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About M'Kyuun

  • Birthday 07/05/1971

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    Mecha, spec. variable mecha; Anime and Sci-fi; Lego; Architecture; Ancient technologies


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  1. M'Kyuun

    The Future of Lego Space. (opinions, ideas, discussion)

    I'm also thinking they'll take a near-future approach, similar to past City Space sets. With NASA wanting to establish a base on the Moon within the next decade or so, and with technologies developing in rocketry, not to mention the ongoing ventures towards Mars exploration and eventually putting humans on the planet, there's a fertile field of real world space exploration coming to the fore. Certainly, Kjeld Kristiansen has an interest in this sort of thing, as I'm sure, do many of the AFOL-cum-designers, and it just seems a logical step to make a line of sets that capture the spirit of these upcoming ventures to inspire the next generation of space explorers. I wonder how many folks at JPL, NASA, SpaceX, etc became involved in the space industry after being inspired by the old Classic Space sets; that'd make for a neat interview. I think if we want stuff with a more sci-fi flare outside of IPs, then themes like Ninjago and the LEGO Movies will fill those voids, even if they're not the faithful neo-Classic Space stuff many of us crave. At this point, I'm resigned that there'll likely never be a revival of CS (outside of one-offs like Benny's Spaceship), and I'm ok with that so long as they don't abandon their own space stuff altogether.
  2. M'Kyuun

    [MOC] Clutch Bros Coffee

    Wow, you captured it brilliantly. I live in Spokane, and we have a number of these stands around town. Very cool!
  3. M'Kyuun

    [MOC] SP1 - Goliath

    Very cool design. Love the front tire design, although they look like they probably become a little uncooperative from time to time. Overall, great capture of all the things that made Space Police fun, and then some.
  4. M'Kyuun

    Mechs without knees

    Playing devil's advocate, my guess is that it's for both simplicity and stability, as the sets are generally aimed at 7-12 year olds, and for whatever reason, the semblance of a perma-bent knee has become the design standard. I'm thinking of the Hulkbuster sets, as well as any number of Ninjago mechs. Maybe they don't think younglings can handle that magnitude of poseability. It's not an argument I buy, however, as even in the 80's, I always wanted more articulation in toys. G.I. Joe, and later Micronauts, set a good standard, IMHO. Star Wars figures were poor, offering only 4-5 points of articulation. Anyway, Exo-Force was indeed revolutionary when it came out, as it was the first mech-centric theme, homaged the anime influence really well, and gave us some really poseable, albeit rather anemic, mecha. It was ahead of its time, somewhat short-lived, but it planted the seeds, and provided some nice ratcheting joints, for future mecha sets. Alas, as time has marched on and mecha , both MOC and official, have become more complex, LEGO hasn't really kept up with the trend. Voltron was my personal hope for some new stronger ratcheting joints, especially for hips, and they let the opportunity slip away, and what we got was a pretty statue of Voltron rather than a nice articulated action figure. The minifig, objectively, has not aged well, either, by contemporary standards. It's iconic, but it's poseability is very limited. While my preference is and always shall be for LEGO as my favored building medium, I was intrigued enough by MegaBloks' Collector Construction sets, namely their Harrier jump jet and their AH-64 Apache. The figures they created for these sets are wonderful, in terms of poseability in a very small figure, and I find myself wishing that LEGO would make some sort of equivalent, a midi-figure, if you will, with greatly improved articulation, perhaps for sets aimed at the teen and above demographic. I doubt it'll ever come to pass, as LEGO continues to cling to the minifig. Don't get me wrong, I love the minifig, but as sets continue to advance, I wish there was an official figure that matched that advancement for a greater range of playability.
  5. M'Kyuun

    The Future of Lego Space. (opinions, ideas, discussion)

    I find it rather interesting, if not bemusing, that there's a whole thread dedicated to the kneelessness of LEGO mecha. :) While it's almost universally, and I agree, sadly, true, the Agents Robo Attack and the more recent Nexo-Knights King's Mech sets are rare exceptions. As for pondering the future of LEGO Space, given the trend over the past decade or so, licensed IPs are going to continually fill that theme, with occasional exceptions, like Benny's Spaceship, or the Ideas Exo-Suit. Galaxy Squad was LEGO's last original space theme, and that was five years ago. Like everyone else here, I assume, I would love to see Space as an evergreen theme (it's supposedly evergreen, but evidence seems sparce to that effect), especially considering that the Space theme really gave LEGO the boost in popularity, along with the introduction of the minifigs, that led to its success. Space was certainly my theme of choice growing up, and it seems a shame to me that today's generation of kids don't really have that same experience, as Star Wars has all but dominated that theme. I don't know why a homegrown theme and SW can't exist side-by-side on the shelves, but apparently the marketing folks at LEGO don't think so. For now, I'm looking forward to whatever spacy sets the LEGO Movie 2 will provide, as it's a nice respite to Star Wars, and hopefully it'll showcase the designers' creativity in ways they can't do with licensed properties, much like the first LEGO Movie, the Ninjago Movie, and the Batman Movie, all of which had a myriad of innovative and interesting builds.
  6. M'Kyuun

    Lego Overwatch 2019 - Rumors & Discussion

    I haven't played the game and only recognize Winston and Tracer, but, despite reservations when the Overwatch sets were announced, I have to say any number of them appeal, especially the mechs and the space ships. It just seems a shame, IMO, that LEGO needs to add yet another license to make a space ship this nice. Alas, the game has a lot of appeal, so I get it from a merchandising POV. I hope they sell well, as it seems to tap into two of my favorite things: space and mecha.
  7. M'Kyuun

    LEGO Sci-Fi 2018 Pictures and Rumors

    I'm among the crowd who hoped LEGO would do something cool to celebrate the anniversary of Classic Space, but what we got was more a whimper than a bang. I'm hoping The LEGO Movie 2 will have at least a handful of sets harkening back to old Space themes; there seems to be some promise there. Nexo Knights provided a few sets very reminiscent of the Blacktron 2 color scheme, so I'm thankful for that. Alas, as much as I like a lot of Star Wars designs, I'm beginning to feel fatigue setting in. I'm not sure why LEGO feels that a homegrown space theme and Star Wars can't occupy the same shelf space, but with Star Wars popularity waning a bit, I wish they'd take the plunge.
  8. M'Kyuun

    How successful was Galaxy Squad?

    I'll happily second you on the Hive Crawler and the Space Swarmer, as I found both to be fun designs; however, the Warp Stinger was limited to standing there or being 'flown' about, as its two legs lacked even the most basic articulation. It looks neat, but its playability is minimal. And lest I forget, plastic spheres can be shot out of its tail, a feature that may appeal to some, but really didn't do much for me. The Star Slicer preying mantis inspired mech was likewise devoid of leg articulation, had an open cockpit , and was just a very minimalistic design. As I mentioned, my ideal for these sets would have been beefier insect mecha with enclosed cockpits, articulated legs, wings, and other assorted appendages more along the lines of the Zoids models. You make a valid point considering the walkie-talkies, and even the metal detectors, although both still show up in most of LEGO's System themes. I agree that comms today would be integrated, but when considering the minifigs, any sort of utensil, tool, or equipment that can be put in their hands is fair game in a set. I recently got the 2018 Hospital and Arctic Supply Plane sets, and both come with walkie-talkies. So, from a play standpoint, walkie-talkies in the LEGO Universe are still relevant, along with any number of anachronistic tools, equipment, and weapons.
  9. M'Kyuun

    How successful was Galaxy Squad?

    As I mentioned, I like Galaxy Squad, but I think the Insect vehicles were the weak elements in many of the sets. Personally, I would have liked to have seen the Insect vehicles realized closer to Zoids or the spider-inspired Think Tanks of Ghost in the Shell, with articulated legs, claws, etc, with an enclosed cockpit. If they had been more substantial as vehicles, or sentient mecha, then I think there would have been greater appeal. Insects have long been great inspiration for mecha, and by extension, mecha builders, and I feel it was a lost opportunity by LEGO. Too, I think had LEGO not been so invested in the 'conflict in the box' marketing strategy, and just concentrated on making each model as cool as possible within budget, some of those weaker models may have been improved, especially the Insect ones.That's one of the things that still resonates from Classic Space on through the 90's; the sets stood on their own merits, and it was up to the builder what they did with said sets. At the bare minimum, I think all Space sets should be minimally equipped for exploration- include a metal detector and a walkie-talkie for the figs. Beyond that, let imagination drive the action, whatever form that takes. I can also get behind the idea of bases for both human and alien species; it'd provide an opportunity for creativity. It would also provide opportunity for integration; not everything has to be about conflict.
  10. M'Kyuun


    Different director, different human, but the overall product looks disappointingly the same. Moving along.
  11. M'Kyuun

    2018 City Sets - Rumours and Discussion

    Given the title, I was anticipating a capitol building to be the centerpiece, so I'm a little disappointed right off the top. The hotel is a nice addition. The museum would have been another inspired building had it been finished with more than just a caveman, esp given the parts available to the designers today. A couple floors decoed with various cultural artifacts would have been amazing. As with the set from 2013, I find the crane to be unnecessary, and would rather its part allotment have gone into more buildings, or adding additional detail to the already existing buildings. I concur with other folks' statements regarding the addition of road plates to these large city sets; I think it would make them feel more coherent rather than a collection of disparate elements. I skipped the updated Town Plan set from a few years back, and would have welcomed a new update, esp a town hall or city capitol building. Guess I'll keep waiting.
  12. Actually, at least the transport, was influenced by the B-Wing (read an article somewhere as one of the production folks was talking about cobbling different parts of things together to come up with the look of that ship. They also mentioned they took a Chinook helicopter and turned it on its side). But yeah, I see the B-Wing in all three of those designs, too. But they are new designs, technically, even if they are derivative. As much as I like the various Classic and post-CS themes, and wouldn't mind seeing them updated, I'd be happy just to see LEGO do their own Space theme as an evergreen; it can be all new from the ground up, but at least they'd be free of the constraints of a license, and could come up with all sorts of ideas. The internet is full of space concepts, both LEGO and not, so there are plenty of things that could be done in a homegrown theme. Frankly, I'm starting to tire of Star Wars a little. It's even more frustrating when I consider some of the AFOL work done by a number of the LEGO Designers- such an incredible pool of talent, and it's somewhat wasted so far as an independent space theme goes. I'll single out Mr. Mark Stafford, as he's one of the designers who contributed to Space Police 3 and Galaxy Squad, both of which had some really cool models. SP3 was one of the best Space themes, IMHO. Just brilliant.
  13. Me too. Of the last two Episodic movies, the majority of the 'cool' designs, i.e. the new X-Wings, the FO TIEs, the Heavy Imperial Walkers, and the new FO Star Destroyer (set 75190), are all derivative of iconic OT vehicles. Only two of the new vehicles from Ep VII stood out to me, the Resistance Transport and the Quadjumper- there just seemed to be a lack of innovation for that movie where ships and vehicles are concerned. To me, this was Lucas' greatest contribution to his franchise- he's a very visual director, and has a great eye for designs. From Ep VIII, the vehicles that stood out to me were the Crait Skimmers, the Heavy Walkers, the cool but ineffectually utilized Resistance Heavy Bombers, Snoke's command ship (The Supremacy), and Kylo Ren's TIE. Of these, the Crait skimmer (no idea what they're actually called) is the most original idea, and I dig it, regardless of how it was used in the movie. Sometimes a cool design can be appreciated by its own merits, and that's generally how I judge the things I like anyway. Anyway, straying a bit off topic, so I digress. From the interview, I find it interesting, too, that Jamie Berard, although lead of the Creator Team, continues to be the primary designer behind the Modular Series, with the Town Hall and the new Diner as the most notable exceptions that I'm aware of. One would have thought he'd have passed the reigns awhile ago. Just the same, he's a brilliant designer, and these buildings seem to be his forte, so no complaints here. And as far as CS, and CS influenced sets are concerned, we know that many of the set designers now working for LEGO are CS fans, and would likely love to renew the theme in some way, but research or some other factor has prevented that thus far, Benny's Spaceship being the exception (Thank you Chris Miller and Phil Lord!) However, Space Police 3 was a great theme, and a step in that direction, and as I mentioned, if you take a look at the bad guys' vehicles from the latest wave of Nexo-Knights, there's a strong Blacktron 2 resemblance there. Moreover, the color scheme for the Knights has strongly resembled the old Ice Planet Space sets. So, if they can't make new Space sets, I'm happy to see them homaged in some way in new themes. It's better than nothing.
  14. Concerning Mike's comments concerning the Modulars as being analogous to Castle in their eyes, that's an interesting perspective, a connection that I never would have made personally. I've always seen them as elaborate extensions of LEGO City, 'Deluxe City' if you will. Concerning Space; I agree completely that much of Star Wars is still driven by nostalgia for the Original Trilogy. Those movies influenced the Prequels, and now the new films carrying on from where the OT left off. They are three of the most influential films in film history, and their influence will probably still be felt generations from now. Personally, I don't feel the new movies have the same wow factor or staying power as the originals, and perhaps that's just because of over inundation. I don't know. What I do think is that people will still be buying Millennium Falcons, Snowspeeders, X-Wings, AT-ATs, etc fifty years from now, but you probably won't see many of the vehicles from the last two movies in any kind of demand. Just a gut feeling. Concerning Classic Space, I'd be very interested to see how Benny's Spaceship did sales-wise. I own three copies. Moreover, I've been buying select sets from the new Nexo-Knights sets largely out of nostalgia for their very Blacktron 2 color scheme. CS aside, I've also bought the majority of all their past homegrown Space themes, b/c I love space stuff, and I feel that there's room for both SW and LEGO Space in my collection. Like many here, I'd love to see CS make a comeback, even if it's just a limited run- something like a modern take on the old Galaxy Explorer. That would have been a fantastic anniversary set, IMHO. And, if it sparked interest and sales were good, perhaps it could inspire an expansion on the theme. B/c let's face it, space and sci-fi are very popular; I just think LEGO needs to change its approach from the conflict-only philosophy into something with more playability and expansionism- cargo, terraforming, exploration, base-building, with a little conflict here and there. The modularity of Blacktron still stays with me as a cool gimmick as well, and that's something else that could be re-introduced for added play. And mecha, b/c when they're well executed, are very cool. Thanks to Jim for providing the interview. I've been looking at Mr. Psiaki's models for years, so I was very heartened when I learned he'd become a Designer. Good for us all.
  15. Well, for someone like me with no CAD experience, LDD presents an extremely user-friendly platform that's immediately accessible regardless of your experience level. It's easy and fun from the start. Since LDD is no longer receiving updates, I thought I'd try my hand at LDraw. After a half hour of fumbling through it, I've managed to figure out how to select parts, rotate them, and change their colors. I still have no idea how to get them to connect to each other. In the same amount of time with LDD, I could have built a small model, or at least a sub-assembly of a larger one. Therein lies the strength and allure of the official program- no need to read through long tutorials to figure out how to do the most basic functions of a LEGO-based program. If they could merge the basic snap and click interface of LDD and combine those with the more complex tools of LCAD, it'd be a much more rewarding experience. As it is, there's a quite a learning curve for the uninitiated.