Jump to content

SkaForHire

Eurobricks Grand Dukes
  • Posts

    4,240
  • Joined

  • Last visited

Everything posted by SkaForHire

  1. Were you all good (or naughty if you are joining the Sea Rats) boys and girls this year? Good! Because Santa Hook has brought you a meaty little present. [link may not work until later today] bobsmas by skaforhire, on Flickr
  2. Challenges Era I Challenges 1 - The Great Push for Exploration 2 - Defending Yer Claims! 3 - The Quest for the Fountain of Youth 4 - The First Treasure Fleet 5 - Princes of Garvey Era II Challenges 1 - Celestia's Superb Orchid 2 - Dark Secrets on the Île d'Or 3 - The Battle for Oleonda The Second Terraversan War 4 - Rebuilding Terraversa
  3. saved Please post questions in the introduction thread.
  4. Is this your biggest build to date? It looks fantastic!
  5. Yes, but you have peaked at your presents! Santa Bobs sees all...
  6. Faction Resources Page In the Economic Game System we have resources that belong to our faction. This page details those resources and what we are currently doing with them. Currrency: (Updated May 617) Our Treasury: Our coffers are overflowing, but does not compare with Oleon's and Eslandola's. Doubloons (DBs): 14,982 DBs Planned expenses/investments: None Faction Influence Points (FIPs): 25,568 FIPs Planned expenses/investments: None Naval Resources This is not to say that Corrington only has these ships in their whole navy, these are just the ships that are assigned to the New World for purposes of the Economic Game System / Monthly Raiding and Commerce Action. These ships could be used for other purposes, but these are their main reason for being. Don't let this stop you from MOCing official warships of Corrington -- these are just the faction owned / controlled ships! Royal New Terran Fleet Commander: Rear Admiral Fletcher (NPC by Bregir) New Terran Fleet (Un-moc'ed) HMS Mars - 5HA HMS Publius - 5HA HMS Captain's Chest - 5HA HMS Golden Goose - 5HA HMS Pandora - 5HA New Terran Fleet (Moc'ed) HMS Gauntlet - 5HA HMS Bullshark - 5HA HMS Huntress - 5LA HMS El Bellos - 5LA HMS Bagg of Bolton - 5LA HMS Badger - 5LA HMS Whisper - 4A HMS Friends Forever - 4A HMS Victoria - 4A Mardiers' Misfit - 4A Carnage - 3A Cod Hunter - 2A Auxillary vessels (Privately owned) Armina - 5HA (Aidan Coyle) Don Obello - 5LA (Micah of Wolfhaven) Justicia - 4A (Don Isaac Montoya) Wailing Whaif - 3A (Sir Thomas Smaugton) Terrigan - 1A (Sir Thomas Smaugton) Sea Sparrow - 1A (Sir Thomas Smaugton) New Terran Reserve (Drydocked, un-moc'ed prizes) Silver Tongue - 5HA Headstone - 5HA Ugly Gibbon - 5HA Globe Traverser - 5HA Death's Jubilee - 5LA Octavia - 5LA Mercurious - 5LA Lover's Quarrel - 4A Scabby Pete - 4A Wild Whale - 4A Smirker - 4A Beluga - 4A Soupfish - 4A Flaming Dove - 4A Ghost Ship - 4A Coldsnap - 4A Tremour - 4A Grand Viper - 3A Black Pea - 3A Bilnd Jack - 3A Bootlegger - 3A Butcher's Baby - 3A Catfish - 3A Shamoo - 3A Anoa - 3A Magi Carpe Diem - 3A Sykes - 3A Pelican - 3A Shark Bite - 2A Bingo - 2A Jimmy Sticklegs - 2WR Shadow - 1A OL's Enemy - 1A ---- Army Resources (Requires update) Like naval resources, each imperial faction has one regiment that they may use in any of the islands in the Sea of Storms. Regiments can be divided up to add more protection. Royal Troops (those controlled as a faction, as those listed below) can be stationed on ships to add to their crew value, but only on ships owned by the government. Right now, we only have one colony, Arlinsport, so we will station the regiment there. Again, this isn't our only army in the New World, it is just the faction controlled army that participates in the MRCA and EGS. There are more complicated rules for builders owning military units that can be used in the MCRA, those will be released to the public later. For the next few MCRAs ships will not be able to have augmented crews. Corrington's Army assigned to Major Garrison Duty (MGD) The 33rd Regiment "Red Sons"
  7. Notable Citizens of Corrington Below are the members of Corrington and their signature figure (sigfig) (Pictures were removed as they did not look orderly) Admiral Woodbrose (SkaForHire, Leader) Vicount Chauncey Pennington (Scasrt, vice-leader), Exchequer of the Empire. Viceroy Olivery Oxley (Capt. Stabin) Simon di Svizzera Puvel (Puvel) Admiral Admirable (Admiral Admirable) Sir Braham Devine (Sweaterman79) Vladivus Stormbringer III (Lord Vladivus) Aiden Coyle (Mike S) Hector Wolfe(A Gallifreyan Cat) Lord Frederick Kirk (Spud The Viking) Lt. Alexander Whitaker (Engineermax) Sir Thomas Smaugton (Tomsche) Lenny (CelesAurivern) Don Isaac Montoya ( Bregir)[/size] Micah "The Silent" (SilentWolf) Sir James W. Chase (BrickOn) Sir Jay Dee (Captain Dee) Captain Dirk Alcock (Ayrlego) Leftenant Bertram Rickard Wolf (Brickwolf) William "Daring Billy" Dodger (Pimbo) John Hawksbrugh (Fuzzy MacFuzz) Viceroy Olivery Oxley (Capt. Stabin,) As Viceroy of the Colonies, Oxley is a military man. He is born of noble blood, and his father was a famous knight. He has a personal vendetta against Oleon, after his father was killed in the 49 Years war against Oleon. He has aspirations to be a great explorer and conquer new lands in the name of Corrington, and seeks to drive Oleon from New Terra. It was no surprise that the Queen and the Noble Parliament named Oxley the Viceroy and Overall Military Commander of the Colonies. He is the fist of the empire. Currently the Viceroy has stepped away from his duties, but holds a household back in Belson, and is on leave from his duties.
  8. Ok... New ship list: ship list by skaforhire, on Flickr
  9. About Settlements There are seven levels of settlement. A settlement advances in level once it surpasses the maximum number of properties completed in the settlement and has achieved parity (see below). Below are the settlement types and statistics: Settlement Size Level Number of Properties Maximum Number of Fortresses Mayor's Pay Raid Worth in % of Town Bank Trade Value Modifier Militia Size by Crew Attribute Natural Settlement Growth Rate Hamlet 1 <11 1 5DB 20% 90% 0 0 Town 2 11 - 30 2 10DB 30% 80% 0 0 Large Town 4 31 - 60 3 20DB 40% 70% 1 3% City 8 61 - 100 4 35DB 50% 60% 2 4% Large City 16 101 - 175 5 45DB 55% 50% 4 5% Grand City 32 176 - 300 6 60DB 60% 40% 8 6% Capital City 64 >300 7 70DB 70% 30% 16 7% Parity: The table below notes how many properties are required for each settlement level. Settlement Size Number of Properties Each Artisan, Residence, Commerce, Factory Properties Educational Properties Cultural Properties Royal Properties Hamlet <11 - - - - Town 11 - 30 - - - - Large Town 31 - 60 4 1 1 - City 61 - 100 8 3 2 1 Large City 101 - 175 16 7 5 2 Grand City 176 - 300 32 10 7 3 Capital City >300 64 15 10 5 The penalty for violating these rules is that the settlement cannot claim the next rank’s title, the fort maximums, or its level of mayoral pay. Its trade value and raid worth are always calculated by the number of properties it includes, regardless. Trade Value: Property size will be taken into account following this chart. Type Value added to overall Trade Value Counts as how many Properties for Settlement Size MOC, not licensed, not comparable to a licensed Property 2 0 Small Property or any unlicensed MOC similar to the Properties listed in the EGS 5 1 Medium Property licensed 10 2 Large Property licensed 15 3 Royal Property licensed 30 10 Prospecting Builds 0 0 Mines 10 2 Natural Town Growth Rate: After a certain level, towns have attracted enough fame that they begin to grow on their own. Each month the towns amount of properties is multiplied by its modifier, the result, rounded to the nearest whole number, is the amount of new NPC properties that are added to the town. These properties are always considered residences. The growth rate can be affected by different modifiers that happen through the story or special skills earned. Mayors and Civil Servants: Every settlement has a mayor, mayors are appointed by faction leaders. Factions are welcome to pay mayors out of their own accounts; however, automatic mayoral pay has been eliminated (ref). Squatter Settlements: A player can establish a colony (and then charge others to build property on their lands) or a piece of individual property anywhere in unclaimed lands. Squatters control the rules of the town/colony, but the above chart on settlement size still applies. If a nation expands its territory into the region where a squatting colony or property is, the owner may lose control (or have to fight for their property via the small conflict rules). Squatter colonies only pay half of a license fee, except in the case of forts (see below). A squatting colony can become an official colony of a faction through the proper process. Pirate colonies of any size always have the ability to fight an aggressive nation trying to establish dominance over them.
  10. More information about Corrington + Frequently Asked Questions FAQ's: Note: Much of this information is scattered throughout the Economic Game System rules. However, the parts relevant to Eslandola have been collected here for easier reference, and several other bits of information have been added. Also, not all questions deal solely with the EGS. 1. What are Science Fraternities (SF)? Can I have my own? A Science Fraternity is a group of people who work towards furthering certain scientific goals. Although not present at launch right now there are a few big SFs in Corrington. The Academy, The Order of Peace, The Navigation Library, The Naturalists’ Union, and the Royal Society of Scientific Discovery are major players in the advancement of knowledge in the empire. Please be patient until these are launched, and if you do not like any of these SFs, and want to create your own with a new mission, you can always petition to do so. 2. Do I have to participate in the Economic Game System to participate in an SF? Absolutely not. Although some of the SFs do give benefits in this system. 3. I want my own colony! How can I create one legally? In Corrington all settlements must be chartered with the government. We currently have three types of charters: Single Founding Charters (SFC): Those wishing to found settlements on her majesty's land should apply for a founder's charter in this thread. The petition should state the island and the coordinate for the new settlement. Currently the Queen would like to see no more than four major settlements on each new island discovered for her domain, but depending on size of island this may vary. The reason for this is that she does not want all of her willing colonists to flood one or two islands when there must be so many more out there to discover. Exceptions may vary, and a well presented proposal may sway the opinion of her majesty's government. Any citizen of Corrington may own property in a SFC colony. Joint Stock Companies (JSC): Those companies wishing to form a company to colonize an island may present a proposal to do so. A JSC is awarded a section of territory, often a whole island to do with as they see fit. They will pay a dividend to the crown, however. That rate is set through negotiation. The petition and plans for the JSC should be posted in this thread as well. Unless specified in the charter, any citizen of Corrington may own property in a JSC settlement, but the hinterland (mines and plantations) are at the discretion of the Joint Stock Company that founded the colony. Viceroy Charter (VC): Similarly, once in a while, in recognition of great service to the empire a Viceroy of an island colony may be named. That person will act in the name of the Queen in all matters, and has the sole right to delegate settlement on the island they are Viceroy of. Once you have been approved for a certain location you or your group will have to make a map and create a settlement thread. 4. I have a really cool colony name, but I don't want to step on anyone else's toes by using it - what is the right protocol to follow for naming a colony? Corrington is lenient in its discovery policy. Any citizen of Corrington may discover land in the name of Queen Annetta. This territory will belong to her majesty, but the discoverer will have a chance to name the new territory if they are the sole discoverer and will be rewarded in some way for adding to her dominion. Territories that have multiple discoverers will be decided by the government from a list of proposed names by the responsible explorers. This may or may not include a vote by all good standing citizens. Settlement names are agreed on in the charter for the settlement (most names will be accepted, unless offensive or too repetitive of other territory names already established). 5. I don't like Corrington’s dumb colony rules, but I like everything else. Is there a way to get around this, or do I just have to join the Sea Rats? Well... you didn't hear this from me, but you can create a squatter colony. That's illegal, of course, and you could be brought to court (see below for more information on how that works in Corrington). Another disadvantage is that you will have no navy protection, and traders might be leery about visiting an illegal colony. 6. I'd like to participate in founding a colony with a charter, but I don't want to be part of the Economic Game System. Can I? Yes, in fact all legal colonies in Corrington, despite being part of the EGS or not, need to be registered and chartered with the Government. 7. I'm tired of all this Economic Game System nonsense. I've posted my sig-fig and included a bit of a back story and am eager to get building. What should I do next? Just start building! There's no need to participate in the Economic Game System - and if you want to later, you can join up then. Look over some of the first page MOCs or read up on the lore to get inspired! And then show the other factions what Eslandola can do! 8. There seem to be lots of restrictions as to what can go where in the Economic Game System. I've chosen not to participate in the EGS; do I have to worry about these restrictions? Nope! You're quite welcome to build whatever wherever as long as you are considerate of other players and any story lines they may have in operation. However, if you build in another faction's territory, you may be forced out through either resolution or leadership. A word of advice though – Corrington is a very orderly place. If you decide to place a settlement or property without getting permission from the government, there is risk that the nation will not protect your investments as strongly as if permissions were granted. 9. I don't understand the EGS right now, but I'm afraid that if I start building right away without joining it, I'll lose out in the future. How can I avoid that? Although people starting right away will inevitably be ahead of those who start later, there are very few advantages to the extra Doubloons the early birds will have. They'll be able to register more licenses faster, but that's about it. You will still have a good shot at success even if you don't choose to participate in the EGS until further down the road. What's more, you can grandfather any BoBS build that's less than six months old into the EGS by buying it a license. 10. I want to participate in the Economic Game System really bad, but I'm not sure where to start. Everything seems to cost Doubloons and I don't have any! What to do? Here's the best way to start: create a sig fig and post it; that's 25 DBs. Make your first two free builds (10 DBs each). Your first vessel license is free, so go ahead and build that. Your first small property license is free, so you've got an open door there too. Participate in the MRCA (see more about that here). Then, just keep free building and posting to continue to earn DBs throughout the month. 11. I've been thinking about doing -insert illegal activity here-. What are the risks connected with that? What apparatus does Corrington have to bring me to justice? Corrington operates on the principle, innocent until proven guilty. So Corrington leaders will not be poking noses around trying to find no-nos. That said, other members have the right to report any violations of EGS and/or Corrington rules that they can find. By committing an infraction, you agree to not be angry at anyone for bringing you to trial. Period. That's a risk you take and the responsibility is on you. Obviously, activities that infringe upon the rights of another player fall into a different category, as do any violations of EB Terms of Service. Those will be dealt with quickly and fairly. 12. I just noticed that another member is -insert illegal activity here-. I feel that this activity directly concerns me. What should I do? Bring it to court! If the infraction is really serious, then you should probably start by talking to a few of the faction leaders. If it's just a small in-game blooper, then play it out. In Corrington hearings will take place quarterly, so report violations at those times (January, May, July, October). A judge, one of the faction leaders or appointed by the government, will either accept of decline to take the case after hearing the preliminary evidence. If the judge accepts the case, then the plaintiff should create a MOC. For this type of crime, one which directly concerns you, the plaintiff, you are required to build a Trial MOC of some sort, this could include the witness on the stand, the courtroom, maybe a flashback to when evidence was discovered, but something about the trial. You brought the suit to court, it is your responsibility to create a MOC to establish legitimacy of the suit. Finally, the case, in most situations, will be decided by a jury – either appointed, the mass of Corrington’s members, or a general poll for EB members. 13. I just noticed that another member is -insert illegal activity here-. This activity doesn't concern me directly. What do I do? If you notice a legal infraction within the EGS, you are welcome to report it. These sorts of infractions would include squatting on Corrington land, failing to pay taxes, or failing to build that MOC from the last court session (see immediately below). Of course, if the other member's violation of the rules has been unwitting, opportunity will be given for him/her to correct his/her error. In Corrington hearings will take place quarterly, so report violations at those times (January, May, July, October). A judge, one of the faction leaders or appointed by the government, will either accept of decline to take the case after hearing the preliminary evidence. If the judge accepts the case, then the plaintiff should create a MOC. You, the plaintiff, are required to build at least one MOC relating to the trial, should the case be brought to court. Finally, the case, in most situations, will be decided by a jury – either appointed, the mass of Corrington’s members, or a general poll for EB members. 14. What kind of court system does Eslandola posses? In Corrington a judge, one of the faction leaders or appointed by the government, will either accept of decline to take the case after hearing the preliminary evidence. The case will most likely be decided by a jury which is selected by the faction leaders. It can also end up as a vote amongst members, or even the whole of the EB body. IF the trial is completely contained within one Viceroyalty, then the Viceroy will set the terms of the trial. All Corlanders are entitled to trial by their peers. > A note about Corrington’s court system: Be nice. Don't abuse the system. Don't go around looking for problems. Don't report because someone else has reported you. We highly recommend that you speak to the person you intend to bring to court first and be sure that he/she is not going to be offended. 15. We seem to have a lot of ranks and positions, how do I get one? Unlike those uncivilized Eslandolans, we like to order our society. And now, as a member of our nation, you too can have a rank! Although we are not launching with the ranking system in place, in the next month or two you will see the different hierarchies in Corlander society and the requirements to achieve them. There will be opportunities to get into the Parliaments, into Science Fraternities, and to gain rank in the Army and Navy. Just be a little patient! 16. Wow! So much to do, can I be in everything? Well, yes and no. You can be a part of each system. If you achieve a major rank within the parliament, you really can only have one of those at a time. They also will carry a small stipend to pay you for your services. However, because the BoBS system lets you have side characters that are related to your character, you can actually earn multiple rankings. Whereas only one of your characters can have a high minister position, you can complete the tasks to get into the Noble Parliament, the House of Representatives, and the Science Parliament – you just need to represent each position with a different figure. Likewise, you might want to be an admiral and a general, that doesn’t really make sense with just your sigfig, but you can do it with side characters that are related to your sigfig. Essentially, you will do all the tasks for as many different types of positions as you want, and you can achieve almost anything! 17. I seem to have read something about taxes. That scared me. Should I go join the Sea Rats instead? No need! It is true that each of the nations has a flat 20% rate off property and trade runs, but this does not come out of your pocket. If you earn say 100 DB, you receive the full 100 DB and Corrington also receives 20 DB. This base tax will never come out of your pocket, but if it were ever to be raised, then the raise would come out of your pocket. Don't be alarmed, however; Corrington’s leadership will likely put any tax increase to vote amongst the parliaments. There will most likely always be discussion when these kind of proposals take place. 18. I've built a lot and waited patiently, but nothing seems to be happening to my income. Did I do something wrong? Every build for the EGS must be submitted via the webform. If you missed this vital step, your build will not earn you DBs. 19. I want to arrange a trading company, settlement expedition, voyage, duel, etc., with a few other members. How can I talk to them privately without giving away my plans to everyone? Use the PM (Personal Messenger) function. Depending on the amount of posts you have made on EuroBricks, you will be able to PM from 1-5 other members. If you want to speak to more members than you are able to PM, contact a faction leader and he will set up the conversation for you (or get someone else to). 20. So and so said that Eslandola was the only cool faction and Corlanders were just a lot of intellectual elitists, that like to sail toy boats in bathtubs . What should I say? Tell him that Corrington is the only cool faction and the Dolies are just a bunch of green loving, slow-sailing, brainless bumblers that still haven’t figured out that money is not the same as experience when conquering the world. Seriously, he was probably just throwing around a bit of trash-talk. Take it in the light-hearted spirit it was written in and come up with a witty response! Always try to interpret other people's posts in their most favorable light. It never does any good to walk around reading in offenses. If you have a serious problem, contact a faction leader. 21. I still have questions! Feel free to ask!
  11. Yeah I am starting to feel this way as well. When I first made the list I wanted to connect nautical terms to the ship list, but that is too hard here I think, because half the membership may revolt. Another thing that will need changed.
  12. Master Index for BOBS Start Here Introduction, background and history thread - Start here after this thread. Major questions about how BoBS works should be asked here. BoBS Leadership Team - See who's back there pulling the strings. Faction Threads Corrington Eslandola Oleon Sea Rats Maps Maps - This is the thread that has a list of all the maps for the whole project. Questions about this thread should be directed to the Rules page or the Introduction Thread. Basic Rules Basic Rules Thread - These are the fundamental rules of the project. Conflict Resolution - You want to settle an argument, but need a fair way to do so, check out these rules. Rules Updates and Clarifications - This thread will be used to announce updates or make clarifications. Economic Game System Rules (EGS) The Basic Economic System - The EGS basic rules. By Land - Properties in the EGS - This is the thread that talks about how land is claimed in the EGS and what properties you can buy in the game. Questions about this thread should be directed to the Rules page or the Introduction Thread. About Ships - All you need to know regarding ships and licenses. Troop Rules and Land Combat - All you need to regarding troops and land combat. Procedure for Captured Vessels - This thread is updated when necessary with the appropriate procedures to be taken as a result of the latest MRCA. Character Traits and Skill Trees - These are the different achievements and skill trees you can work on to enhance your skills and increase your prestige in the game system (Coming Soon). MRCA II Adventure Rules - About setting up adventures and expeditions in the MRCA. MRCA II Adventure - GM Input Request - This thread is for when you need GM input on your A-MRCA MRCA II Trade Rules - About setting up trade runs, patrols, or privateering runs BOBS Cards - About BOBS cards (adding or modifying stats for vessels) Pirate hideouts - About the secret hideouts that pirates use to prey on unsuspecting shipping. Web Forms Transaction Form - Use this when you are making payments to another player of faction. This includes selling EGS properties or ships. Build Submittal Form - Report your builds with this form. Property License Form - if you are registering your property in the EGS, then use this form. MRCA II Adventure Form - If you are setting up or continuing an adventure. MRCA II Trade Form - If you are setting up a trade run, a predator run, or a patrol. Ship Licence Form - For licensing new ships and increasing ship limits. Adjudication Form - Use this form when you see discrepancies in your account. Be patient, it may take us a little time to get to it! Free build Entry List - Use this for a refresher on what free build forms you've already submitted. Property License Entry List- Use this for a refresher on what property licenses you've already submitted. Updated Army form - Use this form to raise in-game armies and tell us where they are located. Account Sheets - Account Summary Discussion May-Jun 2023 Mar-Apr 2023 Jan-Feb 2023 Nov-Dec 2022 Sep-Oct 2022 Jul-Aug 2022 For archived account sheets see the Account Summary Discussion. 5 - Other Indexes BoBS created Ship Index -- see the vessels created for the BoBS projects by our members! BoBs Settlement Index -- See the settlements of BoBS! Jameis Farstrider's Guide to Halos -- NPC nation information Island Information Island Information II Island Information III Archive
  13. Well that makes a lot of sense... yeah I only have links to the old form up!!! I still need to modify the new form, but I will get it up soon. Finally, should we revert the names of vessels to the generic style to avoid confusion? I like using the names, but recognize that some people will get very upset when someone buys a brig license and their MOC is really a one mast sloop...
  14. Ok, I think I see what you did here. I think you may have used that first MCRA form? The one with modifiers? the new one does not have that.... the first one was back when I thought we would be able to do custom ships, but the way the economics worked out it didn't make sense and it was a lot of extra math!!! The template design was to include fighting ships, trading ships, fast ships and some variations in between. The builder would plug his / her ship into the chart by choosing which type of ship their MOC represented closest to. If we had an application rather than just a form system, I think custom ships would work very well because the computer would be doing all the calculations. Because we would have to take each individually, and check that each player had the right numbers in there every month, it would be just a bit too time consuming. However, I am willing to look for a way to overhaul the system in the next few months to be more compatible with customization. I just think we should run it as is for now, because we will learn a lot from the data over the next three or four months, and probably have a better idea of how to make it more customizable. I really like what you did at the end though... I wonder if there is a way we could work this in there without making it difficult for the person running the numbers at the end of the month. Like, if we made the cargo number a loose variable that you could either leave in cargo or add to other statistics. We could leave the other three numbers static. For this ship, since it is built for battle, I would go with war sloop, although I think its stats are more in line with the war brigantine (but missing a mast) I know that using the actual ship names is probably confusing... should I just change it to "fighting ship level 1, cargo ship level 2, etc... and then let the MOCers just name what type of ship it is?
  15. Minister of the Colonies The Corlander colonies have, for administrative and strategic purposes, been grouped in enclaves under a colonial governor. Both military and civilian responsibilities fall under the colonial governors, who report directly to the Minister of the Colonies. They will command Royal Navy and Royal Army assets, and coordinate defense and expeditions, within their region. Additional ressources will be assigned to enclaves on a case to case basis. (I.e. the enclaves have no separate budget) Mayors and Commanders within the enclaves maintain sovereignty and responsibility over their own settlement, but will report to the governor, who will coordinate military and civilian efforts. Some settlements are not part of an enclave, and functions independently. The colonies are currently organised as detailed below, and as new islands are added to the crown, they will be added to the current enclaves, a new enclave established, or established as independent settlements. Over time, the organisation will be adjusted as needed. Colonial Enclaves The Southern Isles. (Cocovia and Alicentia) Colonial Governor: Cpt. Jonathan Cooke (Bregir) Quinsville, Cocovia Sir Thomas Smaugton (Tomsche), Mayor King's Harbour, Cocovia Cpt. Jonathan Cooke (Bregir), Commander Mooreton Bay, Alicentia James Hume (Ayrlego), Commander Hussar's Isle Outpost, Cocovia Lt. Sharp (Bregir), Commander The Northern Reaches (Lacryma and Serentia) Colonial Governor: Aidan Coyle (Mike S) Stormhaven, Serentia Jack Bain (Mike S), Mayor Elizabethville, Lacryma Tom Mercer (Silentwolf), Mayor The Paradise Isles (Celestia, Cascadia, and Garma's Key) Colonial Governor: Major Dirk Allcock Jameston, Celestia Major Dirk Allcock (Ayrlego), Commander Port Woodhouse, Garma's Key Colonel Andrew Howe (Ayrlego), Commander Independent settlements Arlinsport, Tiberia Mason Denear (NPC), Mayor Port Raleigh, Anetta (Berelli) Erie Flynn (Skaforhire), Mayor The Island of Flowers No settlements Minister of State Consuls Don Isaac Montoya, Lead Consul, New Terra Further Governmental Positions (TBD)
  16. Very cool, and a great test post of a MOC, and of the form (which I do still have to tweak -- I don't think we will give them the form's link until 1 January) Just a quick note, are you proposing a new type of ship to go into the list? Or were you attributing your stats from the MCRA page? This is important, because it might mean I need to rewrite this part. My intention was to have a set of different ships that already had their stats in the template. This would make it much easier to run, because then we wouldn't have to calculate how much 1 point of each statistic costs in gold (no proofreading a checking would be needed per each vessel) I originally thought an "ala carte" version of ship creator would be the most fun, but near impossible for us to run without committing even more time to the game. Thus, the "template" was born. I know it is imperfect, but it seems the strongest way to move forward unless we are going to give a lot more time to each ship and rethink values of statistics. (For example, 1 point in cargo might be worth 15DB to build, but 10 points in Cargo is worth a lot more than 150DB because of what can be done with it... actually guns and speed are both better examples, cargo can just be scaled pretty easily.) BUT... I see your presentation here and I would be remiss in saying that I don't wish we were doing it this way. The customization would be epic -- but... this method also would hurt people with smaller collections as they never could get to a larger ship with larger crew (microbuilds take care of that in the current system... eventually.) I hope that makes sense... I have been writing about smugglers (for my dissertation) all day and my eyes and brain is numb.
  17. Approximations how a set’s vessel would be categorized. Remember, MOCs are required for all aspects of BoBS. However, we know that some builders might choose to build MOCs that are somewhat similar to actual sets. For that reason, this list was made to help builders figure out what kind of ship on the list might look like what official Lego ship. The current ship list is not expanded completely, so some of the bigger vessels may get reclassified once we expand the list. 70413 The Brick Bounty = Brig 4184 Black Pearl = War Brig / Heavy Sloop? 4195 Queen Anne's Revenge = Heavy Sloop 6243 Brickbeard's Bounty = Birg 10210 Imperial Flagship = Heavy Sloop 6250 Cross Bone Clipper = Cutter / Sloop 6280/6291 Armada Flagship = Brigatine 6289/6290 Red Beard Runner = Snow 6256 Islander Catamaran = Catamaran 6268 Renegade Runner = Armed Sloop / cutter 6271 Imperial Flagship = Small Schooner / Snow / Large Sloop (depending on how rigged) 6277 Imperial Trading Post = Small Sloop 6286 Skull's Eye Schooner = Heavy Sloop / War Schooner 6274 Caribbean Clipper = Large Sloop 6285/10040 Black Seas Barracuda = Brig These are Approximations
  18. Miscellaneous Laws of Corrington. TRADE: Statute II of the Treaty of Granoleon (608 AE) All Corrington ports are open to Oleander trade. Queen’s Decree of 610AE – All Corrington ports are open to all nations of the world. DISCOVERY: Queen’s Decree of 615AE – 10 Gold medals will be struck in honor of any citizen who completes a voyage of discovery. (EGS award = 5DBs from the Corrington coffers) PIRACY: Statute of 501AE – Piracy is defined as robbery or unsanctioned attack of ships at sea. All convicted pirates shall be hung by the neck until dead. PRIVATEERING: Statute of 501AE – No Corlander may be commissioned in any military capacity of the nation of Oleon. The punishment for this is imprisonment and a fine on top of any other punishments for any other crimes that may have been committed while sailing / fighting for Oleon.
  19. Although Corrington Lost the Juniper War a few years back, one of the highlights was the storming of Fort Doc Derdon, on Oleon's precious sugar isle, LeBellan. Lieutenant Sully Tanner, sleeveless in this portrait, took his rangers through the blasted front gate and into the heart of the fortress. It took a peace treaty to win the fortress back. Although Olean won this war, Queen Annetta and the Corlanders know that they will out expand Oleon in the race to conquer New Terra. DSC_2477 by skaforhire, on Flickr
×
×
  • Create New...