Jump to content

MassEditor

Eurobricks Counts
  • Posts

    1,265
  • Joined

  • Last visited

Everything posted by MassEditor

  1. Fantastic! Excellent idea for the source of Ulandus' power. Sever the head and the rest will crumble beneath the might of the Desert King! Love the shaping of that titan head and the sweet fighting scenes/posing! The lighting effect is very impressive too. Man, your builds are always a blast to see!
  2. Excellent work on this interior scene, great details and design here! Very eye-catching. The dark red and wooden accents work perfectly together. One of my new favorites from you!
  3. Wonderful idea Jacob and expertly executed. Great to see some of the behind the lines scenes. You packed some sweet details into this build, the cot and table in particular look quite well done. Nice touched with the bandaged leg on that one HC soldier!
  4. Truly epic work here blufiji, this is easily the most beautiful and vibrant Nocturnus build I've seen. It's been such a treat to watch this come together through your WIP teasers, and the final product is nothing less than stunning. As others mentioned, the forest and its color palette is just first class stuff. I love how much life there is throughout this scene and it looks like one could get lost inside this MOC just trying to spot all the details. There is absolutely so much to appreciate here - the water, trails, housing, castles, etc. - that this will take many views to fully enjoy. A big, beautiful build like this is so refreshing considering the current challenge. Really glad you joined Nocturnus my friend! Time to get back to staring at this beauty!
  5. Absolutely wonderful build Blufiji, can't believe I've missed it until now. Love the colors here and the lush jungle environment mixed with the shoreline and those great looking buildings. The vegetation here really stands out, and it looks great how thick you made the jungle (but, seeing your previous builds, you really have a talent for vegetation). Great work man!
  6. Thanks a lot for the wonderful comments everyone! Really glad you liked this one! Thanks Robuko! I actually had originally planned to go with a hexagonal design but I was afraid I couldn't get something like that done by the deadline. However, I've definitely set my eyes on trying this again! Thanks Jacob, I almost didn't get one in myself! Thanks LJ! This was actually quite a bit taller originally, but it started looking too tall so I chopped her down some. Thanks Kai! The thing up top is called a finial, and it is a feature of almost every padoga I've seen. Wow, thanks, as always, for this incredibly kind and uplifting comment, Captian Dee. You are making an awesome contribution around here with your positive feedback, friendly suggestions and exquisite eye for detail. I can tell, from your comments, that you obivously have the mind of an artist, and I cannot wait to see your ideas transformed into bricks! Thanks Hobbythom! Yes, I've never seen so much activity around here (in my short time in GoH, anyways). It is becoming very difficult to keep up with all the hard work folks are putting into this! Thank you for that sir, and for always being a motivator for me since the day I joined Eurobricks! You've always been one of my favorite builders, and I can't wait to you get the time to build again! Thanks Gary, it's awesome to see you over here in GoH! You know you still need to join! Haha, thanks mrcp6d! I guess you could say the whole process took longer than that. I'd been looking at pagoda photos for a few days before I started building, and each night as I lay in bed I would visualize the techniques and styles I wanted to use to build this thing. So, by the time I began building on Saturday, I had a pretty clear idea in my head of what exactly I wanted. I find laying in bed at night is a good time brainstorm building ideas so when you finally get to building, things go much smoother. Beware of LEGO-related nightmares if you do this however! One night I dreamt Lord Osric and the rest of the Rat Pack were chasing me down a tunnel because I forgot to get a critical Warzone entry posted by the deadline!
  7. A solid and humorous counter, clever work Garmadon! I had a laugh thinking about this Scarlet Magnolia offering bread with one hand and pickpocketing with the other. But if these people were so poor as to accept stale bread, how much money would they be carrying on them?
  8. So meant to comment on this earlier... Fantastic counter Jacob, excellent job showing those Ulandians who real men (and rats) work! Very interesting take on the SNOT landscaping. Also, the pumping mechanism looks really functional, especially with those captured soldiers operating it. You're builds are always creative and just plain fun to look at, glad to be on your team buddy!
  9. Excellent job on the snow and ice here, and some great use of otherwise unusable parts! The frozen axe is a great touch, and nice idea for the flag!
  10. Woah, stellar creature robuko! This definitely looks like something that came out of the deepest, darkest stretches of the sea. Love the mirco castle too and the way the beast is prepared to tear the castle asunder. Fantastic!
  11. Great guerilla action and sweet bread cart! The pillars look great and really strike me as the style you'd find in Ulandus.
  12. Oh, you High Councilors sure are a cheeky bunch! A few poorly armed peasants won't stop the Desert King from his victory! Anywho, excellent build Bregir! Love the forced perspective here, one of the best examples we've seen in this challenge! Very clever all around, especially that wonderful micro ship. Great figs and storyline too.
  13. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 18 Warzone 16: Shot through the heart… and Desert King is to blame. Location: C7 Who Can Participate: Everyone, love knows no bounds. Terrain and history: Sands End has been through a lot during the civil war. For the history and terrain of this area, see the prelude. Mini-challenge: The Battle for the Heart. After the fall of Northwall, the Desert King set its sight on the northern jewel of the North Road, the home of the present Guardian of the North Gate, Lady Phlici, the venerable city of Sands End. The troops of the north are wary. The Desert King’s men have been on a tear, but even they are a bit winded at the moment. Ulandus is hardly holding on to the region, and the High Council was still trying to make inroads as it looks like Queenscross will fall shortly. However, Sands end can be won in a different manner. Through the love of its leader. She is currently single, and smitten with one General Lat’ve, Third Centurion of Ulandus. But these are dire times, and a noble has to make the best marriage possible. There is a chance a suitor may come that offers a more promising union that will spare Sands End any more carnage during this war. Ulandus, fend off the suitors! Show Lat’ve keeping the heart of Phlici. (Lat’ve can look like any human male – or heck, throw in a new Ulandian suitor if the centurion is not to your taste.) High Council and Desert King, seduce or woo Phlici into a union which will keep her city safely allied to your side for the rest of the war. Remember, this is a competition for Phlici’s hand, and thus may (and should) end up in some direct confrontation between the three factions. All of which, if unarmed, are allowed within the gates of Sands End. (So if you are showing violence, there should be a good reason why it can happen within the gates – an alternative to this is that duels may be fought outside the gates) This is a two part build. You can also build it in two 8x8 max MOCs or one 16x16 MOC. For the challengers, it should be clear how you got Lat’ve out of the picture, as well as how your new suitor won Phlici’s hand. For the defenders of Lat’ve’s union with Phlici, you should show Lat’ve defending his love, and at one point finally getting Phlici to affirm her love for him and accept his marriage proposal. Restrictions: 8x16 times 2 MOCs or one 16x16, with limited overhang. Due Date: May 10th Special Note: Because of the story-intensive nature of this Warzone and the difficulty in transfering that in a succint way in the voting thread, I've only added the entries with no photos to this thread. Please take the time to check each of these entries out. There are some wonderfully funny, interesting and illustrated entries to this Warzone and you are sure to enjoy the effort! If there is any concern about this decision or if it seems to negatively impact voter turnout (and if that's considered a bad thing), I can come back and add your photos. Ulandus Entries: Kai NRG - Lat've's Long Day Dragonfire - Distraction Garmadon - The Duel and the Proposal High Council Entries: No entries? Desert King Entries: Captian Braunsfeld - I want to hold your hand Jacob Nion - Detour to Romance LordDan - Pointy Furniture is a Bad Idea Dr. Cogg - The Old Ball and Chain Robuko - Love is in the Air
  14. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 18 Warzone 14: The Battle For Qarkyr (or The Battle of the Partisans) Location: F14 Who Can Participate: Ulandus and Desert King (Unless HC wins Warzone 13) Terrain: Qarkyr, the gateway to the Rakath, the Eastern Emerald, The Protector of the Ocean Gate, and former Capital of the short lived Dwarven Empire of Varnforge, is the fourth largest city in Kaliphlin after Petraea, Barqa and Queenscross. It sits in the Rakath Moutains, within the Qar-Akhen River Valley. A wall stretches across the valley to stop movement East and West without paying the tolls at Qarkyr first. Long a defensive position, the city has magnificent walls. The architecture is a mixture of Eastern Kaliphlin, and Far Eastern Kaliphlin, the two cultures merged along the most common pathway through the Rakath Mountains that separated them. The Far Eastern Kaliphlin architecture relies heavily on pagodas, hip and gable roofing, enclosures within large buildings, and wood is the main building material. The classic Kaliphlin architecture of East Kaliphlin (the land between the escarpment and the Rakath Mountains) is also prevalent here with domes, arches, towers, stone and mud buildings. The town is somewhat divided between the two cultures, with “The Ocean District” representing a large concentration of people of Far Eastern culture, and the much larger “Trader’s Quarter” which is distinctly Eastern Kaliphlin traders, mostly from Petraea. The rest of the city is pretty much equally divided. There is not a water shortage in the city, and it is famous for its lush gardens and parks throughout the city. History: Despite having a great wall to funnel in all travelers east and west, Qarkyr is as porous as a net. The corruption within its walls is ancient, dating back to when the Dwarven King Archbeard claimed the city as his own a thousand years ago. It was under his rule that the modern blueprint for Qaekyr’s orderly streets and plazas was laid down. The city’s walls were built first by the dwarf engineers, and they have never been penetrated since. Unfortunately, the trader section of the city, humans who had sworn allegiance to Archbeard, made the walls unnecessary. Archbeard’s nemesis, the Sea Goddess Calif – or at least someone claiming to be her – had a mighty eastern seaborne empire growing on the Eastern coast of Kaliphlin. She wanted the Qar-Akhen River valley as a gateway into greater Kaliphlin in order to continue her conquest. When her armies came to the walls of the city, her spies found easy access by bribing the merchants. They betrayed their new king, and he was murdered in his bed by assassins. Calif’s army slipped in soon after and took the dwarves by surprise. They fought to the last man, and not one dwarf survived that night. Calif rewarded the traders by giving them a quarter of the city – the same quarter known as “The Trader’s Quarter” today. However, Calif would not go on to take over the middle of Kaliphlin, as she too was betrayed. One of her new supporters, a trader named Mors’Qo brought her an emerald from one of the nearby mines within the Rakath Mountains. It was the largest emerald anyone in the region had ever seen. It was placed in a necklace for her, but when she put it on she was instantly transformed into a emerald statue. Mors’Qo had bought the enchanted emerald from a dwarf and had intended to kill the Sea Goddess to avenge Archbeard. His plan worked but her supporters through him into the deepest well they could find and sealed it. Her army was stopped, and many settled in Qarkyr, creating a bicultural dynamic that exists today. More recently treachery has played a part in Qarkyr’s history. It has only recently become known how the mighty city fell into the hands of the Desert King early in the Civil War. Its representative to the High Council, Ageven Deraim, Lord of Auner, is a staunch supporter of Ulandus. Likely many of the Far Eastern Kaliphlinites living in the city would have supported their representatives loyalties, but the Traders took quick action at the beginning of the war. Ageven had been preparing defenses back in Auner, when the trade faction opened the gates for a small Desert King force led by Regi Bar’nol. Regi became Lord of the city, and by the time Ageven made it back, there was nothing he could do with his small force against the mighty walls of Qarkyr. Mini-challenge: Ageven and Ulandus were not going to give up the city without a fight. The porous walls would help them as well. He began by bribing Desert King supporters to let his spies within the walls of the city. His spies made contact with the Ocean District, and began to put together a strike force. Soon hundreds of fighters had been smuggled into the city, and finally Lord Regi had caught on. The war in the streets had begun. The challenge here is to build a scene where the two cultures collide – in fighting and in scenery. MOCs should show both types of cultures within the city, as these battles are all happening between the walls of Qarkyr. MOCs should also show the distinctly different peoples of both sides brawling in some manner. There are very few regular troops in this battle – perhaps just commanders and a few footmen. Once side should be winning clearly in your depiction. Supporters of DK should be depicting the rich traders of East Kaliphlin as their allies, while Ulandians have the Far Eastern Kaliphlinites as their allies in this battle. Story and Challenge Addendum if HC wins Warzone 13: Now with Aymeri’s breakout complete, the HC forces have turned their sights on Qarkyr. Knowing that they cannot get their army into the city in masse, Aymeri turned to the tried tactic of bribery to get some of his men into the city. Being the latecomer to the battle, it was easy to see the people most neglected in this war of neighborhoods were the poor and underclasses. The High Council spies noticed something interesting about the lower masses, they had started to pick up on the High Council rhetoric “Viva la Republic!” Although this chant was created by the more privileged lords of Kaliphlin, it has become the chant of the masses. High Councilor Aymeri saw this as an opportunity, albeit dangerous in a time of lords and kings, he would give these people democracy, and thus bring them into the High Council fold – after all, his advisor noted, it works in Queenscross. The High council builders in this challenge take the rabble as their soldiers. They should depict a similar scene as the mini-challenge details, their MOC should show both cultures, but also show the poor High Council supporters doing battle with one or both of the other factions. Special Category: Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it. Restrictions: 32x32, with limited overhang. Due Date: May 10th Special Consequences: If High Council Wins WZ 13 and WZ 14, they achieve “March to the Sea” Victory condition, where they are awarded Zone F15 and G15. If Ulandus Wins, they secure G14 as well. If Desert King wins, they secure G13, as Ulandus has overstepped in its attack on Qarkyr, and the counter attack was brutal enough that they lost a zone. Ulandus Entires: Andrew Spader - Battle Raged Garmadon - Who is getting chased out of town? Kai NRG - It's a Trap! Rconn0 - Qarkyr Ambush Desert King Entries: MKJoshA - Under the Flowering Trees Brick Man Studios - A Disordered Street (No overall photo provided, please see topic for more photos) Umbra-Manis - Did you Hear Something? MassEditor - The People's Victory at Qarkyr WZ14 The People's Victory at Qarkyr Robuko - The Eye of the Tiger LordDan - Hail the Desert King! Special Voting Category! Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it.
  15. Great looking scene, so many details and action packed into this scene. I agree the gold cobblestone is well done here. Interesting trap idea, and the stairs look good. Excellent job on the posing too!
  16. Great work Robuko, you did an excellent job demonstrating the clash of cultures in this entry. Actually, this is like a melting pot of Eastern building styles. The Blue building has a nice traditional Kaliphlin vibe, while the white one is very Indian looking and the gold/red building is perfectly East Asian. The gold roof is particularly exquisite, I would love to see a close of that to appreciate it further. The figs and posing are quite well done too. I think a little more landscaping/work on the path would have helped, but otherwise brilliant entry. You have been hitting some serious homeruns here lately with your builds, and as always I'm very glad to call you a teammate!
  17. Oh man, another brilliant and hilarious entry! What a perfect idea to have Mrs. Latve break up the romance here. That first pic is perfect and couldn't express the story any better! He couldn't have been disposed of in a bettery way. I would have loved an additional scene with Latve washing dishes and about a dozen kids at his feet. Anyways, this is just awesome Dr. Cogg!
  18. Excellent ninja scene and figs, LordDan! The posing is well done too, and I really like the simple but effective way you made that path.
  19. Excellent work BMS, you are advancing very quickly in building skill, which makes it exciting to see each new build you create. This was definitely one of my favorite entries of this WZ. The tree, water and landscaping look excellent. Very pretty stuff. Great job on the raft too!
  20. Wow, another great module for this collab, you guys are really teasing us with all these! There's some really nice techniques to appreciate here, like the dome and roof designs and the overall architecture of these buildings. Great use of color here, makes for a very vibrant build. It's awesome to see you carry on the family penchant for excellent interior details too!
  21. A very pretty little scene, I love that pier and tree!
  22. Absolutely brilliant entry Captain Braunsfeld! I had quite a few laughs as I enjoyed this story! That passed out Ulandian... Really great work here, these two builds tell a fantastic story!
  23. Nice little tower design and cool idea for FP! Love the mummy's leg sticking out of the manure, and the stairs made from jumpers. Can't blame these Ulandians I suppose, nobody likes tax collectors!
  24. [This build is for the Desert King] The Desert King supporters celebrate their victory at a temple in Qarkyr and wave the flag of the rightful ruler of Kaliphlin. Participants on both sides of the urban battle credited the Desert King's victory to the agents he inflitrated into the city. These capable saboteurs provided leadership during critical moments, and oversaw the partisan victory from the shadows and so instilled in the people a greater sense of their own triumph. And the whole moc, without figs: ----------------------------------------- Hello again! This is my WZ14 build and right at the last minute, again! I hope it is ok to update this entry in the morning with a bit more story and a couple of photos of the fighting near this temple. Due to events IRL, I only had last night and today to throw this together (and often only by candlelight, thanks to power outages caused by storms). I have more of a story in mind, but I'm so tired and mentally worn that it probably wouldn't make much sense at this point. Anyways, I really enjoyed this build, and it's my first pagoda. There's a few things I'd like to do with it given more time, so I'm sure you'll see some more of these Asian style buildings from me. Thanks for looking, feedback always appreciated!
×
×
  • Create New...