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kabel

History Regulator
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Everything posted by kabel

  1. I like this very much, possilby the best think you've build so far! The King approves of this moc!
  2. Great entry thread! Interesting to see your take on the roof technique! The King approves of this moc!
  3. The King is glad he has been asked for his daughter's hand. He will now take his time to consider this proposal!
  4. Bienvenidos to all those new members. It's good to see our empire growing rapidly! Now on to the challenges everybody!! And, although I'm always a sucker for some good old trash talk, it's time we show or dominance by creating awesome challenge entries! mocs!
  5. Very great dining hall scene! I like all this feasting in Eslandola very much! Great idea to have a light blue background behind those windows. I wonder though what the windows would look like if you used the gothic arches instead.
  6. Thanks for all the praise guys. It definetely helps to continue buidling on this although it means stealing white bricks from my kids even more so ... @Elostirion: not sure where in Germany you are from, but I'm using an old East German comic called "Mosaik" as a source of inspiration. Maybe you've heard of it before. Anyway this what the drew in the early 1970s, when the story took place in the Caribbean Sea.
  7. This is all really nice but maybe you should slow down and wait for the King to hand our the charter!
  8. Nice little intro scene. I like it very much! I suppose since sloops are really fast, it's a preemtive speeding ticket
  9. This is looking pretty good for now but there are two concerns I have here. #1: I think your building stlyle fits Avalonia much better than Eslandola. Here however, is a source of inspiration I heavily rely on. #2: your vertical beams stop where the window ends. That doesn't make sense on a half-timbered house. I think you should extend them all the way to the roof. Approval by the King pending until further improvement!
  10. Joining Eslandola's Grandezza is always an amazing plan! And yes, your figuering actually sounds rather correct!
  11. What an amazing way to build a small boat! Too bad though we can't really see how the minifig sits in there since it's covered by the sail. However, that's just a tiny tiny nitpick, the rest is truely great!
  12. thanks everybody for the positive feedback! I guess I'll add some pics of the courtyard tomorrow or so! @Faladrin: go ahead and borrow, it's all cool. BTW, this is what I used as an awesome source of inspiration:
  13. Humor is the essence of all these games here on EB! And humorous trash talk against the other teams highly encouraged! So bienvenidos en Nelisa, Hombre de la Manzana! @all: lads, can we make sure the face of my character isn't used too often in this game? I think I've seen it like three times or so already.
  14. Bienvenidos a Eslandola amigos! @Maxim: as much as we appreaciate Stedor to be part of this game in order to start your own trading company you actually need three new mocs. Until then you can either join the preexisting trade companies or support the King (represented in New Terra) by viceroy Renato Filamento.
  15. Very interesting idea to make this like a painting!
  16. Well thanks lads, glad you're all getting excitted about this as much as I am. @everyone: feel free to grab a piece of land in Nova Terreli as well and make it a community effort! @Vlad: Thorshaven is still intact and still expanding although my building pace on it has slowed down a little. However, I'm trying to use colors here that I wouldn't nessecarily use for Thorshaven. My biggest problem is though, that I also started a bigger Wild West layout ...
  17. With most participants being regular GoH members as well this would not make any sense at all. So no, please build something new, do not just modify!
  18. Thanks dude, glad the style got across! that is the plan. And hopefully I'll have some of it ready for the next BMA WIP:
  19. Castillo de Nova Terreli | kabel |Eslandola The King's Study | kabel| Eslandola
  20. Typcial Kai moc with great techniques and a cool story all within a very compact moc. Great to see you're style working great here too!
  21. The Castillo de Nova Terreli is the largest structure errected on Nelisa so far. It sits on a hill overlooking the harbor of Nova Terrili and protects the settlement with it's heavy guns. Any assault on Eslandola's colonial capital would have to fail since nothing remains unseen from the eyes of those inhabiting the castle. (more pics later and more modules even later)
  22. Renato Filamento Renato was back on Nelisa. Here he had once founded Eslandola's first colony in the New World, and here, as the newly appointed Viceroy, he would regain power for King again. The trading companies once thought nessecary in order to finance the colonization effort of the newly found territories were taking things way too far for the King's taste. He needed to know what was happening out here and Renato was eager to fulfill his duty! However, he was not fully sure how he would be able to achieve this, he definetely needed some allies to help him. Still, he was the one who knew Nelisa's waters, forests and mountains the best! And now that he was back again there was nothing that could stop him!
  23. great builds, nice rocks and I always dig a nice clustering of minifigs!
  24. FAQ's: Note: Much of this information is scattered throughout the Economic Game System rules. However, the parts relevant to Eslandola have been collected here for easier reference, and several other bits of information have been added. Also, not all questions deal solely with the EGS. 1. I'm eager to have my own Trading Company! Tell me more! What do I need to do? First of all, you must build a warehouse, a trading company headquarters, and a trade ship. Then, you need to apply for a royal charter. Message @kabel with an application that includes your trading company name, logo, colors (one of these must also be a color of Eslandola, that is, green or gold), location, leader, and links to the three completed builds. Once you are approved, voila! you have your company. 2. So... I did all that. Why is my company not on the front post? Patience, young grasshopper. That wasn't part of the deal! You have your own company, but like any small business, it will take time and work before you can expect front line advertisement. Don't expect that sort of promotion too soon, and don't be disappointed if it takes a long time. To give you an idea of what the King and Council will be looking for, here are a few guidelines that they will probably expect your company to meet before considering you a serious contender worthy of a slot on the royal roster. First, you should have a few other members participating in your company; second, as a company you should have a consistent build record (not just one MOC every three months or so); third, you should be making a tolerably high profit turn-over. Fourth, you should be showing yourself a loyal Eslandian worthy of the King's notice. 3. Do I have to participate in the Economic Game System to own and operate a trading company? Absolutely not. However, you do still have to complete the three build requirement (see above). It may also be easier to attract company members if you participate in the game system. 4. I've read that ETWC and MCTC both own monopolies, but apparently that doesn't mean that no one else can build with what they monopolize. So... what does it mean? What good do their monopolies do them? If you belong to the Eslandolian Eastern Trade-Wind Company you will receive an additional 50% return on oat and wheat plantations and an additional 75% return on any copper mine you discover. If you belong to the Eslandolian Merchant's Colonial Trading Company you will receive an additional 50% return should you choose to build a cotton plantation or a textile factory, and an additional 75% return on any iron mine you discover. If you belong to MAESTRO you will recieve an additional 50% return on any apple plantations you license. Obviously, these benefits accrue within the Economic Game System only. 5. I want my own colony! How can I create one legally? In Eslandola, the way to set up a colony is through a royal charter - just like a trading company. Requests for charters will be reviewed upon a case by case basis. The crown currently grants three different kind of charters: Inclusive Charters - If you receive an inclusive charter, that means that other applicants may also receive a charter for a share in the same colony. In other words, you will not be sole owner. Any in-game economic benefits will be divided up between charter holders. Joint Exclusive Charters - These are group charters. If you have recruited a group of fellow-Eslandians interested in founding a colony, this is the charter you want to apply for. In your application, specify who the other group members are. If you successfully apply for this type of charter, then you and your group have sole rights to any economic benefits accruing from your colony unless or until it is sold. These benefits will be delivered to one designated member of the group who is responsible for dividing up the profits. However, the group will not have sole MOCing rights within the colony. Exclusive Charters - If you receive an exclusive charter, that means that you are sole owner of your new colony. It's a heavy responsibility, so don't be too eager for the honor! Moreover, even if you are sole owner, other builders are still free to build in or visit your colony. If or when you are ready to apply for a charter, PM @Garmadon or @Capt Wolf with your preferred location and any other group members. Once you have been approved for a certain location you or your group will have to create a settlement thread. 6. I have a really cool colony name, but I don't want to step on anyone else's toes by using it - what is the right protocol to follow for naming a colony? If you have an exclusive charter, she's all yours! Name the colony as you please. If you have a joint exclusive charter, consult with your group before naming your colony. If you have an inclusive charter, then be sure to get the approval of everyone else who owns an inclusive charter to the same colony. 7. I don't like Eslandola's dumb colony rules, but I like everything else. Is there a way to get around this, or do I just have to join the Sea Rats? Well... you didn't hear this from me, but you can create a squatter colony. That's illegal, of course, and you could be brought to court (see below for more information on how that works in Eslandola). Another disadvantage is that you will have no navy protection, and traders might be leery about visiting an illegal colony. 8. I'd like to participate in founding a colony with a charter, but I don't want to be part of the Economic Game System. Can I? No, chartered colonies are for EGS purposes. If you're not participating in the EGS, there's no reason for you to charter your colony - you can just pick a spot and start building without restrictions! If you want a charter for story purposes, that can be worked out - PM the faction leaders for help or answers! 9. I'm tired of all this Economic Game System nonsense. I've posted my sig-fig and included a bit of a back story and am eager to get building. What should I do next? Just start building! There's no need to participate in the Economic Game System - and if you want to later, you can join up then. Look over some of the first page MOCs or read up on the lore to get inspired! And then show the other factions what Eslandola can do! 10. There seem to be lots of restrictions as to what can go where in the Economic Game System. I've chosen not to participate in the EGS; do I have to worry about these restrictions? Nope! You're quite welcome to build whatever wherever as long as you are considerate of other players and any story lines they may have in operation. However, if you build in another faction's territory, you may be forced out through either resolution or leadership. 11. I don't understand the EGS right now, but I'm afraid that if I start building right away without joining it, I'll lose out in the future. How can I avoid that? Although people starting right away will inevitably be ahead of those who start later, there are very few advantages to the extra Doubloons the early birds will have. They'll be able to register more licenses faster, but that's about it. You will still have a good shot at success even if you don't choose to participate in the EGS until further down the road. What's more, you can grandfather any BoBS build into the EGS by buying it a license. 12. I want to participate in the Economic Game System really bad, but I'm not sure where to start. Everything seems to cost Doubloons and I don't have any! What to do? Here's the best way to start: create a sig fig and post it; that's 25 DBs. Make your first two free builds (10 DBs each). Your first vessel license is free, so go ahead and build that. Your first small property license is free, so you've got an open door there too. Participate in the MRCA (see more about that here). Then, just keep free building and posting to continue to earn DBs throughout the month. 13. I've been thinking about doing -insert illegal activity here-. What are the risks connected with that? What apparatus does Eslandola have to bring me to justice? Eslandola operates on the principle, innocent until proven guilty. So Eslandola leaders will not be poking noses around trying to find no-nos. That said, other members have the right to report any violations of EGS and/or Eslandola rules that they can find. By committing an infraction, you agree to not be angry at anyone for bringing you to trial. Obviously, activities that infringe upon the rights of another player fall into a different category, as do any violations of EB Terms of Service. Those will be dealt with quickly and fairly. 14. I just noticed that another member is -insert illegal activity here-. I feel that this activity directly concerns me. What should I do? Bring it to court! If the infraction is really serious, then you should probably start by talking to a few of the faction leaders. If it's just a small in-game blooper, then play it out. In Eslandola, hearings will take place quarterly, so report violations at those times (March, June, September, December). For this type of crime, one which directly concerns you, the plaintiff, you are not required to build any MOCs relating to the trial, but are encouraged to do so. 15. I just noticed that another member is -insert illegal activity here-. This activity doesn't concern me directly. What do I do? If you notice a legal infraction within the EGS, you are welcome to report it. These sorts of infractions would include squatting on Eslandola land, failing to pay taxes, or failing to build that MOC from the last court session (see immediately below). Of course, if the other member's violation of the rules has been unwitting, opportunity will be given for him/her to correct his/her error. Hearings will take place quarterly, so report violations at those times (March, June, September, December). You, the plaintiff, are required to build at least one MOC relating to the trial, should the case be brought to court. 16. What kind of court system does Eslandola posses? Eslandola recruits impartial juries when deciding a case, and an available faction leader will act as judge. That means that the jury determines guilt or innocence while the judge pronounces the penalty. The jury might not necessarily be full count, however. > A note about Eslandola's court system: Be nice. Don't abuse the system. Don't go around looking for problems. Don't report because someone else has reported you. We highly recommend that you speak to the person you intend to bring to court first and be sure that he/she is not going to be offended. 17. I know Eslandola is all about traders and merchants and that sort of thing, but I really want to be an army man. Am I welcome? And how do I get into the army or advance through it? Of course you're welcome! Eslandola has its own Royal Army which is always in need of dashing officers. Your character can be in the army right from the get go. Unlike Corrington, Eslandola does not have an elaborate ranking system which means you can title yourself anything short of Commander-in-Chief from the start. If you wish to participate in the Economic Game System, you will probably want to focus on things like Armed Galleys, War Brigantines, and Forts. Alternatively, you could create a side character and play him/her as a trader or artisan. 18. I seem to have read something about taxes. That scared me. Should I go join the Sea Rats instead? No need! It is true that Eslandola has a flat 20% rate off property and trade runs, but this does not come out of your pocket. If you earn say 100 DB, you receive the full 100 DB and Eslandola also receives 20 DB. This base tax will never come out of your pocket, but if it were ever to be raised, then the raise would come out of your pocket. Don't be alarmed, however; Eslandola's current leaders are far more interested in maintaining a brisk trade than in siphoning money toward the crown. 19. I've built a lot and waited patiently, but nothing seems to be happening to my income. Did I do something wrong? Every build for the EGS must be submitted via a webform. If you missed this vital step, your build will not earn you DBs. 20. I want to arrange a trading company, settlement expedition, voyage, duel, etc., with a few other members. How can I talk to them privately without giving away my plans to everyone? Use the PM (Personal Messenger) function. Depending on the amount of posts you have made on EuroBricks, you will be able to PM from 1-5 other members. If you want to speak to more members than you are able to PM, contact a faction leader and he will set up the conversation for you (or get someone else to). 21. So and so said that Corrington was the only cool faction and Eslandians were just a lot of money grubbing scummy misers. What should I say? Tell him that Eslandola is the only cool faction and the Corries are just a bunch of red-vested strutting peacocks that like to make a lot of noise but can't turn an honest penny. Seriously, he was probably just throwing around a bit of trash-talk. Take it in the light-hearted spirit it was written in and come up with a witty response! Always try to interpret other people's posts in their most favorable light. It never does any good to walk around reading in offenses. If you have a serious problem, contact a faction leader. 22. I still have questions! Feel free to ask!
  25. This is some really cool stuff! Definetely very dwarven!!!
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