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Everything posted by Bregir
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Near the center of King's Harbour, a small admiralty office is located. In here, rear-admiral Fletcher is dictating official dispatches to a clerk after having read this season's reports from the fleet. "And next... To Lieutenant Lavendwood, HMS Intrepid" he says, waiting for the clerk to catch up on his notes. "Based on your recent efforts in bringing down the piratical fleets of the notorious Bluebeard, and your long time achievements in command of the King's Harbour gunboats, it is my pleasure and duty to promote you commander in her Majesty's Royal Navy effective 1st of January, 619 AE. In leiu of a suitable command (as none are currently available on this station), it is decided to rerate the HMS Intrepid to sloop of war. This may seem merely a formality, but until such a time that a suitable command becomes available, at least it will afford you the comfort of a sloop of war being allotted one additional lieutenant aboard to stand watches etc." After pausing to let the clerk catch up, he continues: "I give you joy of your promotion and shall keep you informed, should a suitable command become available." @Flavius Gratian "That will be all sir?" the clerk asks. "Not at all! Inform Captain Cooke to make all available warships ready for sail at a moments notice, should they be ordered to Mesabi Landing. And have extra contingents of marines prepare to board" "To teach those Oleanders a lesson, should they take matters into their own hands against the WTC!?" beams the clerk with a martial smile upon his face. Shooting lighting from under his bushy brows, Fletcher growls: "Have your wits about you, man! No, to take care of any piratical leanings on account of the WTC and set the settlements to rights, should they have no satisfactory explanation! WTC crews have endangered peace with Oleon and committed acts of piracy!" Sighing, the rear-admiral mumbles to himself: "At least Montoya has returned. It would seem his services might be very much needed shortly..." Flethcher's comments to the recent MRCA results. Good cop/bad cop in one and the same person! :)
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Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
I am neither willfully anything or trolling. I am telling you I think you are impolite and that your way of discussing with people online is very unpleasant. You will not make any friends this way. You will argue endlessly that I am actually condoning those things, but you know this is not the case. I believe it is called a straw man. You attempted, but didn't do well. Doing something wrong without competence does not make it better. -
Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
You are being a @£#_@= here, do you realise that? -
Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
I am not on the side of those who raid a peaceful settlement, that's for sure. :P And from an IC perspective, everything Genaro writes is what it looks like for the raided party. A WTC vessel flying the Corlander flag attempted to raid Fatu Hiva. I too would be (and IC I am... ) outraged, to say the least. -
Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
@Captain Genaro To His Most Sacred Majesty's Representative, Major Wolfgang Hochstetter, RNTC The events of December to which you are referring have only recently reached my ear, and I trust you will allow us time to investigate the matter and forgive me the curtness of this preliminary note. Know that Corrington will abide no such behaviour from its citizens, and that Her Royal Majesty highly values friendly relations to Corrington. Hence, we shall pursue the matter with utmost vigilance. Such an attack is nothing short of piracy. I shall return with further information as soon as it becomes available to me. Sincerely, Rear-admiral Samuel Fletcher -
Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
*attacks Oleon* *Oleon protests* *WTC: Why are you angry?* :D :P I will treat your comment as an OOC jibe ;) And await an official response to Allcock's letter. -
[januari MCRA] Military exercise - Quinnsville vs Derr
Bregir replied to Bart's topic in Brethren of the Brick Seas
Capt Wolf is in the right. (as always :)) And anybody attacking quinnsville or the dark narwhal next turn will do so with the normal consequences of such actions. To the best of my knowledge, neither the sea Rats nor Corrington is at war with anyone, so one black flag/independent pirates can attack without sparking a possible diplomatic crisis or war. Same as always. Corrington will not abide such actions, at least.- 25 replies
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[januari MCRA] Military exercise - Quinnsville vs Derr
Bregir replied to Bart's topic in Brethren of the Brick Seas
To Captain Cathy Derr, I can only support any efforts in exercising the men nominally under my command, and have enclosed a flag hoist to be flown at the mainmasthead of the Narwhal during the exercise. All Royal Navy vessels, as well as the forts at Quinnsville will have orders issues not to fire live rounds at you. I am also required to warn you that any transgressions against the positive intent of this agreement will be met by the swiftest justice by the full force of Corlander Arms. I shall expect from you and Major Brickford each a thourough report of the results of the exercise, for all of us to learn from the experience. Sincerely, Captain Jno. Cooke, RN Military Governor of the Southern Isles- 25 replies
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[Cor Dec FB3] Tower Battery, Port Woodhouse
Bregir replied to Ayrlego's topic in Brethren of the Brick Seas
I really enjoy your building style, and the tower is excellent. The way you have built the base is very good - I really should start experimenting with irregular, raised bases... Upon closer inspection, I notice you have mixed tiles in between the studs on the ground, which works surprisingly well! The small battery like this is reminiscent of our first batteries at King's Harbour - and not all fortifications needs to be large stone structures. I really have only one gripe about this. The tower, while lovely, seems a bit odd for a fortification. I suppose it is meant as a watchtower, but then I think it would be more logical to have an open platform up top - keeping watch through those latticed windows would be quite ineffective! Alternatively, it could be a lighthouse, but again the windows would only allow light in some directions... But perhaps it is a directional light? So if you see the light, you are right in the fairway and can proceed safely? -
Excellent MOC, Flavius, and excellent story! I really enjoy these builds that take the outcome of the MRCA and integrate them closer into the lore - makes for excellent storytelling! I think you have captured the look and feel of how I think a Corrish Courtroom should look, and I am amased how many different parts of a real courtroom you have managed to include in a relatively small space without it seeming cramped. I really like your columns and arches, the brickbuilt doors, the half-statues and the general layout. Overall, one of my favourite non-ship mocs from you (yeah, I am partial to ships :P ) and an excellent addition to King's Harbour!
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The Empire of Eslandola: Sign-Up and Discussion, Era II
Bregir replied to Capt Wolf's topic in Brethren of the Brick Seas
Wuhuu! Happy to have you back, Maxim- 243 replies
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Should someone do so, I am sure we will find some way of game mastering them, don't you worry ;)
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Please keep it constructive and polite. @Drunknok you have made your position clear, and some of the Sea Rats have argued why they think these advantages are justified. Calling anyone dishonest or being sarcastic is not helping our community at all. Same goes for all: either discuss constructively and politely, or do not discuss at all. We have made changes in the last few months to encourage piracy from both Sea Rats and others, to make the tMRCA less of a logistics simulator, and more of a piratey experience. So these changes are meant to improve the game experience for all. In this latest bout of rules, there are 2 things in favour of the sea rats: 1) cheaper hideouts and 2) two free hideouts with smaller build requirements. The rules allow everyone to set up a hideout, but the Sea Rats, the main pirate faction, have some extra encouragement. In the future, as we revisit other rules, or identify other challenges we need to address, similar advantages may be given to other factions or groups of players (could for instance be religion-related for OL). But we will NOT let a necessity for millimetre "justice" stand in the way of what we believe are good additions to the game. And we are willing to "unbalance" the game momentarily or permanently to the extent we deem it necessary to achieve certain goals, and are likely to do so again in the future. Should the balance prove to be off, we will revisit these things.
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But in that case, you have achieved your goal, haven't you? Start: Decide on an island and start your adventure. Turn 1: Be presented with options/challenge Post your response Turn 2: If there is a hideout, you will have it revealed to you. If so, a 16x16 build will dissolve it. (And you can then end your adventure or continue your search for more hideouts.) One small vignette to start off your adventure, one response build, and one removal build and you have removed everything someone made at least a 32x32 build and paid to establish, including stealing some of his loot. And it really takes only two turns. It really can hardly be any less or any faster, if you ask me - at least not if you want people to be willing to invest in a hideout in the first place?
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[OL - A-MCRA] Travels to Terraversa
Bregir replied to Captain Genaro's topic in Brethren of the Brick Seas
OOC, you built it and will license it, so no worries there. But IC, it is a TER brig - perhaps the expedition liked how it handled, and decided to purchase it to bring additional goods from Westface to whereever you are going next. :) We should probably have some IC explanation - but that can be handled when you post the vessel, I would say. -
[OL - A-MCRA] Travels to Terraversa
Bregir replied to Captain Genaro's topic in Brethren of the Brick Seas
1) are they leaving to join the expedition, or to join the tMRCA? 2) did you steal the TER brig? :O (What is the story behind OL having taken it over) -
Fitting story and neat microbuild. I like how you built beach and water, particularly the breakers. And the microship is very very good.
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The Gentleman Privateer now has a hideout, Cutlass Cay, near ************. 16/12-18 And, the hideout lives on. 31/07-19
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Maybe the arrival of the Rover cutter was not as recent as suspected, at least not judging from what has been achieved at Cutlass Cay, the hideout of the Gentleman Privateer, which was now nearing completion. The last of the guns are currently being swayed onto the battlements in final preparation of the hideout The very gentleman himself, fencing with one of his mates Birds-eye view of the hideout The gentleman privateer is always interested in a mutually profitable deal, so if any like-minded would be interested in setting up a small network of hideouts, or brokering access to Cutlass Cay, feel free to pm me. C&C welcome - I find I enjoyed building something entirely piratical for a change. :)
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I think the key here is that there is "additional building effort" comparable to a new 20x20 moc. Say you add 10x10 footprint to the hideout and rearrange the rest, then yes. Or build a new hut or watchtower or similar on the existing footprint.
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Any player can have one hideout at a time. If you hideout is discovered, it must be evacuated the coming MRCA. After that, you can establish a new hideout, potentially on the same island. So you could, with the right building effort, keep placing a hideout on the same island. You will have one turn each time it is discovered where you cannot use it as destination (as it will have to be evacuated) but otherwise, you can. Yes, with the caveat above. I do have a feeling, though, that a hideout just outside Breshaun will be hard to reach without being taken by pirate hunters... Your only way of escaping my hell fire *is* black flags, though! :P As long as you wish to attack neutral or friendly nations, doing so under the red, white, and black of Corrington will be a highway to the noose! ;) If you are attacking pirates, I think most ports would be happy to accommodate your ships. A hideout is already revealed after three turns, regardless of its location (unless its life is prolonged by a build). And figuring out the influence circle of a Fort seems like a lot of hazzle to me :)
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New hideout options for black flag vessels to stay hidden in secret in the tmrca.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
New and exiting options for black flags of all nations: Secret pirate hideouts! As everyone knows, any real pirate needs a secret base from which to operate. A hidden cove, camouflaged anchorage, a giant sea cave hide-away, or similar. A place to refit and rest, enjoy good spirits and easy company, dock prizes, stow loot, sort their captured goods, and hold prisoners for ransom. In short, they need a true pirate Hideout! Such Hideouts can now be established in the Brick Seas, and these will allow Black Flag pirates a secret base to end their turn in while keeping their location secret from prying eyes and over-zealous port officials or tax collectors. -
Hideouts As everyone knows, any real pirate needs a secret base from which to operate. A hidden cove, camouflaged anchorage, a giant sea cave hide-away, or similar. A place to refit and rest, enjoy good spirits and easy company, dock prizes, stow loot, sort their captured goods, and hold prisoners for ransom. In short, they need a true pirate Hideout! Such Hideouts can now be established in the Brick Seas, and these will allow Black Flag pirates a secret base to end their turn in while keeping their location secret from prying eyes and over-zealous port officials or tax collectors. General Rules A Hideout can be established on *any* island in Terra Nova Hideout locations are secret, only known to the owner and any who he/she wishes to tell (and the MRCA committee) Each player can have one (1) active hideout at any time (And the Sea Rat faction can have an additional two (2) Hideouts - see below) Players are welcome to cooperate and build up a network of hideouts for their black flaggers. If they trust their fellows enough to divulge the location of their hideout... Only Black Flag ships can dock at a hideout Only those knowing name and location of the Hideout can dock there Ships docking at a Hideout operate in secret and will not have their locations published in the KPA Ships docking at a Hideout are at the mercy of the Hideout owner and can be taken without a fight A Hideout can be abandoned at any time by the owner, by giving public notice Establishing a Hideout To establish a Hideout, you must post a MOC of the Hideout of minimum 32x32 (or equivalent). This build (or series of builds) should show the Hideout and its surroundings. Creativity is encouraged! A link to the Hideout must be posted in this thread with the date. The name of your Hideout may be published publicly, but keep password and location secret. You then decide on a location (island) for the hideout and a password, and send this in a pm to the MRCA committee (Currently @Bregir, @Capt Wolf, and @Captain Genaro) who will maintain a database on these. The name of the hideout have to be given as destination in the tMRCA form. You can submit your build as a freebuild with the freebuild form. Setting up a Hideout costs 300 dbs. Sea Rats are pirates by nature, and only need 150 dbs to establish a hideout. NB: The Sea Rat faction can have up to two (2) active Hideouts at any time. These are free and requires only a minimum 16x16 microbuild to activate. Discovering (and Destroying) a Hideout There are two ways in which a hideout can be discovered. Once discovered, the discoverer is free to use this information as he pleases. (You could extort the owner, ask for the rights to dock there, destroy the hideout, or whatever suits your fancy) By an Adventure! There are those who wish nothing good for the free of heart and loose morals. An aMRCA can target an island with the express intent of flushing out a Hideout. Once the first round GM rulings have been handled, if there is one or more Hideouts on that island, password and location of a random one will be revealed to the adventurer. By treachery or espionage. Anyone with the knowledge of password and location of the Hideout may betray it and reveal the Hideout to someone else, or decide to use the information himself. NB: A hideout will always be active the first 3 turns after establishment. (Unless dissolved by the owner) Anyone who discovers the password and location of a Hideout can destroy it. To destroy a Hideout, the discoverer must present a minimum 16x16 build showing some aspect of the discovery/destruction and publicly post the password and location of the hideout. Once the Hideout is closed down, the discoverer steals any the hidden treasures and receives d6x25 dbs and a chance to win a BoBS card. Once destroyed, all vessels in the Hideout must immediately leave (by the next MRCA turn). A word of advice - if you are a pirate and have taken a prize into your Hideout, it may be prudent to let a potential buyer take it over only after it has been sailed to a nearby "official" port. You do not to want to accidentally divulge the zone in which your Hideout is located! NB: These rules are subject to clarification and adjustment once they are play-tested. You will not lose your hideout, but may find some conditions being adjusted. NB: An example will be posted within a few days.
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[COR - FB] Official schooner Concord - Class 4
Bregir replied to Flavius Gratian's topic in Brethren of the Brick Seas
A very utilitarian design, in true Corlander style! Subdued headrails and only limited decoration on the stern seems perfect for this schooner. She looks very sleek and fast, and you have managed really well to cover the slits in the hull that always proves troublesome when using this technique! The rigging is excellent, and she really looks a flyer, and you have some great deck details too. Overall great work - I only have two minor suggestions: Your fighting tops seem a bit too light - slightly more of a platform could be cool. And I think a more pronounced rake of the masts would have made her look even faster. :) Undoubtedly one of my favourite BoBs schooners so far - and will be a good consort for the Amiable - on their COSMIC TOP SECRET mission... ;) Also, I have licensed her in the name of the crown.