date: April 19th Zone: g14 Challenger: MassEditor What Faction can counter: Ulandus THREE WAY BATTLE Zone: G5 + G5 Challenger: LordDan and Goliath What Faction can counter: High Council (Needs two counters, or one counter that counters them both. If both challengers win, there will be a separate poll next week. High Council must win both counters (or have one build beat both with one build – build must effectively counter both though.) Zone: C3 Challenger: Scarst What Faction can counter: Desert King ZOne: A15 Challenger: Adair What faction can counter: Desert King LEFTOVER Zone: E2 + E2 (Eastgate, worth 2 VP) Challenger: Disco86 + Jacob Nion What Faction can counter: High Council (Two Counters Required) (Due Date April 12) Who did I miss?
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Week Twelve counters vs Week Eleven Guerrillas: VOTING: Anyone can vote! Voting closes May 26th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: B3 Challenger: Captain Braunsfeld What Faction can counter: High Council No counter? Desert King wins by default. Zone: A2 Challenger: The LEGO Dwarf Counter: LittleJohn Zone: M14 Challenger: MKJoshA Counter: Garmadon Zone: K16 Challenger: robuko Counter: Kai NRG Zone: B15 Challenger: Bregir Counter: Brick Man Studios Zone: A15 Challenger: Kai NRG Counter: Dr Cogg + A15 Challenger: Garmadon Counter: MassEditor Zone: K3 Challenger: LordDan Counter: Bregir
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Deep in one of the strongholds of the Southern Dwarves a dwarves alchemist works feverishly on his experiments, mixing various chemicals to create all sorts of unique potions. After hearing that the Ulandian dwarves had created a metallic monstrosity using the souls of the fallen he had set to work to create a very special compound indeed. At last he was successful! "A-ha!" he exclaimed. "I have done it!" He quickly called his superior down to show him his creation. "This compound in my hand is just what we need to stop the metal monster the Ulandians have created! As you know, the Ulandians have utilized the souls of their fallen allies to power their creation. This compound, when splashed on one of their creations will seperate that soul from the physical suit, causing it to become a useless chunk of metal. but the best part is that it also drives the lost soul into a murderous frenzy. As soon as the soul is separated from the suit it takes on a ghostly form, which quickly begins to fade into nothing after a few minutes. But in the meantime the enraged apparition will be fully capable of physical mayhem, and this substance will cause it to forget all memory, loyalty, and thought except a raging desire to destroy! If we can unleash this on their prototypes while they are still inside A Ulandian facility it will create utter chaos! And the best part is, this uses common materials, so we can create a ton of this stuff! The Ulandian creation will be practically useless!" This is a counter to Goliath's GA http://www.eurobricks.com/forum/index.php?showtopic=108398 EDIT: Updated the picture Here's the original picture
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- goh
- Desert King
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Warzone 2: Battle for the Reservoir Location: G12 Who Can Participate: All Factions Terrain: This battle zone is along the Qar Ahken River’s banks, which are bordered on both sides by long swaths of fertile land, irrigated by the rich waters or the life-giving river of Kaliphlin. Specifically, this battle will be fought near the river, around the Flagg Aqueduct Filling Stations. History: Besides making oodles of money, Dextrus Flagg also used some of his vast fortune to improve Kaliphlin. When he took over, his oil interests in the Lower Parched Lands suffered because they could not sustain enough workers at well sites due to the cost and effort it took to move potable water to the remote locations. There was a solution already available; the vast aqueduct systems stemming from the Rakath Mountains already supplied many farm locations in the Nyika Tupu Desert. The old network did come all the way to the Qar Ahken River, but most of the old ducts had been destroyed or decayed when crossing the river. Those that still made it across the river had very little water left to take into the next desert. However, there were still aqueducts that lay dry on the other side of the river, that extended far into the Parched lands. Flagg was given an engineering choice, repair the ducts across the river, or find a way to pump the river water into the old aqueducts on the west side of the river. He chose the latter. So, the region along “Gentle Curve” was converted into large pumping stations that filled a reservoir, in turn the aqueducts were connected to the reservoir, and the excess water began flowing into the Parched Lands once more. Mini-challenge: All three factions have recognized the importance of this location. Who controls the Reservoir controls the terrain within the middle of the lower parched lands. For this reason, the winning side will also claim H11 too. The builders must create a MOC that depicts one of the many filling stations or other element of Flagg’s reservoir. In addition to creating this work, the builder must show their side taking possession of the area, either through force, subterfuge, or maybe even “just getting there first.” It should be evident that your faction has taken control of the aqueduct, pumping apparatus, or part of the reservoir. Your interpretation of any piece of the reservoir system is up to you, but remember this isn’t science fiction, the devices you show should be feasible with simple medieval level mechanics. Restrictions: 32x32 with limited overhang Due Date: March 22nd Title Tag for MOC's thread: Title of MOC [WZ3:G12, Faction Name] When posting a link to your entry to each battle thread, make sure you note which zone you are picking as the next warzone if you win. You may want to coordinate with others from your faction. WARMAPSTARTNOWnonum by skaforhire, on Flickr I hope you all like this one, I thought it would be a lot of fun to do.
- 21 replies
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- Kaliphlin Civil War
- Flagg Resovoir
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Warzone 1: The Arkbri Skirmishes Location: E7 Who Can Participate: All Factions Terrain: This battle happens along the Arkbri River. Which is mostly long meandering sections, with light hills and grasslands. The river is known for its reedy banks, where one can easily get lost trying to get from the bank to the open water. History: The Arkbri has been a rich river for Western Kaliphlin for centuries. It divides the Western Sands, and hugs the escarpment for a good 35 miles. It is also one of the largest obstacles to Kaliphlin travelers. The only major crossing in the Great Span at Queenscross. Although this battle may not seem important, it lays the ground work for the battle for the much more important Queenscross. Mini-challenge: With a small band of men, scout out enemy intelligence agents (spys, scouts, etc…) and neutralize them. Restrictions: 16x16 with limited overhang. Due Date: March 15th Title Tag for MOC's thread: Title of Moc [WZ1:E7, Faction Name] When posting a link to your entry to each battle thread, make sure you note which zone you are picking as the next warzone if you win. You may want to coordinate with others from your faction. WARMAPSTARTNOWnonum by skaforhire, on Flickr
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VOTING THREAD Warzone 1: The Arkbri Skirmishes Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: March 24th (a little bit longer than normal because I won’t be able to close the poll on the 22nd. I am out of town all weekend.) Location: E7 Who Could Participate: All Factions Terrain: This battle happens along the Arkbri River. Which is mostly long meandering sections, with light hills and grasslands. The river is known for its reedy banks, where one can easily get lost trying to get from the bank to the open water. History: The Arkbri has been a rich river for Western Kaliphlin for centuries. It divides the Western Sands, and hugs the escarpment for a good 35 miles. It is also one of the largest obstacles to Kaliphlin travelers. The only major crossing in the Great Span at Queenscross. Although this battle may not seem important, it lays the ground work for the battle for the much more important Queenscross. Mini-challenge: With a small band of men, scout out enemy intelligence agents (spys, scouts, etc…) and neutralize them. Restrictions: 16x16 with limited overhang. Due Date: March 15th Title Tag for MOC's thread: Title of Moc [WZ1:E7, Faction Name] Finally, there are a few MOCs listed below that have not received the two thumbs up for approval yet. They are included here, but if they do not receive the two thumbs up before the deadline of the pole, they will not count in the standings. THE CONTENDERS: THE HIGH COUNCIL: GIDEON Spy catching in the Arkbri valley by Gideon_83, on Flickr Mike S. Cornered Remastered by -Mike S-, on Flickr Bregir Overview by Beorthan, on Flickr Little John Jakorin Swiftsword deGothia Graham Gidman Guilds of Historica: Challenge IV - Attacking from Behind by Graham Gidman, on Flickr ULANDUS: KAI NRG To eat or be eaten... by gid617, on Flickr Alfadas Garmadon The Spy by Robert4168, on Flickr Elostirion wz01_ul_camp by Elostirion1, on Flickr THE DESERT KING: LordDan Surprise! by lorddan413, on Flickr Lord Vladivius Disco86 Blufiji The Lego Dwarf Robuko Jacob Nion Emma MassEditor Heating Things Up by MassEditor, on Flickr Dr. Cogg MKJoshA
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Graham of Reyelan sneaks through the grass on the banks of the Arkbri and attacks a group of Orcs loyal to the Desert King. If I win, the next warzone should be G6.
- 18 replies
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- Kaliphlin Civil War
- High Council
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*Edited to add two pictures and correct spelling (Counter to Lord Dan's and Goliath's Guerillas) There are many tales that circulate the sands of Kaliphlin, whether they be of the Desert King or Lost Vega they capture the minds of all Kaliphlinites. Though there are many legends known only to true Kaliphlinites, this is one such story. The merchants of Kaliphlin have passed down their knowledge to each new generation. All merchants in Kaliphlin know that the Oil Road can be a dangerous place. They know where and when to stop and where to avoid. One such place is where the Oil Road come close to the Arkbri River. Cynthia was a young women from a rich hunting village they survived on the Arkbri River by Trapping, they would often find a prize at least once a week, though with the civil war the game in the area had gotten more restless and therefore more careless, Cynthia’s village was more prosperous than ever. It was one such excursion where Cynthia had gotten separated from her escort and had bandits come upon her, before she could do anything she was quickly saved by a daring soldier who told her He worked for the desert king. Cynthia found this fascinating, she’d decided to make sure he was rewarded by her father the leader of her village. Cynthia: “Thank you very much brave soldier, if you’d escort me back to my village my Father will surely reward you.” Soldier: “Of course Mi’Lady it would be an honor to help you in your time of need”, He said thinking the woman’s father would make a great new ally. Cynthia: “Oh but first, you said you were a soldier for the Desert King?” Soldier: “Yes, the true king of Kaliphlin.” Cynthia nodded. Cynthia: “Oh but there is a group of dwarves over to the west a ways they’ve been on our land stealing resources, word has it they are from Ulandis, I’m sure you’d be able to handle a few small dwarves I’ll show you where they are.” Soldier: “I would be more than happy to deal with your Dwarven Scum problem, just make sure to stay behind me I couldn’t bare the thought of you being hurt.” Cynthia nodded as she guided the Soldier towards the Dwarven camp. DSC_2061 by scarst21, on Flickr DSC_2062 by scarst21, on Flickr DSC_2063 by scarst21, on Flickr Soldier: “Stop right there Ulandis scum!”, the soldier shouted as he approached the barren camp, the other dwarves had just left to haul off more oil. Dwarf: “Oi! If it ain’t a dust bag lover.”, the dwarf said in a gruff voice brandishing his sword getting ready to fight. Soldier: “You’ll regret the day you sided with those water logged devils!”, the soldier rebutted. Cynthia had decided this was enough. The two seemed more likely to stand there all day insulting each other than fighting, so she decided to take action. Cynthia: “Oh boys!”, she called out as both the dwarf and soldier turned. The soldier let out a loud cry and the usually overly talkative dwarf was stunned speechless. DSC_2065 by scarst21, on Flickr Their bodies slowly turned to stone as the Gorgons gaze took hold of them. DSC_2069 by scarst21, on Flickr DSC_2072 by scarst21, on Flickr As the transformation completed she gazed at her lovely new additions to her collections, her hunt had been more successful than she’d imagined. She’d just have to wait for the rest of the dwarves to come back and she’d have a complete set! damsel by scarst21, on Flickr
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Meh'nak looked at the forces arrayed before the old fort. Lord Anfauglir of Nocturnus had promised to assist the Desert King in his campaign, but it was to Meh'nak's surprise when an entire company of soldiers arrived at the secret rendezvous point on Ulandus' northern shore. Furthermore, Anfauglir had also dispatched a squad of elite heavy infantrymen, the Scourge of Nocturnus as the unit was known. Ulandus had not anticipated an amphibious operation and had not detected the growing concentration of Desert King troops. In just a few days the soldiers had managed to transform the dilapidated fort into a secure center of operations - which the soldiers nicknamed Fort Pain. From here the Desert King could launch raids directly into the Ulandian heartland. The Scourge of Nocturnus is a crack unit under Lord Anfauglir's command. Its members are considered some of the most fearsome warriors in all of Nocturnus, and have never been known to back down from a fight. In fact, to reinforce its commitment to assisting the Desert King, Anfauglir's soldiers dismantled their transport ship and used the parts to rebuild the old fort. Anfauglir's troops prepare to raid Ulandian lands. Although Lord Anfauglir is not present to help lead his troops, they are under the command of some of his best officers. ------------------------------------------- Hello! Another GA for the Desert King! I wasn't able to use my standard photo setup so forgive the somewhat crappy quality of the photos. I'm gonna try to get a better one before the night's up. Anyways, I've been wanting to get Anfauglir into the Civil War somehow, but since he's currently visiting Shadowmere, I thought I'd send a group to represent his command. So, thanks for looking, feedback always welcomed!
- 25 replies
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- Desert King
- Anfauglir
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(Thanks to Garmadon again for this thread) Week Seven counters vs Week Six Guerrillas: VOTING: Anyone can vote! Voting closes April 22th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: H13 Challenger: Hammerhand Counter: Kai NRG Zone: A4 Challenger: LordDan Counter Adair: Zone: J16 + J16 Challengers: Garmadon and Kai NRG What Faction can counter: High council No counter? Ulandus wins by default. Zone: E2 + Challengers: Jacob Nion Counter: Bregir and Zone E2, Disco86 Counter: Jakorin Swiftsword And Robuko at M15: No counter? DK wins? (Correction M15 was a two week counter because of its distance from the battlefront) so don't post without a topic after making a poll, because it erases the poll... doh.
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(Thanks to Garmadon again for this thread) Week Seven counters vs Week Six Guerrillas: VOTING: Anyone can vote! Voting closes April 22th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: H13 Challenger: Hammerhand Counter: Kai NRG Zone: A4 Challenger: LordDan Counter Adair: Zone: J16 + J16 Challengers: Garmadon and Kai NRG What Faction can counter: High council No counter? Ulandus wins by default. Zone: E2 + Challengers: Jacob Nion Counter: Bregir and Zone E2, Disco86 Counter: Jakorin Swiftsword And Robuko at M15: No counter? DK wins? so don't post without a topic after making a poll, because it erases the poll... doh.
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VOTING: Anyone can vote! Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build. So judge solely on Challenger versus best counter build. Thank you! Zone: J13 Assassination 1 by lorddan413, on Flickr Challenger: LordDan What Faction can counter: Ulandus COUNTERS: A Life Saved! by gid617, on Flickr BY KAI NRG Going Somewhere? by Robert4168, on Flickr BY GARMADON Zone: F13 Herding 'em up! by gid617, on Flickr Challenger: Kai NRG What Faction can counter: Desert King COUNTERS: By Robuko By Jacob Nion Fortifying the Pasture by lorddan413, on Flickr By LordDan Zone: H6 Capturing the Supply Train by Robert4168, on Flickr Challenger: Garmadon What Faction can counter: High Council COUNTERS: Defending the Supplies to Messahmuk by Gideon_83, on Flickr By Gideon By Little John
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Week 3 Guerrilla Challenges Week 3 Guerrilla Votes: Zone: J13 Challenger: LordDan What Faction can counter: Ulandus Zone: F13 Challenger: Kai NRG What Faction can counter: Desert King Zone: H6 Challenger: Garmadon What Faction can counter: High Council New Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 4 additional points. Each counter is worth 4 points. (This is the last week that the old points values will be used) Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:J13, U vs DK], Due Date: March 22nd, anywhere in the world. Zone: C7 AND C7 AND C7 Challenger: LordDan And Blufiji And MKJoshA What Faction can counter: Ulandus (Three counters needed.) Zone: J15 + J15 Challenger: Maxim I + Bregir What Faction can counter: Ulandus (Two Counters Needed) Zone: D7 Challenger: Gideon What Faction can counter: Ulandus Zone: H5 + H5 Challenger: Kai and Garmadon What Faction can counter: High Council (Two Counters Needed) Zone: K19 Challenger: Umbra-Manis What Faction can counter: Ulandus Zone: A14 + A14 Challenger: Disco86 and Robuko What Faction can counter: High Council (Two Counters Needed)
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VOTING THREAD Warzone 10: The Battle for Petraea Who Can Vote: EVERYONE (That includes people who have not signed up yet, or will never sign up!) How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality C) Story of the MOC You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: June 14 Warzone 10: The Battle for Petraea Location: F9 Who Can Participate: Everybody (Special) Terrain: Petraea is the largest city in Kaliphlin. The main governmental buildings are there, the high walls are there (anyone who wants to dig up some links for reference would be my hero), many of the historic monuments of Kaliphlin are there, and the terrain itself is a dusty arid climate, yet irrigated from the Lick of Salt. There are lush gardens within the city’s walls, including the famous Grand and Exquisite Gardens of Petraea. The University of Petraea’s campus is considered one of the wonders of the world itself. The Observatory Of Adus Krhon, on the campus of the university has stood for 500 years and has been a symbol of Kaliplhinite desire to learn since its creation. Some buildings in the city reach five stories, and many live inside of large multifamily housing units made of brick and mud. There are a series of barracks the protect the city, and the main road of Kaliphlin, the Oil Road stretches through the city in one wide straight boulevard. History: Petraea has been the regional capital of Kaliphlin since the disappearance of Kaligem long ago. It has always been the center of wealth for the guild, and most oil is first brought to market within the walls of the city. As the seat of government, many lords have secondary residences within the city. It is the cultural heart of the desert, and of the Siccus Badlands in general. Mini-challenge: This is one of the final battles of the Kaliphlin Civil War. All forces will be driving their armies towards the capital, as it is so important culturally and strategically. It is assumed that all three armies have gotten into Petraea, by force or by subterfuge. The many streets and alleys of Petraea have become the battleground. Civilians are trying to keep cover, or flee the city, for war has been brought to the capital. Builders should depict their forces winning the battle in an urban environment. Remember, Petraea is a very rich city, with ornate and spectacular architecture. Even lower-end tenement buildings have a little gild on them. Restrictions: 48x48, with limited overhang High Council Entries de Gothia - The Battle of Petraea (No complete overall shot, please see topic for more pictures) Ulandus Entries: Marcu22 - Take over Petraea! Garmadon - Divide and Conquer! Kai NRG - Melee! Desert King Entries MassEditor - Liberating Petraea Captain Braunsfeld - Taking Petraea by Storm Blufiji - Battle in the Gardens MKJoshA - The Gardens of Historica in Petraea Jacob Nion - The Final Battle Dr. Cogg - All Out
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Week Fifteen counters vs Week Fourteen Guerrillas: VOTING: Anyone can vote! Voting closes June 14th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: A4 Challenger: LordDan What Faction can counter: High Council No counter? Desert King wins by default. Zone: J7 Challenger: Jacob Nion See it working. Counter: Garmadon Second Counter: Kai NRG Zone: O16 Challenger: Kai NRG Counter: Jacob Nion Zone: G15 Challenger: Garmadon Counter: LordDan Zone: B12 Challenger: Kai NRG Counter: Blufiji + Zone: B12 Challenger: Garmadon Counter: Captain Braunsfeld + Zone: B12 Challenger: Marcu22 Counter: Captain Braunsfeld Zone: F1 Challenger: Garmadon Counter: mrcp6d Zone: D13 Challenger: Adair What Faction can counter: Desert King No counter? High Council wins by default.
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"Divide and conquer, that's how we'll do it!" the Desert King was said to have declared. He boasted that no street of the capital did not have at least one Desert King soldier. He seems to have gotten the quote a little off though... The unfortunate mummies were constantly getting trapped between High Council and Ulandian troops... Figless: My last build for Category C! For some reason I thought WZ10 wasn't due 'til the end of this week, so my planned humongous 48x48 ended up a bit smaller Thanks for viewing, C&C are welcome!
- 20 replies
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- Kaliphlin Civil War
- Ulandus
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Defending Northwall was not very difficult. The Desert King's mummy forces swarmed toward the walls carelessly, not using teamwork or tactics. This made them easy to take out from afar with the bolts of Ulandus' crossbows... -------------------------------------------------------------------- Figless: This was my first try making something as large as a castle wall, I really like how it turned out . C&C very much appreciated As for UoP, I would like to claim credits for: -battle scene -wall technique #1
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VOTING THREAD Warzone 4: The Lonely Mountain Rumble
SkaForHire posted a topic in Guilds of Historica
VOTING THREAD Warzone 4: The Lonely Mountain Rumble Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here in terms of team members, so even though they only had four builds, that is almost half their builders participating] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the pole. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Polling ends: April 3rd Warzone 4: The Lonely Mountain Rumble Location: H9 Who Can Participate: All Factions Terrain: Volcanic, recently erupted, Erexhi, or the Lone mountain, has many communities that used to sit at its base. The high peak used to catch condensation from the rare cloud, and water would trickle down to the base. It is unclear if this still happens. The land at the base is volcanic rock, mixed with sand. Much of the territory has to be fed by merchant caravans from the South Coast, as foodstuffs rarely grow. With limited grass, livestock is in shortage also. History: The Lone Mountain, or Lonely Mountain, has always been a fixture in Kaliphlin heritage. The first Kaliphlin coins known to historians had a Pharaoh on one side, and the mountain on the other. In coat of arms, sometimes the Kaliphlin Lion is perched upon a background of the Lone Mountain. There was even a religion, seldom practiced today, dedicated to the mountain as a creator figure. Today, or at least until half of the mountain’s top blew off a few months ago, it hosts a vibrant set of villages and towns, who rely on it to catch water. The lord of the region, who represents all the towns and villages here, is Lord Abrim Kar’dani. With the recent outbreak of Civil War, he tried to stay completely neutral. However, as all of the food providing regions were snagged up by different powers, it has become evident that he needs to side with one of the powers in order for what towns that are left in the region to survive. He has come up with a unique way to do this – a call to the bravest champions to fight for his land. Mini-challenge: Lord Kar’dani is like any Kaliphlin lord, he wants to survive and he wants to make money. He sees an opportunity for both. He has made a general appeal to all three sides to bring their strongest champions to Bella’Erezhi, his town, to fight in a general mass melee. The side who survives will receive his pledge. Bella’Erezhi has been half destroyed by the Great Disturbance, so a part of the town has been marked off as the “Fighting Zone.” Anyone leaving the zone after they enter will be disqualified, but aided if in need. The last side standing wins the zone. Builders should create a MOC that depicts the mass melee in Bella’Erezhi, their faction should be winning. Since this is a vignette challenge, this will probably be a one on one battle, but if you can fit more participants than that, that is fine. Restrictions: The MOCer will create a vignettes of no more than 8x8studs. Limited overhang is acceptable. No height restrictions. Don’t worry about throwing flags / banners in if you don’t have room. JUDGING: Figure "look" and posing will be considered as a judging criteria for the vote. Due Date: March 29th CHALLENGERS: HIGH COUNCIL Adair Mccoyed High Council Bravo vs. Desert Mummy Champion by mccoyed, on Flickr Gideon Fighting on the Ashes by Gideon_83, on Flickr Bregir WZ 4 by Beorthan, on Flickr Scarst DSC_2016 by scarst21, on Flickr Graham Gidman Guilds of Historica: Challenge IV - "Die Orc Scum!" by Graham Gidman, on Flickr Maxim I Jakorin Swiftsword ULANDUS Alfadas Bacon Potatoes Narbilu Garmadon Stepping Out Of The Way! by Robert4168/Garmadon, on Flickr Kai NRG The Race You'd Want to Lose! by gid617, on Flickr Goliath Ulandus by The Goliath, on Flickr Robin Creations DESERT KING Lord Dan Vicious brawl 1 by lorddan413, on Flickr Disco86 2 by Disco86 (CCC), on Flickr Robuko Jacob Nion Blufiji Dr. Cogg Brick Man Studios GoH (WZ4 ; H9) by Brick Man Studios, on Flickr MKJoshA Emma MassEditor WZ4 Lonely Mountain Rumble by MassEditor, on Flickr Umbra Manis Hammerhand Lord Vladivius