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kabel

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  1. 6 – Trading Companies East Trade-Wind Company (ETWC) Leader: Sir Edward Thomas Wilkinson de Chauncourtois Location: The Southeastern Coast and the West Coast of Nelissa Colors: Green and Dark Green General Discussion Almost since the beginning of its charter, the ETWC has been the most powerful trading company of Eslandola, with the MCTC only recently challenging its position. It controls almost all the major Eslandian Old World ports and Wilkinson saw to it that most of the High Council seats were filled with board members. However, the ETWC began to rest on its laurels and was only stirred to vigorous measures when it saw port after port of the New World being founded and controlled by its rival, the MCTC. Now finally awakened to the threat, the ETWC board is in a frantic scramble to get its act together for a stronger position in New Eslandola. Monopolies: The ETWC holds a monopoly on copper, wheat, and oat. What does that mean? Although any player is welcome to build a copper mine, wheat plantation, or oat plantation, ETWC members will receive a special bonus if they are participating in the Economic Game System. More information on that can be found in the Economic Game System thread. Merchant's Colonial Trading Company (MCTC) Leader: Guy K. Wyndzon Location: A few ports on the Southeastern Coast and most of New Eslandola Colors: Green and Black General Discussion When Guy K. Wyndzon’s father got a royal charter to found the Merchant's Colonial Trading Company, he did so because he was tired of the delays it took for ETWC to organize colonial expeditions. However, he had no plans to seriously rival the ETWC, and it was not until his death that MCTC really began to expand. Although fairly young, Guy already had years of experience in the business and with the help of his rich Uncle, managed to convince the rest of the board members to allow him to lead. Colonization boomed and dozens of New World ports are already under MCTC control. Guy passed off the lead to Governor Guilder, who plans to continue expansion and to extend MCTC influence right up into the Colonial Council. Monopolies: The MCTC holds a monopoly on iron, textiles, and cotton. What does that mean? Although any player is welcome to build an iron mine, textile factory, or cotton plantation, MCTC members will receive a special bonus if they are participating in the Economic Game System. More information on that can be found in the Economic Game System thread. Player Created Trade Company: Mpya-Stedor All-Encompassing Science, Trade & Resources Organisation (MAESTRO) Leader: Lord Maximilian Damaximus Location: Mpya Stedor, with a presence throughout New Eslandola, particularly Berreli General Discussion Recently established by Lord Maximilian Damaximus, Governor of Stedor, MAESTRO has quickly garnered support among small traders eager to make their own way. This player created Trade Company has expansive projects and is constantly looking for ways to further development. It has taken the novel step of reaching out to non-Eslandians. Occasionally viewed as aggressive and belligerent, it boasts the largest Eslandian navy under that of the crown. Time will tell whether this new threat will spur MCTC and the ETWC to greater activity! Monopolies: MAESTRO has a monopoly on apple plantations. What does that mean? Although any player is welcome to build an apple plantation, MAESTRO members will receive a special bonus if they are participating in the Economic Game System. More information on that can be found in the Economic Game System thread. Other Trading Companies If you’re thinking to yourself, "I want to ride my own wave – I want to start my own trading company!" – then go right ahead! Just make sure you receive a royal charter. How do you do that? Easy! Just message the Continental Council (@kabel @Garmadon and/or @Capt Wolf) with an application that includes your trading company name, logo, colors (one of those must also be a color of Eslandola), location, and leader. Please note that per the Economic Game System rules, you must have built three MOCs before applying for a company; see the rules page or the FAQs below for more specifics. Once your company has gathered enough speed (as determined by the Council), it will be added to this list. That can take time; since trade is so influential to the culture of Eslandola, not just any merchant company can win the ear of the King. Be patient and keep MOCing! 7 - Eslandian Islands The Empire of Eslandola controls the following islands: An Holli General Description: Discovered in 560, An Holli (along with An Toli) is the oldest colonial possession of Eslandola. It is a long, narrow island that barely rises out of the sea. It is home to many cotton and sugar farmers, and a significant fishing industry. Originally exclusive to the MCTC, it now is open to all and has become the main stepping stone in the Sea of Storms for Eslandolan ships heading to Nellisa and points east. As such, it is home to seamen of all types. Geographical Features: An Holli is less than 90 miles long from north to south, and less than 40 miles across at its widest point. The island can easily be broken into thirds. The southern portion of the island is marked by coastal dunes, and cotton grows easily in plantations along the Weelond River. The Bay of Weelond is not only a fine anchorage, but is a bountiful fishing area as well. The middle section of the island is marked by hills and tropical forest. The northern portion of the island sports fertile soil for sugarcane along the Motelli River, but the coast is rocky, especially at the northern tip. Famous Structures: Eslandola’s royal textile factory is in Weelond, taking advantage of the many cotton plantations on the southern third of the island. Colonial Hall, previously a lecture hall in Weelond, served as the first home of Eslandola’s Colonial Council, the first democratically elected governing body in the Brick Seas. The rocky northern coast is home to the King’s Lighthouse. Rumors: The western coast of the island has many shoals and is dangerous to navigate. There are several stories of ghost ships being seen in the area. Settlements: Weelond An Toli Geographical Features: An Toli has a diverse geology and fauna. The climate is mostly warm, and wet, but there have been periods of drought. The middle of the island is surrounded by several mountains, that catch a lot of low rainclouds, making the forest dense and humid. The lakes in Bardine Creek and in the mountain are the main source of freshwater on the island. There are a variety of fruits growing wild on the island, the rivers are full of fish and the occasional crocodile. Settlements: Bardo Ferro Azure Nickname: Far Island Geographical Features: Fifty miles long, good coves and plenty of natural bays. Most likely a strategic location, but the climate is good for tropical crops. Rumors: Some say that this island is perfect for indigo, others that it is most likely inhabited by natives. Rumor has it that iron can be found on this island fairly easily. Settlements: Salida Este Isla Phillipe Nickname: The Pig Geographical Features: Named after the King of Oleon (for obvious reasons), this island is about thirty-five miles across, with good soft shore beaches. The elevation is high enough for farming. It has no natural cove or bay, and waters are shallow surrounding the island for a few miles. Rumors: As its nickname suggests, Isla Phillipe is practically haunted by wild boars. It is unknown if there are natives on the island. The soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes were found in one of the streams. Settlements: None NellisaGeneral Description: The flat island has an almost circular shape with a diameter of about 80 miles. With almost 20 years of age Nellisa is one of the oldest islands in the colonies. There are two major settlements: The colourful Nova Terreli on the west coast, and Pontelli, the pride of the ETWC, on the east coast (also called the Company Coast). The newly founded settlement of Montario in the north is the seat of the island's governor, and some other minor settlements are distributed over Nellisa. A well-maintained road leads all the way from Nova Terreli to Pontelli. Geographical Features: The shores are soft, and the island is mostly flat. The Terreli Hills with a maximum height of no more than 350 metres elevate east of Nova Terreli. On the Kings Coast in the southwest, where many crops are grown, another minor ridge can be found. There is a swampy region in the northeast and three main rivers, all emerging from a deep jungle in the centre of the island. Famous Structures: Castillo de Nova Terreli (Royal Fortress), Governor's Palace in Montario, Grand Road of Nellisa. Rumors: In 605 AE it was rumored that gold had been found on Nellisa - but huge deposits have yet to be discovered. Crops (like oat and cotton) have proven to grow decently, but not extraordinarily. The jungle in the centre has yet to reveal its secrets.Settlements: Nova Terreli, Montario, Pontelli Torrach Bonn Nickname: Moon Island Geographical Features: This island has a very high elevation compared to the surrounding islands. It has a mix of dense jungles, plains, and small mountains. While there is no great harbor on Torrach Bonn, there are many safe anchorages. It possesses a good water supply, good soil, and a hardwood that rivals the old world in quality. Rumors: This island is inhabited, but it is so large, that there probably is plenty of land for everyone! Settlements: Puerto Alijo Otoño Nickname: The Autumn Isle Geographical Features: This forested island earned its nickname from a unique species of tree only found here that has dark red foliage year-round, resembling a deciduous tree in fall. It is an old volcano, long since dormant. Rumors: The tree color may indicate strange metals in the soil. It is suspected that this island holds rare earth elements. Settlements: Hojaroja La Sombra Nickname: The Shadow Geographical Features: This island has a natural bay ideal for a trading post. It is well guarded by steep rocky coasts on most sides, and the water is deep. Famous Structures: Truachesh neh Triuri Altar Rumors: More than one sailor has independently reported seeing a massive black shadow in the sea circling around the island. The more suspicious of sailors suspect this is a sea monster, or sea monsters, lurking beneath the foam to swallow their ships whole, while the more academic postulate this could be a school of fish, indicating good fishing waters, or even a pod of whales, drawn to this island for unknown reasons. Nevertheless, sailors, and the natives, have avoided this island. Settlements: Trador The Empire of Eslandola claims but does de facto control the following islands: Berreli Settlements: Elysabethtown Isla de la Victoria Nickname: Skaford Heights Geographical Features: Mostly jungle on the inside, this large island boasts an excellent natural bay on its south side at the island's thinnest point. The north-east coast, however is very shallow, and rife with sandbars. The south-west coasts are rocky, but host naturally occurring groves of citrus fruit. In the center of the island towers a tall volcano that occasionally shakes the land. Rumors: The natives of this island fear the deeper waters to the south. While they are more than happy to sail their catamarans in the northern shallow water, they refuse to do so on the southern coast. Settlements: Fuerte Unido, Fortaleza Victoria 8 – Chartered Colonies Settlements: The following colonies have settlement status. This means that they are owned by the Kingdom of Eslandola directly and not by any members. Name: Nova Terreli Ownership: Crown Location: Nellisa Mayor: Román Esteban Fontonajo - @Elostirion Who can own property in Nova Terreli: Anyone. Who can freebuild in Nova Terreli: Anyone. Nova Terreli Thread Name: Fortaleza Victoria Ownership: Crown Location: Isla de la Victoria Mayor: None Who can own property in Fortaleza Victoria: Anyone, except for Mardier. Who can freebuild in Fortaleza Victoria: Anyone, except for Mardier. Unique Status: Fort Only Fortaleza Victoria Thread Name: Fuerte Unido Ownership: Crown Location: Isla de la Victoria Mayor: Jerome Monezterell - @Legostone Who can own property in Fuerte Unido: Anyone, except for Mardier. Who can freebuild in Fuerte Unido: Anyone, except for Mardier. Fuerte Unido Thread Name: Montario Ownership: Crown Location: Nelissa Mayor: None Who can own property in Montario: Anyone Who can freebuild in Montario: Anyone Montario Thread Name: Salida Este Ownership: MCTC Location: Ferro Azure Mayor: Revon de Crocodil - @Umbra-Manis Who can own property in Salida Este: Anyone, from any faction. Who can freebuild in Salida Este: Anyone, from any faction. Salida Este Thread Inclusive Colonies: This type of colony is part owned by unrelated chartered individuals. Anyone can MOC in these colonies, but any in-game economic benefits will be divided up between charter holders. Name: Puerto Alijo Ownership: TBD Location: Torrach Bonn Mayor: None, yet Who can own property in Puerto Alijo: Anyone, from any faction. Who can freebuild in Puerto Alijo: Anyone, from any faction. Puerto Alijo Thread Joint Exclusive Colonies: This type of colony is owned by a group of Eslandola members. Anyone can MOC in these colonies, but the owning group will receive any in-game economic benefits from the colony. Name: Bardo Ownership: MCTC Location: An Toli Mayor: Colonel Oystrigde - @Sir Stig Who can own property in Bardo: Anyone. Who can freebuild in Bardo: Anyone. Bardo Thread Name: Elysabethtown Ownership: MAESTRO Location: Berelli Mayor: @TitusV Who can own property in Weelond: Anyone. Who can freebuild in Weelond: Anyone. Elysabethtown Thread Name: Hojaroja Ownership: MCTC Location: Otoño Mayor: TBD Who can own property in Hojaroja: Anyone. Who can freebuild in Hojaroja: Anyone. Hojaroja Thread Name: Pontelli Ownership: ETWC Location: Nellisa Mayor: Alberto da Pontelli - @Captain Braunsfeld Who can own property in Pontelli: Any ETWC member Who can freebuild in Pontelli: Anyone. Pontelli Thread Name: Trador Ownership: MAESTRO Location: La Sombra Mayor: TBD - @Maxim I Who can own property in Trador: Anyone Who can freebuild in Trador: Anyone Trador Thread Name: Weelond Ownership: MCTC Location: An Holli Mayor: Willem Guilder - @Capt Wolf Who can own property in Weelond: Anyone. Who can freebuild in Weelond: Anyone. Weelond Thread Exclusive Colonies: This type of colony is owned by a single citizen of Eslandola. Anyone can MOC in these colonies, but the owner will receive any in-game economic benefits from the colony. So far, there are no Exclusive Colonies. 9 – Citizens @Alfadas - Alfonso di Dubloniere - ETWC Member @Aventador - Kenway Cuervo - MCTC Member @Captain Braunsfeld - Colonel William Oswald Brickinson - ETWC Member @Captain Green Hair - Captain Green Hair - MAESTRO Member @Capt Wolf - Philip "Pip" Janszen - MCTC Leader, Mayor of Weelond @Elostirion - Román Esteban Fontonajo - MCTC Member @Faladrin - Felipe De La Manzana - MAESTRO Member @Garmadon - Myles Bowditch - ETWC Leader @gedren_y - Dearji the Windsong @kabel - Renato Filamento - Viceroy of New Eslandola @Kai NRG - Guy Wyndzon - Former MCTC Leader @Legostone - Jerome Monezterell - MAESTRO Member, Mayor of Fuerte Unido @Maxim I - Governor Damaximus - MAESTRO Leader @Phadeout - Alejandro de la Calle - MCTC Member @Sir Iron - Francisco Iron of Ironia - MCTC Member @Sir Stig - Victor Servadac - MCTC Member, Mayor of Bardo @SkyPie - Lyell Lucerna @Stash2Sixx - Atticus Cuervo - MCTC Member @Tiddlymouthwash - Jim Cuervo - MCTC Member @TitusV - Lady Elysabeth of the House of Drondil - MAESTRO Member, Mayor of Elysabethtown @Tuben - Ulrich von Koehler - MCTC Member @Umbra-Manis - Revon de Crocodil - MCTC Member @Windusky - Sir Windar Baerbald - ETWC Member 10 – The Colonial Council Eslandola Colonial Council - First Cycle, 617, In Session
  2. The Empire of Eslandola Nickname: Cash Empire Colors: Green, Gold Flag: Although this is the official flag, you are welcome to create your own variations or stick with purist flags. Eslandola Summarized: Compared to the other nations, Eslandola boasts the best merchants, the most heavily protected treasure ships, and the largest and richest colonial possessions. Eslandians hold hard to their individualism and profit making. They accept adventurers and explorers, business folk, merchant sailors, agriculturalists, and artists. Membership: Want to pick up arms and join the army or militia to expand our land and extend our wealth? Fancy yourself as a tradesperson and want to set up a business or join a trading company to expand our land and extend our wealth? Or aspire to make a name for yourself in the New World and start a colony - to expand our land and extend our wealth, of course? We welcome anybody who agrees that they will be loyal to the land. For gold and country! Good Eslandians strive to show their pride by including one or more of the nation’s colors in each build, but if they slip up, no one will track them down. If you choose to be a member, there is a lot in store for you! Your first task will be to create your sig-fig and sign up in this thread with an intro post. Eslandola currently has two main trading companies, and one lesser company. If you wish, you are welcome to affiliate yourself with one of them. This affiliation may be changed at any time, but you are responsible to make sure leaders are notified of any changes. You are not required to join one of the trade groups and may even start your own; however, there are a few economic benefits to joining a Trade Company. More information about the trade groups can be found under point 5 below. Eslandola has a republican system of government, with a figurehead monarchy. More information about the government can be found under points 1 and 2 below. Did you get that far? If so, you’ve read all that you really need to know. The rest is just icing on the cake, so take it at your leisure, and enjoy the MOCs! A Detailed Look at the Empire of Eslanola: (below) Trade Companies, Colonies, and Members: (second post) FAQs: (third post) A Detailed Look at the Empire of Eslandola 1 – Leadership King Fernando - Augusto VII (NPC) Thanks to the independent minded merchants of Eslandola, the realm is fairly decentralized. The real power lies in the hands of the Continental Council and its daughter council, the Colonial Council. King Fernando used to command the empire through a High Council, but a bad political move led to his power being curtailed with the signing of the Magna Charta. Since then, he's been variously reported as begging in the backstreets, throwing nightcaps, gormandizing, or plotting a dramatic revenge. Continental Council The Continental Council consists of the leaders of Eslandola. The Continental Council grants charters, signs treaties, and supervises elections. Honorary members are members that have previously been on the Continental Council, but now take no part in its deliberations. Continental Council Member, Viceroy Renato Filamento (@kabel) and the Royal Colonies After his fortunate discovery of the island of Nelissa, Renato Filamento was knighted by King Fernando and proceeded to construct Nova Terreli as a royal colony. Sir Renato was kept home in Eslandola for some time, and earned the King’s trust. Now, he has been made Viceroy of all the royal colonies and is supposed to do his best to bring down the East Trade-Wind Company. Unfortunately for him, the ETWC capitalized on his discoveries and now controls the rest of the west coast of Nelissa. Sir Renato deeply respects King Fernando and wants to carry out his job well, but he is forced to comply with many of ETWC’s demands. His exasperation with the state of affairs leads him to take frequent therapeutic jungle expeditions, and he spends a good deal of his time lost in the woods. Continental Council Member, Sir Edward Thomas Wilkinson de Chauncourtois (NPC @Garmadon) and the East Trade-Wind Company (ETWC) Sir E.T. Wilkinson de Chauncourtois has headed the East Trade-Wind Company for, well, just about forever! Under his leadership, the company has greatly consolidated power, and it now has a virtual monopoly in Eslandola proper. However, as Wilkinson aged, so did his policies. Although it made an early start on the island of Nelissa, the ETWC began to lay back and became lethargic about colonization. So far, Wilkinson had more-or-less ignored his competitors, but voices are being heard that suggest that a little innovation might be necessary if ETWC wants to continue as the number one trading company. Continental Council Member, Governor Willem Guilder (@Capt Wolf) and the Merchant's Colonial Trading Company Willem Guilder is a career member of the Merchant’s Colonial Trading Company, rising from dock agent to regional manager to mayor of the MCTC’s Weelond settlement to governor of the island of An Holli. With the retirement of Guy Wyndzon, Guilder now takes over as director of the MCTC. Guilder has continually sought ways to expand the MCTC’s trading base and influence, forging new trade relationships and aggressively defending Eslandola’s (and the MCTC’s) interests across the seas. Quick to join the push to get the king to sign the Magna Charta, Guilder hopes to help lead the MCTC (and thus Eslandola) to new heights in this blossoming era of colonial power. Honorary Member of the Continental Council, Guy K. Wyndzon (@Kai NRG) Colonial Council The Colonial Council governs Eslandola's New World. It consists of eight members - three appointed by the Trade Companies, three elected regionally, one elected by members not affiliated with a Trade Company, and one, the Admius Legistrad, elected by Eslandola at large. The Colonial Council has not yet had its first cycle. 2 - Official Documents Magna Charta: Although in the ages of barbarianism and serfdom a King was essential to secure Eslandola from ravages without, the time has now come to require assurances from the King against ravages within. The rights of a law-abiding citizen to life, liberty, and the pursuit of happiness, demand that government be for the people; and to assure that, it must be by the people. To achieve such a government in New Eslandola a convention is hereby authorized, whose decisions will become law. In recognition of the validity of this document, I, King Augusto Fernando VIII, do hereby sign my name: Fernando Augusto Fernando Augusto VII, King, Eslandola Constitution: The Kingdom of Eslandola will be governed by two councils, the Continental Council and the Colonial Council. The Continental Council, Section I: a) The Continental Council will consist of the relevant BoBS leaders. b) The Continental Council determines locations for troops, ships, and forts, but may be overruled up to half of the force in dispute by the Colonial Council. c) The Continental Council alone has the prerogative to declare war, but may not do so without the express consent of the Colonial Council. d) The Continental Council alone may sign treaties, but they must be ratified by the Colonial Council prior to signing. e) The Continental Council may veto any monopoly. f) The Continental Council has as its sole prerogative the granting of charters, including but not necessarily limited to charters for Trade Companies, Settlements, and Royal Properties. A grant may be vetoed by the Colonial Council. g) The Continental Council must supervise elections to the Colonial Council and must insure that elections be completed in a timely fashion. Establishment of the Colonial Council, Section II: a) The Colonial Council shall consist of eight positions; one position shall be granted to each recognized Trade Company (at the time of signing, East Trade-Wind Company, Merchant’s Colonial Trading Company, and Mpya-Stedor All-Encompassing Science, Trade & Resources Organization); one position shall be granted to independents; one position shall be granted to the representatives of each of the three regions; one position shall be reserved for the Admius Legistrad, elected by all citizens of Eslandola. b) Each Trade Company may decide internally how and when to appoint or elect a member to its position. c) The Independent Position shall be voted upon by all interested members of Eslandola not affiliated with a Trade Company. d) The Regional Positions shall be voted upon by members of a region. No member may vote in more than one region. No member holding a position as Governor or Mayor may vote in a region outside of that in which he exercises authority. No member may vote in a region in which he has not placed a build. Regional Positions may be added by vote of the Colonial Council. e) The Admius Legistrad shall be elected by all citizens of Eslandola. He shall be responsible for seeing bills through to their conclusion, for announcing the results of a vote, for communication with the Continental Council, and for keeping peace within the Colonial Council. f) Each position shall consist of three seats, equal to three votes, to be used as the member holding the position deems fit, except in the case of the Admius Legistrad who shall have one seat with three votes and the power of breaking any tie. g) Elections shall be held once every four months, except for the Admius Legistrad, which shall be held once every sixth months. h) Campaigns shall begin two weeks before the election begins. Campaigners must present a minifigure and a speech; further propaganda is left to each campaigner’s discretion. i) Council members may resign with two weeks of prior notice. Vacancies shall not be filled until the next election, except in the case of Trade Company positions, or in the case of Admius Legistrad, for whom a replacement shall be found by the remaining members of the Council from one of their number until the end of the term only. No member, after having resigned, may campaign in the following election. Operation of the Colonial Council, Section III: a) Each position shall be granted a salary of 25 DBs monthly, except in the case of Admius Legistrad, who will be granted 50 DBs a month. b) Any member who fails to register either a vote or an abstention, and has not sent a letter of excuse, shall be fined 100 DBs, except in the case of the Admius Legistrad, whose disappearance without a letter of excuse shall be penalized by 500 DBs. Two letters of excuse in succession from the Admius Legistrad shall result in a fine of 500 DBs. c) Any resolution shall be passed by a majority of 51% of votes cast, save in the case of veto upon the Continental Council, which shall be passed when relevant by a majority of 66% of votes cast. d) The Colonial Council shall hold its meetings in a designated thread, but may adjourn by vote to a private thread for a specific length of time. e) The Colonial Council shall vote openly, but may determine by vote upon a secret ballot at any time. Prerogatives of the Colonial Council, Section IV: a) The Colonial Council shall decide by vote when and how many troops, ships, or forts to build, raise, disband, or sell, above the automatic thresholds. b) The Colonial Council may overrule (up to half of the forces available) the disposition of forces made by the Continental Council by a veto vote. c) The Colonial Council may not declare war, but must approve for any war to be declared. d) The Colonial Council may not sign treaties, but must ratify prior to their signing. e) The Colonial Council may propose and vote upon new monopolies, but the Continental Council possesses veto power. f) The Colonial Council may veto any charter granted by the Continental Council. g) The Colonial Council may determine when to recognize a chartered Trade Company, admitting them to a permanent seat on the Colonial Council. h) The Colonial Council may raise or lower taxes by vote without let or hindrance. i) Veto upon the Continental Council may only be considered for one month subsequent to the Continental Council’s decision. j) The above provisions notwithstanding, the Colonial Council shall take no action disapproved by the leadership of the Brick Seas. Judicial System, Section V: a) All judicial cases will be decided by a jury randomly chosen from among active Eslandian members and presided over by a member of the Continental Council as judge. b) The jury shall determine guilt; the judge shall pronounce the sentence. c) Any citizen of Eslandola in good standing may bring a case to trial at the relevant time (quarterly). Bill of Rights: I. The right of each citizen of Eslandola to his own form of religion shall not be infringed. II. The right of each citizen of Eslandola to a free expression of his sentiments upon his own property or upon public property shall not be infringed. III. The right of each citizen of Eslandola to raise troops, establish forts, and license ships shall not be infringed. IV. Private property of Eslandian citizens shall not be taken for public use without the consent of the owner. V. This Bill of Rights notwithstanding, no member shall take action disapproved by the leadership of EuroBricks and/or the Brick Seas. 3 – Geography The Southeastern Coast: Major Ports and Capital This is where Eslandola's capital, Terreli, is located. This is the wealthiest region of the world, thus giving it the nickname Diamond Coast. It boasts the world's largest ports, with Terreli being the biggest. Most people live in the ports and towns, but some reside in the beautiful isolated countryside. The southeastern coast of Eslandola is the most populated region of with most citizens being traders, merchants, sailors, or nobles. Terreli is also the headquarters of the East Trade-Wind Company. Generally, buildings resemble Mediterranean and Western European styles. Eslandians prefer mud, brick, or rock structures over wood. The Northwestern Coast: Smaller Ports and Coastal Towns The northwestern coast is a quite different place. With the royal government and both trade companies focusing their effort on the eastern coast and the colonies, the western coast has been historically neglected – making it a hot spot for smugglers and the occasional pirate. Every man on the northwestern coast fends for himself, as the army's presence is virtually nil. The Colonies Since the signing of the Magna Charta, the colonies have been mostly left to govern themselves with the Colonial Council. The largest city in the New World, Nova Terreli, was established as a crown colony but took a leading part in dethroning the King. In size, it rivals most of the ports of the Old World. Its mayor sides with the MCTC and in good MCTC tradition is always ready to expand influence on the island, but the ETWC controls its own settlement here too. A couple other islands are in the hands of MAESTRO, but the majority are settled by the Merchant’s Colonial Trading Company. Adventurers head for the colonies to find income through trade or resource factories such as plantations, mining, or tanneries. Given the diverse backgrounds of settlers, just about every architectural style has been allowed to flourish in the colonies, with preference being given to those that are the simplest and quickest to build. 4 – Military Continental Army These men are directly loyal to the Councils and have no affiliation with the trade companies. Some regiments and commanding officers still wear armor, which they believe is a symbol of might, and it is not a rarity to see officers on horseback. The standard uniform color is green. Militias The majority of the troops of Eslandola are militia, financed and trained by the trade companies or local leaders. Their uniforms are usually quite diverse and depend mainly on the region they are in and their leader - though green is generally used as it is one of the official colors. East Trade-Wind Company These elite, elusive troops are fielded by the ETWC whenever the need arises - which it doesn't happen very often. By the law of the land, they are not a standing army, but they've still helped the nation out various times in a pinch. Among other things, they were sent out in the battles against Mardier on Isla de Victoria, and were instrumental in taking down the enemy forts on the island. Their colors are green and dark green. Nova Terreli The Golden Nellisei are elite troops and Román Fontonajo's personal guard unit in Nova Terreli MAESTRO MAESTRO maintains several militia units. Here are Royal MAESTRO Engineers under the command of General Whitedragon. Merchant's Colonial Trading Company White Glove Order The White Glove Order, headquartered in the MCTC settlement of Bardo, maintains its own troops. Here they are seen marching into Nova Malto. The Governor's Musketeers Willem Guilder, director of the MCTC and governor of An Holli, maintains an elite unit of musketeers, capable with musket and sword, on horse and on foot. Here they are seen on parade in front of Weelond's local militia unit. Others There are many other militia units in Eslandola. As you can see, some of these units can be very individualistic. Navy While the trade companies maintain a few heavily armed ships for escort duty, the majority of Eslandola's warships are owned and operated by the Councils. These ships have been used most often in the past for escort duty with large merchant convoys. Eslandola's navy currently consists of the following ships: Active MOC'd ships: The Dread Treasure II - Class 5HA (class 7) Oscuridad - Class 5HA (class 6) La Raya Venenosa - Class 5HA (class 6) Stormbringer II - Class 5A (class 6) Beluga II - Class 5HA (class 5) Golden Grasshopper (class 5) Victoria - Class 5LA (class 5) Firefly - Class 5LA (class 5) La Salamandra - Class 4A (class 4) Asesino II - Class 4A (class 4) The Gallant - Class 4A (class 4) Maiden of the Deep - Class 4A (class 4) Active un-MOC'd ships: Cannonball - Class 5HA Logan's Nightmare - Class 5LA Argenta - Class 5LA Inactive / licenses only: Blood Diamond - Class 4A Inflexible - Class 4A Long Beard - Class 4A Plump Patty - Class 4A 5 – History and Foreign Relations History Eslandians love their monarch, but they don’t like him bothering them. They are individualistic, and, especially in the colonies, tend to ignore royal orders. However, when the nation needs to defend itself, its large sprawling noble class is eager to respond. Honor is found in both war and business – but business is preferred. Fifty years ago the East Trade Wind Company foreclosed on much of the royal possessions due to excessive debt levels. To get them off his back, the King established Renato, a newly knighted explorer, as Viceroy of all the royal ports. Now Renato has to try to curb the ETWC’s power, no easy task! The ETWC dominates the High Council, and the aims of the empire are divided between the monarch’s ambitions and desires of those who control the purse strings. Recently, however, the fairly conservative and slow-to-expand ETWC has been challenged by the rapidly exploding Merchant’s Colonial Trading Company, which has also managed to grab several seats in the council. For this reason, much of the foreign policy of Eslandola has been to acquire as many new territories in the resource rich New World as possible. Despite the large trading companies, smuggling is rampant and small competition abounds. The Eslandians are a romantic and freedom loving people, cherishing long and winding stories. Nobility still loves to dress in armor, even though those days are over. The horse is also a useful tool, especially when dealing with natives, and most Eslandians know how to ride a horse and shoot at the same time. Eslandola has no state religion, but leaves such matters entirely to the desires of its people. Foreign Relations Eslandola has excellent relationships with other nations both because it provides big trading partners and because it is not militaristic. (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Hostile) Eslandola's relationship with... Pirates: Unfriendly Corrington: Friendly Oleon: Friendly Other nation’s relationship with Eslandola... Pirates: Indifferent Corrington: Friendly Oleon: Friendly Ready to expand Eslandola’s land and extend Eslandola’s wealth? Go ahead, let’s get bricking!
  3. All this talk about color ... what you guys may not know though is that during the high middle ages the nobility was really keen on mixing all sorts of weird vibrant colors, often even having both sleaves or legs in several colors. I really like the new knight though!
  4. The sad but true thing is that someone like me who really despises the Friends mini dolls and all the purple and pink bricks and plates has started to buy into Elves and Friends just for cool parts. 41098 for instance has a piece I've imagined for quite a while already. So who wants my mini dolls?
  5. err yeah sorry, i thought your signature was a post ...
  6. Brickjagger, so what? You guys were pissed off about criticising NK in its respective forum. So why can't we complain in the History Forum then? Do I have to love everything just because its Lego? Am I a damnable heretic just because I say I can do without NK?
  7. if you use the search function of this forum I'm sure you'll find what you are looking for
  8. great story and a very good moc. For how much more can we hope in GoH? I love it!
  9. Noooo, don't break it apart, it's cool!
  10. Excellent photography, how'd you do it?
  11. the Werewolfes are back, coolio, always liked your Nocturnus mocs Hersbrucker!
  12. I suppose that as long as Lego provides us with CMFs we don't need no new History sets, who cares about the Nexo ahem ... stuff ... Great pig, finally a great bear sigil and I will of course get the sqaw too - (Western Layout coming up sometimes this "winter" ...)
  13. Looking pretty good and I hope you start adding to this. Thank you for the hommage, I feel honored!
  14. Awesome cog mate, we can't have enough of these around here, love it! Which referecences did you use though? I'm alway on the search for more inspiration myself ...
  15. sorry for bumping an old topic, but I've just seen this a few minutes ago and some of the stuff here looks fimiliar ...
  16. Oh, this is really nice! And except for the Dome I actually have all the nessecary pieces to recreate and add this to may layout. It lookslike it would fit in really well! I like it very much!
  17. this is really wonderfull and very inspirational! Can we have another pic of the cane field? I'm actually building something similar atm. ...
  18. Great build. I like the blue better than the purple too, more realistic in my eyes. I also changed the title a bit as I was just about to move this to the main forum ...
  19. Find below in my signature links to a collection of ships until the 15th/beginning of the 16th century
  20. Oh boy, what has she done to poor H3!
  21. So, BMA appears on the horizon. So who besides Maxim, Tomsche and me is going to show up there?
  22. Dios mios amigo, there always has got to be a little tiempo to talk un poco de trash!
  23. Hey Hombres! what's wrong with Eslandola? It's gonna be la nation mas estupendo!
  24. This looks like a lot of fun Z! I really like how you made the mocs to fit the minifigs so you can play with you son, yet keep them rather realistic looking at the same time. I'm actually doing the same for Western for my kids but havn't bothered to post the images yet. Maybe I should ... ...
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