M'Kyuun

Eurobricks Knights
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Everything posted by M'Kyuun

  1. I failed to ask, is this a real or fictional edifice? I did a quick search and found no matches to Midgard's National Museum of Science and Technology, so I'm guessing it's completely out of your head, which makes it all the more impressive. In my earlier post, I was so awestruck by all the minutiae you put in the model, that I forgot to remark on those stunning angular supports for the external staircases- just gorgeous. On the whole, a masterpiece of period architecture.
  2. Wow, that's a most impressive piece. Great subject for a build, and you capture the time period beautifully, not only in the architecture, but details like gas lamps, the winch on the roof, the steam driven cars, not to mention copious amounts of wrought-iron railings and trim, and the well-attired minifigs inhabiting the Museum grounds. The modularity of the Museum is well done, as well. It makes me wish and hope that LEGO will give us a proper museum Expert Creator Modular Building set. Hopefully, this inspires some of those designers. Great work!
  3. I wish they'd passed the rights or ownership of LDD to an entity that would continually maintain it, as I've been using it for years, and while it has its quirks, it's very user friendly, esp for a non-CAD familiar sort such as myself. While I still use it to flush out ideas, the lack of an updated palette is frustrating, forcing me to give Studio a try. Apples and oranges- steep learning curve, and not user friendly at all. I build mecha, with lots of moving parts, and after expending an hour or so trying to figure out how to get a small group of parts to move 90 degrees on an old venerable hinge (3937), and failing to get it to rotate back (I just went to edit and undid everything b/c I couldn't get it to hinge back. The hinge rotated beyond its physical limits, disconnected from the main model- it was an experience mired in frustration, which completely eroded the joy out of using it. Why didn't they copy the basic interface from LDD? At least you could make some progress within 10 minutes or so. I've definitely been spoiled by LDD's ease of use.
  4. I agree. We didn't have any media tie-ins for Classic Space back in the 70's, 80's and 90's, and yet the overall theme was one of LEGO's most successful (which makes one wonder why they've all but abandoned it). I, too, think the superhero sets stand on their own merits- they look cool, in most cases offer a fun building experience, and possess a near future sci-fi feel that's appealing. Moreover, many of the sets have no movie or tv show equivalent- LEGO made them up. Consider most of the vehicles from the LEGO Batman Movie, and the Making of book shows further concepts that didn't make it to production. So, despite building on established franchises, there's still a lot of originality and imagination on the part of the designers being brought to bear, and for the most part, I think the sets, and we collectors and fans by extension, benefit. On a personal note, I thought the Endgame Quinjet was a fantastic set, although I could have lived without the retractable shooter in the back, and would have liked landing gear. Alas, it's LEGO and these are things easily modded if so desired. The base set, though, is just eye-catching, and I love the slight offset of the aft canopy and how they integrated those angles so well into the final model. I appreciate techniques like that- subtle, but well integrated and functional. I'm looking forward to the Hulk Helicopter Drop- the chopper looks similar to an unproduced concept from the LEGO Batman Movie, and Pepper in her Rescue Armor is a nice addition to the pantheon of IM armors already produced.
  5. M'Kyuun

    Lego City 2019 - Rumours, Speculation and Discussion

    Yep, LEGO's been making rescue vehicles regularly over the years. The Ambulance Plane (60116) and the Rescue Helicopter you mentioned are only two of a decent list of ground and flying vehicles within the theme. My observation is that medical facilities have been few and far between. We have plenty of transportation for the sick and wounded minifigs, but until now, nowhere to take them for treatment. I would think that hospital or clinic sets would be more frequent releases, at least every four years or so. I wasn't aware of a ski resort coming; while it's not really within my range of interest, I will say that it's a nice addition to City and fills some of the minifig entertainment void I mentioned. I hope it turns out great.
  6. M'Kyuun

    Lego City 2019 - Rumours, Speculation and Discussion

    From a marketing POV, I can understand Fire and Police being popular themes within City, but I'll admit it's a bit redundant and boring as a collector. I think it's great, though, when they change up the theme a bit, like the Forest Police, or the Sky Police, for variety, as most standard City police stations look pretty similar, as do the fire stations. I'm glad we finally got a hospital set, as it's been a long time coming; I have to wonder why hospital/clinic isn't more of a recurring evergreen theme in City, as both offer fun playability along with police and fire. All the suggestions made thus far make a lot of sense for filling out a cityscape beyond fire and police: a zoo would appeal broadly. They're doing fairground stuff this year, so that fills a niche that's been off and on over the past decade. I enjoyed the farm theme, and wouldn't mind seeing a renewal. The big omission in my mind is a proper museum set. However, from a playability standpoint, I can understand why LEGO hasn't done it. The closest we've come was a very small museum as part of the police wave in 2013 (Museum Break -In, set# 60008), which I thought was a brilliant set, if very limited so far as the museum itself goes. The Capital City set this year had promise with its inclusion of a museum, only to be quashed by the fact that it's under construction and contains no exhibits short of the caveman ad outside. It was a great opportunity, and LEGO didn't take it. :( I guess City govt is pretty boring and limited for playability, but I'd like to see a nice City Hall set; I passed on the Town Hall modular, as I found the exterior to be somewhat bland, even if the interior was quite lovely. I suppose I was hoping for more of a Greco-Roman look to the entire exterior, not just a doorway. I passed on the Town Plan set back in 2008, which had a simple, yet nice Town Hall in it. I would have bought that as a stand-alone. Anyway, it's something I'd like to see, especially with the fluted cylindrical bricks to make some nice columns. Quick digression on that note, why oh why didn't LEGO make an ancient Greek/Roman theme? Would have been so much fun! Short of beach adventures and now fairground, there seems little of entertainment in the minifig world: I look at Friends and all the stagecraft they have going on and wonder why that hasn't leaked over into City, as an open air stage for concerts and plays would offer a lot of storytelling within the theme. Something like that probably would have appealed to girls before Friends came along. I regretfully passed on the Coast Guard Platform set back in 2008, and I would love to see another open water platform set of this kind, whether it be for Coast Guard again or for salvage, or some other purpose short of oil drilling, as LEGO seems to shy away from that particular industry. There's something intrinsically cool about open water rigs that appeals to me, and I'd love to see a set of that nature produced in the City theme again. I'm absolutely elated that City has a space theme this year, and moreso by what it offers. I'm glad to see a bit of real world space development reflected in these sets, and as we push forward with both Lunar and Mars missions, and with increased interest and media coverage of these and other planned space projects, I hope fervently that City Space will become more of a recurring theme, like Police/Fire. Space is, and always shall be, my absolute favorite theme in LEGO, whether it be sci-fi or City, and I welcome a more regular release of such sets.
  7. As a fan of LEGO's various space themes, I've been anticipating these, as I dig the neo-realism that the City Space theme brings. That said, overall I think these are done well. The few nitpicks I have are: 1)The new grabber which is quite large, out-of-scale, and not nearly so elegant as the old CS grabber (parts 4221 and 4220) 2) the reuse of the old single piece space helmet and backpack. An update allowing for the helmet to be separate would be welcome 3) Perhaps a bit nitpicky, but the rover just seems a bit plain, albeit far nicer looking than the actual NASA Mars rover concept. I think its playability would have been somewhat enhanced if it had articulated steering, or some sort of limited working suspension, and 4) more a question of semantics, but the Moonbase name would indicate a ground base rather than an orbital station, which is what this seems to be. Orbital Station would have been a better name, as it's more accurate and doesn't tie it to any particular celestial body. Critiques aside, I like the near-future look of everything. The addition of a Robo-naut is pretty cool, and hearkens back to those simple bots we got with the old Classic Space sets, albeit with better utility and a real world inspiration. It's truly amazing how far tech has come since I was a wee lad in the 70's, and it's great to see it reflected in LEGO. I thought the drone an odd inclusion until I saw pics of the actual one in development. Again, it amazes me how all these recent developments in technology are being applied to our Space Program. The addition of both the geode and airlock parts is great; I'm sure they'll both find their way into other sets. I do think the airlock is a lost opportunity with the small shuttle that comes in the Moonbase set, as it doesn't appear to be functional, and I think that would have been a fanatastic realistic bit of playability to have the astronaut move between his ship and the station via a working airlock. I think the Moonbase also would have been better served if a small stand had come with it to give it some ground clearance to complete the illusion of being in orbit. Alas, can't have everything. Fortunately, a bit of brick and a little imagination make all the difference. I'm really glad that LEGO made a dedicated People Pack for this theme, as it helps flesh out some of the behind-the-scenes activities that transpire in the process of readying a crew and their science packages. After months of waiting to finally see pics of these sets, I'm pleased with the line overall and will definitely be picking them all up once they hit shelves.
  8. M'Kyuun

    Lego City 2019 - Rumours, Speculation and Discussion

    Ah, yep, I forgot about Toy Story and LM2 stuff. Kind thanks for the reminder, Robert8. I am just really disappointed, as disclosures in previous years were always very expansive, showing a good portion of early summer sets across most or all evergreen themes, as well as new themes. Those disclosures have become rather anemic, focusing primarily on new themes, with a little bit of currently released evergreen product to fill out the display. I never understood why product that is currently available at retail was on display, as the point of Toy Fair is to excite retailers for new product. Anyway, I shared my feelings about it, curious if anyone else was feeling the same. And Aanchir is correct in her observation that last year's show began the current precedent towards a very scaled back disclosure of product. I think knockoff companies are at the heart of keeping things under wraps until much closer to official release times. I can't fault them for wanting to protect their properties, but I don't have to like it either. I guess it boils down to Toy Fair time used to be a lot of fun, both internationally and stateside, but recent years have seen the veil of secrecy drawn ever tighter in the European Toy Fairs, and getting ever closer to the same for New York. I have little doubt that NYTF public disclosure will similarly cease within the decade. It's kinda like losing Saturday morning cartoons- such a fun and memorable experience, now as extinct as the T-Rex. I hope I'm wrong, but reality seems to suggest otherwise.
  9. M'Kyuun

    Lego City 2019 - Rumours, Speculation and Discussion

    Toy Fair is turning out to be rather underwhelming this year, as most of what's been shown, at least publicly on the various sites that cover it, is already on store shelves with no pics of upcoming summer product. I've been greatly anticipating pics of the upcoming City Space sets, so it's disappointing that they haven't been shown. Likewise Creator, Technic, Ninjago, etc. The only new stuff, to wit, is the Flintstones Ideas set, the new Hidden Side sets, some new Star Wars, and the Jurassic World Animated show sets. Neither the Hidden Side nor the Flintstones sets interest me, but I'll likely pick up a select few from the latter two themes. Still, in the past, we could always look forward to a nice spate of Star Wars sets, as well as a possible UCS disclosure. I guess this is the trend now, as, IIRC, there was little in the way of revelations at last year's show. Guess we'll have to wait for the slow trickle of official disclosures. Sad days, indeed.
  10. I'm also thinking they'll take a near-future approach, similar to past City Space sets. With NASA wanting to establish a base on the Moon within the next decade or so, and with technologies developing in rocketry, not to mention the ongoing ventures towards Mars exploration and eventually putting humans on the planet, there's a fertile field of real world space exploration coming to the fore. Certainly, Kjeld Kristiansen has an interest in this sort of thing, as I'm sure, do many of the AFOL-cum-designers, and it just seems a logical step to make a line of sets that capture the spirit of these upcoming ventures to inspire the next generation of space explorers. I wonder how many folks at JPL, NASA, SpaceX, etc became involved in the space industry after being inspired by the old Classic Space sets; that'd make for a neat interview. I think if we want stuff with a more sci-fi flare outside of IPs, then themes like Ninjago and the LEGO Movies will fill those voids, even if they're not the faithful neo-Classic Space stuff many of us crave. At this point, I'm resigned that there'll likely never be a revival of CS (outside of one-offs like Benny's Spaceship), and I'm ok with that so long as they don't abandon their own space stuff altogether.
  11. M'Kyuun

    [MOC] Clutch Bros Coffee

    Wow, you captured it brilliantly. I live in Spokane, and we have a number of these stands around town. Very cool!
  12. M'Kyuun

    [MOC] SP1 - Goliath

    Very cool design. Love the front tire design, although they look like they probably become a little uncooperative from time to time. Overall, great capture of all the things that made Space Police fun, and then some.
  13. M'Kyuun

    Mechs without knees

    Playing devil's advocate, my guess is that it's for both simplicity and stability, as the sets are generally aimed at 7-12 year olds, and for whatever reason, the semblance of a perma-bent knee has become the design standard. I'm thinking of the Hulkbuster sets, as well as any number of Ninjago mechs. Maybe they don't think younglings can handle that magnitude of poseability. It's not an argument I buy, however, as even in the 80's, I always wanted more articulation in toys. G.I. Joe, and later Micronauts, set a good standard, IMHO. Star Wars figures were poor, offering only 4-5 points of articulation. Anyway, Exo-Force was indeed revolutionary when it came out, as it was the first mech-centric theme, homaged the anime influence really well, and gave us some really poseable, albeit rather anemic, mecha. It was ahead of its time, somewhat short-lived, but it planted the seeds, and provided some nice ratcheting joints, for future mecha sets. Alas, as time has marched on and mecha , both MOC and official, have become more complex, LEGO hasn't really kept up with the trend. Voltron was my personal hope for some new stronger ratcheting joints, especially for hips, and they let the opportunity slip away, and what we got was a pretty statue of Voltron rather than a nice articulated action figure. The minifig, objectively, has not aged well, either, by contemporary standards. It's iconic, but it's poseability is very limited. While my preference is and always shall be for LEGO as my favored building medium, I was intrigued enough by MegaBloks' Collector Construction sets, namely their Harrier jump jet and their AH-64 Apache. The figures they created for these sets are wonderful, in terms of poseability in a very small figure, and I find myself wishing that LEGO would make some sort of equivalent, a midi-figure, if you will, with greatly improved articulation, perhaps for sets aimed at the teen and above demographic. I doubt it'll ever come to pass, as LEGO continues to cling to the minifig. Don't get me wrong, I love the minifig, but as sets continue to advance, I wish there was an official figure that matched that advancement for a greater range of playability.
  14. I find it rather interesting, if not bemusing, that there's a whole thread dedicated to the kneelessness of LEGO mecha. :) While it's almost universally, and I agree, sadly, true, the Agents Robo Attack and the more recent Nexo-Knights King's Mech sets are rare exceptions. As for pondering the future of LEGO Space, given the trend over the past decade or so, licensed IPs are going to continually fill that theme, with occasional exceptions, like Benny's Spaceship, or the Ideas Exo-Suit. Galaxy Squad was LEGO's last original space theme, and that was five years ago. Like everyone else here, I assume, I would love to see Space as an evergreen theme (it's supposedly evergreen, but evidence seems sparce to that effect), especially considering that the Space theme really gave LEGO the boost in popularity, along with the introduction of the minifigs, that led to its success. Space was certainly my theme of choice growing up, and it seems a shame to me that today's generation of kids don't really have that same experience, as Star Wars has all but dominated that theme. I don't know why a homegrown theme and SW can't exist side-by-side on the shelves, but apparently the marketing folks at LEGO don't think so. For now, I'm looking forward to whatever spacy sets the LEGO Movie 2 will provide, as it's a nice respite to Star Wars, and hopefully it'll showcase the designers' creativity in ways they can't do with licensed properties, much like the first LEGO Movie, the Ninjago Movie, and the Batman Movie, all of which had a myriad of innovative and interesting builds.
  15. M'Kyuun

    Overwatch 2019 - Rumors & Discussion

    I haven't played the game and only recognize Winston and Tracer, but, despite reservations when the Overwatch sets were announced, I have to say any number of them appeal, especially the mechs and the space ships. It just seems a shame, IMO, that LEGO needs to add yet another license to make a space ship this nice. Alas, the game has a lot of appeal, so I get it from a merchandising POV. I hope they sell well, as it seems to tap into two of my favorite things: space and mecha.
  16. M'Kyuun

    LEGO Sci-Fi 2018 Pictures and Rumors

    I'm among the crowd who hoped LEGO would do something cool to celebrate the anniversary of Classic Space, but what we got was more a whimper than a bang. I'm hoping The LEGO Movie 2 will have at least a handful of sets harkening back to old Space themes; there seems to be some promise there. Nexo Knights provided a few sets very reminiscent of the Blacktron 2 color scheme, so I'm thankful for that. Alas, as much as I like a lot of Star Wars designs, I'm beginning to feel fatigue setting in. I'm not sure why LEGO feels that a homegrown space theme and Star Wars can't occupy the same shelf space, but with Star Wars popularity waning a bit, I wish they'd take the plunge.
  17. M'Kyuun

    How successful was Galaxy Squad?

    I'll happily second you on the Hive Crawler and the Space Swarmer, as I found both to be fun designs; however, the Warp Stinger was limited to standing there or being 'flown' about, as its two legs lacked even the most basic articulation. It looks neat, but its playability is minimal. And lest I forget, plastic spheres can be shot out of its tail, a feature that may appeal to some, but really didn't do much for me. The Star Slicer preying mantis inspired mech was likewise devoid of leg articulation, had an open cockpit , and was just a very minimalistic design. As I mentioned, my ideal for these sets would have been beefier insect mecha with enclosed cockpits, articulated legs, wings, and other assorted appendages more along the lines of the Zoids models. You make a valid point considering the walkie-talkies, and even the metal detectors, although both still show up in most of LEGO's System themes. I agree that comms today would be integrated, but when considering the minifigs, any sort of utensil, tool, or equipment that can be put in their hands is fair game in a set. I recently got the 2018 Hospital and Arctic Supply Plane sets, and both come with walkie-talkies. So, from a play standpoint, walkie-talkies in the LEGO Universe are still relevant, along with any number of anachronistic tools, equipment, and weapons.
  18. M'Kyuun

    How successful was Galaxy Squad?

    As I mentioned, I like Galaxy Squad, but I think the Insect vehicles were the weak elements in many of the sets. Personally, I would have liked to have seen the Insect vehicles realized closer to Zoids or the spider-inspired Think Tanks of Ghost in the Shell, with articulated legs, claws, etc, with an enclosed cockpit. If they had been more substantial as vehicles, or sentient mecha, then I think there would have been greater appeal. Insects have long been great inspiration for mecha, and by extension, mecha builders, and I feel it was a lost opportunity by LEGO. Too, I think had LEGO not been so invested in the 'conflict in the box' marketing strategy, and just concentrated on making each model as cool as possible within budget, some of those weaker models may have been improved, especially the Insect ones.That's one of the things that still resonates from Classic Space on through the 90's; the sets stood on their own merits, and it was up to the builder what they did with said sets. At the bare minimum, I think all Space sets should be minimally equipped for exploration- include a metal detector and a walkie-talkie for the figs. Beyond that, let imagination drive the action, whatever form that takes. I can also get behind the idea of bases for both human and alien species; it'd provide an opportunity for creativity. It would also provide opportunity for integration; not everything has to be about conflict.
  19. M'Kyuun

    Transformers

    Different director, different human, but the overall product looks disappointingly the same. Moving along.
  20. M'Kyuun

    2018 City Sets - Rumours and Discussion

    Given the title, I was anticipating a capitol building to be the centerpiece, so I'm a little disappointed right off the top. The hotel is a nice addition. The museum would have been another inspired building had it been finished with more than just a caveman, esp given the parts available to the designers today. A couple floors decoed with various cultural artifacts would have been amazing. As with the set from 2013, I find the crane to be unnecessary, and would rather its part allotment have gone into more buildings, or adding additional detail to the already existing buildings. I concur with other folks' statements regarding the addition of road plates to these large city sets; I think it would make them feel more coherent rather than a collection of disparate elements. I skipped the updated Town Plan set from a few years back, and would have welcomed a new update, esp a town hall or city capitol building. Guess I'll keep waiting.
  21. Actually, at least the transport, was influenced by the B-Wing (read an article somewhere as one of the production folks was talking about cobbling different parts of things together to come up with the look of that ship. They also mentioned they took a Chinook helicopter and turned it on its side). But yeah, I see the B-Wing in all three of those designs, too. But they are new designs, technically, even if they are derivative. As much as I like the various Classic and post-CS themes, and wouldn't mind seeing them updated, I'd be happy just to see LEGO do their own Space theme as an evergreen; it can be all new from the ground up, but at least they'd be free of the constraints of a license, and could come up with all sorts of ideas. The internet is full of space concepts, both LEGO and not, so there are plenty of things that could be done in a homegrown theme. Frankly, I'm starting to tire of Star Wars a little. It's even more frustrating when I consider some of the AFOL work done by a number of the LEGO Designers- such an incredible pool of talent, and it's somewhat wasted so far as an independent space theme goes. I'll single out Mr. Mark Stafford, as he's one of the designers who contributed to Space Police 3 and Galaxy Squad, both of which had some really cool models. SP3 was one of the best Space themes, IMHO. Just brilliant.
  22. Me too. Of the last two Episodic movies, the majority of the 'cool' designs, i.e. the new X-Wings, the FO TIEs, the Heavy Imperial Walkers, and the new FO Star Destroyer (set 75190), are all derivative of iconic OT vehicles. Only two of the new vehicles from Ep VII stood out to me, the Resistance Transport and the Quadjumper- there just seemed to be a lack of innovation for that movie where ships and vehicles are concerned. To me, this was Lucas' greatest contribution to his franchise- he's a very visual director, and has a great eye for designs. From Ep VIII, the vehicles that stood out to me were the Crait Skimmers, the Heavy Walkers, the cool but ineffectually utilized Resistance Heavy Bombers, Snoke's command ship (The Supremacy), and Kylo Ren's TIE. Of these, the Crait skimmer (no idea what they're actually called) is the most original idea, and I dig it, regardless of how it was used in the movie. Sometimes a cool design can be appreciated by its own merits, and that's generally how I judge the things I like anyway. Anyway, straying a bit off topic, so I digress. From the interview, I find it interesting, too, that Jamie Berard, although lead of the Creator Team, continues to be the primary designer behind the Modular Series, with the Town Hall and the new Diner as the most notable exceptions that I'm aware of. One would have thought he'd have passed the reigns awhile ago. Just the same, he's a brilliant designer, and these buildings seem to be his forte, so no complaints here. And as far as CS, and CS influenced sets are concerned, we know that many of the set designers now working for LEGO are CS fans, and would likely love to renew the theme in some way, but research or some other factor has prevented that thus far, Benny's Spaceship being the exception (Thank you Chris Miller and Phil Lord!) However, Space Police 3 was a great theme, and a step in that direction, and as I mentioned, if you take a look at the bad guys' vehicles from the latest wave of Nexo-Knights, there's a strong Blacktron 2 resemblance there. Moreover, the color scheme for the Knights has strongly resembled the old Ice Planet Space sets. So, if they can't make new Space sets, I'm happy to see them homaged in some way in new themes. It's better than nothing.
  23. Concerning Mike's comments concerning the Modulars as being analogous to Castle in their eyes, that's an interesting perspective, a connection that I never would have made personally. I've always seen them as elaborate extensions of LEGO City, 'Deluxe City' if you will. Concerning Space; I agree completely that much of Star Wars is still driven by nostalgia for the Original Trilogy. Those movies influenced the Prequels, and now the new films carrying on from where the OT left off. They are three of the most influential films in film history, and their influence will probably still be felt generations from now. Personally, I don't feel the new movies have the same wow factor or staying power as the originals, and perhaps that's just because of over inundation. I don't know. What I do think is that people will still be buying Millennium Falcons, Snowspeeders, X-Wings, AT-ATs, etc fifty years from now, but you probably won't see many of the vehicles from the last two movies in any kind of demand. Just a gut feeling. Concerning Classic Space, I'd be very interested to see how Benny's Spaceship did sales-wise. I own three copies. Moreover, I've been buying select sets from the new Nexo-Knights sets largely out of nostalgia for their very Blacktron 2 color scheme. CS aside, I've also bought the majority of all their past homegrown Space themes, b/c I love space stuff, and I feel that there's room for both SW and LEGO Space in my collection. Like many here, I'd love to see CS make a comeback, even if it's just a limited run- something like a modern take on the old Galaxy Explorer. That would have been a fantastic anniversary set, IMHO. And, if it sparked interest and sales were good, perhaps it could inspire an expansion on the theme. B/c let's face it, space and sci-fi are very popular; I just think LEGO needs to change its approach from the conflict-only philosophy into something with more playability and expansionism- cargo, terraforming, exploration, base-building, with a little conflict here and there. The modularity of Blacktron still stays with me as a cool gimmick as well, and that's something else that could be re-introduced for added play. And mecha, b/c when they're well executed, are very cool. Thanks to Jim for providing the interview. I've been looking at Mr. Psiaki's models for years, so I was very heartened when I learned he'd become a Designer. Good for us all.
  24. Well, for someone like me with no CAD experience, LDD presents an extremely user-friendly platform that's immediately accessible regardless of your experience level. It's easy and fun from the start. Since LDD is no longer receiving updates, I thought I'd try my hand at LDraw. After a half hour of fumbling through it, I've managed to figure out how to select parts, rotate them, and change their colors. I still have no idea how to get them to connect to each other. In the same amount of time with LDD, I could have built a small model, or at least a sub-assembly of a larger one. Therein lies the strength and allure of the official program- no need to read through long tutorials to figure out how to do the most basic functions of a LEGO-based program. If they could merge the basic snap and click interface of LDD and combine those with the more complex tools of LCAD, it'd be a much more rewarding experience. As it is, there's a quite a learning curve for the uninitiated.
  25. M'Kyuun

    Galaxy Commander > Galaxy Explorer?

    While both sets have a lot going for them (I just recently acquired a copy of the Commander, and I've had the Explorer for about ten years), I think the Explorer edges out the Commander for many because 1) it was first, 2) it was a visually provocative design (and still is, IMHO), 3) the wedge shapes were evocative of the Star Destroyer from Star Wars, which came out only two years prior, and 4) with its delta wing shape, it resembles space craft concepts going back to the 50's, which ultimately culminated in the Space Transport System orbiter (Space Shuttle), and said delta formation continues to inform future concepts. In a word, it looks the more plausible of the two designs, and, at least subconsciously, that appeals. Personally, it will always be among my all-time favorite LEGO designs. As I said, I recently acquired the Commander, and it's a lovely set. The modularity is a strong point to the set's appeal, although I find it visually striking, as well. But the Galaxy Explorer still wins in the looks department for me, mostly because of the delta shaping, I think.