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SkaForHire

Eurobricks Grand Dukes
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  1. Fourth Quarter Free Build Registration (Ok... so we may get to five "quarters" May 1st, 2015 to November 1st, 2015 (Book II, Quarter 4) What is this thread? This is the thread where YOU register your free build if you wish it to be scored for your guild. Why are you doing this to us? Despite Rogueang’s wonderful MOC index, the guilds project has become quite large. The core leaders feel that we need a self-indexing mechanism that will allow us to grade free builds more efficiently. This is what we have come up with. What do I need to do? Just simply write the following information In a NEW post: Name of Moc with link to the thread | Name of Builder | Guild you belong to IE: Obsidian Spike |ZCerberus | Nocturnus Do not write anything else. What counts as a “Free Build?” Great question! Any GOH build that was not entered in one of the official main challenges. All free builds must have their own thread, and there must be a link to that thread provided here. Do not comment on builds in this thread, please do that on the MOC’s own thread. Can I just post in my guild thread and leave it at that? Whereas you are welcome to do so, if the build does not make it into the index , it will not be scored. Can I put up an entry for another guild member's build? If that builder has disappeared and we are getting near the deadline, this would be allowed. Past registrations: Quarter 1 Quarter 2 Quarter 3
  2. Well first, Thank you to Garm and ME for keeping everything alive. So, some explanation: Sorry that I have disappeared the last week and a half. Whereas I was planning on being gone this weekend for a conference, I had a family emergency the week before. Everyone is now alright, but the farthest thing from my mind was Lego. I just got back home for the first time since the 16th, and I have a big job interview tomorrow, so I will still probably be out of things for a few days. There have been a lot of happenings, and I will ask the lieutenants to catch me up so that I can help bring Cat C to a close here.
  3. Week 11 GA challenges
  4. Thanks to GARM again for setting this thread up. Week Eleven Guerrilla Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 6 additional points. Each counter is worth 4 points. Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:K15, DK vs U], Non Special Due Date: May 17th, anywhere in the world. Zone: K15 + K15 Challenger: Kai NRG + Garmadon What Faction can counter: Desert King (Two Counters Needed) Due Date: May 24th Zone: B3 Challenger: Captain Braunsfeld What Faction can counter: High Council (One Counter Needed) Zone: A2 Challenger: The LEGO Dwarf What Faction can counter: High Council (One Counter Needed) Zone: M14 Challenger: MKJoshA What Faction can counter: Ulandus (One Counter Needed) Zone: K16 Challenger: robuko What Faction can counter: Ulandus (One Counter Needed) Zone: A15 Challenger: Bregir What Faction can counter: Desert King (One Counter Needed) Note: Kai and Garmadon attacked this square (see first leftover) and it is not open to new attackers yet, so the guerrilla will need to be moved. Leftovers: Zone: A15 + A15 Challengers: Kai NRG + Garmadon What Faction can counter: Desert King (Two Counters Needed) Due Date: May 17th Zone: K3 Challenger: LordDan What Faction can counter: High Council (One Counter Needed) Due Date: May 17th
  5. Are you are using the hotkeys to copy and paste? Sometimes browsers will not let you right click and copy / paste, you have to use the shortcut. ctrl C copy and Ctrl V to paste I believe on a mac it is command C and V... but someone else will have to verify that.
  6. Warzone 19: The Second Battle of the Wither Woods or Arcannon’s Betrayal Location: C4 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. A few weeks past, the Desert King showed its honor by winning Al’Meter Cresentthorn’s favor in a series of honor duels. He made a decree stating that all trade would be with those allied with the Desert King until the Civil War was over. This infuriated the fighting class within the Cresentthorns as they had been long allied with GEAR Co, and Lord Dugal – a high council member. Their leader, brother of Al’Meter, Arcannon Cresentthorn tried to persuade his brother to try to stay neutral, but Al’Meter claimed he had given his word. Mini-challenge: Arcannon Cresentthorn has decided to go on the offensive for the High Council, in an attempt to win the region back for the High Council. His plan is to ambush those still loyal to his brother in the Wither Woods and hold them hostage until his brother capitulates. High Council builders should show their forces, allied with Arcannon and some of the other Cresentthorn Evles ambushing and trapping elves in the Wither Woods. The trick here is, that these are their brothers, and they want to use non-lethal methods to catch them. So, no killing! Desert King builders, Al’Meter has decreed that he is your ally, but now he calls on your forces to help him defend Stormsport. But again, these are his brothers and sisters causing this turmoil, so he wants you to use non-lethal force to capture these rebels so that they may be jailed for a few hundred years. Special: The best depiction of a trap will earn the builder the title of: “Greatest Trapper in all the Wither Woods.” Restrictions: 16x16 Due Date: May 24
  7. Warzone 18: The Battle For Eastgate Location: E2 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. ) Terrain: Eastgate sits on the Red River, and sits on a grassy plain, with the Wither Woods starting just north of the city. The Red River was named for its red water due to the color of the soil of the Wither Woods, which was the main sediment picked up by the stream. The river is mostly slow moving, making it easy to traverse the river northward. However, the entrance of the river is guarded by the fortified Great Bridge, which is almost flanked on each side by two massive towers called The Guardians. (they sit just to the north of the Bridge) Map here Eastgate is considered a safe harbor for ships traveling east from Avalonia into the coasts of the Badlands. (Also vice versa, but the winds are more favorable west to east.) Furthermore, it sits at the mouth of the Red River making it paramount to the great timber trade (live oak in large quantities, the finest in the world) and some river trade from upriver. It is a mix of styles, having some classic European architecture, mixed with Mediterranean and Arabian because it is a melting pot of cultures. The quarries to the east bring brown and tan rock, while the quarries up river bring red rock, with Avalonia so close, rock grey in color is also sold in the city. The city walls are mostly tan / brown in color, but some of the newer structures are the now cheaper Avalonian grey. They are often whitewashed to make them stand out in the inner city. Not only is Eastgate a port, but it also has some of the best ship building facilities in the known world (due to the large live oak supply that comes through its port) with a natural bay that has been artificially expanded around four hundred years ago. The inner city, The Old City, which held out during the War of the Brothers is mostly large and older buildings, while the New City is unwalled and more houses and buildings made of timber. History: The wiki link above has more about the city’s history. One note here is that the Greater Eastgate Article and Resupply Company owns most of the town, and elects its leaders. GEAR and Eastgate both have standing armies, although they were largely winnowed down through the War of the Brothers. The city is in good shape, despite being sieged, as Dugal’s forces controlled the New City and Petera’s controlled the Old City – neither side made a successful move on the other, leaving little collateral damage to their home town. Mini-challenge: The only way that Eastgate’s inner city falls is if the Eastern Guardian Tower is breached. While it stands, no ships may get out to the Inland Sea or up the river to the Wither Woods. DK builders, the task is simple, depict the great Guardian Tower, and show your forces breeching it. HC: Defend the Guardian to your last breath! Both sides should clearly depict the tower, which overhangs the Red River, and their forces should be winning the battle. Special: Whoever has the “best tower” as voted on in the voting thread will be known as “The Tallest man/woman in Kaliphlin.” Restrictions: 32x32 Due Date: May 31st
  8. As part of their prize for winning the mini-challenge each winner picked a new warzone, these will pretty much be the last war zones picked, as we will be wrapping up in the first week of June, to make things easier, I am going to extend Petraea one week, which will make it so we don't have to make every new warzone due the same day. WZ 10, Petraea will be the end of Category C. These dates will stay as they were: Last day to present a GA on a city or multiple VP location: May 17th Last day to present a GA on a deep territory: May 24th. Last day to present a normal GA: May: 31st. These will let us end all voting during the second week of June, after people had one last week to counter.
  9. In my mind you could have 6 different builds as floats or parade pieces... but yes you are right, there is just one entry... I guess the whole parade could be part of B... sorry. Not sure what I was thinking.
  10. Interesting proposition. I will allow it if a HC and a Ulandus representative approves it. The upside = only one zone, the downside = to GA it there is only limited time left.
  11. I would say yes, and I know this wasn't what you were thinking when asking the question, but it can't be the whole entry for Cat B. I guess we should say that no more than 1/3rd of a builders Cat B entry can be made up of their Cat D builds.
  12. When was this? There has been a lot of builds, so I may have forgotten, but we have usually allowed changes. If that was the precedent we can keep it, but I just don't remember Dr. Cogg being DQed when he wanted to turn it into a GA instead.
  13. It can and it will. Just kidding. I put in the extension because we always extend, and I was just doing it early. Cat D had always been planned, but it was more of a surprise at the end of the war. Yes, only Ulandus and High Council are open at the moment though. Yes.
  14. Thanks Jacob, it did not have to be that small, but at least it is there now! :)
  15. WHO CAN VOTE: ANYONE Voting Ends: May 10th Warzone 12: Battle for the Great Loop Location: H12 Who Can Participate: Desert King V. Ulandus and High Council Terrain / History: The great loop in the Qar-Akhen River is considered the second most fertile area in Kaliphlin besides the Great Delta. It produces nearly a quarter of all food for western Kaliphlin. It was for this reason that First Centurion had his advance troops secure the region. Sometimes referred to as the “lesser breadbasket,” The great Loop is predominated by marshlands, the majority of which were man-made through centuries of irrigation projects. Most of these marshlands have raised boardwalks with small defensive fortifications along them. In some parts of the loop it is possible to travel by small boat or canoe to different faming collectives that are scattered along the territory. The main crops of the region is wheat, barley, and rice. There are very few buildings beyond small huts that the farmers live in. There is almost no livestock in the region, as almost all water and land goes towards crop production. The inner loop, or the territory surrounded by the river has always been a prized possession for the rulers of Kaliphlin. 745 years ago, King Kalick Al’Rudi built a great city to protect the Loop’s interior breadbasket. The City, Dagra-Ba is still important today, but has fallen on hard times. Its defensive structure is still intact, but very few businesses still exist in the city. For the most part, the inhabitants of the city are either employed by the town as guards, employed by one of the merchant companies as teamsters, porters, dockworkers, or boats crew, or they are farmers who work outside of the city. There are large grain warehouses within the city, but the war and drought elsewhere has taxed the supply to the limit. At this point, all food to feed Dagra-ba actually comes directly from the loop, while the excess is shipped downriver to support the Ulandian war effort. The city wall extends across the neck of the loop, rather than around the city. This is to keep out raiders. The river itself has a few small forts and the city employs a tiny navy of a few medium sized galleys to patrol the river. The outer loop, the area that is not surrounded by the river is also a fertile land, but it is a bit more diversified with livestock and crops. The region is often the target for raids by invading armies, because it has very little protection as there is no major settlement on the west bank of the river. Mini-challenge: Take the Inner Loop. Because of the lack of solid ground, it is hard to move a large army through the inner loop. The Ulandians have the front gates of Dagra-Ba sealed tight, but the weak-point here is the loop itself, clever DK (and perhaps HC troops as well before the deadline is done) have built small reed boats that quickly brought them from the Outer Loop to the Inner loop, without the galleys being able to catch them. These small pockets of troops are looking to take strategic locations within the Inner Loop in order to claim the territory and force Dagra-ba to surrender. DK builders should build MOCs that depict their troops taking strategic locations within the inner loop. For example some strategic locations may include: a small farming village, a boardwalk fortification, a docking and loading center (most food is brought via canal / waterwall to Dagra-ba where it is put on bigger boats and shipped downriver), or maybe a small warehouse in the marchlands. Use your imagination, but please see the description above for what the Loop is like. For example, don’t depict a desert! Defenders (Ulandus and maybe High Council as well) should depict MOCs of successful defensive efforts against the invaders. Remember, just fighting your enemy on a boardwalk might not be enough to gain favor of the voters, think about what types of structures your men and women can be defending in the marshlands. Restrictions: 16x32, with limited overhang. Due Date: May 3rd SPECIAL: If DK wins, they win zone I11 and I12 as well. Square K12 becomes a warzone (and DK will pick another warzone as well) SPECIAL: If the High Council does not make a run at this zone by taking a territory close enough to attack H12 before the deadline, they can negotiate with Ulandus to join the defense. (These negotiations can include incentives...) Dagra-Ba also supplies High Council cities in the region, most notably Ras-El-Akhen. (Historically, in the real world and in Historica, it was very common for armies to be fed by enemy farmers looking to make money during wartime) A temporary truce in the region can lead to a two front attack on the Desert King invaders. If the Ulandians and HC come to terms by APRIL 19th, they can work together to attack the DK in this square. In this scenario, if Ulandus and HC win, HC gains G12 and Ulandus keeps H12. Challengers: High Council and Ulandus Bregir Protecting the food supplies by Beorthan, on Flickr Goliath War zone 12 by The Goliath, on Flickr Garmadon A Mummy's Nightmare by Robert4168/Garmadon, on Flickr Kai NRG Fight Among the Crops! by gid617, on Flickr Mrcp6d Rconn0 Untitled by mlarbconnor, on Flickr Desert King Blufiji MassEditor WZ12 Fight for the Terraces by MassEditor, on Flickr Jacob Nion LordDan Taking over the boardwalk by lorddan413, on Flickr Robuko Dr. Cogg Brick Man Studios WZ 12 : by Brick Man Studios, on Flickr
  16. Well....that isn't entirely true, all of our East Asian looking points of interest, and a few builders were located East of the Rakath, which is what I based the idea on. But your real life examples would be East Kaliphlinites resemble middle eastern architecture, classic to Kaliphlin, while Far Eastern Kaliphlites would be more like Chinese, Japanese, Thai, or East India in look.
  17. I guess that makes more sense... but I rather go with 2 16x8s
  18. I don't normally do this, but I should have waited until after the rush to post the next warzone... so BUMP
  19. I don't normally do this, but I should have waited until after the rush to post the next warzone... so BUMP
  20. Warzone 17: The Assault on Xersia Location: O17 Who Can Participate: Ulandus and Desert King (Unless High Council clears a path before the deadline) Terrain: Xersia is the capital of Ulandus. In size it rivals Petraea, Albion, and Cedrica. “The Heavenly City” sits at the end of the Great Ulandian Way to the far south of the subcontinent. Its walls have been compared to mountains, and its harbor’s defenses are said to be more numerous than ants. The architecture of the city itself is mostly classical (think Roman / Greek) with some mixes of Far Eastern Kaliphlin (See the warzone battle of Qarkyr for more specification of this style) within the city. The center city, or the Celestial Palace, as it is known to the locals, has separate white walls which are topped with see-through bulbs. The walls are ornate, and it is clear that they have never been breached. The palace is a large building, where thousands live and work. The famed Centurions of the 13 Legions all have a mini-palace within the Celestial Palace. It is the most heavily guarded city in all of historical. But no one is looking for a threat coming from the inside… History: The history of the Heavenly City, and much of Ulandus, is still classified from outsiders, even those who have newly sworn to protect her. The Heavenly City dates back to the founding of Ulandus as its own Guild some 1500 years ago, long after the sinking of the original city of Ulandus. Upon First Centurion’s Ascension to the throne, the city expanded rapidly. Ulandus began to sail ships around the world, waging wars in far off places that Historicans have never dreamed about. Xersia became a symbol of exploration and wealth for all of Ulandus, and the amount of exotic slaves they captured helped prove their role as an international leader. It was only with the Great Disturbance that First Centurion was able to fulfil the prophecy of rejoining the motherland, and since that time, every effort in Ulandus has been on that undertaking. But now… the Celestial Palace is threatened for the first time. The Desert King, using his strongest magic has pierced the protective bubble around Xersia. Exploding one of the funny see-through bulbs upon the Celestial Palace’s gate, the internal workings of the palace are now vulnerable to a transportation spell. Although very few people in Historica are powerful enough to open a gate large enough, long enough to allow an army through, the Desert King happens to have found a mysterious stranger with such capabilities. Exhausted from weeks of attempting to break protective shield of Xersia, the Desert King now turns to his new ally to cast the final spell. The reserve armies of the Desert King are called to assemble on a dark night, not told where they were headed. The Stranger appears before them, and before anyone can ask the identity of the archmage, a large portal opens before them. On the other side are the white buildings and ornate décor of a large inner city – the Celestial Palace. Each captain was instructed to break the seal on their orders at this point and head through the gate. Mini-challenge: The orders tell the armies to go to the center of the Celestial Palace, in fact, the center of all of Xersia and go to the Temple of Light. Within the temple of light they will find five large mechanisms that must be destroyed. They are not given a description, just that they would be immense objects, high guarded, and evident when seen. The armies of the Desert King were commanded to destroy these objects. Desert King builders: Depict the attack and destruction of one of these impressive objects. Remember, the relic should be impressive. You have discovered that these are emitters of magic that allow First Centurion to stay on Historica’s plane of existence. If you destroy one of these, then perhaps Ulandus will lose their great leader. First Centurion might even personally show up to defend the objects of power. Ulandus Builders: You have come to know that your leader is a supreme being from another plane. He has immense power, but what allows him to use it on Historica’s plane are the monoliths of power. If even one of them are destroyed, First Centurion loses power, and may be banished to his native plane, leaving your side without a leader. Both sides: You must depict the defense of the object of power. The object is the focus of the Challenge, but remember, this objects are in the middle of a great city, they may be indoors surrounded perhaps by the Temple of Light, or outdoors in a courtyard or some other architectural wonder. Special category: Best Monolith of Power – whoever MOCs the best / neatest / craziest / most awesome / etc… object of power will become known as _____ the Harnesser of The Great Light. Special Victory Conditions: If Ulandus Wins, then First Centurion is safe. If Ulandus wins by more than 20% of the vote, they take back O16. If Ulandus Wins by 40% they take back 016 and M15. If they win by 60%, all of the isle of Ulandus falls back into their hands. If the Desert King wins, one Object of power is destroyed and First Centurion is banished for a week. If they win by at least 20%, then O17 succumbs to the Desert King, and First Centurion is banished forever (or is he? But he isn’t coming back anytime soon!). If the Desert King wins by 40%, then they will also take O17 and N16. If they win by more than 60%, then they win O17, N16, and N17. Special: Although First Centurion might show up in your battle scene, he cannot currently die on this plane. So, that means no killing him off in your battle scene! Restrictions: 32x32, with limited overhang. Due Date: May 17th
  21. Warzone 16: Shot through the heart… and Desert King is to blame. Location: C7 Who Can Participate: Everyone, love knows no bounds. Terrain and history: Sands End has been through a lot during the civil war. For the history and terrain of this area, see the prelude. Mini-challenge: The Battle for the Heart. After the fall of Northwall, the Desert King set its sight on the northern jewel of the North Road, the home of the present Guardian of the North Gate, Lady Phlici, the venerable city of Sands End. The troops of the north are wary. The Desert King’s men have been on a tear, but even they are a bit winded at the moment. Ulandus is hardly holding on to the region, and the High Council was still trying to make inroads as it looks like Queenscross will fall shortly. However, Sands end can be won in a different manner. Through the love of its leader. She is currently single, and smitten with one General Lat’ve, Third Centurion of Ulandus. But these are dire times, and a noble has to make the best marriage possible. There is a chance a suitor may come that offers a more promising union that will spare Sands End any more carnage during this war. Ulandus, fend off the suitors! Show Lat’ve keeping the heart of Phlici. (Lat’ve can look like any human male – or heck, throw in a new Ulandian suitor if the centurion is not to your taste.) High Council and Desert King, seduce or woo Phlici into a union which will keep her city safely allied to your side for the rest of the war. Remember, this is a competition for Phlici’s hand, and thus may (and should) end up in some direct confrontation between the three factions. All of which, if unarmed, are allowed within the gates of Sands End. (So if you are showing violence, there should be a good reason why it can happen within the gates – an alternative to this is that duels may be fought outside the gates) This is a two part build. You can also build it in two 8x8 max MOCs or one 16x16 MOC. For the challengers, it should be clear how you got Lat’ve out of the picture, as well as how your new suitor won Phlici’s hand. For the defenders of Lat’ve’s union with Phlici, you should show Lat’ve defending his love, and at one point finally getting Phlici to affirm her love for him and accept his marriage proposal. Restrictions: 8x16 times 2 MOCs or one 16x16, with limited overhang. Due Date: May 10th
  22. Winners: Ulandus: Kai NRG - Exalted Centurion of Ulandus Desert King: Jacob Nion - Warlord of Northern Kaliphlin High Council: LittleJohn - Lord Protector of the Council Each winner may choose a new warzone, as long as I am notified by May 9th.
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