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Everything posted by 1980SomethingSpaceGuy
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[TC17] Taxidermy
1980SomethingSpaceGuy replied to Seasider's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It was considered sexist and was changed a few years ago. Now it can be any. I'm teased ! Looking for next update ! -
Fast RC Motorbikes
1980SomethingSpaceGuy replied to piterx's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Love them ! I will buil one soon.. -
I think the variety in vehicule looks in the different movies allow for enough freedom in MOC styling... Look at the pursuit specials in Mad Max 1 (lean, clean, well maintained service cars) vs. fury road's spike cars (rusty, kludgy piece of screaming metal). There's no need to add extra elements like shark tornadoes or zombies, imo. But whatever, the looks of a post apocalyptic vehicule aimed at fighting zombies still is largely compatible with the Mad Max universe, I guess.
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Studio Updated 2.0.12_1
1980SomethingSpaceGuy replied to Alessandro's topic in Digital LEGO: Tools, Techniques, and Projects
Voilà qui est fort regrettable. Néanmoins, merci pour la réponse! -
Studio Updated 2.0.12_1
1980SomethingSpaceGuy replied to Alessandro's topic in Digital LEGO: Tools, Techniques, and Projects
I'm new to Studio. I need to make sure.. I can't get Studio to auto-connect this triangle? I have to do the math and input the correct angles for left and right hinges in order for top pin to "almost" match? Thanks for helping. -
I figured I'd like a more detailed motor. But since there's only so much room in there, that would be at the cost of some of the cylinders. I started building a camshaft and push rod valves and it became obvious that I only could keep 2 cylinders. I managed to get a correct 2:1 ratio with the crankshaft, but the timing can't be perfect. That's the new block: It's a bit less absurd, but a nice lot more Technic..
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[TC17] REAPER
1980SomethingSpaceGuy replied to KirTech LAB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Nice zombie harvester. I guess if any zombie appears in the Mad Max universe, we're ready now... -
Thanks!
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I approve.
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Thank you ! I switched the side stand from right to left as it should be, added a second suspension spring on the swing arm and changed a few parts' color here and there. I also wanted to update the minelayer's release mechanism to drop one at a time instead of all at once, but haven't come to something satisfying yet. The big bore gun, on the other hand, got an upgrade to a sniper rifle with scope, which is more to my taste.
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I've added apocalypse accessories. A jerrycan (as Jundis pointed out, it's always safe to have a bit extra range), a saddle bag for all that stuff you need to have at hand, and a minelayer device. I figured laying mines made more sense for a fast, lightweight machine rather than mounting big guns, harpoons or whatever. What do you think?