Sebeus I

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About Sebeus I

  • Rank
    Winner of the Third Tournament of Retribution!
  • Birthday 10/12/1989

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    Fiat 500

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  • Location
    The shipyard (the one for ships)
  • Interests
    Pirate ships, submarines and heavy-duty land vehicles


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  1. Sebeus I

    [VIDEO] HMS Victory at BrickFair Virginia 2021

    That is remarkable indeed, what a feat! Great job!
  2. Sebeus I

    75060 - UCS Slave I MOD/MOC

    Thank you, I'm afraid I didn't keep track of the changes, it wasn't very practical because most of the adaptations didn't work the first time. I might at some point create some kind of instructions, when it's completely finished perhaps. While I certainly agree that the stabiliser wing anchorages could use some work, I'm not very keen on losing the 1/4 circle slopes in order to create that cavity. But it is an interesting modification nonetheless. Thanks for sharing, I'll see what I can come up with for this area... That is strange indeed, I thought I had it on "private" on youtube so it could only be viewed via this page . What you're trying to do seems a bit cumbersome, a little dust is easily taken care of with a big soft paintbrush. I don't have a part list unfortunately. I would encourage building the original set first, that way you'll have a better understanding about what the possibilities are and who knows, you might come up with some other solutions.
  3. Sebeus I

    [WIP] Full Hull Battleship

    Perhaps . I've built one a very long time ago. Thanks! Actually she's less smooth than the previous version, which had half plate offsets as well. But the curve is a lot better. I want cannons, as much as possible!
  4. Thanks guys! That is correct, those and the top part of the cup are fixed in place with friction alone. I try to avoid this as much as possible but for some designs there's really no alternative. I'm working on a large Egyptian scene but decided to post this fragment separately because it doesn't match with the style and scale of the rest of the scene.
  5. Sebeus I

    [WIP] Full Hull Battleship

    If you consider the bowsprit, yes. A hull length to beam ratio of around 1/4 is good for a heavy battleship. I plan to have 4 studs spacing between gun ports, that would allow for a single deck broadside of 15 cannon. I did consider a 3-stud spacing, which would allow an gunline counting 18 cannon but it's not my intention to cram in as much cannon as I can . 4 stud spacing is fine. As the ship will have at least 2 dedicated gun decks, that amounts to 60 cannon already. There's some serious firepower coming this way .
  6. Sebeus I

    [WIP] Full Hull Battleship

    This project actually started around 9 years ago... So a few weeks ago I began anew. Since I no longer have the ambition to build a Black Pearl I went a little bigger with this one. I did not use half plate offsets like I did on the previous ship, to keep it simple. This results in the curvature looking a bit rough, especially at bow and aft. Since it's completely black I don't think that will be of much concern. A brown/reddish brown/dark brown hull is the dream but given the amount of slopes required, it just wouldn't be affordable. For the superstructure I will recycle my unfinished Lucretia II (second version of Lucretia), the big red one in the back of the picture; That one wasn't going to work out anyway, feel free to disagree but it is my feeling that a prefab hull just isn't suited to support complete double gun deck ships. I won't attempt that again at least. With a beam of 26 studs and a keel length of 100 studs, this ship will be the biggest one I've ever built. In terms of prefab hull reference she'll be the equivalent of a 9-midsection ship. Unlike the previous version, there will be no hold interior, the main reason for that is that, because of accessibility issues on a complex ship like this, it would simply be a waste of parts as no one would ever get to see that interior anyway. I decided to use the lower hold area for more structural reinforcements. The whole hull is a shell resting on the keel and supported by a series of bulkheads throughout the length of the ship. I'm currently looking into some weak parts on the aft but for the rest it is pretty sturdy already. I'm out of SNOT bricks for the moment, to complete the lower bulkheads but the plan is to completely close off the lower hold with the orlop deck (except for a few openings for the masts). While it would be perfectly possible to build interior on the orlop deck, I won't waste parts on that, given previously mentioned reason. A few planks in the center with a ladder to the gun deck at most. I haven't decided yet whether there will be 2 or 3 dedicated gun decks, I think she's a bit on the small side to become a 1st rate but we'll see how it evolves.
  7. Sebeus I

    Useful Pirate Pieces from other Themes?

    Oh yes! The moment I saw that set I knew what to do with it.
  8. Not as interesting as the front, although perhaps it is for anyone who'd want to replicate it I guess .
  9. Sebeus I

    75060 - UCS Slave I MOD/MOC

    Thank you, the angled wedge bricks for the skirt I'm definitely going to look into.
  10. Sebeus I

    75060 - UCS Slave I MOD/MOC

    I was actually looking for a similar topic to the UCS Millennium Falcon mods tread but I couldn't find it. The main adaptation I did was the functional boarding ramp, as demonstrated below. It took me a while to figure it out but eventually found a solution where I didn't have to sacrifice too much of the original set. Other changes include; Bulkhead between cargo bay and crew quarters ladder connecting cargo bay, crew quarters and cockpit bunkbox behind pilot chair conical blaster anchorages on the hulll Light functionality This was very fun to build in. There's actually a small maintenance compartment above the bed but It's impossible to see without taking apart the upper hull. The ladder goes down to the crew quarters. Depending on the orientation of the ship, this is either a vertical or a horizontal shaft. The pilot chair can still rotate. The crew quarters, located below the pilot chair (in flying mode) isn't that much to talk about. The space is very limited. The structural beams within the ship limited the position of the platform. Fixing this will require some serious modifications. The cargo bay. I used to have shelves on the starboard side as well but had to remove them in order to fit the door-ramp mechanism. Like the crew quarters this area could also use some finishing touches but I haven't decided yet on which way to go here. One of the light bricks shines all the way through the ship interior (the other one only in the bunk box). To max out the available space in the crew quarters I had to place the pilot chair in it highest position. Therefor I had to change the energy shield shroud, which is located above the pilot, in order to have Boba Fett utilise his helmet gear. That's about it, feel free to make suggestions, I'm not finished with this one yet .
  11. Thanks, that was indeed some calculation, I designed this one on paper .
  12. This wall painting depicts a scene based on this youtube video. Anyone who has a feline companion may have observed the knocking-down-cups-from-the-table syndrome many cats seem to be showing. And while there is probably extended scientific literature around to explain this behaviour, the general consensus seems to be that cats are monsters but we still love them. I reckon the ancient Egyptians knew this long before we did so I thought it to be a funny Idea to make a painted wall fragment displaying precisely that. At the same time I grabbed this opportunity to do an extensive SNOT study. I wasn’t able to include this in my Egyptian temple, it is too big and the yellow background doesn’t match the rest of the temple (some constructions required a specific part that is not available in tan). I did like working in this scale, it allowed me to put in some more details such as the golden anklet, the striped hair and belt on the female figure. Incase anyone would wonder, the hieroglyphs are printed tiles originating from the very first Star Wars Naboo Fighter.
  13. Sebeus I

    [MOC] La Flora

    She's a beauty, that's for sure. There's really nothing to criticize, except maybe that little area where the galleries merge with the broadside, I hadn't noticed that earlier (so it's really nitpicking now), the pearl gold directly on the yellow is in great contrast to that over the black of the galleries. It kind of breaks the whole of the galleries I think.
  14. I'd think the main reason for technic panels looking how they look is to limit weight with a decent level of aesthetics. You'd be able to make a much more accurate vehicle using system parts but it'll be a lot heavier as well, making it less interesting for motorised creations.
  15. Sebeus I

    [MOC] Pirate Barque: The Spectre

    Thank you, I'll go through these web archives to see if I can find my archive page somewhere. I am looking into using my YouTube channel more often so a video of this ship might be a good Idea. Although I prefer to let the footage speak for itself.