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Bregir

Eurobricks Grand Dukes
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Everything posted by Bregir

  1. I haven't commented on this yet, but to celebrate her recent licensing, I will do so now. The most fantastic thing about this ship is the overall curvature and shape of the hull, especially since it is achieved with relatively simple means. It is a perfect example of how the high fore- and sterncastles of the earlier vessels such as flutes and galleons were integrated parts of the hull. The details inside and out are brilliant, and in no place does she appear unfinished. For purely cosmetic reasons, letting her gunports follow the curvature of the hull would probably improve her looks a trifle, but you and others have perfectly well explained their current placement. I have no comments on the rigging, apart form suggesting a jib, but that is more a question of principle! I really find it hard to suggest improvements, as I find her very near perfect. Lastly, for constructing a ship, the Vasa really isn't an example to follow! But any Dane in his right mind would know that you shouldn't trust a Swede to construct a ship!
  2. There is a PM already, and you are invited. And yes, that was my idea, at least. Quite simple, in fact. The idea to combine it with this court was mine, as it seems we will not be overly busy with the other tasks, and have a nice representation of the different factions. (Especially if a (respected? ) Sea Rat should join too) Further, for IC reasons it seems logical as well.
  3. As others have said, really nice depiction on the foundry processes - I like the linearity, so to speak - from molten iron to finished gun. I do think that mold should be more substantial though - to dissipate the heat. All in all, nice build - although pirates producing their own guns makes me somewhat uneasy!
  4. I was wondering at those names, gentlemen, as I had not recognized them. But then I realised I had ended up on the frontpage! Welcome to BoBS - why not stay around? Thanks, master! As most others have commented on the build, I am happy to hear you like the story too. Thanks, Pieter - None are more suprised than me - but I did feel like I had made a very nice build. Never realised it was that good, though! Thanks, Dzoni - That was some of the focus points of the design, especially before I added the underwater part. Thanks, Steve - looking at it again, I completely agree! It does have a rather dramatic quality!
  5. I should be erhm... happy to have erhm... a proud free sailor of the Brick Seas as a colleague. However, in any case, I assure you that the courts will attempt to be entirely impartial in all cases, no matter the allegiance of the applying party. As to the question: This judge takes the position that the ownership of a vessel is irrelevant for the decision of uprating the vessel. The rules will be administered as if no erhm... change in ownership had taken place.
  6. I really enjoyed the story, as it at times amuse, at others bring us back to the serious reality of fortifying an island in possibly hostile waters. The landscaping is excellent, and it fits perfectly on the end of a small cape, a place where its lighthouse would do great good *wink wink*. It actually looks a bit like an updated (brick-built) version of the raised baseplates - very cool! I like how it consists of three parts - the belltower, the barracks/hq, and the lighthouse, and it really looks like it is constructed from whatever pieces could be brought and aquired. Nice details all around - my only gripe is that I can't seem to find that damned cat!
  7. Another lovely, broadbeamed, oldfashioned vessel there! I like the overall look of her, and the rigging is really nice. The busy decks and that small cabin works very well, and I like the story too. As others have said, she seems to ride very high in the water, and I think she is a bit too broad to her length. However, the technique you have used for the hull looks really nice, and with a few tweaks, I am sure you could also construct a sleeker, more sweet-sailing, and more modern vessel! Great work!
  8. Nice build, Titus - I like the idea of the tanner, and the more... odious aspects you remind us all about. Not too sure I will ever buy another pair of leather shoes! (Well, not antique ones, at least ) The story is nice, and I too like the difference between the street and the sidealley. Personally, I am not a fan of the unattached tiles and plates on the street, and I think the stone wall is to textured. Both seem unlego-ish to me - I am probably too much of a conservative for this! I have noticed the same slope of the roof in a few of your other builds, and I think it would benefit from a lower slope - might make it look more natural. Other than that, I agree - you have improved tremendously over your membership here and in GoH, and you are definitely evolving your own style! Keep it up!
  9. Nice looking pirate hostel, Kaiju! It seems like a very roomy place, with a nice view and location! While it looks very fitting for a colonial environment, I wonder why they would opt for the more complicated option of building so high, rather than building nearer to the ground. Of course, you can't have a penthouse without several floors!
  10. While I highly resent the slander being spread on honest Corlanders and our Glorious Empire, I still found this story very interesting. I too like the roofrafters and the sever, and the posing is nice too. I do wonder at the red line through the sewer, though - has the building been built on a border? Well done!
  11. Lovely little freighter, captain. Those old (?) hulls have a nice shape, but do make the vessel seem like she is riding very high in the water, especially when the ship is this short. I really like that lantern, and the sail is nice too - is it a print, and on what material? As to your rigging, I first thought her a solely square rigged vessel, but then I noticed the gaff behind the mast and the sail on the bowsprit (which name currently evades me). While I would suggest you raise the gaff and make it longer, while raising its angle a bit too (20 degrees, more or less). Right now, what would nominally be her mainsail (if we assume she is a sloop or cutter), is a mere scrap of a hankerchief. Lastly, there is no way not to love the figurehead! Well done!
  12. Wow, that is a very dramatic build and story! Your narrative, rather poetic, style is perfect here, and it feels like something right out of a first class thriller! As rumours have it, your troops have landed on Island 2 - and one might conjecture that these natives were what drove the Mardierians of the island, rather than the decease some have spoken of? And perhaps killed the soldier found dead at the beach depicted by another of Corrington's fine gentlemen?
  13. I am loving that introductionary piece from the venerable Admiral Hundsbottom! Where are those hull pieces from? I cannot seem to recognise them. Within the confines of those pieces, I think you have made a very nice little tradeship, and I particularly like the boat and cargo on deck. (Although she seems to be carrying octan barrels - did they start as an east-indian trade company selling whale and palm oil? ) I'd say she is a cog with that square sail, and that works fine for an older merchant vessel. However, for future vessels of this size, I would definitely suggest a fore-and-aft rig. A lateen, cutter or sloop rig is the most suited for smaller, one-masted vessels. In any case, nice little trader, with what appears to be plenty of cargo space! (Class 2T?) Well done!
  14. Well, to me it doesn't. I am allowed to make basically any transaction with my (many) dubloons that I wish, but you are telling me that this specific transaction is impossible? I think we are putting an unneccessary limitation on the game and people's freedom here, as the trading of moc's makes sense both in game terms and in character. I fail to see how this makes it any harder to manage, which would be my go-to argument for any complications for the gamemasters. Should I, hypothetically, purchase this vessel, I would certainly make sure noone else infringed on my rights of ownership, making the system self-regulating. I will (after hours and hours of endlessly annoying bickering ) respect any decision leadership should make, but I reserve my freedom of speech to vent my dissatisfaction with the decisions and the related arguments! In other news: To the honourable Auctioneer, In the name of my client, I have been authorized to place bids in his interest. For now, I shall bid 30 dbs. Best regards Ibn al'Sayeed
  15. I agree with Garmadon - It is a very busy story, and the setting is nice - I really think it conveys the competitive atmosphere of an auction well. I would say it is plenty for a freebuild. Why is that so, Garmadon? Which rule stops you from selling a ship-moc without a license? As I see it, players should be able to make almost any transaction they see fit, provided it falls within the spirit of the game. Registering a vessel for the MRCA requires two things: 1) A moc, 2) a license. Thus, auctions like this allows people unable (or unwilling) to moc such a (beautiful) vessel to participate in the MRCA. As I see it, the lucky winner will aquire the right to use this vessel *as if he had built it himself*, meaning that we are technically trading for blueprints for this ship. I see no reason why this should not be possible, but there is of course the remote possibility that I have missed some important aspect. /Bregir Onassis (I prefer that to "the rich tool" )
  16. Cocovia, March 9th, 616 To the Supreme Courts of the Brick Seas, It has come to my attention that I am being considered for a most honourable position in service of the courts. I am humbled that the courts should find my limited qualifications sufficient for such a charge, and I should be honoured to accept. Your devoted servant, Jno. Cooke, Captain PS. Have the Supreme Courts had an opportunity to look into my humble suggestions for a prize court? Should such a system be instituted, I hereby offer my humble services in its management, and hope that my two colleagues will follow my example. I suggest that the newly established triumvirat of the Naval Court could be a suitable institution within which to administer it.
  17. I am loving all these crafts being shown, and often in great detail. Nicely built bakery, Kwatchi! I like the double combustion chambers/whatever under the oven, and the snotted brick floor around the oven is just brilliant. And you have included a lot of ingredients and several steps in the process. Well done!
  18. Yet, I believe leadership can invalidate a build, if the efforts is found to be too low. We haven't seen a decline in quality so far, but it is nice to know there is a failsafe!
  19. No. That would clearly be against the intent of the free license. This game absolutely needs to be played as a gentleman's sport, where the spirit of the rules is the final authority. At least, that is my opinion. And I suppose you would have to pay the premium fee on the free license, if you were to use it for a fourth vessel. Helpful, yes. But it would also mean more work for the admins... The idea of an open register is better, I think.
  20. Nice little fort, and (by Eslandian standards, I am sure) some very professional soldiers! I like the landscaping, and the idea of placing a cannon on top of a small cliff is as simple as it gets! I hope the lookout isn't mistaking that bottle for a looking glass! In that case, he will presently be pouring rum into his eyes, which I am told can be quite painful! (My father actually did this once - raising the wrong hand, and pouring the contents of a bottle out over himself... I laughed... ) Nice entry!
  21. Nice story - it will be interesting to see how it wraps up. The landscape with the ruins is really nice, but my favourite part is your ship - or rather, the parts of the ship you have built. Both the ships side and the aftercabin is looking great! Well done!
  22. I wonder what is in that rum, and if that is what makes his hair turn all green?! This is a beautiful build, and it is presented very well (and quite comically)! I really like the landscaping, but the house it self really looks fantastic - will it be on Airbnb so I can rent if for a weekend? Wonderful details all over. Well done!
  23. I like the idea of an "unofficial" marketplace, especially in such a new settlement, and it looks very lively. You have included a lot of nice details, and the landscaping is nice too. Very well done, sir! And of course, it is nice to see Quinnsville growing! For Corrington!
  24. Great quayside build, RN. I like the little landing ramp, and the posts for mooring along the quay, and those buildings look very nice! (I am perfectly willing to disregard the temporary lack of windows ) The liveliness of the whole scene is great too, and I like the minifigs. As for suggestions, I too think a lower roof or an attic would make the bakery look more balanced and realistic, and I would suggest some sort of crane sticking out from the top window on the warehouse. (Like this) Using tiles for water makes it look far too calm for my tastes, unless it is iced over or a small pond, so I would suggest plates instead. All in all, really cool build - will be following your story further!
  25. Nice fortress with a lot of nice details - and it does look really playable - I can imagine kids having hours of fun with this fortress! (And by kids, I mean... erhm... myself... ) It does seem a little low on firepower, with only one gun, but there seems to be room for 2 or 4 more in the lower levels of the main tower? The cranes, the different rooms and courtyards, and all the action is great - well done! PS. The yellow sand and the general utilitarian simplicity of this somehow wishes me back to simpler times, when yellow was sand and tiles were a rarity!
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