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Everything posted by 1980SomethingSpaceGuy
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@sirslayer Thanks! It's for [TC17], Mad Max theme. Here's a .io wth U-joint parts only: Universal Joints.io. Does it help? I was in fact fixing an issue I just spotted after my render queue finished; I'd been using 3L U-joints in the model, but in fact they're 4L on my build. Plus they were misplaced. It's okay now.
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For U joints, I found the easiest way to get them right is to use the parts individually: instead of importing a whole U joint, import 2 U's and a center. Parts 62519 and 62520. You should be able to align both end to their respective shafts and then snap the center. Since they snap, orienting them roughly and snapping them in should do the trick. For the fake engines, the rod has to be precisely in the center of the cylinder. It does not snap there because it has a bit of free play, so it has to be manually adjusted. When it's right, turn the cylinder invisible and snap the piston onto the rod. Took me a while to get it right, but it works. See https://www.eurobricks.com/forum/index.php?/forums/topic/175518-tc17-apocalypse-scrambler/&page=2 I shared the digital file.
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[TC17] Taxidermy
1980SomethingSpaceGuy replied to Seasider's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It was considered sexist and was changed a few years ago. Now it can be any. I'm teased ! Looking for next update ! -
Fast RC Motorbikes
1980SomethingSpaceGuy replied to piterx's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Love them ! I will buil one soon.. -
I think the variety in vehicule looks in the different movies allow for enough freedom in MOC styling... Look at the pursuit specials in Mad Max 1 (lean, clean, well maintained service cars) vs. fury road's spike cars (rusty, kludgy piece of screaming metal). There's no need to add extra elements like shark tornadoes or zombies, imo. But whatever, the looks of a post apocalyptic vehicule aimed at fighting zombies still is largely compatible with the Mad Max universe, I guess.
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Studio Updated 2.0.12_1
1980SomethingSpaceGuy replied to Alessandro's topic in Digital LEGO: Tools, Techniques, and Projects
Voilà qui est fort regrettable. Néanmoins, merci pour la réponse! -
Studio Updated 2.0.12_1
1980SomethingSpaceGuy replied to Alessandro's topic in Digital LEGO: Tools, Techniques, and Projects
I'm new to Studio. I need to make sure.. I can't get Studio to auto-connect this triangle? I have to do the math and input the correct angles for left and right hinges in order for top pin to "almost" match? Thanks for helping. -
I figured I'd like a more detailed motor. But since there's only so much room in there, that would be at the cost of some of the cylinders. I started building a camshaft and push rod valves and it became obvious that I only could keep 2 cylinders. I managed to get a correct 2:1 ratio with the crankshaft, but the timing can't be perfect. That's the new block: It's a bit less absurd, but a nice lot more Technic..
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[TC17] REAPER
1980SomethingSpaceGuy replied to KirTech LAB's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Nice zombie harvester. I guess if any zombie appears in the Mad Max universe, we're ready now... -
Thanks!
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I approve.
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