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Everything posted by Daiman
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[OcTRAINber MOC] LMS Articulated Railcar (1938)
Daiman replied to Hod Carrier's topic in LEGO Train Tech
Mega...no GIGA!! -
Coming along nicely, the end door is put together well. love to see it in Dark red. Have you considered using part 6583 for the end rails it adds a bit of detail for a single piece.
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Green Team competition non entry
Daiman replied to Daiman's topic in LEGO Action and Adventure Themes
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Great box art though the photos could have had more time spent on them (nit pic) overall a solid entry from my part and one with a lot of scope. Good Luck.
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The current contest inspired this concept for a group of sets based on the battle between green energies and a gang of pollutant based nasties. Not fully refined but a bit of fun to be had there.
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good line up, love the Snow Golem.
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some nice sets you have there... good luck in the comp.
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This is great, a lot of work gone into the builds.
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Good idea but the parts arrived and I moved fast so Ill just post the pic so others can have a start to end in one thread. Built on a shorter wheelbase (so less windows) otherwise this thing would be huge. SAR Red Hen by Daiman
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Do modern white bricks still turn yellow?
Daiman replied to ProducePrincess's topic in General LEGO Discussion
I love using old discoloured and broken bits. Hermes III by Daiman -
Fantastic design going on here, all of those details would look great in the flesh
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heh yeah I didn't do any legwork just took a shot, however mines well on the way.
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Came across this topic while considering a Red Hen build myself. invaluable thanks. I know this is an old topic but was wondering if you got to the completed stage. Fond memories heading out past Salisbury and Elizabeth to go to college on these, windows down, door slid open watching the ground whizz by. Not these days, kids don't know what they missed.
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I wouldn't be surprised if a second set came out to address the issues raised here. Much like the rancor/palace sets previously. If TLG haven't planned this they might want to consider it.
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[MOC] The_Explorer off-road concept car
Daiman replied to Peteris_Sprogis's topic in Special LEGO Themes
So nicely done... -
EB Xmas Raffle 2014 - Your Ideal Christmas Gift entry thread
Daiman replied to CopMike's topic in Special LEGO Themes
They haven't in previous raffles -
EB Xmas Raffle 2014 - Your Ideal Christmas Gift entry thread
Daiman replied to CopMike's topic in Special LEGO Themes
I'm tired of digging! Honey if your reading this, how 'bout one of these bad boys... Xmas by Daiman M, on Flickr -
Don't let the lack of comments deter you from making these great tutorials. If you enjoy it and have the time make a whole bunch. Remember that using LDD as an animation tool is in it's early days and you are one of it's realisers. so the more you can document the better. Who knows down the line you could have many followers on a youtube channel if you can hold your enthusiasm and promote your stream. Good effort and good luck.
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Sticker Making Sites
Daiman replied to The_Primo_Z's topic in Digital LEGO: Tools, Techniques, and Projects
Ive just signed up for red bubble but have yet to order my sample to test sizing http://www.redbubble.com/people/daiman/shop I'll keep you posted -
Dress my Exo Suit Mini-challenge - Entry thread
Daiman replied to Bob De Quatre's topic in LEGO Sci-Fi
UUUuummmm not sure but Entries must consist of only an Exo Suit. But i love it and your work in general... -
Creating with LEGO Digital Designer
Daiman replied to KuBrick's topic in Digital LEGO: Tools, Techniques, and Projects
Great job and welcome to the team, be sure to pop on over for inspiration. LDD gets very intuitive after a short while and very fast at getting your idea down. -
[Software] LDD2PovRay
Daiman replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
Thanks hrontos that saves a lot of time for me as it is. That's the ones see my Flickr for some renders. -
[Software] LDD2PovRay
Daiman replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
I am building a large scene involving some of my classic space models in LDD and quickly got to the point where changing the decorations on the torsos to the classic space logo became a laborious task. Add to this a multitude of base plates and the task becomes off putting, especially for simply testing some things. After loading an alternative file the other day I forgot to change the decorations on the figs and they still rendered with the classic logo and so I did a test. Firstly I made a simple scene using single parts that required the decorations to be swapped multiple times in LDD to POVRay and allocated the new decorations. Secondly I did a test render. Then I loaded my complex file into LDD to POVRay and without re entering the decorations tab did a render and every instance of the base plates and torsos decorations were swapped to my own. It seems that LDD to POVRay doesn't compute which instance of the decoration change to apply and so does them all (don't fix this please) Can anyone verify that this isn't a silly occurrence on my machine, I would hate to rely on it in my workflow only to have it not function later on. Cheers.